- Mesaj
- 2.911
- Çözümler
- 304
- Beğeni
- 2.189
- Puan
- 1.850
- Ticaret Puanı
- 2
CommonDefines.h/Service.h:
#define DISABLE_RANDOM_STATUS_PER_LEVEL
constants.cpp:
#ifdef DISABLE_RANDOM_STATUS_PER_LEVEL
#define HP_BEGIN 44
#define SP_BEGIN 22
#else
#define HP_BEGIN 36
#define SP_BEGIN 18
#endif
/* int st, ht, dx, iq, max_hp, max_sp, hp_per_ht, sp_per_iq, hp_per_lv_begin, hp_per_lv_end, sp_per_lv_begin,
sp_per_lv_end, max_stamina, stamina_per_con, stamina_per_lv_begin, stamina_per_lv_end; */
TJobInitialPoints JobInitialPoints[JOB_MAX_NUM] = {
{ 6, 4, 3, 3, 600, 200, 40, 20, HP_BEGIN, 44, SP_BEGIN, 22, 800, 5, 1, 3 }, // JOB_WARRIOR 16
{ 4, 3, 6, 3, 650, 200, 40, 20, HP_BEGIN, 44, SP_BEGIN, 22, 800, 5, 1, 3 }, // JOB_ASSASSIN 16
{ 5, 3, 3, 5, 650, 200, 40, 20, HP_BEGIN, 44, SP_BEGIN, 22, 800, 5, 1, 3 }, // JOB_SURA 16
{ 3, 4, 3, 6, 700, 200, 40, 20, HP_BEGIN, 44, SP_BEGIN, 22, 800, 5, 1, 3 }, // JOB_SHAMAN 16
#ifdef ENABLE_WOLFMAN_CHARACTER
{ 2, 6, 6, 2, 600, 200, 40, 20, HP_BEGIN, 44, SP_BEGIN, 22, 800, 5, 1, 3 }, // JOB_WOLFMAN 16
#endif
};