quest give_basic_weapon begin
state start begin
function esya_bonusla(item_vnum,attr_type1,attr_value1,attr_type2,attr_value2,attr_type3,attr_value3,attr_type4,attr_value4,attr_type5,attr_value5,socket1,socket2,socket3,cehver)
if item_vnum > 0 then
pc.give_item2_select(item_vnum)
if attr_type1 > 0 then item.set_attribute_new(0,attr_type1,attr_value1) end
if attr_type2 > 0 then item.set_attribute_new(1,attr_type2,attr_value2) end
if attr_type3 > 0 then item.set_attribute_new(2,attr_type3,attr_value3) end
if attr_type4 > 0 then item.set_attribute_new(3,attr_type4,attr_value4) end
if attr_type5 > 0 then item.set_attribute_new(4,attr_type5,attr_value5) end
end
end
function emek_server()
local HP = 1
local SP = 2
local CANLILIK = 3
local ZEKA = 4
local GUC = 5
local CEVIKLIK = 6
local SALDIRI_HIZI = 7
local HAREKET_KIZI = 8
local BUYU_HIZI = 9
local HP_URETIMI = 10
local ZEHIRLEME = 12
local SERSEMLETME = 13
local KRITIK = 15
local DELICI = 16
local YARI_INSAN = 17
local HAYVAN = 18
local ORK = 19
local MISTIK = 20
local OLUMSUZ = 21
local SEYTAN = 22
local HASAR_HP = 23
local HASAR_SP = 24
local BLOKLAMA = 27
local OKLARDAN_KOR = 28
local KILIC_SAVUNMASI = 29
local CIFTEL_SAVUNMASI = 30
local BICAK_SAVUNMASI = 31
local CAN_SAVUNMASI = 32
local YELPAZE_SAVUNMASI = 33
local OKA_KARSI = 34
local BUYUYE_KARSI = 37
local ZEHRE_KARSI = 41
local EXP_BONUS = 43
local YANG_BONUS = 44
local ESYA_BONUS = 45
local SERSEM_BAGISIKLIK = 48
local SALDIRI_DEGERI = 53
local BECERI_HASAR = 71
local ORTALAMA_HASAR = 72
if pc.get_job() == 0 then
give_basic_weapon.esya_bonusla(19, KRITIK,10, DELICI,10, GUC,12, CEVIKLIK,12, BUYU_HIZI,20, 0,0,0,false) ---- 1lv silah
give_basic_weapon.esya_bonusla(3009, KRITIK,10, DELICI,10, GUC,12, CEVIKLIK,12, BUYU_HIZI,20, 0,0,0,false) ---- 1lv silah
give_basic_weapon.esya_bonusla(11209, HP,2000, SALDIRI_DEGERI,50, OKA_KARSI,15, BUYU_HIZI,20, HASAR_HP,10, 0,0,0,false) ----Keşiş Plaka Zırh+9
give_basic_weapon.esya_bonusla(12209, SALDIRI_HIZI,8, ZEHIRLEME,8, ORK,20, HAYVAN,20, OLUMSUZ,20, 0,0,0,false) ---- Geleneksel Miğfer+9
elseif pc.get_job() == 1 then
give_basic_weapon.esya_bonusla(1009, KRITIK,10, DELICI,10, GUC,12, CEVIKLIK,12, BUYU_HIZI,20, 0,0,0,false) ---- 1lv silah
give_basic_weapon.esya_bonusla(2009, KRITIK,10, DELICI,10, GUC,12, CEVIKLIK,12, BUYU_HIZI,20, 0,0,0,false) ---- 1lv silah
give_basic_weapon.esya_bonusla(11409, HP,2000, SALDIRI_DEGERI,50, OKA_KARSI,15, BUYU_HIZI,20, HASAR_HP,10, 0,0,0,false) ---- Gök Mavisi Takım+9
give_basic_weapon.esya_bonusla(12349, SALDIRI_HIZI,8, ZEHIRLEME,8, ORK,20, HAYVAN,20, OLUMSUZ,20, 0,0,0,false) ---- Deri Kapşon+9
elseif pc.get_job() == 2 then
give_basic_weapon.esya_bonusla(19, KRITIK,10, DELICI,10, GUC,12, ZEKA,12, BUYU_HIZI,20, 0,0,0,false) ---- 1lv silah
give_basic_weapon.esya_bonusla(11609, HP,2000, SALDIRI_DEGERI,50, OKA_KARSI,15, BUYU_HIZI,20, HASAR_HP,10, 0,0,0,false) ---- Ağıt Plaka Zırh+9
give_basic_weapon.esya_bonusla(12489, SALDIRI_HIZI,8, ZEHIRLEME,8, ORK,20, HAYVAN,20, OLUMSUZ,20, 0,0,0,false) ---- Kanlı Kask+9
elseif pc.get_job() == 3 then
give_basic_weapon.esya_bonusla(7009, KRITIK,10, DELICI,10, GUC,12, ZEKA,12, BUYU_HIZI,20, 0,0,0,false) ---- 1lv silah
give_basic_weapon.esya_bonusla(11809, HP,2000, SALDIRI_DEGERI,50, OKA_KARSI,15, BUYU_HIZI,20, HASAR_HP,10, 0,0,0,false) ---- Gök Mavisi Elbise+9
give_basic_weapon.esya_bonusla(12629, SALDIRI_HIZI,8, ZEHIRLEME,8, ORK,20, HAYVAN,20, OLUMSUZ,20, 0,0,0,false) ---- Keşiş Şapkası+9
else
give_basic_weapon.esya_bonusla(6009, KRITIK,10, DELICI,10, GUC,12, ZEKA,12, BUYU_HIZI,20, 0,0,0,false) ---- 1lv silah
give_basic_weapon.esya_bonusla(21009, HP,2000, SALDIRI_DEGERI,50, OKA_KARSI,15, BUYU_HIZI,20, HASAR_HP,10, 0,0,0,false) ---- lycan zırh+9
give_basic_weapon.esya_bonusla(21509, SALDIRI_HIZI,8, ZEHIRLEME,8, ORK,20, HAYVAN,20, OLUMSUZ,20, 0,0,0,false) ---- lycan kask+9
end
give_basic_weapon.esya_bonusla(13009, EXP_BONUS,20, SERSEM_BAGISIKLIK,1, BLOKLAMA,15, OLUMSUZ,20, GUC,12, 0,0,0,false) ---- Savaş Kalkanı+9
give_basic_weapon.esya_bonusla(17009, OLUMSUZ,20, HAYVAN,20, HAREKET_KIZI,20, OKA_KARSI,15, ORK,20, 0,0,0,false) ---- Tahta Küpe+9
give_basic_weapon.esya_bonusla(14009, OLUMSUZ,20, HAYVAN,20, ORK,20, HP,2000, HASAR_HP,10, 0,0,0,false) ---- Tahta Bilezik+9
give_basic_weapon.esya_bonusla(16009, HP,2000, EXP_BONUS,20, KRITIK,10, DELICI,10, SERSEMLETME,8, 0,0,0,false) ---- Tahta Kolye+9
give_basic_weapon.esya_bonusla(15009, HP,2000, EXP_BONUS,20, KRITIK,10, OKLARDAN_KOR,15, SALDIRI_HIZI,8, 0,0,0,false) ---- Deri Ayakkabı+9
end
function yardimci_nesneler()
pc.give_item2("27112",25) ---- yeşil iksir
pc.give_item2("27115",25) ---- mor iksir
pc.give_item2("40001",1) ---- Işınlama Yüzüğü
pc.give_item2("40004",1) ---- anti exp
pc.give_item2("71044",25) ---- kritik
pc.give_item2("71045",25) ---- delici
pc.give_item2("71030",50) ---- etanrı
pc.give_item2("71029",50) ---- etanrı
pc.give_item2("71028",50) ---- etanrı
pc.give_item2("71027",50) ---- etanrı
pc.give_item2("72726",1) ---- güneş özütü
pc.give_item2("72730",1) ---- ay özütü
pc.give_item2("70038",1) ---- pelerin
pc.give_item2("30345",1) ---- costume weapon
pc.give_item2("41942",1) ---- costume body
pc.give_item2("41943",1) ---- costume hair
pc.give_item2("71204",1) ---- mount
pc.give_item2("53061",1) ---- pet
pc.give_item2("71145",1) ---- special ring
end
when login with pc.getqf("login_weapon") == 0 begin
local karakter = {'Savaşçı ','Ninja','Sura',' Şaman','Lycan'}
local bayrak_liste = {'Shinsoo','Chunjo','Jinno'}
pc.change_gold(200000)
-- pc . give_item2 ( "72048" , 50 )
-- pc . give_item2 ( "72029" , 50 )
-- pc . give_item2 ( "72031" , 50 )
-- pc . give_item2 ( "72034" , 50 )
-- pc . give_item2 ( "72037" , 50 )
-- pc . give_item2 ( "72040" , 50 )
-- pc . give_item2 ( "27115" , 50 )
-- pc . give_item2 ( "27112" , 50 )
-- pc . give_item2 ( "72725" , 1 )
-- pc . give_item2 ( "72729" , 1 )
-- pc . give_item2 ( "53001" , 1 )
-- pc . give_item2 ( "70038" , 1 )
-- pc . give_item2 ( "40001" , 1 )
-- pc . give_item2 ( "40004" , 1 )
-- pc . give_item2 ( "13009" , 1 )
-- pc . give_item2 ( "14009" , 1 )
-- pc . give_item2 ( "15009" , 1 )
-- pc . give_item2 ( "16009" , 1 )
-- pc . give_item2 ( "17009" , 1 )
-- pc . give_item2 ( "71148" , 1 )
-- pc . give_item2 ( "71149" , 1 )
-- pc . give_item2 ( "30339" , 1 )
-- if pc.get_sex () == 0 then
-- pc . give_item2 ( "41117" , 1 )
-- pc . give_item2 ( "45053" , 1 )
-- else
-- pc . give_item2 ( "41118" , 1 )
-- pc . give_item2 ( "45054" , 1 )
-- end
-- local sansim = number(0,1)
-- pc.give_item2(52701,1)
-- local sinif = pc . get_job ( )
-- if sinif == 0 then
-- pc . give_item2 ( "21900" , 1 )
-- pc . give_item2 ( "21903" , 1 )
-- pc . give_item2 ( "11209" , 1 )
-- pc . give_item2 ( "12209" , 1 )
-- elseif sinif == 1 then
-- pc . give_item2 ( "12349" , 1 )
-- pc . give_item2 ( "21901" , 1 )
-- pc . give_item2 ( "21900" , 1 )
-- pc . give_item2 ( "11409" , 1 )
-- pc . give_item2 ( "21902" , 1 )
-- elseif sinif == 2 then
-- pc . give_item2 ( "12489" , 1 )
-- pc . give_item2 ( "21900" , 1 )
-- pc . give_item2 ( "11609" , 1 )
-- elseif sinif == 3 then
-- pc . give_item2 ( "12629" , 1 )
-- pc . give_item2 ( "21905" , 1 )
-- pc . give_item2 ( "21904" , 1 )
-- pc . give_item2 ( "11809" , 1 )
-- elseif sinif == 4 then
-- pc . give_item2 ( "21509" , 1 )
-- pc . give_item2 ( "21906" , 1 )
-- pc . give_item2 ( "21009" , 1 )
-- end
give_basic_weapon.yardimci_nesneler()
give_basic_weapon.emek_server()
horse.set_level(1)
pc.set_skill_level (137,20) --- At Beceri
pc.set_skill_level (138,20)
pc.set_skill_level (139,20)
pc.set_skill_level (140,20) --- At Beceri
pc.set_skill_level (131,20) --- At Çağırma
pc.set_skill_level (129,20) --- Mavi Lisan
pc.set_skill_level (127,20) --- Sarı Lisan
pc.set_skill_level (126,20) --- Kırmızı Lisan
notice_all(pc.get_name()..", az önce "..karakter[pc.get_job()+1].." karakteri ile "..bayrak_liste[pc.get_empire()].." imparatorluğuna katıldı !")
set_state(__COMPLETE__)
end
end
state __COMPLETE__ begin
end
end