Çözüldü unexpected indent hatası

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Görsel eklenmiyor biliyorum fakat syserr'de direkt abort vermekte. Böyle bir hata almaktayım nedir tam olarak?

Python:
Genişlet Daralt Kopyala
# option
IN_GAME_SHOP_ENABLE = 1
CONSOLE_ENABLE = 0

PVPMODE_ENABLE = 1
PVPMODE_TEST_ENABLE = 0
PVPMODE_ACCELKEY_ENABLE = 1
PVPMODE_ACCELKEY_DELAY = 0.5
PVPMODE_PROTECTED_LEVEL = 30

auto_pick_item = 1
auto_pick_yang = 1

FOG_LEVEL0 = 4800.0
FOG_LEVEL1 = 9600.0
FOG_LEVEL2 = 12800.0
FOG_LEVEL = FOG_LEVEL0
FOG_LEVEL_LIST=[FOG_LEVEL0, FOG_LEVEL1, FOG_LEVEL2]       

CAMERA_MAX_DISTANCE_SHORT = 2500.0
CAMERA_MAX_DISTANCE_LONG = 3500.0
CAMERA_MAX_DISTANCE_LIST=[CAMERA_MAX_DISTANCE_SHORT, CAMERA_MAX_DISTANCE_LONG]
CAMERA_MAX_DISTANCE = CAMERA_MAX_DISTANCE_SHORT

CHRNAME_COLOR_INDEX = 0
ENABLE_CLEAN_DATA_IF_FAIL_LOGIN = 0
ENVIRONMENT_NIGHT="d:/ymir work/environment/moonlight04.msenv"

GIFT_INPUT = 0
INPUT_IGNORE = 0

# constant
HIGH_PRICE = 500000
MIDDLE_PRICE = 50000
ERROR_METIN_STONE = 28960
SUB2_LOADING_ENABLE = 1
EXPANDED_COMBO_ENABLE = 1
CONVERT_EMPIRE_LANGUAGE_ENABLE = 1
USE_ITEM_WEAPON_TABLE_ATTACK_BONUS = 0
ADD_DEF_BONUS_ENABLE = 1
LOGIN_COUNT_LIMIT_ENABLE = 0

USE_SKILL_EFFECT_UPGRADE_ENABLE = 1

VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD = 1
GUILD_MONEY_PER_GSP = 100
GUILD_WAR_TYPE_SELECT_ENABLE = 1
TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE = 0

HAIR_COLOR_ENABLE = 1
ARMOR_SPECULAR_ENABLE = 1
WEAPON_SPECULAR_ENABLE = 1
SEQUENCE_PACKET_ENABLE = 1
KEEP_ACCOUNT_CONNETION_ENABLE = 1
MINIMAP_POSITIONINFO_ENABLE = 0
CONVERT_EMPIRE_LANGUAGE_ENABLE = 0
USE_ITEM_WEAPON_TABLE_ATTACK_BONUS = 0
ADD_DEF_BONUS_ENABLE = 0
LOGIN_COUNT_LIMIT_ENABLE = 0
PVPMODE_PROTECTED_LEVEL = 15
TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE = 10

isItemQuestionDialog = 0

def GET_ITEM_QUESTION_DIALOG_STATUS():
    global isItemQuestionDialog
    return isItemQuestionDialog

def SET_ITEM_QUESTION_DIALOG_STATUS(flag):
    global isItemQuestionDialog
    isItemQuestionDialog = flag

import app
import net
if app.ENABLE_SEND_TARGET_INFO:
MONSTER_INFO_DATA = {}



########################

def SET_DEFAULT_FOG_LEVEL():
    global FOG_LEVEL
    app.SetMinFog(FOG_LEVEL)

def SET_FOG_LEVEL_INDEX(index):
    global FOG_LEVEL
    global FOG_LEVEL_LIST
    try:
        FOG_LEVEL=FOG_LEVEL_LIST[index]
    except IndexError:
        FOG_LEVEL=FOG_LEVEL_LIST[0]
    app.SetMinFog(FOG_LEVEL)

def GET_FOG_LEVEL_INDEX():
    global FOG_LEVEL
    global FOG_LEVEL_LIST
    return FOG_LEVEL_LIST.index(FOG_LEVEL)

########################

def SET_DEFAULT_CAMERA_MAX_DISTANCE():
    global CAMERA_MAX_DISTANCE
    app.SetCameraMaxDistance(CAMERA_MAX_DISTANCE)

def SET_CAMERA_MAX_DISTANCE_INDEX(index):
    global CAMERA_MAX_DISTANCE
    global CAMERA_MAX_DISTANCE_LIST
    try:
        CAMERA_MAX_DISTANCE=CAMERA_MAX_DISTANCE_LIST[index]
    except:
        CAMERA_MAX_DISTANCE=CAMERA_MAX_DISTANCE_LIST[0]

    app.SetCameraMaxDistance(CAMERA_MAX_DISTANCE)

def GET_CAMERA_MAX_DISTANCE_INDEX():
    global CAMERA_MAX_DISTANCE
    global CAMERA_MAX_DISTANCE_LIST
    return CAMERA_MAX_DISTANCE_LIST.index(CAMERA_MAX_DISTANCE)

########################

import chrmgr
import player
import app

def SET_DEFAULT_CHRNAME_COLOR():
    global CHRNAME_COLOR_INDEX
    chrmgr.SetEmpireNameMode(CHRNAME_COLOR_INDEX)

def SET_CHRNAME_COLOR_INDEX(index):
    global CHRNAME_COLOR_INDEX
    CHRNAME_COLOR_INDEX=index
    chrmgr.SetEmpireNameMode(index)

def GET_CHRNAME_COLOR_INDEX():
    global CHRNAME_COLOR_INDEX
    return CHRNAME_COLOR_INDEX

def SET_VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD(index):
    global VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD
    VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD = index

def GET_VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD():
    global VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD
    return VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD

def SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE():
    global CONVERT_EMPIRE_LANGUAGE_ENABLE
    net.SetEmpireLanguageMode(CONVERT_EMPIRE_LANGUAGE_ENABLE)

def SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS():
    global USE_ITEM_WEAPON_TABLE_ATTACK_BONUS
    player.SetWeaponAttackBonusFlag(USE_ITEM_WEAPON_TABLE_ATTACK_BONUS)

def SET_DEFAULT_USE_SKILL_EFFECT_ENABLE():
    global USE_SKILL_EFFECT_UPGRADE_ENABLE
    app.SetSkillEffectUpgradeEnable(USE_SKILL_EFFECT_UPGRADE_ENABLE)

def SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE():
    global TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE
    app.SetTwoHandedWeaponAttSpeedDecreaseValue(TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE)

########################
import item

ACCESSORY_MATERIAL_LIST = [50623, 50624, 50625, 50626, 50627, 50628, 50629, 50630, 50631, 50632, 50633, 50634, 50635, 50636, 50637, 50638]
#ACCESSORY_MATERIAL_LIST = [50623, 50623, 50624, 50624, 50625, 50625, 50626, 50627, 50628, 50629, 50630, 50631, 50632, 50633,
#                50623, 50623, 50624, 50624, ]
JewelAccessoryInfos = [
        # jewel        wrist    neck    ear
        [ 50634,    14420,    16220,    17220 ],   
        [ 50635,    14500,    16500,    17500 ],   
        [ 50636,    14520,    16520,    17520 ],   
        [ 50637,    14540,    16540,    17540 ],   
        [ 50638,    14560,    16560,    17560 ],   
    ]
def GET_ACCESSORY_MATERIAL_VNUM(vnum, subType):
    ret = vnum
    item_base = (vnum / 10) * 10
    for info in JewelAccessoryInfos:
        if item.ARMOR_WRIST == subType:   
            if info[1] == item_base:
                return info[0]
        elif item.ARMOR_NECK == subType:   
            if info[2] == item_base:
                return info[0]
        elif item.ARMOR_EAR == subType:   
            if info[3] == item_base:
                return info[0]
 
    if vnum >= 16210 and vnum <= 16219:
        return 50625

    if item.ARMOR_WRIST == subType:   
        WRIST_ITEM_VNUM_BASE = 14000
        ret -= WRIST_ITEM_VNUM_BASE
    elif item.ARMOR_NECK == subType:
        NECK_ITEM_VNUM_BASE = 16000
        ret -= NECK_ITEM_VNUM_BASE
    elif item.ARMOR_EAR == subType:
        EAR_ITEM_VNUM_BASE = 17000
        ret -= EAR_ITEM_VNUM_BASE

    type = ret/20

    if type<0 or type>=len(ACCESSORY_MATERIAL_LIST):
        type = (ret-170) / 20
        if type<0 or type>=len(ACCESSORY_MATERIAL_LIST):
            return 0

    return ACCESSORY_MATERIAL_LIST[type]

##################################################################
## ?? ??? '??' ??? ???, ??? ??? ?? ??? ??..
## ??? ?????? ????? ???? ???, ? ???? ?? ?????? ????? ? ??? ??..

def GET_BELT_MATERIAL_VNUM(vnum, subType = 0):
    # ??? ?? ???? ??? ???(#18900)? ?? ??
    return 18900

##################################################################
## ???? (HP: #72723 ~ #72726, SP: #72727 ~ #72730)

# ?? vnum? ???????
def IS_AUTO_POTION(itemVnum):
    return IS_AUTO_POTION_HP(itemVnum) or IS_AUTO_POTION_SP(itemVnum)
    
# ?? vnum? HP ???????
def IS_AUTO_POTION_HP(itemVnum):
    if 72723 <= itemVnum and 72726 >= itemVnum:
        return 1
    elif itemVnum >= 76021 and itemVnum <= 76022:        ## ?? ??? ??? ??? ??
        return 1
    elif itemVnum == 79012:
        return 1
        
    return 0
    
# ?? vnum? SP ???????
def IS_AUTO_POTION_SP(itemVnum):
    if 72727 <= itemVnum and 72730 >= itemVnum:
        return 1
    elif itemVnum >= 76004 and itemVnum <= 76005:        ## ?? ??? ??? ??? ??
        return 1
    elif itemVnum == 79013:
        return 1
                
    return 0
 

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