Çözüldü Vegas Ünvan Sistemi Warning

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Kod:
Genişlet Daralt Kopyala
title.cpp: In member function 'void TitleManager::BuyPotion(CHARACTER*, const char*)':
title.cpp:216: warning: comparison between signed and unsigned integer expressions
title.cpp:247: warning: comparison between signed and unsigned integer expressions
title.cpp:278: warning: comparison between signed and unsigned integer expressions
title.cpp: In member function 'bool TitleManager::SetTitle(CHARACTER*, const char*)':
title.cpp:598: warning: control reaches end of non-void function
title.cpp: In member function 'bool TitleManager::UpdateTitle(CHARACTER*, int, int)':
title.cpp:426: warning: control reaches end of non-void function
title.cpp: In member function 'bool TitleManager::TransformTitle(CHARACTER*)':
title.cpp:195: warning: control reaches end of non-void function

C++:
Genişlet Daralt Kopyala
/*********************************************************************
* date        : 2016.07.16
* file        : title.cpp
* author      : VegaS
* description :
*/
#include "stdafx.h"
#include "constants.h"
#include "utils.h"
#include "desc.h"
#include "char.h"
#include "db.h"
#include "config.h"
#include "title.h"
#include "affect.h"
#include "item.h"
#include "questmanager.h"
/*********************************************************************
*/
TitleManager::TitleManager()
{
}

TitleManager::~TitleManager()
{
}
/*****************************
* Set requirements gold(yang) for title
*/
#define need_gold_1        500000
#define need_gold_2        800000
#define need_gold_3        1500000
#define need_gold_4        1800000
#define need_gold_5        2500000
#define need_gold_6        3000000
#define need_gold_7        4000000
#define need_gold_8        5000000
#define need_gold_9        10000000
#define need_gold_10    15000000
#define need_gold_11    25000000
#define need_gold_12    50000000
#define need_gold_13    75000000
#define need_gold_14    100000000
#define need_gold_15    150000000
#define need_gold_16    300000000

/*****************************
* Set requirements level for title
*/
#define need_level_1    7
#define need_level_2    14
#define need_level_3    21
#define need_level_4    28
#define need_level_5    35
#define need_level_6    42
#define need_level_7    49
#define need_level_8    56
#define need_level_9    63
#define need_level_10    70
#define need_level_11    77
#define need_level_12    84   
#define need_level_13    91
#define need_level_14    98
#define need_level_15    100
#define need_level_16    103   

/*****************************
* Set requirements level for playTime on character
*/
#define need_minutes_1    5
#define need_minutes_2    15
#define need_minutes_3    40
#define need_minutes_4    50                                                   
#define need_minutes_5    60
#define need_minutes_6    75
#define need_minutes_7    90
#define need_minutes_8    110
#define need_minutes_9    130
#define need_minutes_10    150
#define need_minutes_11    170
#define need_minutes_12    200
#define need_minutes_13    500
#define need_minutes_14    700
#define need_minutes_15    1200
#define need_minutes_16    1500   
#include <boost/unordered_map.hpp>
#include "../../common/stl.h"
/****************************************************************************************************************************************************************************************
* Get enable options
*/
#define ENABLE_CHECK_TIME_POTIONS // If you want to make enable check for buy potions with time
#define ENABLE_GIVE_JCOINS // Enable to give you jcoins loadead from account.account(jcoins [row]) example: if u buy a potion yeelow cost 50coins, when you buy give make: -50 coins and give +50 jcoins

int sTitle[] = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19}; // Do not change anything here

int x[] = {0, 0, 0}; // Do not change anything here
/****************
* Get type affect on title premium loaded from affect.h ( not change this )
*/   
int get_affect_premium[] = {PRESTIGE_AFFECT_1, PRESTIGE_AFFECT_2, PRESTIGE_AFFECT_3};

/****************
* Settings how hours you need to wait for can buy again potion on shopping-area
*/   
int sPotionTime[] = {12, 12, 12};
/****************
* ItemVnum for potions to check if u have for attached title premium 1/2/3
*/   
int sPotionVnum[] = {55001, 55002, 55003};
/****************
* Price potions in coins value loaded from account.account for potion yellow/pink/white
*/   
int sPotionPrice[] = {50, 100, 150};

int    sTimeDuratingBonus[] = {60*60*24*365};   
/****************
* Table with bonus name affect ( if u want to change bonus you can find in enum EPointTypes on char.h other bonus type )
* If u want you can put automatically value from bonus like - POINTS_ATTBONUS_MONSTER = 63 and , 20 is value for bonus monster apply
*/   
int pTitleBonus_1[] = {POINT_MAX_HP, 3000};
int pTitleBonus_2[] = {POINT_ATTBONUS_MONSTER, 20};
int pTitleBonus_3[] = {POINT_CRITICAL_PCT, 15};

const char* sPotionFlag[] = {"title.getTimePotions_1", "title.getTimePotions_2", "title.getTimePotions_3"}; // Do not change anything here

/****************
* Settings for translate
*/   
const char* requirements[] = {
                                    "[Title System] You must have at least %u yang for this title!",
                                    "[Title System] You must have a minimum level of %u for this title!",
                                    "[Title System] You must have minutes played on character: %u"};                           
const char* title_translate[] = {
                                    "[Title System] You need to wait %u hour for can buy again a potion!",
                                    "[Title System] You do not have enough coins in your account dragon! Please charge it!",
                                    "[Title System] The bonus premium received the title disappeared !",
                                    "[Title System] Your title has been removed!, received x1 Yellow Potion Enchanted!",
                                    "[Title System] Your title has been removed!, received x1 Pink Potion Enchanted!",                           
                                    "[Title System] Your title has been removed!, received x1 White Potion Enchanted!",
                                    "[Title System] You do not have a premium title for transforms!",
                                    "[Title System] You have a title premium attached, you cannot make that!",
                                    "[Title System] Already you have this title!",
                                    "[Title System] You must have a x1 Yellow Potion Enchanted!",
                                    "[Title System] You must have a x1 Pink Potion Enchanted!",
                                    "[Title System] You must have a x1 White Potion Enchanted!",
                                    "[Title System] Your title has been removed !"};                       

bool TitleManager::TransformTitle(LPCHARACTER ch)
{
    if (NULL == ch)
        return false;

    if (!ch->IsPC())
        return false;
   
    switch (ch->GetRealTitle())
    {
        case 17:   
            if (ch->FindAffect(get_affect_premium[0]))
            {
                ch->ChatPacket(CHAT_TYPE_NOTICE, title_translate[2]);       
                ch->ChatPacket(CHAT_TYPE_NOTICE, title_translate[3]);
                ch->RemoveAffect(get_affect_premium[0]);   
                ch->UpdateTitle(- ch->GetRealTitle());
                ch->AutoGiveItem(sPotionVnum[0]);   
            }
            else if (!ch->FindAffect(get_affect_premium[0])){
                return false; ch->ChatPacket(CHAT_TYPE_NOTICE, title_translate[6]);}
                break;
        case 18:   
            if (ch->FindAffect(get_affect_premium[1]))
            {
                ch->ChatPacket(CHAT_TYPE_NOTICE, title_translate[2]);       
                ch->ChatPacket(CHAT_TYPE_NOTICE, title_translate[4]);
                ch->RemoveAffect(get_affect_premium[1]);   
                ch->UpdateTitle(- ch->GetRealTitle());
                ch->AutoGiveItem(sPotionVnum[1]);   
            }
            else if (!ch->FindAffect(get_affect_premium[0])){
                return false; ch->ChatPacket(CHAT_TYPE_NOTICE, title_translate[6]);}
                break;
        case 19:   
            if (ch->FindAffect(get_affect_premium[2]))
            {
                ch->ChatPacket(CHAT_TYPE_NOTICE, title_translate[2]);       
                ch->ChatPacket(CHAT_TYPE_NOTICE, title_translate[5]);
                ch->RemoveAffect(get_affect_premium[2]);   
                ch->UpdateTitle(- ch->GetRealTitle());
                ch->AutoGiveItem(sPotionVnum[2]);   
            }
            else if (!ch->FindAffect(get_affect_premium[0])){
                return false; ch->ChatPacket(CHAT_TYPE_NOTICE, title_translate[6]);}
                break;
        }       
}       
                                   
void TitleManager::BuyPotion(LPCHARACTER ch, const char* mPotion)
{
    if (NULL == ch)
        return;

    if (!ch->IsPC())
        return;

    if (!*mPotion)
    {   
        return;
    }
/****************
* Argument first
*/
    if (!strcmp(mPotion, "buy_potion_1"))
    {   
        std::auto_ptr<SQLMsg> pMsg(DBManager::instance().DirectQuery("SELECT coins FROM account.account WHERE id = %u", ch->GetDesc()->GetAccountTable().id));
        quest::PC* pPC = quest::CQuestManager::instance().GetPC(ch->GetPlayerID());   
        if (pMsg->Get()->uiNumRows == x[0])    return;
            MYSQL_ROW row = mysql_fetch_row(pMsg->Get()->pSQLResult);
            str_to_number(x[0], row[0]);
    #ifdef ENABLE_CHECK_TIME_POTIONS       
        int szTime = pPC->GetFlag(sPotionFlag[0]);
        if (get_global_time() - szTime < sPotionTime[0] * 60 * 60)   
        {   
            ch->ChatPacket(CHAT_TYPE_NOTICE, title_translate[0], sPotionTime[2]);    return;   
        }       
    #endif   
        if (x[0] < sPotionPrice[0])    {
            ch->ChatPacket(CHAT_TYPE_NOTICE, title_translate[1]);    return;    }
        else
            ch->AutoGiveItem(sPotionVnum[0]);
            DBManager::instance().DirectQuery("UPDATE account.account SET coins = coins - %u WHERE id = %u", sPotionPrice[0], ch->GetDesc()->GetAccountTable().id);
        #ifdef ENABLE_CHECK_TIME_POTIONS       
            pPC->SetFlag(sPotionFlag[0], get_global_time());
        #endif       
       
        #ifdef ENABLE_GIVE_JCOINS
            DBManager::instance().DirectQuery("UPDATE account.account SET jcoins = jcoins + %u WHERE id = %u", sPotionPrice[0], ch->GetDesc()->GetAccountTable().id);   
        #endif           
        }
//}       
/****************
* Argument two
*/
    if (!strcmp(mPotion, "buy_potion_2"))
    {
        std::auto_ptr<SQLMsg> pMsg(DBManager::instance().DirectQuery("SELECT coins FROM account.account WHERE id = %u", ch->GetDesc()->GetAccountTable().id));
        quest::PC* pPC = quest::CQuestManager::instance().GetPC(ch->GetPlayerID());   
        if (pMsg->Get()->uiNumRows == x[1])    return;
            MYSQL_ROW row = mysql_fetch_row(pMsg->Get()->pSQLResult);
            str_to_number(x[1], row[0]);
    #ifdef ENABLE_CHECK_TIME_POTIONS       
        int szTime = pPC->GetFlag(sPotionFlag[0]);
        if (get_global_time() - szTime < sPotionTime[0] * 60 * 60)   
        {   
            ch->ChatPacket(CHAT_TYPE_NOTICE, title_translate[0], sPotionTime[2]);    return;   
        }       
    #endif   
        if (x[1] < sPotionPrice[1])    {
            ch->ChatPacket(CHAT_TYPE_NOTICE, title_translate[1]);    return;    }
        else
            ch->AutoGiveItem(sPotionVnum[1]);
            DBManager::instance().DirectQuery("UPDATE account.account SET coins = coins - %u WHERE id = %u", sPotionPrice[1], ch->GetDesc()->GetAccountTable().id);
        #ifdef ENABLE_CHECK_TIME_POTIONS       
            pPC->SetFlag(sPotionFlag[1], get_global_time());
        #endif       
       
        #ifdef ENABLE_GIVE_JCOINS
            DBManager::instance().DirectQuery("UPDATE account.account SET jcoins = jcoins + %u WHERE id = %u", sPotionPrice[1], ch->GetDesc()->GetAccountTable().id);   
        #endif       
    }   
//}   
/****************
* Argument three
*/   
    if (!strcmp(mPotion, "buy_potion_3"))
    {
        std::auto_ptr<SQLMsg> pMsg(DBManager::instance().DirectQuery("SELECT coins FROM account.account WHERE id = %u", ch->GetDesc()->GetAccountTable().id));
        quest::PC* pPC = quest::CQuestManager::instance().GetPC(ch->GetPlayerID());   
        if (pMsg->Get()->uiNumRows == x[2])    return;
            MYSQL_ROW row = mysql_fetch_row(pMsg->Get()->pSQLResult);
            str_to_number(x[2], row[0]);
    #ifdef ENABLE_CHECK_TIME_POTIONS       
        int szTime = pPC->GetFlag(sPotionFlag[0]);
        if (get_global_time() - szTime < sPotionTime[0] * 60 * 60)   
        {   
            ch->ChatPacket(CHAT_TYPE_NOTICE, title_translate[0], sPotionTime[2]);    return;   
        }       
    #endif   
        if (x[2] < sPotionPrice[2])    {
            ch->ChatPacket(CHAT_TYPE_NOTICE, title_translate[1]);    return;    }
        else
            ch->AutoGiveItem(sPotionVnum[2]);
            DBManager::instance().DirectQuery("UPDATE account.account SET coins = coins - %u WHERE id = %u", sPotionPrice[2], ch->GetDesc()->GetAccountTable().id);
        #ifdef ENABLE_CHECK_TIME_POTIONS       
            pPC->SetFlag(sPotionFlag[0], get_global_time());
        #endif       
       
        #ifdef ENABLE_GIVE_JCOINS
            DBManager::instance().DirectQuery("UPDATE account.account SET jcoins = jcoins + %u WHERE id = %u", sPotionPrice[2], ch->GetDesc()->GetAccountTable().id);   
        #endif   
    }
}   

static bool GetPlayTime(LPCHARACTER ch, int sTime)
{
    if (NULL == ch)
        return false;

    if (!ch->IsPC())
        return false;
   
    if (ch->GetRealPoint(POINT_PLAYTIME) < sTime)
    {
        switch (sTime)
        {
            case need_minutes_1:        case need_minutes_2:    case need_minutes_3:    case need_minutes_4:
            case need_minutes_5:        case need_minutes_6:    case need_minutes_7:    case need_minutes_8:       
            case need_minutes_9:        case need_minutes_10:    case need_minutes_11:    case need_minutes_12:       
            case need_minutes_13:        case need_minutes_14:    case need_minutes_15:    case need_minutes_16:
                ch->ChatPacket(CHAT_TYPE_NOTICE, requirements[2], sTime);
                return false;   
        }
    }
        return true;
}   
   
static bool GetLevel(LPCHARACTER ch, int sLevel)
{
    if (NULL == ch)
        return false;

    if (!ch->IsPC())
        return false;
   
    if (ch->GetLevel() < sLevel)
    {
        switch (sLevel)
        {
            case need_level_1:        case need_level_2:    case need_level_3:    case need_level_4:
            case need_level_5:        case need_level_6:    case need_level_7:    case need_level_8:       
            case need_level_9:        case need_level_10:    case need_level_11:    case need_level_12:       
            case need_level_13:        case need_level_14:    case need_level_15:    case need_level_16:
                ch->ChatPacket(CHAT_TYPE_NOTICE, requirements[1], sLevel);
                return false;   
        }
    }
        return true;
}

static bool GetMoney(LPCHARACTER ch, int sGold)
{
    if (NULL == ch)
        return false;

    if (!ch->IsPC())
        return false;
   
    if (ch->GetGold() < sGold)
    {
        switch (sGold)
        {
            case need_gold_1:    case need_gold_2:    case need_gold_3:    case need_gold_4:
            case need_gold_5:    case need_gold_6:    case need_gold_7:    case need_gold_8:
            case need_gold_9:    case need_gold_10:    case need_gold_11:    case need_gold_12:
            case need_gold_13:    case need_gold_14:    case need_gold_15:    case need_gold_16:
                ch->ChatPacket(CHAT_TYPE_NOTICE, requirements[0], sGold);
                return false;   
        }
    }
        return true;
}

static bool GetTitlePremium(LPCHARACTER ch)
{
    if (NULL == ch)
        return false;

    if (!ch->IsPC())
        return false;
   
    switch (ch->GetRealTitle())
    {
        case 17:   
        case 18:
        case 19:
            ch->ChatPacket(CHAT_TYPE_NOTICE, title_translate[7]);   
            return false;
    }
        return true;   
}

static bool GetTitleActual(LPCHARACTER ch, int arg1)
{
    if (NULL == ch)
        return false;

    if (!ch->IsPC())
        return false;
   
    if (ch->GetRealTitle() == arg1)
    {       
        switch (arg1)
        {
            case 1:        case 2:        case 3:        case 4:   
            case 5:        case 6:        case 7:        case 8:   
            case 9:        case 10:    case 11:    case 12:   
            case 13:    case 14:    case 15:    case 16:   
            case 17:    case 18:    case 19:           
                ch->ChatPacket(CHAT_TYPE_NOTICE, title_translate[8]);
                return false;
        }
    }
        return true;   
}

bool TitleManager::UpdateTitle(LPCHARACTER ch, int changeTitle, int changeMoney)
{
    if (changeTitle > 0 && changeMoney > 0)
    {
        ch->UpdateTitle(changeTitle - ch->GetTitle());
        ch->PointChange(POINT_GOLD, - changeMoney);   
    }
    else if (changeTitle > 0 && changeMoney < 1)
    {
        ch->UpdateTitle(changeTitle - ch->GetTitle());
    }   
}

void TitleManager::SetAffect(LPCHARACTER ch, const char* valueAffect)
{
    if (NULL == ch)
        return;

    if (!ch->IsPC())
        return;
/****************
* [Premium Title I]
*/               
    if (!strcmp(valueAffect, "send_premium_1"))
    {
        if (ch->CountSpecifyItem(sPotionVnum[0]))
        {   
            ch->AddAffect(get_affect_premium[0], pTitleBonus_1[0], pTitleBonus_1[1], 0, sTimeDuratingBonus[0], 0, true);
            ch->RemoveSpecifyItem(sPotionVnum[0], 1);   
            UpdateTitle(ch, sTitle[17], 0);   
        }       
        else   
            ch->ChatPacket(CHAT_TYPE_NOTICE, title_translate[9]);
            return;   
    }   
/****************
* [Premium Title II]
*/       
    if (!strcmp(valueAffect, "send_premium_2"))
    {
        if (ch->CountSpecifyItem(sPotionVnum[1]))
        {       
            ch->AddAffect(get_affect_premium[1], pTitleBonus_2[0], pTitleBonus_2[1], 0, sTimeDuratingBonus[0], 0, true);
            ch->RemoveSpecifyItem(sPotionVnum[1], 1);   
            UpdateTitle(ch, sTitle[18], 0);
        }       
        else   
            ch->ChatPacket(CHAT_TYPE_NOTICE, title_translate[10]);
            return;   
    }   
/****************
* [Premium Title III]
*/       
    if (!strcmp(valueAffect, "send_premium_3"))
    {
        if (ch->CountSpecifyItem(sPotionVnum[2]))
        {       
                ch->AddAffect(get_affect_premium[2], pTitleBonus_3[0], pTitleBonus_3[1], 0, sTimeDuratingBonus[0], 0, true);
                ch->RemoveSpecifyItem(sPotionVnum[2], 1);   
                UpdateTitle(ch, sTitle[19], 0);
        }       
        else   
            ch->ChatPacket(CHAT_TYPE_NOTICE, title_translate[11]);
            return;   
    }   
}   
bool TitleManager::SetTitle(LPCHARACTER ch, const char* pTitle)
{
    if (NULL == ch)
        return false;

    if (!ch->IsPC())
        return false;

    if (!*pTitle)
    {   
        return false;
    }
/****************
* Title  free
*/
    if (!strcmp(pTitle, "disable")    && (GetTitleActual(ch, sTitle[17]) == true) && (GetTitleActual(ch, sTitle[18]) == true) && (GetTitleActual(ch, sTitle[19]) == true))   
    {       
        ch->UpdateTitle(- ch->GetTitle());   
        ch->ChatPacket(CHAT_TYPE_NOTICE, title_translate[12]);
    }
   
    if (!strcmp(pTitle, "title1") && (GetLevel(ch, need_level_1) == true) && (GetPlayTime(ch, need_minutes_1) == true) && (GetMoney(ch, need_gold_1) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[1]) == true))   
    {   
            UpdateTitle(ch, sTitle[1], need_gold_1);
    }
   
    if (!strcmp(pTitle, "title2") && (GetLevel(ch, need_level_2) == true) && (GetPlayTime(ch, need_minutes_2) == true) && (GetMoney(ch, need_gold_2) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[2]) == true))   
    {
            UpdateTitle(ch, sTitle[2], need_gold_2);
    }   
   
    if (!strcmp(pTitle, "title3") && (GetLevel(ch, need_level_3) == true) && (GetPlayTime(ch, need_minutes_3) == true) && (GetMoney(ch, need_gold_3) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[3]) == true))   
    {       
            UpdateTitle(ch, sTitle[3], need_gold_3);
    }   
   
    if (!strcmp(pTitle, "title4") && (GetLevel(ch, need_level_4) == true) && (GetPlayTime(ch, need_minutes_4) == true) && (GetMoney(ch, need_gold_4) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[4]) == true))   
    {
            UpdateTitle(ch, sTitle[4], need_gold_4);
    }   
   
    if (!strcmp(pTitle, "title5") && (GetLevel(ch, need_level_5) == true) && (GetPlayTime(ch, need_minutes_5) == true) && (GetMoney(ch, need_gold_5) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[5]) == true))   
    {
            UpdateTitle(ch, sTitle[5], need_gold_5);
    }   
   
    if (!strcmp(pTitle, "title6") && (GetLevel(ch, need_level_6) == true) && (GetPlayTime(ch, need_minutes_6) == true) && (GetMoney(ch, need_gold_6) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[6]) == true))   
    {
            UpdateTitle(ch, sTitle[6], need_gold_6);
    }
   
    if (!strcmp(pTitle, "title7") && (GetLevel(ch, need_level_7) == true) && (GetPlayTime(ch, need_minutes_7) == true) && (GetMoney(ch, need_gold_7) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[7]) == true))   
    {
            UpdateTitle(ch, sTitle[7], need_gold_7);
    }   
   
    if (!strcmp(pTitle, "title8") && (GetLevel(ch, need_level_8) == true) && (GetPlayTime(ch, need_minutes_8) == true) && (GetMoney(ch, need_gold_8) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[8]) == true))   
    {
            UpdateTitle(ch, sTitle[8], need_gold_8);
    }
   
    if (!strcmp(pTitle, "title9") && (GetLevel(ch, need_level_9) == true) && (GetPlayTime(ch, need_minutes_9) == true) && (GetMoney(ch, need_gold_9) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[9]) == true))   
    {
            UpdateTitle(ch, sTitle[9], need_gold_9);
    }   
   
    if (!strcmp(pTitle, "title10") && (GetLevel(ch, need_level_10) == true) && (GetPlayTime(ch, need_minutes_10) == true) && (GetMoney(ch, need_gold_10) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[10]) == true))   
    {
            UpdateTitle(ch, sTitle[10], need_gold_10);
    }
   
    if (!strcmp(pTitle, "title11") && (GetLevel(ch, need_level_11) == true) && (GetPlayTime(ch, need_minutes_11) == true) && (GetMoney(ch, need_gold_11) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[11]) == true))   
    {
            UpdateTitle(ch, sTitle[11], need_gold_11);
    }   
   
    if (!strcmp(pTitle, "title12") && (GetLevel(ch, need_level_12) == true) && (GetPlayTime(ch, need_minutes_12) == true) && (GetMoney(ch, need_gold_12) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[12]) == true))   
    {
            UpdateTitle(ch, sTitle[12], need_gold_12);
    }
   
    if (!strcmp(pTitle, "title13") && (GetLevel(ch, need_level_13) == true) && (GetPlayTime(ch, need_minutes_13) == true) && (GetMoney(ch, need_gold_13) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[13]) == true))   
    {
            UpdateTitle(ch, sTitle[13], need_gold_13);
    }   
   
    if (!strcmp(pTitle, "title14") && (GetLevel(ch, need_level_14) == true) && (GetPlayTime(ch, need_minutes_14) == true) && (GetMoney(ch, need_gold_14) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[14]) == true))   
    {
            UpdateTitle(ch, sTitle[14], need_gold_14);
    }   
   
    if (!strcmp(pTitle, "title15") && (GetLevel(ch, need_level_15) == true) && (GetPlayTime(ch, need_minutes_15) == true) && (GetMoney(ch, need_gold_15) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[15]) == true))   
    {
            UpdateTitle(ch, sTitle[15], need_gold_15);
    }   
   
    if (!strcmp(pTitle, "title16") && (GetLevel(ch, need_level_16) == true) && (GetPlayTime(ch, need_minutes_16) == true) && (GetMoney(ch, need_gold_16) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[16]) == true))   
    {
            UpdateTitle(ch, sTitle[16], need_gold_16);
    }
/****************
* Title  premium
*/
    if (!strcmp(pTitle, "title17") && (GetTitlePremium(ch) == true))
    {
            SetAffect(ch, "send_premium_1");
    }   
   
    if (!strcmp(pTitle, "title18") && (GetTitlePremium(ch) == true))   
    {
            SetAffect(ch, "send_premium_2");
    }   
   
    if (!strcmp(pTitle, "title19") && (GetTitlePremium(ch) == true))   
    {
            SetAffect(ch, "send_premium_3");
    }       
}
 
//Arat
C++:
Genişlet Daralt Kopyala
int x[] = {0, 0, 0};

// Değiştir
C++:
Genişlet Daralt Kopyala
unsigned int x[] = {0, 0, 0};
 
En son bir moderatör tarafından düzenlenmiş:
Dediginizi yaptım bu seferde veren warning bu şekilde

Kod:
Genişlet Daralt Kopyala
title.cpp: In member function 'void TitleManager::BuyPotion(CHARACTER*, const char*)':
title.cpp:226: warning: comparison between signed and unsigned integer expressions
title.cpp:257: warning: comparison between signed and unsigned integer expressions
title.cpp:288: warning: comparison between signed and unsigned integer expressions
title.cpp: In member function 'bool TitleManager::SetTitle(CHARACTER*, const char*)':
title.cpp:598: warning: control reaches end of non-void function
title.cpp: In member function 'bool TitleManager::UpdateTitle(CHARACTER*, int, int)':
title.cpp:426: warning: control reaches end of non-void function
title.cpp: In member function 'bool TitleManager::TransformTitle(CHARACTER*)':
title.cpp:195: warning: control reaches end of non-void function
 
Kod:
Genişlet Daralt Kopyala
title.cpp: In member function 'bool TitleManager::SetTitle(CHARACTER*, const char*)':
title.cpp:598: warning: control reaches end of non-void function
Burada bool olarak tanımlanan fonksiyon sonucunda true veya false döndüreceğini bilmiyor. Bu yüzden şöyle düzenleyin.

C++:
Genişlet Daralt Kopyala
bool TitleManager::SetTitle(LPCHARACTER ch, const char* pTitle)
{
    if (NULL == ch)
        return false;
    if (!ch->IsPC())
        return false;
    if (!*pTitle)
    { 
        return false;
    }
/****************
* Title  free
*/
    if (!strcmp(pTitle, "disable")    && (GetTitleActual(ch, sTitle[17]) == true) && (GetTitleActual(ch, sTitle[18]) == true) && (GetTitleActual(ch, sTitle[19]) == true)) 
    {     
        ch->UpdateTitle(- ch->GetTitle()); 
        ch->ChatPacket(CHAT_TYPE_NOTICE, title_translate[12]);
    }
  
    if (!strcmp(pTitle, "title1") && (GetLevel(ch, need_level_1) == true) && (GetPlayTime(ch, need_minutes_1) == true) && (GetMoney(ch, need_gold_1) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[1]) == true)) 
    { 
            UpdateTitle(ch, sTitle[1], need_gold_1);
    }
  
    if (!strcmp(pTitle, "title2") && (GetLevel(ch, need_level_2) == true) && (GetPlayTime(ch, need_minutes_2) == true) && (GetMoney(ch, need_gold_2) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[2]) == true)) 
    {
            UpdateTitle(ch, sTitle[2], need_gold_2);
    } 
  
    if (!strcmp(pTitle, "title3") && (GetLevel(ch, need_level_3) == true) && (GetPlayTime(ch, need_minutes_3) == true) && (GetMoney(ch, need_gold_3) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[3]) == true)) 
    {     
            UpdateTitle(ch, sTitle[3], need_gold_3);
    } 
  
    if (!strcmp(pTitle, "title4") && (GetLevel(ch, need_level_4) == true) && (GetPlayTime(ch, need_minutes_4) == true) && (GetMoney(ch, need_gold_4) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[4]) == true)) 
    {
            UpdateTitle(ch, sTitle[4], need_gold_4);
    } 
  
    if (!strcmp(pTitle, "title5") && (GetLevel(ch, need_level_5) == true) && (GetPlayTime(ch, need_minutes_5) == true) && (GetMoney(ch, need_gold_5) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[5]) == true)) 
    {
            UpdateTitle(ch, sTitle[5], need_gold_5);
    } 
  
    if (!strcmp(pTitle, "title6") && (GetLevel(ch, need_level_6) == true) && (GetPlayTime(ch, need_minutes_6) == true) && (GetMoney(ch, need_gold_6) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[6]) == true)) 
    {
            UpdateTitle(ch, sTitle[6], need_gold_6);
    }
  
    if (!strcmp(pTitle, "title7") && (GetLevel(ch, need_level_7) == true) && (GetPlayTime(ch, need_minutes_7) == true) && (GetMoney(ch, need_gold_7) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[7]) == true)) 
    {
            UpdateTitle(ch, sTitle[7], need_gold_7);
    } 
  
    if (!strcmp(pTitle, "title8") && (GetLevel(ch, need_level_8) == true) && (GetPlayTime(ch, need_minutes_8) == true) && (GetMoney(ch, need_gold_8) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[8]) == true)) 
    {
            UpdateTitle(ch, sTitle[8], need_gold_8);
    }
  
    if (!strcmp(pTitle, "title9") && (GetLevel(ch, need_level_9) == true) && (GetPlayTime(ch, need_minutes_9) == true) && (GetMoney(ch, need_gold_9) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[9]) == true)) 
    {
            UpdateTitle(ch, sTitle[9], need_gold_9);
    } 
  
    if (!strcmp(pTitle, "title10") && (GetLevel(ch, need_level_10) == true) && (GetPlayTime(ch, need_minutes_10) == true) && (GetMoney(ch, need_gold_10) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[10]) == true)) 
    {
            UpdateTitle(ch, sTitle[10], need_gold_10);
    }
  
    if (!strcmp(pTitle, "title11") && (GetLevel(ch, need_level_11) == true) && (GetPlayTime(ch, need_minutes_11) == true) && (GetMoney(ch, need_gold_11) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[11]) == true)) 
    {
            UpdateTitle(ch, sTitle[11], need_gold_11);
    } 
  
    if (!strcmp(pTitle, "title12") && (GetLevel(ch, need_level_12) == true) && (GetPlayTime(ch, need_minutes_12) == true) && (GetMoney(ch, need_gold_12) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[12]) == true)) 
    {
            UpdateTitle(ch, sTitle[12], need_gold_12);
    }
  
    if (!strcmp(pTitle, "title13") && (GetLevel(ch, need_level_13) == true) && (GetPlayTime(ch, need_minutes_13) == true) && (GetMoney(ch, need_gold_13) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[13]) == true)) 
    {
            UpdateTitle(ch, sTitle[13], need_gold_13);
    } 
  
    if (!strcmp(pTitle, "title14") && (GetLevel(ch, need_level_14) == true) && (GetPlayTime(ch, need_minutes_14) == true) && (GetMoney(ch, need_gold_14) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[14]) == true)) 
    {
            UpdateTitle(ch, sTitle[14], need_gold_14);
    } 
  
    if (!strcmp(pTitle, "title15") && (GetLevel(ch, need_level_15) == true) && (GetPlayTime(ch, need_minutes_15) == true) && (GetMoney(ch, need_gold_15) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[15]) == true)) 
    {
            UpdateTitle(ch, sTitle[15], need_gold_15);
    } 
  
    if (!strcmp(pTitle, "title16") && (GetLevel(ch, need_level_16) == true) && (GetPlayTime(ch, need_minutes_16) == true) && (GetMoney(ch, need_gold_16) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[16]) == true)) 
    {
            UpdateTitle(ch, sTitle[16], need_gold_16);
    }
/****************
* Title  premium
*/
    if (!strcmp(pTitle, "title17") && (GetTitlePremium(ch) == true))
    {
            SetAffect(ch, "send_premium_1");
    } 
  
    if (!strcmp(pTitle, "title18") && (GetTitlePremium(ch) == true)) 
    {
            SetAffect(ch, "send_premium_2");
    } 
  
    if (!strcmp(pTitle, "title19") && (GetTitlePremium(ch) == true)) 
    {
            SetAffect(ch, "send_premium_3");
    }     
    return true
}

Aynı işlevi UpdateTitle, TransformTitle fonksiyonları içinde yapınız.
 
Son düzenleme:
Dediklerinizi uyguladım sadece böyle bir warning kaldı

Kod:
Genişlet Daralt Kopyala
title.cpp: In member function 'void TitleManager::BuyPotion(CHARACTER*, const char*)':
title.cpp:227: warning: comparison between signed and unsigned integer expressions
title.cpp:258: warning: comparison between signed and unsigned integer expressions
title.cpp:289: warning: comparison between signed and unsigned integer expressions
 
Hangi satırlara denk geliyor o hatalar? Doğru mu bilmiyorum ama şu kısımı düzenleyin.
C++:
Genişlet Daralt Kopyala
int sPotionPrice[] = {50, 100, 150};

Değiştir
C++:
Genişlet Daralt Kopyala
unsigned int sPotionPrice[] = {50, 100, 150};
 
Tüm warningler şuanda kalkmış oldu çogu filesi inceledim kimse düzeltmek ile ugraşmamış bu sistemi ekleyecekler için güzel bir yardım konusu oldu. Yardımlarınız için teşekkürler.
 
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