Yardım Wolfman Skill Gözükmeme Sorunu

  • Konuyu açan Konuyu açan dePayens
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Konu sahibi bu konuda soru soruyor. Sorusu ile ilgili bilgisi olanların yanıtlamasını bekliyor.

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@hasanmacit 'in Wolfman Dosyalarını ekledim. Ancak Skill Gözükmeme problemini bir türlü çözemedim. Yardımcı olur musunuz? wolfmanskill.dds'lerini de ekledim ancak bir türlü gözükmüyor.

resim_2024-11-23_013037480.webp

Yardımcı olabilir misiniz?​
 
Root Playersettinmodule.py kontrol et

Skill dict di galiba yanlış hatırlamıyorsam söktüğün dosyalar la karşılaştır fark edersin zaten
 
Root Playersettinmodule.py kontrol et

Skill dict di galiba yanlış hatırlamıyorsam söktüğün dosyalar la karşılaştır fark edersin zaten
Kontrol ettim ancak baktığım sistemde problem yok gibi gözüküyor.
Eklediğim kodlar da şunlar:

playersettingmodule.py:
Genişlet Daralt Kopyala
# Arat:
JOB_WARRIOR        = 0
JOB_ASSASSIN    = 1
JOB_SURA        = 2
JOB_SHAMAN        = 3

#Altina ekle:
if app.ENABLE_WOLFMAN_CHARACTER:
    JOB_WOLFMAN        = 4

#Arat:
RACE_WARRIOR_M    = 0
RACE_ASSASSIN_W    = 1
RACE_SURA_M        = 2
RACE_SHAMAN_W    = 3
RACE_WARRIOR_W    = 4
RACE_ASSASSIN_M    = 5
RACE_SURA_W        = 6
RACE_SHAMAN_M    = 7
#Altina ekle:
if app.ENABLE_WOLFMAN_CHARACTER:
    RACE_WOLFMAN_M    = 8

# Bu fonksiyonu bul ve komple degistir!: def DefineSkillIndexDict():

# Degistir bununla

def DefineSkillIndexDict():
    global NEW_678TH_SKILL_ENABLE
    global SKILL_INDEX_DICT

    if NEW_678TH_SKILL_ENABLE:
        SKILL_INDEX_DICT = {
            JOB_WARRIOR : {
                1 : (1, 2, 3, 4, 5, 6, 0, 0, 137, 0, 138, 0, 139, 0,),
                2 : (16, 17, 18, 19, 20, 21, 0, 0, 137, 0, 138, 0, 139, 0,),
                "SUPPORT" : (122, 123, 121, 124, 125, 129, 0, 0, 130, 131, 0, 0,),
            },
            JOB_ASSASSIN : {
                1 : (31, 32, 33, 34, 35, 36, 0, 0, 137, 0, 138, 0, 139, 0, 140,),
                2 : (46, 47, 48, 49, 50, 51, 0, 0, 137, 0, 138, 0, 139, 0, 140,),
                "SUPPORT" : (122, 123, 121, 124, 125, 129, 0, 0, 130, 131, 0, 0,),
            },
            JOB_SURA : {
                1 : (61, 62, 63, 64, 65, 66, 0, 0, 137, 0, 138, 0, 139, 0,),
                2 : (76, 77, 78, 79, 80, 81, 0, 0, 137, 0, 138, 0, 139, 0,),
                "SUPPORT" : (122, 123, 121, 124, 125, 129, 0, 0, 130, 131, 0, 0,),
            },
            JOB_SHAMAN : {
                1 : (91, 92, 93, 94, 95, 96, 0, 0, 137, 0, 138, 0, 139, 0,),
                2 : (106, 107, 108, 109, 110, 111, 0, 0, 137, 0, 138, 0, 139, 0,),
                "SUPPORT" : (122, 123, 121, 124, 125, 129, 0, 0, 130, 131, 0, 0,),
            },
        }
    else:
        SKILL_INDEX_DICT = {
            JOB_WARRIOR : {
                1 : (1, 2, 3, 4, 5, 0, 0, 0, 137, 0, 138, 0, 139, 0,),
                2 : (16, 17, 18, 19, 20, 0, 0, 0, 137, 0, 138, 0, 139, 0,),
                "SUPPORT" : (122, 123, 121, 124, 125, 129, 0, 0, 130, 131,),
            },
            JOB_ASSASSIN : {
                1 : (31, 32, 33, 34, 35, 0, 0, 0, 137, 0, 138, 0, 139, 0, 140,),
                2 : (46, 47, 48, 49, 50, 0, 0, 0, 137, 0, 138, 0, 139, 0, 140,),
                "SUPPORT" : (122, 123, 121, 124, 125, 129, 0, 0, 130, 131,),
            },
            JOB_SURA : {
                1 : (61, 62, 63, 64, 65, 66, 0, 0, 137, 0, 138, 0, 139, 0,),
                2 : (76, 77, 78, 79, 80, 81, 0, 0, 137, 0, 138, 0, 139, 0,),
                "SUPPORT" : (122, 123, 121, 124, 125, 129, 0, 0, 130, 131,),
            },
            JOB_SHAMAN : {
                1 : (91, 92, 93, 94, 95, 96, 0, 0, 137, 0, 138, 0, 139, 0,),
                2 : (106, 107, 108, 109, 110, 111, 0, 0, 137, 0, 138, 0, 139, 0,),
                "SUPPORT" : (122, 123, 121, 124, 125, 129, 0, 0, 130, 131,),
            },
        }
    if app.ENABLE_WOLFMAN_CHARACTER:
        SKILL_INDEX_DICT.update({
            JOB_WOLFMAN : {
                1 : (170, 171, 172, 173, 174, 175, 0, 0, 137, 0, 138, 0, 139, 0,),
                2 : (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,),
                "SUPPORT" : (122, 123, 121, 124, 125, 129, 0, 0, 130, 131,),
            },
        })

# Arat:
def SetGeneralMotions(mode, folder):
    chrmgr.SetPathName(folder)
    chrmgr.RegisterMotionMode(mode)
    chrmgr.RegisterCacheMotionData(mode,        chr.MOTION_WAIT,                "wait.msa")
    chrmgr.RegisterCacheMotionData(mode,        chr.MOTION_WALK,                "walk.msa")
    chrmgr.RegisterCacheMotionData(mode,        chr.MOTION_RUN,                    "run.msa")
    chrmgr.RegisterCacheMotionData(mode,        chr.MOTION_DAMAGE,                "damage.msa", 50)
    chrmgr.RegisterCacheMotionData(mode,        chr.MOTION_DAMAGE,                "damage_1.msa", 50)
    chrmgr.RegisterCacheMotionData(mode,        chr.MOTION_DAMAGE_BACK,            "damage_2.msa", 50)
    chrmgr.RegisterCacheMotionData(mode,        chr.MOTION_DAMAGE_BACK,            "damage_3.msa", 50)
    chrmgr.RegisterCacheMotionData(mode,        chr.MOTION_DAMAGE_FLYING,        "damage_flying.msa")
    chrmgr.RegisterCacheMotionData(mode,        chr.MOTION_STAND_UP,            "falling_stand.msa")
    chrmgr.RegisterCacheMotionData(mode,        chr.MOTION_DAMAGE_FLYING_BACK,    "back_damage_flying.msa")
    chrmgr.RegisterCacheMotionData(mode,        chr.MOTION_STAND_UP_BACK,        "back_falling_stand.msa")
    chrmgr.RegisterCacheMotionData(mode,        chr.MOTION_DEAD,                "dead.msa")
    chrmgr.RegisterCacheMotionData(mode,        chr.MOTION_DIG,                    "dig.msa")

# Altina ekle:
if app.ENABLE_WOLFMAN_CHARACTER:
    def SetNewGeneralMotions(mode, folder):
        chrmgr.SetPathName(folder)
        chrmgr.RegisterMotionMode(mode)
        chrmgr.RegisterCacheMotionData(mode,        chr.MOTION_WAIT,                "wait.msa")
        chrmgr.RegisterCacheMotionData(mode,        chr.MOTION_WALK,                "walk.msa")
        chrmgr.RegisterCacheMotionData(mode,        chr.MOTION_RUN,                    "run.msa")
        chrmgr.RegisterCacheMotionData(mode,        chr.MOTION_DAMAGE,                "front_damage.msa", 50)
        chrmgr.RegisterCacheMotionData(mode,        chr.MOTION_DAMAGE,                "front_damage1.msa", 50)
        chrmgr.RegisterCacheMotionData(mode,        chr.MOTION_DAMAGE_BACK,            "back_damage.msa", 50)
        chrmgr.RegisterCacheMotionData(mode,        chr.MOTION_DAMAGE_BACK,            "back_damage1.msa", 50)
        chrmgr.RegisterCacheMotionData(mode,        chr.MOTION_DAMAGE_FLYING,        "front_damage_flying.msa")
        chrmgr.RegisterCacheMotionData(mode,        chr.MOTION_STAND_UP,            "front_falling_standup.msa")
        chrmgr.RegisterCacheMotionData(mode,        chr.MOTION_DAMAGE_FLYING_BACK,    "back_damage_flying.msa")
        chrmgr.RegisterCacheMotionData(mode,        chr.MOTION_STAND_UP_BACK,        "back_falling_standup.msa")
        chrmgr.RegisterCacheMotionData(mode,        chr.MOTION_DEAD,                "dead.msa")
        chrmgr.RegisterCacheMotionData(mode,        chr.MOTION_DIG,                    "dig.msa")

def SetIntroMotions(mode, folder):
    chrmgr.SetPathName(folder)
    chrmgr.RegisterMotionMode(mode)
    chrmgr.RegisterCacheMotionData(mode,        chr.MOTION_INTRO_WAIT,            "wait.msa")
    chrmgr.RegisterCacheMotionData(mode,        chr.MOTION_INTRO_SELECTED,        "selected.msa")
    chrmgr.RegisterCacheMotionData(mode,        chr.MOTION_INTRO_NOT_SELECTED,    "not_selected.msa")



def __InitData():
    global isInitData

    if isInitData:
        return

    isInitData = 1

    chrmgr.SetDustGap(250)
    chrmgr.SetHorseDustGap(500)

    chrmgr.RegisterCacheEffect(chrmgr.EFFECT_DUST, "", "d:/ymir work/effect/etc/dust/dust.mse")
    chrmgr.RegisterCacheEffect(chrmgr.EFFECT_HORSE_DUST, "", "d:/ymir work/effect/etc/dust/running_dust.mse")
    chrmgr.RegisterCacheEffect(chrmgr.EFFECT_HIT, "", "d:/ymir work/effect/hit/blow_1/blow_1_low.mse")

    chrmgr.RegisterCacheEffect(chrmgr.EFFECT_HPUP_RED, "", "d:/ymir work/effect/etc/recuperation/drugup_red.mse")
    chrmgr.RegisterCacheEffect(chrmgr.EFFECT_SPUP_BLUE, "", "d:/ymir work/effect/etc/recuperation/drugup_blue.mse")
    chrmgr.RegisterCacheEffect(chrmgr.EFFECT_SPEEDUP_GREEN, "", "d:/ymir work/effect/etc/recuperation/drugup_green.mse")
    chrmgr.RegisterCacheEffect(chrmgr.EFFECT_DXUP_PURPLE, "", "d:/ymir work/effect/etc/recuperation/drugup_purple.mse")

    #자동물약 HP, SP
    chrmgr.RegisterCacheEffect(chrmgr.EFFECT_AUTO_HPUP, "", "d:/ymir work/effect/etc/recuperation/autodrugup_red.mse")
    chrmgr.RegisterCacheEffect(chrmgr.EFFECT_AUTO_SPUP, "", "d:/ymir work/effect/etc/recuperation/autodrugup_blue.mse")

    #라마단 초승달의 반지(71135) 착용순간 발동 이펙트
    chrmgr.RegisterCacheEffect(chrmgr.EFFECT_RAMADAN_RING_EQUIP, "", "d:/ymir work/effect/etc/buff/buff_item1.mse")

    #할로윈 사탕 착용순간 발동 이펙트
    chrmgr.RegisterCacheEffect(chrmgr.EFFECT_HALLOWEEN_CANDY_EQUIP, "", "d:/ymir work/effect/etc/buff/buff_item2.mse")

    #행복의 반지 착용순간 발동 이펙트
    chrmgr.RegisterCacheEffect(chrmgr.EFFECT_HAPPINESS_RING_EQUIP, "", "d:/ymir work/effect/etc/buff/buff_item3.mse")

    #사랑의 팬던트 착용순간 발동 이펙트
    chrmgr.RegisterCacheEffect(chrmgr.EFFECT_LOVE_PENDANT_EQUIP, "", "d:/ymir work/effect/etc/buff/buff_item4.mse")

    chrmgr.RegisterCacheEffect(chrmgr.EFFECT_PENETRATE, "Bip01", "d:/ymir work/effect/hit/gwantong.mse")
    #chrmgr.RegisterCacheEffect(chrmgr.EFFECT_BLOCK, "", "d:/ymir work/effect/etc/")
    #chrmgr.RegisterCacheEffect(chrmgr.EFFECT_DODGE, "", "d:/ymir work/effect/etc/")
    chrmgr.RegisterCacheEffect(chrmgr.EFFECT_FIRECRACKER, "", "d:/ymir work/effect/etc/firecracker/newyear_firecracker.mse")
    chrmgr.RegisterCacheEffect(chrmgr.EFFECT_SPIN_TOP, "", "d:/ymir work/effect/etc/firecracker/paing_i.mse")
    chrmgr.RegisterCacheEffect(chrmgr.EFFECT_SELECT, "", "d:/ymir work/effect/etc/click/click_select.mse")
    chrmgr.RegisterCacheEffect(chrmgr.EFFECT_TARGET, "", "d:/ymir work/effect/etc/click/click_glow_select.mse")
    chrmgr.RegisterCacheEffect(chrmgr.EFFECT_STUN, "Bip01 Head", "d:/ymir work/effect/etc/stun/stun.mse")
    chrmgr.RegisterCacheEffect(chrmgr.EFFECT_CRITICAL, "Bip01 R Hand", "d:/ymir work/effect/hit/critical.mse")
    player.RegisterCacheEffect(player.EFFECT_PICK, "d:/ymir work/effect/etc/click/click.mse")


    chrmgr.RegisterCacheEffect(chrmgr.EFFECT_DAMAGE_TARGET, "", "d:/ymir work/effect/affect/damagevalue/target.mse")
    chrmgr.RegisterCacheEffect(chrmgr.EFFECT_DAMAGE_NOT_TARGET, "", "d:/ymir work/effect/affect/damagevalue/nontarget.mse")
    chrmgr.RegisterCacheEffect(chrmgr.EFFECT_DAMAGE_SELFDAMAGE, "", "d:/ymir work/effect/affect/damagevalue/damage.mse")
    chrmgr.RegisterCacheEffect(chrmgr.EFFECT_DAMAGE_SELFDAMAGE2, "", "d:/ymir work/effect/affect/damagevalue/damage_1.mse")
    chrmgr.RegisterCacheEffect(chrmgr.EFFECT_DAMAGE_POISON, "", "d:/ymir work/effect/affect/damagevalue/poison.mse")
    chrmgr.RegisterCacheEffect(chrmgr.EFFECT_DAMAGE_MISS, "", "d:/ymir work/effect/affect/damagevalue/miss.mse")
    chrmgr.RegisterCacheEffect(chrmgr.EFFECT_DAMAGE_TARGETMISS, "", "d:/ymir work/effect/affect/damagevalue/target_miss.mse")
    #chrmgr.RegisterCacheEffect(chrmgr.EFFECT_DAMAGE_CRITICAL, "", "d:/ymir work/effect/affect/damagevalue/critical.mse")

    #chrmgr.RegisterCacheEffect(chrmgr.EFFECT_SUCCESS, "",            "season1/effect/success.mse")
    #chrmgr.RegisterCacheEffect(chrmgr.EFFECT_FAIL, "",    "season1/effect/fail.mse")

    chrmgr.RegisterCacheEffect(chrmgr.EFFECT_LEVELUP_ON_14_FOR_GERMANY, "","season1/effect/paymessage_warning.mse")    #레벨업 14일때 ( 독일전용 )
    chrmgr.RegisterCacheEffect(chrmgr.EFFECT_LEVELUP_UNDER_15_FOR_GERMANY, "", "season1/effect/paymessage_decide.mse" )#레벨업 15일때 ( 독일전용 )

    chrmgr.RegisterCacheEffect(chrmgr.EFFECT_PERCENT_DAMAGE1, "", "d:/ymir work/effect/hit/percent_damage1.mse")
    chrmgr.RegisterCacheEffect(chrmgr.EFFECT_PERCENT_DAMAGE2, "", "d:/ymir work/effect/hit/percent_damage2.mse")
    chrmgr.RegisterCacheEffect(chrmgr.EFFECT_PERCENT_DAMAGE3, "", "d:/ymir work/effect/hit/percent_damage3.mse")



    ##############
    # WARRIOR
    ##############
    chrmgr.CreateRace(RACE_WARRIOR_M)
    chrmgr.SelectRace(RACE_WARRIOR_M)
    chrmgr.LoadLocalRaceData("warrior_m.msm")
    SetIntroMotions(chr.MOTION_MODE_GENERAL, "d:/ymir work/pc/warrior/intro/")

    chrmgr.CreateRace(RACE_WARRIOR_W)
    chrmgr.SelectRace(RACE_WARRIOR_W)
    chrmgr.LoadLocalRaceData("warrior_w.msm")
    SetIntroMotions(chr.MOTION_MODE_GENERAL, "d:/ymir work/pc2/warrior/intro/")


    ##############
    # ASSASSIN
    ##############
    chrmgr.CreateRace(RACE_ASSASSIN_W)
    chrmgr.SelectRace(RACE_ASSASSIN_W)
    chrmgr.LoadLocalRaceData("assassin_w.msm")
    SetIntroMotions(chr.MOTION_MODE_GENERAL, "d:/ymir work/pc/assassin/intro/")

    chrmgr.CreateRace(RACE_ASSASSIN_M)
    chrmgr.SelectRace(RACE_ASSASSIN_M)
    chrmgr.LoadLocalRaceData("assassin_m.msm")
    SetIntroMotions(chr.MOTION_MODE_GENERAL, "d:/ymir work/pc2/assassin/intro/")


    ##############
    # SURA
    ##############
    chrmgr.CreateRace(RACE_SURA_M)
    chrmgr.SelectRace(RACE_SURA_M)
    chrmgr.LoadLocalRaceData("sura_m.msm")
    SetIntroMotions(chr.MOTION_MODE_GENERAL, "d:/ymir work/pc/sura/intro/")

    chrmgr.CreateRace(RACE_SURA_W)
    chrmgr.SelectRace(RACE_SURA_W)
    chrmgr.LoadLocalRaceData("sura_w.msm")
    SetIntroMotions(chr.MOTION_MODE_GENERAL, "d:/ymir work/pc2/sura/intro/")


# Arat:

    ##############
    # SHAMAN
    ##############
    chrmgr.CreateRace(RACE_SHAMAN_W)
    chrmgr.SelectRace(RACE_SHAMAN_W)
    chrmgr.LoadLocalRaceData("shaman_w.msm")
    SetIntroMotions(chr.MOTION_MODE_GENERAL, "d:/ymir work/pc/shaman/intro/")

    chrmgr.CreateRace(RACE_SHAMAN_M)
    chrmgr.SelectRace(RACE_SHAMAN_M)
    chrmgr.LoadLocalRaceData("shaman_m.msm")
    SetIntroMotions(chr.MOTION_MODE_GENERAL, "d:/ymir work/pc2/shaman/intro/")

# Altina ekle:
    if app.ENABLE_WOLFMAN_CHARACTER:
        ##############
        # WOLFMAN
        ##############
        chrmgr.CreateRace(RACE_WOLFMAN_M)
        chrmgr.SelectRace(RACE_WOLFMAN_M)
        chrmgr.LoadLocalRaceData("wolfman_m.msm")
        SetIntroMotions(chr.MOTION_MODE_GENERAL, "d:/ymir work/pc3/wolfman/intro/")

#Arat:
    chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+33, "", "d:/ymir work/pc/warrior/effect/gyeokgongjang_loop.mse") ## 천근추 (Fallen)
    ## 34 Polymoph
    chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+35, "", "d:/ymir work/effect/etc/guild_war_flag/flag_red.mse")
    chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+36, "", "d:/ymir work/effect/etc/guild_war_flag/flag_blue.mse")
    chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+37, "", "d:/ymir work/effect/etc/guild_war_flag/flag_yellow.mse")

# Altina ekle:
    if app.ENABLE_WOLFMAN_CHARACTER:
        chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+42, "Bip01", "d:/ymir work/effect/hit/blow_poison/bleeding_loop.mse")
        chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+43, "Bip01", "d:/ymir work/effect/hit/blow_flame/flame_loop_w.mse")
        chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+44, "", "d:/ymir work/pc3/common/effect/gyeokgongjang_loop_w.mse")

def __LoadGameShaman():
    __LoadGameShamanEx(RACE_SHAMAN_W, "d:/ymir work/pc/shaman/")
    __LoadGameShamanEx(RACE_SHAMAN_M, "d:/ymir work/pc2/shaman/")

if app.ENABLE_WOLFMAN_CHARACTER:
    def __LoadGameWolfman():
        __LoadGameWolfmanEx(RACE_WOLFMAN_M, "d:/ymir work/pc3/wolfman/")

# Bunu arat: def __LoadGameSkill():
# ve ustune ekle:

if app.ENABLE_WOLFMAN_CHARACTER:
    def __LoadGameWolfmanEx(race, path):

        ## Wolfman
        #########################################################################################
        chrmgr.SelectRace(race)

        ## GENERAL MOTION MODE
        SetNewGeneralMotions(chr.MOTION_MODE_GENERAL, path + "general/")

        chrmgr.SetMotionRandomWeight(chr.MOTION_MODE_GENERAL, chr.MOTION_WAIT, 0, 70)
        chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_WAIT, "wait.msa", 30)
        chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_COMBO_ATTACK_1, "attack1.msa", 50)
        chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_COMBO_ATTACK_1, "attack2.msa", 50)

        chrmgr.ReserveComboAttackNew(chr.MOTION_MODE_GENERAL, COMBO_TYPE_1, 6)
        chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_GENERAL, COMBO_TYPE_1, COMBO_INDEX_1, chr.MOTION_COMBO_ATTACK_1)
        chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_GENERAL, COMBO_TYPE_1, COMBO_INDEX_2, chr.MOTION_COMBO_ATTACK_1)
        chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_GENERAL, COMBO_TYPE_1, COMBO_INDEX_3, chr.MOTION_COMBO_ATTACK_1)
        chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_GENERAL, COMBO_TYPE_1, COMBO_INDEX_4, chr.MOTION_COMBO_ATTACK_1)
        chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_GENERAL, COMBO_TYPE_1, COMBO_INDEX_5, chr.MOTION_COMBO_ATTACK_1)
        chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_GENERAL, COMBO_TYPE_1, COMBO_INDEX_6, chr.MOTION_COMBO_ATTACK_1)

        ## SKILL
        chrmgr.SetPathName(path + "skill/")
        for i in xrange(skill.SKILL_EFFECT_COUNT):
            END_STRING = ""
            if i != 0: END_STRING = "_%d" % (i)
            chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+1, "split_slash" + END_STRING + ".msa")
            chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+2, "wind_death" + END_STRING + ".msa")
            chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+3, "reef_attack" + END_STRING + ".msa")
            chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+4, "wreckage" + END_STRING + ".msa")
            chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+5, "red_possession" + END_STRING + ".msa")
            chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+6, "blue_possession" + END_STRING + ".msa")

        chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, GUILD_SKILL_DRAGONBLOOD, "guild_yongsinuipi.msa")
        chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, GUILD_SKILL_DRAGONBLESS, "guild_yongsinuichukbok.msa")
        chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, GUILD_SKILL_BLESSARMOR, "guild_seonghwigap.msa")
        chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, GUILD_SKILL_SPPEDUP, "guild_gasokhwa.msa")
        chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, GUILD_SKILL_DRAGONWRATH, "guild_yongsinuibunno.msa")
        chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, GUILD_SKILL_MAGICUP, "guild_jumunsul.msa")

        chrmgr.ReserveComboAttackNew(chr.MOTION_MODE_GENERAL, COMBO_TYPE_1, 1)
        chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_GENERAL, COMBO_TYPE_1, COMBO_INDEX_1, chr.MOTION_COMBO_ATTACK_1)

        ## EMOTION
        emotion.RegisterEmotionAnis(path)

        ## CLAW
        chrmgr.SetPathName(path + "claw/")
        chrmgr.RegisterMotionMode(chr.MOTION_MODE_CLAW)
        chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_CLAW, chr.MOTION_WAIT,                "wait.msa", 50)
        chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_CLAW, chr.MOTION_WAIT,                "wait1.msa", 30)
        chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_CLAW, chr.MOTION_WAIT,                "wait2.msa", 20)
        chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_CLAW, chr.MOTION_WALK,                "walk.msa")
        chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_CLAW, chr.MOTION_RUN,                "run.msa")
        chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_CLAW, chr.MOTION_DAMAGE,            "front_damage.msa", 50)
        chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_CLAW, chr.MOTION_DAMAGE,            "front_damage1.msa", 50)
        chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_CLAW, chr.MOTION_DAMAGE_BACK,        "back_damage.msa", 50)
        chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_CLAW, chr.MOTION_DAMAGE_BACK,        "back_damage1.msa", 50)
        chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_CLAW, chr.MOTION_COMBO_ATTACK_1,    "combo_01.msa")
        chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_CLAW, chr.MOTION_COMBO_ATTACK_2,    "combo_02.msa")
        chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_CLAW, chr.MOTION_COMBO_ATTACK_3,    "combo_03.msa")
        chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_CLAW, chr.MOTION_COMBO_ATTACK_4,    "combo_04.msa")
        chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_CLAW, chr.MOTION_COMBO_ATTACK_5,    "combo_05.msa")
        chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_CLAW, chr.MOTION_COMBO_ATTACK_6,    "combo_06.msa")
        chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_CLAW, chr.MOTION_COMBO_ATTACK_7,    "combo_07.msa")

        ## Combo Type 1
        chrmgr.ReserveComboAttackNew(chr.MOTION_MODE_CLAW, COMBO_TYPE_1, 4)
        chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_CLAW, COMBO_TYPE_1, COMBO_INDEX_1, chr.MOTION_COMBO_ATTACK_1)
        chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_CLAW, COMBO_TYPE_1, COMBO_INDEX_2, chr.MOTION_COMBO_ATTACK_2)
        chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_CLAW, COMBO_TYPE_1, COMBO_INDEX_3, chr.MOTION_COMBO_ATTACK_3)
        chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_CLAW, COMBO_TYPE_1, COMBO_INDEX_4, chr.MOTION_COMBO_ATTACK_4)

        ## Combo Type 2
        chrmgr.ReserveComboAttackNew(chr.MOTION_MODE_CLAW, COMBO_TYPE_2, 5)
        chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_CLAW, COMBO_TYPE_2, COMBO_INDEX_1, chr.MOTION_COMBO_ATTACK_1)
        chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_CLAW, COMBO_TYPE_2, COMBO_INDEX_2, chr.MOTION_COMBO_ATTACK_2)
        chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_CLAW, COMBO_TYPE_2, COMBO_INDEX_3, chr.MOTION_COMBO_ATTACK_3)
        chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_CLAW, COMBO_TYPE_2, COMBO_INDEX_4, chr.MOTION_COMBO_ATTACK_5)
        chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_CLAW, COMBO_TYPE_2, COMBO_INDEX_5, chr.MOTION_COMBO_ATTACK_7)

        ## Combo Type 3
        chrmgr.ReserveComboAttackNew(chr.MOTION_MODE_CLAW, COMBO_TYPE_3, 6)
        chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_CLAW, COMBO_TYPE_3, COMBO_INDEX_1, chr.MOTION_COMBO_ATTACK_1)
        chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_CLAW, COMBO_TYPE_3, COMBO_INDEX_2, chr.MOTION_COMBO_ATTACK_2)
        chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_CLAW, COMBO_TYPE_3, COMBO_INDEX_3, chr.MOTION_COMBO_ATTACK_3)
        chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_CLAW, COMBO_TYPE_3, COMBO_INDEX_4, chr.MOTION_COMBO_ATTACK_5)
        chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_CLAW, COMBO_TYPE_3, COMBO_INDEX_5, chr.MOTION_COMBO_ATTACK_6)
        chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_CLAW, COMBO_TYPE_3, COMBO_INDEX_6, chr.MOTION_COMBO_ATTACK_4)

        ## FISHING
        chrmgr.SetPathName(path + "fishing/")
        chrmgr.RegisterMotionMode(chr.MOTION_MODE_FISHING)
        chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FISHING, chr.MOTION_WAIT,            "wait.msa")
        chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FISHING, chr.MOTION_WALK,            "walk.msa")
        chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FISHING, chr.MOTION_RUN,                "run.msa")
        chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FISHING, chr.MOTION_FISHING_THROW,    "throw.msa")
        chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FISHING, chr.MOTION_FISHING_WAIT,    "fishing_wait.msa")
        chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FISHING, chr.MOTION_FISHING_STOP,    "fishing_cancel.msa")
        chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FISHING, chr.MOTION_FISHING_REACT,    "fishing_react.msa")
        chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FISHING, chr.MOTION_FISHING_CATCH,    "fishing_catch.msa")
        chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FISHING, chr.MOTION_FISHING_FAIL,    "fishing_fail.msa")

        ## HORSE
        chrmgr.SetPathName(path + "horse/")
        chrmgr.RegisterMotionMode(chr.MOTION_MODE_HORSE)
        chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE, chr.MOTION_WAIT,                "wait.msa", 90)
        chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE, chr.MOTION_WAIT,                "wait1.msa", 9)
        chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE, chr.MOTION_WAIT,                "wait2.msa", 1)
        chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE, chr.MOTION_WALK,                "walk.msa")
        chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE, chr.MOTION_RUN,                "run.msa")
        chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE, chr.MOTION_DAMAGE,            "front_damage.msa")
        chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE, chr.MOTION_DAMAGE_BACK,        "front_damage.msa")
        chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE, chr.MOTION_DEAD,                "dead.msa")
        chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE, HORSE_SKILL_CHARGE,            "skill_charge.msa")
        chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE, HORSE_SKILL_SPLASH,            "skill_splash.msa")

        ## HORSE_CLAW
        chrmgr.SetPathName(path + "horse_claw/")
        chrmgr.RegisterMotionMode(chr.MOTION_MODE_HORSE_CLAW)
        chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE_CLAW, chr.MOTION_COMBO_ATTACK_1, "combo_01.msa")
        chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE_CLAW, chr.MOTION_COMBO_ATTACK_2, "combo_02.msa")
        chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE_CLAW, chr.MOTION_COMBO_ATTACK_3, "combo_03.msa")
        chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE_CLAW, HORSE_SKILL_WILDATTACK, "skill_wildattack.msa")
        chrmgr.ReserveComboAttackNew(chr.MOTION_MODE_HORSE_CLAW, COMBO_TYPE_1, 3)
        chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_HORSE_CLAW, COMBO_TYPE_1, COMBO_INDEX_1, chr.MOTION_COMBO_ATTACK_1)
        chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_HORSE_CLAW, COMBO_TYPE_1, COMBO_INDEX_2, chr.MOTION_COMBO_ATTACK_2)
        chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_HORSE_CLAW, COMBO_TYPE_1, COMBO_INDEX_3, chr.MOTION_COMBO_ATTACK_3)

        ## Bone
        chrmgr.RegisterAttachingBoneName(chr.PART_WEAPON, "equip_right_weapon")
        chrmgr.RegisterAttachingBoneName(chr.PART_WEAPON_LEFT, "equip_left_weapon")

# Bunu arat:

loadGameDataDict={
    "INIT" : __InitData,
    "SOUND" : __LoadGameSound,
    "EFFECT" : __LoadGameEffect,
    "WARRIOR" : __LoadGameWarrior,
    "ASSASSIN" : __LoadGameAssassin,
    "SURA" : __LoadGameSura,
    "SHAMAN" : __LoadGameShaman,
    "SKILL" : __LoadGameSkill,
    "ENEMY" : __LoadGameEnemy,
    "NPC" : __LoadGameNPC,
}
# Altina ekle:

if app.ENABLE_WOLFMAN_CHARACTER:
    loadGameDataDict.update({"WOLFMAN": __LoadGameWolfman,})
 
Normalde olmadığı zaman syserr verir ama yine de bir bak

PythonSkill.cpp ye WOLFMAN ekli mi bu txtde karakter sınıf isimleri olur WARRIOR SHAMAN veya HORSE veya GUILD gibi WOLFMAN eklediğin için oraya da ekleme yapman gerek. O isimleri oradan çekiyor. Yani txt yönetimi orada. Bu sadece bir yol belki başka yerden de olabilir. Table olmayabilir belki desctir o kısmı tam hatırlamıyorum. Skilltable skilldesc içini kontrol et var mı yok mu
 
Son düzenleme:
Normalde olmadığı zaman syserr verir ama yine de bir bak

PythonSkill.cpp ye WOLFMAN ekli mi bu txtde karakter sınıf isimleri olur WARRIOR SHAMAN veya HORSE veya GUILD gibi WOLFMAN eklediğin için oraya da ekleme yapman gerek. O isimleri oradan çekiyor. Yani txt yönetimi orada. Bu sadece bir yol belki başka yerden de olabilir. Table olmayabilir belki desctir o kısmı tam hatırlamıyorum. Skilltable skilldesc kontrol et var mı yok mu
Enteresan bir şekilde ne Game ne de Client Syserr alıyorum. Yarın sakin bir kafayla tekrardan eklemelerimi kontrol edeceğim. Çünkü tuhaf olan kısım tüm karakterlerim bozulmuş şuan. Şamanda Sura Skilleri falan var. Karakter Seçme ekranında şamanın logosunda Sura var. Anlamadım bir türlü. Lycan skiller hariç çok normal çalışıyor çünkü
 
Enteresan bir şekilde ne Game ne de Client Syserr alıyorum. Yarın sakin bir kafayla tekrardan eklemelerimi kontrol edeceğim. Çünkü tuhaf olan kısım tüm karakterlerim bozulmuş şuan. Şamanda Sura Skilleri falan var. Karakter Seçme ekranında şamanın logosunda Sura var. Anlamadım bir türlü. Lycan skiller hariç çok normal çalışıyor çünkü
Bence de öyle yapmalısın. Çünkü bu saatte metin2 ile uğraşılmaz. 🤣🤣
 
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