INSERT INTO `player`.`skill_proto` (`dwVnum`, `szName`, `bType`, `bLevelStep`, `bMaxLevel`, `bLevelLimit`, `szPointOn`, `szPointPoly`, `szSPCostPoly`, `szDurationPoly`, `szDurationSPCostPoly`, `szCooldownPoly`, `szMasterBonusPoly`, `szAttackGradePoly`, `setFlag`, `setAffectFlag`, `szPointOn2`, `szPointPoly2`, `szDurationPoly2`, `setAffectFlag2`, `szPointOn3`, `szPointPoly3`, `szDurationPoly3`, `szGrandMasterAddSPCostPoly`, `prerequisiteSkillVnum`, `prerequisiteSkillLevel`, `eSkillType`, `iMaxHit`, `szSplashAroundDamageAdjustPoly`, `dwTargetRange`, `dwSplashRange`) VALUES (1, 0xBBEFBFACC2FC2020202020202020202020202020202020202020202020202020, 1, 1, 1, 0, 'HP', '-( 1.1*atk + (0.5*atk + 1.5 * str)*k)', '40+100*k', '', '', '12', '-( 1.1*atk + (0.5*atk + 1.5 * str)*k)', '', 'ATTACK,USE_MELEE_DAMAGE', 'YMIR', 'NONE', '', '', 'YMIR', '', '', '', '40+100*k', 0, 0, 'MELEE', 5, '1', 0, 200);