// vim:ts=4 sw=4
#include <map>
#include "stdafx.h"
#include "ClientManager.h"
#include "Main.h"
#include "Monarch.h"
#include "CsvReader.h"
#include "ProtoReader.h"
using namespace std;
extern int g_test_server;
extern std::string g_stLocaleNameColumn;
bool CClientManager::InitializeTables()
{
if (!InitializeMobTable())
{
sys_err("InitializeMobTable FAILED");
return false;
}
if (!MirrorMobTableIntoDB())
{
sys_err("MirrorMobTableIntoDB FAILED");
return false;
}
if (!InitializeItemTable())
{
sys_err("InitializeItemTable FAILED");
return false;
}
if (!MirrorItemTableIntoDB())
{
sys_err("MirrorItemTableIntoDB FAILED");
return false;
}
if (!InitializeShopTable())
{
sys_err("InitializeShopTable FAILED");
return false;
}
if (!InitializeSkillTable())
{
sys_err("InitializeSkillTable FAILED");
return false;
}
if (!InitializeRefineTable())
{
sys_err("InitializeRefineTable FAILED");
return false;
}
if (!InitializeItemAttrTable())
{
sys_err("InitializeItemAttrTable FAILED");
return false;
}
if (!InitializeItemRareTable())
{
sys_err("InitializeItemRareTable FAILED");
return false;
}
if (!InitializeBanwordTable())
{
sys_err("InitializeBanwordTable FAILED");
return false;
}
if (!InitializeLandTable())
{
sys_err("InitializeLandTable FAILED");
return false;
}
if (!InitializeObjectProto())
{
sys_err("InitializeObjectProto FAILED");
return false;
}
if (!InitializeObjectTable())
{
sys_err("InitializeObjectTable FAILED");
return false;
}
if (!InitializeMonarch())
{
sys_err("InitializeMonarch FAILED");
return false;
}
return true;
}
bool CClientManager::InitializeRefineTable()
{
char query[2048];
snprintf(query, sizeof(query),
"SELECT id, cost, prob, vnum0, count0, vnum1, count1, vnum2, count2, vnum3, count3, vnum4, count4 FROM refine_proto%s",
GetTablePostfix());
std::auto_ptr<SQLMsg> pkMsg(CDBManager::instance().DirectQuery(query));
SQLResult * pRes = pkMsg->Get();
if (!pRes->uiNumRows)
return true;
if (m_pRefineTable)
{
sys_log(0, "RELOAD: refine_proto");
delete [] m_pRefineTable;
m_pRefineTable = NULL;
}
m_iRefineTableSize = pRes->uiNumRows;
m_pRefineTable = new TRefineTable[m_iRefineTableSize];
memset(m_pRefineTable, 0, sizeof(TRefineTable) * m_iRefineTableSize);
TRefineTable* prt = m_pRefineTable;
MYSQL_ROW data;
while ((data = mysql_fetch_row(pRes->pSQLResult)))
{
//const char* s_szQuery = "SELECT src_vnum, result_vnum, cost, prob, "
//"vnum0, count0, vnum1, count1, vnum2, count2, vnum3, count3, vnum4, count4 "
int col = 0;
//prt->src_vnum = atoi(data[col++]);
//prt->result_vnum = atoi(data[col++]);
str_to_number(prt->id, data[col++]);
str_to_number(prt->cost, data[col++]);
str_to_number(prt->prob, data[col++]);
for (int i = 0; i < REFINE_MATERIAL_MAX_NUM; i++)
{
str_to_number(prt->materials[i].vnum, data[col++]);
str_to_number(prt->materials[i].count, data[col++]);
if (prt->materials[i].vnum == 0)
{
prt->material_count = i;
break;
}
}
sys_log(0, "REFINE: id %ld cost %d prob %d mat1 %lu cnt1 %d", prt->id, prt->cost, prt->prob, prt->materials[0].vnum, prt->materials[0].count);
prt++;
}
return true;
}
class FCompareVnum
{
public:
bool operator () (const TEntityTable & a, const TEntityTable & b) const
{
return (a.dwVnum < b.dwVnum);
}
};
bool CClientManager::InitializeMobTable()
{
//================== 함수 설명 ==================//
//1. 요약 : 'mob_proto.txt', 'mob_proto_test.txt', 'mob_names.txt' 파일을 읽고,
// (!)[mob_table] 테이블 오브젝트를 생성한다. (타입 : TMobTable)
//2. 순서
// 1) 'mob_names.txt' 파일을 읽어서 (a)[localMap](vnum:name) 맵을 만든다.
// 2) 'mob_proto_test.txt'파일과 (a)[localMap] 맵으로
// (b)[test_map_mobTableByVnum](vnum:TMobTable) 맵을 생성한다.
// 3) 'mob_proto.txt' 파일과 (a)[localMap] 맵으로
// (!)[mob_table] 테이블을 만든다.
// <참고>
// 각 row 들 중,
// (b)[test_map_mobTableByVnum],(!)[mob_table] 모두에 있는 row는
// (b)[test_map_mobTableByVnum]의 것을 사용한다.
// 4) (b)[test_map_mobTableByVnum]의 row중, (!)[mob_table]에 없는 것을 추가한다.
//3. 테스트
// 1)'mob_proto.txt' 정보가 mob_table에 잘 들어갔는지. -> 완료
// 2)'mob_names.txt' 정보가 mob_table에 잘 들어갔는지.
// 3)'mob_proto_test.txt' 에서 [겹치는] 정보가 mob_table 에 잘 들어갔는지.
// 4)'mob_proto_test.txt' 에서 [새로운] 정보가 mob_table 에 잘 들어갔는지.
// 5) (최종) 게임 클라이언트에서 제대로 작동 하는지.
//_______________________________________________//
//===============================================//
// 1) 'mob_names.txt' 파일을 읽어서 (a)[localMap] 맵을 만든다.
//<(a)localMap 맵 생성>
map<int,const char*> localMap;
//bool isNameFile = true;
//<파일 읽기>
cCsvTable nameData;
if(!nameData.Load("mob_names.txt",'\t'))
{
fprintf(stderr, "Could not load mob_names.txt\n");
//isNameFile = false;
} else {
nameData.Next(); //설명row 생략.
while(nameData.Next()) {
localMap[atoi(nameData.AsStringByIndex(0))] = nameData.AsStringByIndex(1);
}
}
//________________________________________________//
cCsvTable data;
if(!data.Load("mob_proto.txt",'\t'))
{
fprintf(stderr, "Could not load mob_proto.txt. Wrong file format?\n");
return false;
}
data.Next(); //맨 윗줄 제외 (아이템 칼럼을 설명하는 부분)
//2.2 크기에 맞게 mob_table 생성
if (!m_vec_mobTable.empty())
{
sys_log(0, "RELOAD: mob_proto");
m_vec_mobTable.clear();
}
m_vec_mobTable.resize(data.m_File.GetRowCount()-1);
memset(&m_vec_mobTable[0], 0, sizeof(TMobTable) * m_vec_mobTable.size());
TMobTable * mob_table = &m_vec_mobTable[0];
//2.3 데이터 채우기
while (data.Next())
{
if (!Set_Proto_Mob_Table(mob_table, data, localMap))
{
fprintf(stderr, "Could not process entry.\n");
}
sys_log(1, "MOB #%-5d %-24s %-24s level: %-3u rank: %u empire: %d", mob_table->dwVnum, mob_table->szName, mob_table->szLocaleName, mob_table->bLevel, mob_table->bRank, mob_table->bEmpire);
++mob_table;
}
//_____________________________________________________//
sort(m_vec_mobTable.begin(), m_vec_mobTable.end(), FCompareVnum());
return true;
}
bool CClientManager::InitializeShopTable()
{
MYSQL_ROW data;
int col;
static const char * s_szQuery =
"SELECT "
"shop.vnum, "
"shop.npc_vnum, "
"shop_item.item_vnum, "
"shop_item.count "
"FROM shop LEFT JOIN shop_item "
"ON shop.vnum = shop_item.shop_vnum ORDER BY shop.vnum, shop_item.item_vnum";
std::auto_ptr<SQLMsg> pkMsg2(CDBManager::instance().DirectQuery(s_szQuery));
// shop의 vnum은 있는데 shop_item 이 없을경우... 실패로 처리되니 주의 요망.
// 고처야할부분
SQLResult * pRes2 = pkMsg2->Get();
if (!pRes2->uiNumRows)
{
sys_err("InitializeShopTable : Table count is zero.");
return false;
}
std::map<int, TShopTable *> map_shop;
if (m_pShopTable)
{
delete [] (m_pShopTable);
m_pShopTable = NULL;
}
TShopTable * shop_table = m_pShopTable;
while ((data = mysql_fetch_row(pRes2->pSQLResult)))
{
col = 0;
int iShopVnum = 0;
str_to_number(iShopVnum, data[col++]);
if (map_shop.end() == map_shop.find(iShopVnum))
{
shop_table = new TShopTable;
memset(shop_table, 0, sizeof(TShopTable));
shop_table->dwVnum = iShopVnum;
map_shop[iShopVnum] = shop_table;
}
else
shop_table = map_shop[iShopVnum];
str_to_number(shop_table->dwNPCVnum, data[col++]);
if (!data[col]) // 아이템이 하나도 없으면 NULL이 리턴 되므로..
continue;
TShopItemTable * pItem = &shop_table->items[shop_table->byItemCount];
str_to_number(pItem->vnum, data[col++]);
str_to_number(pItem->count, data[col++]);
++shop_table->byItemCount;
}
m_pShopTable = new TShopTable[map_shop.size()];
m_iShopTableSize = map_shop.size();
typeof(map_shop.begin()) it = map_shop.begin();
int i = 0;
while (it != map_shop.end())
{
thecore_memcpy((m_pShopTable + i), (it++)->second, sizeof(TShopTable));
sys_log(0, "SHOP: #%d items: %d", (m_pShopTable + i)->dwVnum, (m_pShopTable + i)->byItemCount);
++i;
}
return true;
}
bool CClientManager::InitializeQuestItemTable()
{
using namespace std;
static const char * s_szQuery = "SELECT vnum, name, %s FROM quest_item_proto ORDER BY vnum";
char query[1024];
snprintf(query, sizeof(query), s_szQuery, g_stLocaleNameColumn.c_str());
std::auto_ptr<SQLMsg> pkMsg(CDBManager::instance().DirectQuery(query));
SQLResult * pRes = pkMsg->Get();
if (!pRes->uiNumRows)
{
sys_err("query error or no rows: %s", query);
return false;
}
MYSQL_ROW row;
while ((row = mysql_fetch_row(pRes->pSQLResult)))
{
int col = 0;
TItemTable tbl;
memset(&tbl, 0, sizeof(tbl));
str_to_number(tbl.dwVnum, row[col++]);
if (row[col])
strlcpy(tbl.szName, row[col], sizeof(tbl.szName));
col++;
if (row[col])
strlcpy(tbl.szLocaleName, row[col], sizeof(tbl.szLocaleName));
col++;
if (m_map_itemTableByVnum.find(tbl.dwVnum) != m_map_itemTableByVnum.end())
{
sys_err("QUEST_ITEM_ERROR! %lu vnum already exist! (name %s)", tbl.dwVnum, tbl.szLocaleName);
continue;
}
tbl.bType = ITEM_QUEST; // quest_item_proto 테이블에 있는 것들은 모두 ITEM_QUEST 유형
tbl.bSize = 1;
m_vec_itemTable.push_back(tbl);
}
return true;
}
bool CClientManager::InitializeItemTable()
{
//================== 함수 설명 ==================//
//1. 요약 : 'item_proto.txt', 'item_proto_test.txt', 'item_names.txt' 파일을 읽고,
// <item_table>(TItemTable), <m_map_itemTableByVnum> 오브젝트를 생성한다.
//2. 순서
// 1) 'item_names.txt' 파일을 읽어서 (a)[localMap](vnum:name) 맵을 만든다.
// 2) 'item_proto_text.txt'파일과 (a)[localMap] 맵으로
// (b)[test_map_itemTableByVnum](vnum:TItemTable) 맵을 생성한다.
// 3) 'item_proto.txt' 파일과 (a)[localMap] 맵으로
// (!)[item_table], <m_map_itemTableByVnum>을 만든다.
// <참고>
// 각 row 들 중,
// (b)[test_map_itemTableByVnum],(!)[mob_table] 모두에 있는 row는
// (b)[test_map_itemTableByVnum]의 것을 사용한다.
// 4) (b)[test_map_itemTableByVnum]의 row중, (!)[item_table]에 없는 것을 추가한다.
//3. 테스트
// 1)'item_proto.txt' 정보가 item_table에 잘 들어갔는지. -> 완료
// 2)'item_names.txt' 정보가 item_table에 잘 들어갔는지.
// 3)'item_proto_test.txt' 에서 [겹치는] 정보가 item_table 에 잘 들어갔는지.
// 4)'item_proto_test.txt' 에서 [새로운] 정보가 item_table 에 잘 들어갔는지.
// 5) (최종) 게임 클라이언트에서 제대로 작동 하는지.
//_______________________________________________//
//=================================================================================//
// 1) 'item_names.txt' 파일을 읽어서 (a)[localMap](vnum:name) 맵을 만든다.
//=================================================================================//
//bool isNameFile = true;
map<int,const char*> localMap;
cCsvTable nameData;
if(!nameData.Load("item_names.txt",'\t'))
{
fprintf(stderr, "Could not load item_names.txt.\n");
//isNameFile = false;
} else {
nameData.Next();
while(nameData.Next()) {
localMap[atoi(nameData.AsStringByIndex(0))] = nameData.AsStringByIndex(1);
}
}
//_________________________________________________________________//
//=================================================================//
// 2) 'item_proto_text.txt'파일과 (a)[localMap] 맵으로
// (b)[test_map_itemTableByVnum](vnum:TItemTable) 맵을 생성한다.
//=================================================================//
// map<DWORD, TItemTable *> test_map_itemTableByVnum;
// //1. 파일 읽어오기.
// cCsvTable test_data;
// if(!test_data.Load("item_proto_test.txt",'\t'))
// {
// fprintf(stderr, "item_proto_test.txt 파일을 읽어오지 못했습니다\n");
// //return false;
// } else {
// test_data.Next(); //설명 로우 넘어가기.
// //2. 테스트 아이템 테이블 생성.
// TItemTable * test_item_table = NULL;
// int test_itemTableSize = test_data.m_File.GetRowCount()-1;
// test_item_table = new TItemTable[test_itemTableSize];
// memset(test_item_table, 0, sizeof(TItemTable) * test_itemTableSize);
// //3. 테스트 아이템 테이블에 값을 넣고, 맵에까지 넣기.
// while(test_data.Next()) {
// if (!Set_Proto_Item_Table(test_item_table, test_data, localMap))
// {
// fprintf(stderr, "아이템 프로토 테이블 셋팅 실패.\n");
// }
// test_map_itemTableByVnum.insert(std::map<DWORD, TItemTable *>::value_type(test_item_table->dwVnum, test_item_table));
// test_item_table++;
// }
// }
//______________________________________________________________________//
//========================================================================//
// 3) 'item_proto.txt' 파일과 (a)[localMap] 맵으로
// (!)[item_table], <m_map_itemTableByVnum>을 만든다.
// <참고>
// 각 row 들 중,
// (b)[test_map_itemTableByVnum],(!)[mob_table] 모두에 있는 row는
// (b)[test_map_itemTableByVnum]의 것을 사용한다.
//========================================================================//
//vnum들을 저장할 셋. 새로운 테스트 아이템을 판별할때 사용된다.
//set<int> vnumSet;
//파일 읽어오기.
cCsvTable data;
if(!data.Load("item_proto.txt",'\t'))
{
fprintf(stderr, "Could not load item_proto.txt. Wrong file format?\n");
return false;
}
data.Next(); //맨 윗줄 제외 (아이템 칼럼을 설명하는 부분)
if (!m_vec_itemTable.empty())
{
sys_log(0, "RELOAD: item_proto");
m_vec_itemTable.clear();
m_map_itemTableByVnum.clear();
}
//data를 다시 첫줄로 옮긴다.(다시 읽어온다;;)
data.Destroy();
if(!data.Load("item_proto.txt",'\t'))
{
fprintf(stderr, "Could not load item_proto.txt. Wrong file format?\n");
return false;
}
data.Next(); //맨 윗줄 제외 (아이템 칼럼을 설명하는 부분)
m_vec_itemTable.resize(data.m_File.GetRowCount() - 1);
memset(&m_vec_itemTable[0], 0, sizeof(TItemTable) * m_vec_itemTable.size());
// int testValue = m_vec_itemTable.size();
TItemTable * item_table = &m_vec_itemTable[0];
while (data.Next())
{
if (!Set_Proto_Item_Table(item_table, data, localMap))
{
fprintf(stderr, "아이템 프로토 테이블 셋팅 실패.\n");
}
m_map_itemTableByVnum.insert(std::map<DWORD, TItemTable *>::value_type(item_table->dwVnum, item_table));
++item_table;
}
//_______________________________________________________________________//
// QUEST_ITEM_PROTO_DISABLE
// InitializeQuestItemTable();
// END_OF_QUEST_ITEM_PROTO_DISABLE
m_map_itemTableByVnum.clear();
itertype(m_vec_itemTable) it = m_vec_itemTable.begin();
while (it != m_vec_itemTable.end())
{
TItemTable * item_table = &(*(it++));
sys_log(1, "ITEM: #%-5lu %-24s %-24s VAL: %ld %ld %ld %ld %ld %ld WEAR %lu ANTI %lu IMMUNE %lu REFINE %lu REFINE_SET %u MAGIC_PCT %u",
item_table->dwVnum,
item_table->szName,
item_table->szLocaleName,
item_table->alValues[0],
item_table->alValues[1],
item_table->alValues[2],
item_table->alValues[3],
item_table->alValues[4],
item_table->alValues[5],
item_table->dwWearFlags,
item_table->dwAntiFlags,
item_table->dwImmuneFlag,
item_table->dwRefinedVnum,
item_table->wRefineSet,
item_table->bAlterToMagicItemPct);
m_map_itemTableByVnum.insert(std::map<DWORD, TItemTable *>::value_type(item_table->dwVnum, item_table));
}
sort(m_vec_itemTable.begin(), m_vec_itemTable.end(), FCompareVnum());
return true;
}
bool CClientManager::InitializeSkillTable()
{
char query[4096];
snprintf(query, sizeof(query),
"SELECT dwVnum, szName, bType, bMaxLevel, dwSplashRange, "
"szPointOn, szPointPoly, szSPCostPoly, szDurationPoly, szDurationSPCostPoly, "
"szCooldownPoly, szMasterBonusPoly, setFlag+0, setAffectFlag+0, "
"szPointOn2, szPointPoly2, szDurationPoly2, setAffectFlag2+0, "
"szPointOn3, szPointPoly3, szDurationPoly3, szGrandMasterAddSPCostPoly, "
"bLevelStep, bLevelLimit, prerequisiteSkillVnum, prerequisiteSkillLevel, iMaxHit, szSplashAroundDamageAdjustPoly, eSkillType+0, dwTargetRange "
"FROM skill_proto%s ORDER BY dwVnum",
GetTablePostfix());
std::auto_ptr<SQLMsg> pkMsg(CDBManager::instance().DirectQuery(query));
SQLResult * pRes = pkMsg->Get();
if (!pRes->uiNumRows)
{
sys_err("no result from skill_proto");
return false;
}
if (!m_vec_skillTable.empty())
{
sys_log(0, "RELOAD: skill_proto");
m_vec_skillTable.clear();
}
m_vec_skillTable.reserve(pRes->uiNumRows);
MYSQL_ROW data;
int col;
while ((data = mysql_fetch_row(pRes->pSQLResult)))
{
TSkillTable t;
memset(&t, 0, sizeof(t));
col = 0;
str_to_number(t.dwVnum, data[col++]);
strlcpy(t.szName, data[col++], sizeof(t.szName));
str_to_number(t.bType, data[col++]);
str_to_number(t.bMaxLevel, data[col++]);
str_to_number(t.dwSplashRange, data[col++]);
strlcpy(t.szPointOn, data[col++], sizeof(t.szPointOn));
strlcpy(t.szPointPoly, data[col++], sizeof(t.szPointPoly));
strlcpy(t.szSPCostPoly, data[col++], sizeof(t.szSPCostPoly));
strlcpy(t.szDurationPoly, data[col++], sizeof(t.szDurationPoly));
strlcpy(t.szDurationSPCostPoly, data[col++], sizeof(t.szDurationSPCostPoly));
strlcpy(t.szCooldownPoly, data[col++], sizeof(t.szCooldownPoly));
strlcpy(t.szMasterBonusPoly, data[col++], sizeof(t.szMasterBonusPoly));
str_to_number(t.dwFlag, data[col++]);
str_to_number(t.dwAffectFlag, data[col++]);
strlcpy(t.szPointOn2, data[col++], sizeof(t.szPointOn2));
strlcpy(t.szPointPoly2, data[col++], sizeof(t.szPointPoly2));
strlcpy(t.szDurationPoly2, data[col++], sizeof(t.szDurationPoly2));
str_to_number(t.dwAffectFlag2, data[col++]);
// ADD_GRANDMASTER_SKILL
strlcpy(t.szPointOn3, data[col++], sizeof(t.szPointOn3));
strlcpy(t.szPointPoly3, data[col++], sizeof(t.szPointPoly3));
strlcpy(t.szDurationPoly3, data[col++], sizeof(t.szDurationPoly3));
strlcpy(t.szGrandMasterAddSPCostPoly, data[col++], sizeof(t.szGrandMasterAddSPCostPoly));
// END_OF_ADD_GRANDMASTER_SKILL
str_to_number(t.bLevelStep, data[col++]);
str_to_number(t.bLevelLimit, data[col++]);
str_to_number(t.preSkillVnum, data[col++]);
str_to_number(t.preSkillLevel, data[col++]);
str_to_number(t.lMaxHit, data[col++]);
strlcpy(t.szSplashAroundDamageAdjustPoly, data[col++], sizeof(t.szSplashAroundDamageAdjustPoly));
str_to_number(t.bSkillAttrType, data[col++]);
str_to_number(t.dwTargetRange, data[col++]);
sys_log(0, "SKILL: #%d %s flag %u point %s affect %u cooldown %s", t.dwVnum, t.szName, t.dwFlag, t.szPointOn, t.dwAffectFlag, t.szCooldownPoly);
m_vec_skillTable.push_back(t);
}
return true;
}
bool CClientManager::InitializeBanwordTable()
{
m_vec_banwordTable.clear();
std::auto_ptr<SQLMsg> pkMsg(CDBManager::instance().DirectQuery("SELECT word FROM banword"));
SQLResult * pRes = pkMsg->Get();
if (pRes->uiNumRows == 0)
return true;
MYSQL_ROW data;
while ((data = mysql_fetch_row(pRes->pSQLResult)))
{
TBanwordTable t;
if (data[0])
{
strlcpy(t.szWord, data[0], sizeof(t.szWord));
m_vec_banwordTable.push_back(t);
}
}
sys_log(0, "BANWORD: total %d", m_vec_banwordTable.size());
return true;
}
bool CClientManager::InitializeItemAttrTable()
{
char query[4096];
snprintf(query, sizeof(query),
"SELECT apply, apply+0, prob, lv1, lv2, lv3, lv4, lv5, weapon, body, wrist, foots, neck, head, shield, ear FROM item_attr%s ORDER BY apply",
GetTablePostfix());
std::auto_ptr<SQLMsg> pkMsg(CDBManager::instance().DirectQuery(query));
SQLResult * pRes = pkMsg->Get();
if (!pRes->uiNumRows)
{
sys_err("no result from item_attr");
return false;
}
if (!m_vec_itemAttrTable.empty())
{
sys_log(0, "RELOAD: item_attr");
m_vec_itemAttrTable.clear();
}
m_vec_itemAttrTable.reserve(pRes->uiNumRows);
MYSQL_ROW data;
while ((data = mysql_fetch_row(pRes->pSQLResult)))
{
TItemAttrTable t;
memset(&t, 0, sizeof(TItemAttrTable));
int col = 0;
strlcpy(t.szApply, data[col++], sizeof(t.szApply));
str_to_number(t.dwApplyIndex, data[col++]);
str_to_number(t.dwProb, data[col++]);
str_to_number(t.lValues[0], data[col++]);
str_to_number(t.lValues[1], data[col++]);
str_to_number(t.lValues[2], data[col++]);
str_to_number(t.lValues[3], data[col++]);
str_to_number(t.lValues[4], data[col++]);
str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_WEAPON], data[col++]);
str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_BODY], data[col++]);
str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_WRIST], data[col++]);
str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_FOOTS], data[col++]);
str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_NECK], data[col++]);
str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_HEAD], data[col++]);
str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_SHIELD], data[col++]);
str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_EAR], data[col++]);
sys_log(0, "ITEM_ATTR: %-20s %4lu { %3d %3d %3d %3d %3d } { %d %d %d %d %d %d %d }",
t.szApply,
t.dwProb,
t.lValues[0],
t.lValues[1],
t.lValues[2],
t.lValues[3],
t.lValues[4],
t.bMaxLevelBySet[ATTRIBUTE_SET_WEAPON],
t.bMaxLevelBySet[ATTRIBUTE_SET_BODY],
t.bMaxLevelBySet[ATTRIBUTE_SET_WRIST],
t.bMaxLevelBySet[ATTRIBUTE_SET_FOOTS],
t.bMaxLevelBySet[ATTRIBUTE_SET_NECK],
t.bMaxLevelBySet[ATTRIBUTE_SET_HEAD],
t.bMaxLevelBySet[ATTRIBUTE_SET_SHIELD],
t.bMaxLevelBySet[ATTRIBUTE_SET_EAR]);
m_vec_itemAttrTable.push_back(t);
}
return true;
}
bool CClientManager::InitializeItemRareTable()
{
char query[4096];
snprintf(query, sizeof(query),
"SELECT apply, apply+0, prob, lv1, lv2, lv3, lv4, lv5, weapon, body, wrist, foots, neck, head, shield, ear FROM item_attr_rare%s ORDER BY apply",
GetTablePostfix());
std::auto_ptr<SQLMsg> pkMsg(CDBManager::instance().DirectQuery(query));
SQLResult * pRes = pkMsg->Get();
if (!pRes->uiNumRows)
{
sys_err("no result from item_attr_rare");
return false;
}
if (!m_vec_itemRareTable.empty())
{
sys_log(0, "RELOAD: item_attr_rare");
m_vec_itemRareTable.clear();
}
m_vec_itemRareTable.reserve(pRes->uiNumRows);
MYSQL_ROW data;
while ((data = mysql_fetch_row(pRes->pSQLResult)))
{
TItemAttrTable t;
memset(&t, 0, sizeof(TItemAttrTable));
int col = 0;
strlcpy(t.szApply, data[col++], sizeof(t.szApply));
str_to_number(t.dwApplyIndex, data[col++]);
str_to_number(t.dwProb, data[col++]);
str_to_number(t.lValues[0], data[col++]);
str_to_number(t.lValues[1], data[col++]);
str_to_number(t.lValues[2], data[col++]);
str_to_number(t.lValues[3], data[col++]);
str_to_number(t.lValues[4], data[col++]);
str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_WEAPON], data[col++]);
str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_BODY], data[col++]);
str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_WRIST], data[col++]);
str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_FOOTS], data[col++]);
str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_NECK], data[col++]);
str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_HEAD], data[col++]);
str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_SHIELD], data[col++]);
str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_EAR], data[col++]);
sys_log(0, "ITEM_RARE: %-20s %4lu { %3d %3d %3d %3d %3d } { %d %d %d %d %d %d %d }",
t.szApply,
t.dwProb,
t.lValues[0],
t.lValues[1],
t.lValues[2],
t.lValues[3],
t.lValues[4],
t.bMaxLevelBySet[ATTRIBUTE_SET_WEAPON],
t.bMaxLevelBySet[ATTRIBUTE_SET_BODY],
t.bMaxLevelBySet[ATTRIBUTE_SET_WRIST],
t.bMaxLevelBySet[ATTRIBUTE_SET_FOOTS],
t.bMaxLevelBySet[ATTRIBUTE_SET_NECK],
t.bMaxLevelBySet[ATTRIBUTE_SET_HEAD],
t.bMaxLevelBySet[ATTRIBUTE_SET_SHIELD],
t.bMaxLevelBySet[ATTRIBUTE_SET_EAR]);
m_vec_itemRareTable.push_back(t);
}
return true;
}
bool CClientManager::InitializeLandTable()
{
using namespace building;
char query[4096];
snprintf(query, sizeof(query),
"SELECT id, map_index, x, y, width, height, guild_id, guild_level_limit, price "
"FROM land%s WHERE enable='YES' ORDER BY id",
GetTablePostfix());
std::auto_ptr<SQLMsg> pkMsg(CDBManager::instance().DirectQuery(query));
SQLResult * pRes = pkMsg->Get();
if (!m_vec_kLandTable.empty())
{
sys_log(0, "RELOAD: land");
m_vec_kLandTable.clear();
}
m_vec_kLandTable.reserve(pRes->uiNumRows);
MYSQL_ROW data;
if (pRes->uiNumRows > 0)
while ((data = mysql_fetch_row(pRes->pSQLResult)))
{
TLand t;
memset(&t, 0, sizeof(t));
int col = 0;
str_to_number(t.dwID, data[col++]);
str_to_number(t.lMapIndex, data[col++]);
str_to_number(t.x, data[col++]);
str_to_number(t.y, data[col++]);
str_to_number(t.width, data[col++]);
str_to_number(t.height, data[col++]);
str_to_number(t.dwGuildID, data[col++]);
str_to_number(t.bGuildLevelLimit, data[col++]);
str_to_number(t.dwPrice, data[col++]);
sys_log(0, "LAND: %lu map %-4ld %7ldx%-7ld w %-4ld h %-4ld", t.dwID, t.lMapIndex, t.x, t.y, t.width, t.height);
m_vec_kLandTable.push_back(t);
}
return true;
}
void parse_pair_number_string(const char * c_pszString, std::vector<std::pair<int, int> > & vec)
{
// format: 10,1/20,3/300,50
const char * t = c_pszString;
const char * p = strchr(t, '/');
std::pair<int, int> k;
char szNum[32 + 1];
char * comma;
while (p)
{
if (isnhdigit(*t))
{
strlcpy(szNum, t, MIN(sizeof(szNum), (p-t)+1));
comma = strchr(szNum, ',');
if (comma)
{
*comma = '\0';
str_to_number(k.second, comma+1);
}
else
k.second = 0;
str_to_number(k.first, szNum);
vec.push_back(k);
}
t = p + 1;
p = strchr(t, '/');
}
if (isnhdigit(*t))
{
strlcpy(szNum, t, sizeof(szNum));
comma = strchr(const_cast<char*>(t), ',');
if (comma)
{
*comma = '\0';
str_to_number(k.second, comma+1);
}
else
k.second = 0;
str_to_number(k.first, szNum);
vec.push_back(k);
}
}
bool CClientManager::InitializeObjectProto()
{
using namespace building;
char query[4096];
snprintf(query, sizeof(query),
"SELECT vnum, price, materials, upgrade_vnum, upgrade_limit_time, life, reg_1, reg_2, reg_3, reg_4, npc, group_vnum, dependent_group "
"FROM object_proto%s ORDER BY vnum",
GetTablePostfix());
std::auto_ptr<SQLMsg> pkMsg(CDBManager::instance().DirectQuery(query));
SQLResult * pRes = pkMsg->Get();
if (!m_vec_kObjectProto.empty())
{
sys_log(0, "RELOAD: object_proto");
m_vec_kObjectProto.clear();
}
m_vec_kObjectProto.reserve(MAX(0, pRes->uiNumRows));
MYSQL_ROW data;
if (pRes->uiNumRows > 0)
while ((data = mysql_fetch_row(pRes->pSQLResult)))
{
TObjectProto t;
memset(&t, 0, sizeof(t));
int col = 0;
str_to_number(t.dwVnum, data[col++]);
str_to_number(t.dwPrice, data[col++]);
std::vector<std::pair<int, int> > vec;
parse_pair_number_string(data[col++], vec);
for (unsigned int i = 0; i < OBJECT_MATERIAL_MAX_NUM && i < vec.size(); ++i)
{
std::pair<int, int> & r = vec[i];
t.kMaterials[i].dwItemVnum = r.first;
t.kMaterials[i].dwCount = r.second;
}
str_to_number(t.dwUpgradeVnum, data[col++]);
str_to_number(t.dwUpgradeLimitTime, data[col++]);
str_to_number(t.lLife, data[col++]);
str_to_number(t.lRegion[0], data[col++]);
str_to_number(t.lRegion[1], data[col++]);
str_to_number(t.lRegion[2], data[col++]);
str_to_number(t.lRegion[3], data[col++]);
// ADD_BUILDING_NPC
str_to_number(t.dwNPCVnum, data[col++]);
str_to_number(t.dwGroupVnum, data[col++]);
str_to_number(t.dwDependOnGroupVnum, data[col++]);
t.lNPCX = 0;
t.lNPCY = MAX(t.lRegion[1], t.lRegion[3])+300;
// END_OF_ADD_BUILDING_NPC
sys_log(0, "OBJ_PROTO: vnum %lu price %lu mat %lu %lu",
t.dwVnum, t.dwPrice, t.kMaterials[0].dwItemVnum, t.kMaterials[0].dwCount);
m_vec_kObjectProto.push_back(t);
}
return true;
}
bool CClientManager::InitializeObjectTable()
{
using namespace building;
char query[4096];
snprintf(query, sizeof(query), "SELECT id, land_id, vnum, map_index, x, y, x_rot, y_rot, z_rot, life FROM object%s ORDER BY id", GetTablePostfix());
std::auto_ptr<SQLMsg> pkMsg(CDBManager::instance().DirectQuery(query));
SQLResult * pRes = pkMsg->Get();
if (!m_map_pkObjectTable.empty())
{
sys_log(0, "RELOAD: object");
m_map_pkObjectTable.clear();
}
MYSQL_ROW data;
if (pRes->uiNumRows > 0)
while ((data = mysql_fetch_row(pRes->pSQLResult)))
{
TObject * k = new TObject;
memset(k, 0, sizeof(TObject));
int col = 0;
str_to_number(k->dwID, data[col++]);
str_to_number(k->dwLandID, data[col++]);
str_to_number(k->dwVnum, data[col++]);
str_to_number(k->lMapIndex, data[col++]);
str_to_number(k->x, data[col++]);
str_to_number(k->y, data[col++]);
str_to_number(k->xRot, data[col++]);
str_to_number(k->yRot, data[col++]);
str_to_number(k->zRot, data[col++]);
str_to_number(k->lLife, data[col++]);
sys_log(0, "OBJ: %lu vnum %lu map %-4ld %7ldx%-7ld life %ld",
k->dwID, k->dwVnum, k->lMapIndex, k->x, k->y, k->lLife);
m_map_pkObjectTable.insert(std::make_pair(k->dwID, k));
}
return true;
}
bool CClientManager::InitializeMonarch()
{
CMonarch::instance().LoadMonarch();
return true;
}
bool CClientManager::MirrorMobTableIntoDB()
{
for (itertype(m_vec_mobTable) it = m_vec_mobTable.begin(); it != m_vec_mobTable.end(); it++)
{
const TMobTable& t = *it;
char query[4096];
if (g_stLocaleNameColumn == "name")
{
snprintf(query, sizeof(query),
"replace into mob_proto%s "
"("
"vnum, name, type, `rank`, battle_type, level, size, ai_flag, setRaceFlag, setImmuneFlag, "
"on_click, empire, drop_item, resurrection_vnum, folder, "
"st, dx, ht, iq, damage_min, damage_max, max_hp, regen_cycle, regen_percent, exp, "
"gold_min, gold_max, def, attack_speed, move_speed, aggressive_hp_pct, aggressive_sight, attack_range, polymorph_item, "
"enchant_curse, enchant_slow, enchant_poison, enchant_stun, enchant_critical, enchant_penetrate, "
"resist_sword, resist_twohand, resist_dagger, resist_bell, resist_fan, resist_bow, "
"resist_fire, resist_elect, resist_magic, resist_wind, resist_poison, "
"dam_multiply, summon, drain_sp, "
"skill_vnum0, skill_level0, skill_vnum1, skill_level1, skill_vnum2, skill_level2, "
"skill_vnum3, skill_level3, skill_vnum4, skill_level4, "
"sp_berserk, sp_stoneskin, sp_godspeed, sp_deathblow, sp_revive"
") "
"values ("
"%d, \"%s\", %d, %d, %d, %d, %d, %u, %u, %u, "
"%d, %d, %d, %d, '%s', "
"%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, "
"%d, %d, %d, %d, %d, %d, %d, %d, %d, "
"%d, %d, %d, %d, %d, %d, "
"%d, %d, %d, %d, %d, %d, "
"%d, %d, %d, %d, %d, "
"%f, %d, %d, "
"%d, %d, %d, %d, %d, %d, "
"%d, %d, %d, %d, "
"%d, %d, %d, %d, %d"
")",
GetTablePostfix(), /*g_stLocaleNameColumn.c_str(),*/
t.dwVnum, t.szName, /*t.szLocaleName, */t.bType, t.bRank, t.bBattleType, t.bLevel, t.bSize, t.dwAIFlag, t.dwRaceFlag, t.dwImmuneFlag,
t.bOnClickType, t.bEmpire, t.dwDropItemVnum, t.dwResurrectionVnum, t.szFolder,
t.bStr, t.bDex, t.bCon, t.bInt, t.dwDamageRange[0], t.dwDamageRange[1], t.dwMaxHP, t.bRegenCycle, t.bRegenPercent, t.dwExp,
t.dwGoldMin, t.dwGoldMax, t.wDef, t.sAttackSpeed, t.sMovingSpeed, t.bAggresiveHPPct, t.wAggressiveSight, t.wAttackRange, t.dwPolymorphItemVnum,
t.cEnchants[0], t.cEnchants[1], t.cEnchants[2], t.cEnchants[3], t.cEnchants[4], t.cEnchants[5],
t.cResists[0], t.cResists[1], t.cResists[2], t.cResists[3], t.cResists[4], t.cResists[5],
t.cResists[6], t.cResists[7], t.cResists[8], t.cResists[9], t.cResists[10],
t.fDamMultiply, t.dwSummonVnum, t.dwDrainSP,
t.Skills[0].dwVnum, t.Skills[0].bLevel, t.Skills[1].dwVnum, t.Skills[1].bLevel, t.Skills[2].dwVnum, t.Skills[2].bLevel,
t.Skills[3].dwVnum, t.Skills[3].bLevel, t.Skills[4].dwVnum, t.Skills[4].bLevel,
t.bBerserkPoint, t.bStoneSkinPoint, t.bGodSpeedPoint, t.bDeathBlowPoint, t.bRevivePoint
);
}
else
{
snprintf(query, sizeof(query),
"replace into mob_proto%s "
"("
"vnum, name, %s, type, `rank`, battle_type, level, size, ai_flag, setRaceFlag, setImmuneFlag, "
"on_click, empire, drop_item, resurrection_vnum, folder, "
"st, dx, ht, iq, damage_min, damage_max, max_hp, regen_cycle, regen_percent, exp, "
"gold_min, gold_max, def, attack_speed, move_speed, aggressive_hp_pct, aggressive_sight, attack_range, polymorph_item, "
"enchant_curse, enchant_slow, enchant_poison, enchant_stun, enchant_critical, enchant_penetrate, "
"resist_sword, resist_twohand, resist_dagger, resist_bell, resist_fan, resist_bow, "
"resist_fire, resist_elect, resist_magic, resist_wind, resist_poison, "
"dam_multiply, summon, drain_sp, "
"skill_vnum0, skill_level0, skill_vnum1, skill_level1, skill_vnum2, skill_level2, "
"skill_vnum3, skill_level3, skill_vnum4, skill_level4, "
"sp_berserk, sp_stoneskin, sp_godspeed, sp_deathblow, sp_revive"
") "
"values ("
"%d, \"%s\", \"%s\", %d, %d, %d, %d, %d, %u, %u, %u, "
"%d, %d, %d, %d, '%s', "
"%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, "
"%d, %d, %d, %d, %d, %d, %d, %d, %d, "
"%d, %d, %d, %d, %d, %d, "
"%d, %d, %d, %d, %d, %d, "
"%d, %d, %d, %d, %d, "
"%f, %d, %d, "
"%d, %d, %d, %d, %d, %d, "
"%d, %d, %d, %d, "
"%d, %d, %d, %d, %d"
")",
GetTablePostfix(), g_stLocaleNameColumn.c_str(),
t.dwVnum, t.szName, t.szLocaleName, t.bType, t.bRank, t.bBattleType, t.bLevel, t.bSize, t.dwAIFlag, t.dwRaceFlag, t.dwImmuneFlag,
t.bOnClickType, t.bEmpire, t.dwDropItemVnum, t.dwResurrectionVnum, t.szFolder,
t.bStr, t.bDex, t.bCon, t.bInt, t.dwDamageRange[0], t.dwDamageRange[1], t.dwMaxHP, t.bRegenCycle, t.bRegenPercent, t.dwExp,
t.dwGoldMin, t.dwGoldMax, t.wDef, t.sAttackSpeed, t.sMovingSpeed, t.bAggresiveHPPct, t.wAggressiveSight, t.wAttackRange, t.dwPolymorphItemVnum,
t.cEnchants[0], t.cEnchants[1], t.cEnchants[2], t.cEnchants[3], t.cEnchants[4], t.cEnchants[5],
t.cResists[0], t.cResists[1], t.cResists[2], t.cResists[3], t.cResists[4], t.cResists[5],
t.cResists[6], t.cResists[7], t.cResists[8], t.cResists[9], t.cResists[10],
t.fDamMultiply, t.dwSummonVnum, t.dwDrainSP,
t.Skills[0].dwVnum, t.Skills[0].bLevel, t.Skills[1].dwVnum, t.Skills[1].bLevel, t.Skills[2].dwVnum, t.Skills[2].bLevel,
t.Skills[3].dwVnum, t.Skills[3].bLevel, t.Skills[4].dwVnum, t.Skills[4].bLevel,
t.bBerserkPoint, t.bStoneSkinPoint, t.bGodSpeedPoint, t.bDeathBlowPoint, t.bRevivePoint
);
}
CDBManager::instance().AsyncQuery(query);
}
return true;
}
bool CClientManager::MirrorItemTableIntoDB()
{
for (itertype(m_vec_itemTable) it = m_vec_itemTable.begin(); it != m_vec_itemTable.end(); it++)
{
if (g_stLocaleNameColumn != "name")
{
const TItemTable& t = *it;
char query[4096];
snprintf(query, sizeof(query),
"replace into item_proto%s ("
"vnum, type, subtype, name, %s, gold, shop_buy_price, weight, size, "
"flag, wearflag, antiflag, immuneflag, "
"refined_vnum, refine_set, magic_pct, socket_pct, addon_type, "
"limittype0, limitvalue0, limittype1, limitvalue1, "
"applytype0, applyvalue0, applytype1, applyvalue1, applytype2, applyvalue2, "
"value0, value1, value2, value3, value4, value5 ) "
"values ("
"%d, %d, %d, \"%s\", \"%s\", %d, %d, %d, %d, "
"%d, %d, %d, %d, "
"%d, %d, %d, %d, %d, "
"%d, %ld, %d, %ld, "
"%d, %ld, %d, %ld, %d, %ld, "
"%ld, %ld, %ld, %ld, %ld, %ld )",
GetTablePostfix(), g_stLocaleNameColumn.c_str(),
t.dwVnum, t.bType, t.bSubType, t.szName, t.szLocaleName, t.dwGold, t.dwShopBuyPrice, t.bWeight, t.bSize,
t.dwFlags, t.dwWearFlags, t.dwAntiFlags, t.dwImmuneFlag,
t.dwRefinedVnum, t.wRefineSet, t.bAlterToMagicItemPct, t.bGainSocketPct, t.sAddonType,
t.aLimits[0].bType, t.aLimits[0].lValue, t.aLimits[1].bType, t.aLimits[1].lValue,
t.aApplies[0].bType, t.aApplies[0].lValue, t.aApplies[1].bType, t.aApplies[1].lValue, t.aApplies[2].bType, t.aApplies[2].lValue,
t.alValues[0], t.alValues[1], t.alValues[2], t.alValues[3], t.alValues[4], t.alValues[5]);
CDBManager::instance().AsyncQuery(query);
}
else
{
const TItemTable& t = *it;
char query[4096];
snprintf(query, sizeof(query),
"replace into item_proto%s ("
"vnum, type, subtype, name, gold, shop_buy_price, weight, size, "
"flag, wearflag, antiflag, immuneflag, "
"refined_vnum, refine_set, magic_pct, socket_pct, addon_type, "
"limittype0, limitvalue0, limittype1, limitvalue1, "
"applytype0, applyvalue0, applytype1, applyvalue1, applytype2, applyvalue2, "
"value0, value1, value2, value3, value4, value5 ) "
"values ("
"%d, %d, %d, \"%s\", %d, %d, %d, %d, "
"%d, %d, %d, %d, "
"%d, %d, %d, %d, %d, "
"%d, %ld, %d, %ld, "
"%d, %ld, %d, %ld, %d, %ld, "
"%ld, %ld, %ld, %ld, %ld, %ld )",
GetTablePostfix(),
t.dwVnum, t.bType, t.bSubType, t.szName, t.dwGold, t.dwShopBuyPrice, t.bWeight, t.bSize,
t.dwFlags, t.dwWearFlags, t.dwAntiFlags, t.dwImmuneFlag,
t.dwRefinedVnum, t.wRefineSet, t.bAlterToMagicItemPct, t.bGainSocketPct, t.sAddonType,
t.aLimits[0].bType, t.aLimits[0].lValue, t.aLimits[1].bType, t.aLimits[1].lValue,
t.aApplies[0].bType, t.aApplies[0].lValue, t.aApplies[1].bType, t.aApplies[1].lValue, t.aApplies[2].bType, t.aApplies[2].lValue,
t.alValues[0], t.alValues[1], t.alValues[2], t.alValues[3], t.alValues[4], t.alValues[5]);
CDBManager::instance().AsyncQuery(query);
}
}
return true;
}