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Öncelikle merhabalar
severek oynadığım metin2 'nin artık hem yaş hemde iş, gelecek vs koşuşturması derken oynamaya zaman ayıramadığım için son 1 yıldır geliştirme, oyun yapısına merak saldım. Bu 1 yıl içerisinde geldiğim aşamada hoşuma giden sistemleri, eklentileri oyun yapısını değiştirmeye başladım. halen daha 0 dan sistem yazacak kadar kod bilgim olmasada kendimce epey bir yol aldığımı düşünüyorum 

Files detayları:martysamav5.8 windows versiyon
mariadb 11.4
Locale_inc.h:
#pragma once
//////////////////////////////////////////////////////////////////////////
// ### Default Ymir Macros ###
#define LOCALE_SERVICE_EUROPE
#define ENABLE_COSTUME_SYSTEM
#define ENABLE_ENERGY_SYSTEM
#define ENABLE_DRAGON_SOUL_SYSTEM
#define ENABLE_NEW_EQUIPMENT_SYSTEM
// ### Default Ymir Macros ###
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// ### New From LocaleInc ###
#define ENABLE_PACK_GET_CHECK
#define ENABLE_CANSEEHIDDENTHING_FOR_GM
#define ENABLE_PROTOSTRUCT_AUTODETECT
#define ENABLE_PLAYER_PER_ACCOUNT5
#define ENABLE_LEVEL_IN_TRADE
#define ENABLE_DICE_SYSTEM
#define ENABLE_EXTEND_INVEN_SYSTEM
#define ENABLE_LVL115_ARMOR_EFFECT
#define ENABLE_SLOT_WINDOW_EX
#define ENABLE_TEXT_LEVEL_REFRESH
#define ENABLE_USE_COSTUME_ATTR
#define ENABLE_DISCORD_RPC
#define ENABLE_PET_SYSTEM_EX
#define ENABLE_LOCALE_EX
#define ENABLE_NO_DSS_QUALIFICATION
//#define ENABLE_NO_SELL_PRICE_DIVIDED_BY_5
#define ENABLE_PENDANT_SYSTEM
#define ENABLE_GLOVE_SYSTEM
#define ENABLE_MOVE_CHANNEL
#define ENABLE_QUIVER_SYSTEM
#define ENABLE_RACE_HEIGHT
#define ENABLE_ELEMENTAL_TARGET
#define ENABLE_INGAME_CONSOLE
#define ENABLE_4TH_AFF_SKILL_DESC
#define ENABLE_LOCALE_COMMON
#define ENABLE_GUILD_TOKEN_AUTH
#define ENABLE_NEW_EVENT_STRUCT
#ifdef ENABLE_NEW_EVENT_STRUCT
#define USE_NEW_EVENT_TEXT_AUTO_Y
#endif
#define WJ_SHOW_MOB_INFO
#ifdef WJ_SHOW_MOB_INFO
#define ENABLE_SHOW_MOBAIFLAG
#define ENABLE_SHOW_MOBLEVEL
#define WJ_SHOW_MOB_INFO_EX
#endif
// ### New From LocaleInc ###
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// ### From GameLib ###
#define ENABLE_WOLFMAN_CHARACTER
#ifdef ENABLE_WOLFMAN_CHARACTER
// #define DISABLE_WOLFMAN_ON_CREATE
#endif
// #define ENABLE_MAGIC_REDUCTION_SYSTEM
#define ENABLE_MOUNT_COSTUME_SYSTEM
#define ENABLE_WEAPON_COSTUME_SYSTEM
// ### From GameLib ###
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// ### New System Defines - Extended Version ###
// if is define ENABLE_ACCE_COSTUME_SYSTEM the players can use shoulder sash
#define ENABLE_ACCE_COSTUME_SYSTEM
#ifdef ENABLE_ACCE_COSTUME_SYSTEM
// #define USE_ACCE_ABSORB_WITH_NO_NEGATIVE_BONUS
#endif
// if you want use SetMouseWheelScrollEvent or you want use mouse wheel to move the scrollbar
#define ENABLE_MOUSEWHEEL_EVENT
//if you want to see highlighted a new item when dropped or when exchanged
#define ENABLE_HIGHLIGHT_NEW_ITEM
// it shows emojis in the textlines
#define ENABLE_EMOJI_SYSTEM
// effects while hidden won't show up
#define __ENABLE_STEALTH_FIX__
// circle dots in minimap instead of squares
#define ENABLE_MINIMAP_WHITEMARK_CIRCLE
#define ENABLE_MINIMAP_TELEPORT_CLICK // click on minimap as gm to warp directly
// enable the won system as a currency
#define ENABLE_CHEQUE_SYSTEM
#ifdef ENABLE_CHEQUE_SYSTEM
#define DISABLE_CHEQUE_DROP
#define ENABLE_WON_EXCHANGE_WINDOW
#endif
// for debug: print received packets
// #define ENABLE_PRINT_RECV_PACKET_DEBUG
CommonDefines.h:
#ifndef __INC_METIN2_COMMON_DEFINES_H__
#define __INC_METIN2_COMMON_DEFINES_H__
#pragma once
//////////////////////////////////////////////////////////////////////////
// ### Standard Features ###
#define _IMPROVED_PACKET_ENCRYPTION_
#ifdef _IMPROVED_PACKET_ENCRYPTION_
#define USE_IMPROVED_PACKET_DECRYPTED_BUFFER
#endif
#define __UDP_BLOCK__
//#define ENABLE_QUEST_CATEGORY
// ### END Standard Features ###
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// ### New Features ###
#define ENABLE_NO_MOUNT_CHECK
#define ENABLE_D_NJGUILD
#define ENABLE_FULL_NOTICE
#define ENABLE_NEWSTUFF
#define ENABLE_PORT_SECURITY
#define ENABLE_BELT_INVENTORY_EX
#define ENABLE_CMD_WARP_IN_DUNGEON
// #define ENABLE_ITEM_ATTR_COSTUME
// #define ENABLE_SEQUENCE_SYSTEM
#define ENABLE_PLAYER_PER_ACCOUNT5
#define ENABLE_DICE_SYSTEM
#define ENABLE_EXTEND_INVEN_SYSTEM
#define ENABLE_MOUNT_COSTUME_SYSTEM
#define ENABLE_WEAPON_COSTUME_SYSTEM
#define ENABLE_QUEST_DIE_EVENT
#define ENABLE_QUEST_BOOT_EVENT
#define ENABLE_QUEST_DND_EVENT
#define ENABLE_PET_SYSTEM_EX
#define ENABLE_SKILL_FLAG_PARTY
#define ENABLE_NO_DSS_QUALIFICATION
// #define ENABLE_NO_SELL_PRICE_DIVIDED_BY_5
#define ENABLE_CHECK_SELL_PRICE
#define ENABLE_GOTO_LAG_FIX
#define ENABLE_MOUNT_COSTUME_EX_SYSTEM
#define ENABLE_PENDANT_SYSTEM
#define ENABLE_GLOVE_SYSTEM
#define ENABLE_MOVE_CHANNEL
#define ENABLE_QUIVER_SYSTEM
#define ENABLE_REDUCED_ENTITY_VIEW
#define ENABLE_GUILD_TOKEN_AUTH
#define ENABLE_DB_SQL_LOG
#define __PET_SYSTEM__
#ifdef __PET_SYSTEM__
#define USE_ACTIVE_PET_SEAL_EFFECT
#define PET_SEAL_ACTIVE_SOCKET_IDX 2
#define USE_PET_SEAL_ON_LOGIN
#endif
enum eCommonDefines {
MAP_ALLOW_LIMIT = 32, // 32 default
};
#define ENABLE_WOLFMAN_CHARACTER
#ifdef ENABLE_WOLFMAN_CHARACTER
// #define DISABLE_WOLFMAN_ON_CREATE
#define USE_MOB_BLEEDING_AS_POISON
#define USE_MOB_CLAW_AS_DAGGER
// #define USE_ITEM_BLEEDING_AS_POISON
// #define USE_ITEM_CLAW_AS_DAGGER
#define USE_WOLFMAN_STONES
#define USE_WOLFMAN_BOOKS
#endif
// #define ENABLE_MAGIC_REDUCTION_SYSTEM
#ifdef ENABLE_MAGIC_REDUCTION_SYSTEM
// #define USE_MAGIC_REDUCTION_STONES
#endif
// ### END New Features ###
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// ### Ex Features ###
#define DISABLE_STOP_RIDING_WHEN_DIE // if DISABLE_TOP_RIDING_WHEN_DIE is defined, the player doesn't lose the horse after dying
#define ENABLE_ACCE_COSTUME_SYSTEM //fixed version
// #define USE_ACCE_ABSORB_WITH_NO_NEGATIVE_BONUS //enable only positive bonus in acce absorb
#define ENABLE_HIGHLIGHT_NEW_ITEM //if you want to see highlighted a new item when dropped or when exchanged
#define ENABLE_KILL_EVENT_FIX //if you want to fix the 0 exp problem about the when kill lua event (recommended)
// #define ENABLE_SYSLOG_PACKET_SENT // debug purposes
#define ENABLE_EXTEND_ITEM_AWARD //slight adjustement
#ifdef ENABLE_EXTEND_ITEM_AWARD
// #define USE_ITEM_AWARD_CHECK_ATTRIBUTES //it prevents bonuses higher than item_attr lvl1-lvl5 min-max range limit
#endif
#define ENABLE_CHEQUE_SYSTEM
#ifdef ENABLE_CHEQUE_SYSTEM
#define ENABLE_SHOP_USE_CHEQUE
#define DISABLE_CHEQUE_DROP
#define ENABLE_WON_EXCHANGE_WINDOW
#endif
// ### END Ex Features ###
//////////////////////////////////////////////////////////////////////////
İlk Güncelleme
oyun ve sistem seçeneklerini tek bir yapıda sunduğu ve görsellik kattığı için sistem benim hoşuma gidiyor
C++:
// sistem seçenekleri ###
//////////////////////////////////////////////////////////////////////////
#define ENABLE_NEW_GAMEOPTION // dracarys sistem seçenekleri sistemi
#define ENABLE_SHOW_NIGHT_SYSTEM // enviroment system
#define ENABLE_FOV_OPTION // Geniş Görüş Açısı sistemi
#define SAVE_CAMERA_MODE // [REVERSED] Save Camera Mode * Author: Mali *
#define FOG_FIX // [REVERSED] Fog Fix * Author: Mali *
// sistem seçenekleri ###
//////////////////////////////////////////////////////////////////////////
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