Server Files OSP_SVR_V4.9.6.2 FİLES

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filesle ilgili bilgiyi googlede aratıp bulabilirler

  • Compiler & C++ Versions:

    • GCC9, CLANG/LLVM (clang++90)
    • C++20 (-std=c++2a)

    • Windows SDK 10.0 +
    • Visual Studio v142
  • Server Files Support

    • Windows Files (For local test and debugging)
    • VRUNNER (Auto start if a core crashes)
  • Database Connectors:

    • MySQL 8.0.21
    • MariaDB 10.3
  • Supported OS:

    • FreeBSD 11.3 + / Windows 7, 8.1, 10



#link virüs tarama sonuçları eklenmediği için kaldırılmıştır
#link kaldırılmıştır
#link kaldırılmıştır


linkleri hızlı indirmek için
bu sitede çevirip hızlı indirebilirler
Linkleri görebilmek için giriş yap veya kayıt ol.


service.h:
Genişlet Daralt Kopyala
#ifndef __INC_SERVICE_H__
#define __INC_SERVICE_H__

/**
* @version 5000 Owsap Productions
**/

#define __SERVICE_OWSAP__

////////////////////////////////////////////////////////////////////////////////
// Currency Related
#define __CHEQUE_SYSTEM__ /// < Cheque currency (Won)
#define __GEM_SYSTEM__ /// < Gem curreny (Gaya)
#if defined(__GEM_SYSTEM__)
#define __GEM_MARKET_SYSTEM__ /// < Gem market (Gaya)
#endif

////////////////////////////////////////////////////////////////////////////////
// Mini Games Related
#define __MINI_GAME_OKEY__ /// < Mini game rumi (Okey)
#define __MINI_GAME_CATCH_KING__ /// < Mini game catch king

////////////////////////////////////////////////////////////////////////////////
// Dragon Soul Related
#define __DS_GRADE_MYTH__ /// < Dragon soul mythical grade
#define __DS_SET__ /// < Dragon soul table bonus handling
#define __EXTENDED_DSS_RECHARGE__ /// < Dragon soul extended recharge

////////////////////////////////////////////////////////////////////////////////
// Costume Related
#define __COSTUME_SYSTEM__ /// < Costume System
#define __MOUNT_COSTUME_SYSTEM__ /// < Mount costume
#define __ACCE_COSTUME_SYSTEM__ /// < Acce costume
#define __WEAPON_COSTUME_SYSTEM__ /// < Weapon costume
#define __COSTUME_ATTR_SYSTEM__ /// < Costume attributes
#define __EXTENDED_COSTUME_RECHARGE__ /// < Costume extended recharge
#define __HIDE_COSTUME_SYSTEM__ /// < Hide costume parts

////////////////////////////////////////////////////////////////////////////////
// Inventory & Equipment Related
#define __INVENTORY_4PAGES__ /// < Extended inventory pages (4)
#define __QUIVER_SYSTEM__ /// < Quiver equipement
#define __SWAP_ITEM_SYSTEM__ /// < Swap items between inventory slots
#define __SPECIAL_INVENTORY_SYSTEM__ /// < Special inventory

////////////////////////////////////////////////////////////////////////////////
// Player, Guild, Skills Related
#define __WJ_NEW_USER_CARE__ /// < User care
#define __PLAYER_PER_ACCOUNT5__ /// < 5 players per account
#define __WOLFMAN_CHARACTER__ /// < Wolfman character
#ifdef __WOLFMAN_CHARACTER__
//#define __DISABLE_WOLFMAN_CREATION__ /// < Disable Wolfman creation
#endif
#define __VIEW_TARGET_DECIMAL_HP__ /// < View target decimal hp
#ifdef __VIEW_TARGET_DECIMAL_HP__
#define __VIEW_TARGET_PLAYER_HP__ /// < View target player's hp
#endif
#define __GENDER_ALIGNMENT__ /// < Gender alignment (M, F)
#define __GUILD_LEADER_GRADE_NAME__ /// < Shows guild leader grade name on text tail
#define __7AND8TH_SKILLS__ /// < Passive 7 & 8th skills
#define __IGNORE_LOW_POWER_BUFF__ /// < Ignore low power buff
#define __EXPRESSING_EMOTIONS__ /// < Special actions
//#define __SKILL_COLOR_SYSTEM__ /// < Skill color
#define _IMPROVED_LOGOUT_POINTS_ /// < Improved update packet on logout
#define __SKILL_COOLTIME_UPDATE__ /// < Refresh skill cooldown after death
#define __QUEST_RENEWAL__ /// < Quest page renewal
#define __PLAYER_PIN_SYSTEM__ /// < Player PIN Code

////////////////////////////////////////////////////////////////////////////////
// Item Related
#define __ITEM_DROP_RENEWAL__ /// < Renewal of item drops with color effect
#define __WJ_PICKUP_ITEM_EFFECT__ /// < Pickup item effect
#define __NEW_DROP_DIALOG__ /// < New drop dialog with remove item option
#define __SOUL_BIND_SYSTEM__ /// < Soul bind items
#define __GACHA_SYSTEM__ /// < __BOSS_BOX__ Gacha boxes (x use time)
#define __MAGIC_REDUCTION__ /// < Magic reduction item
#define __STONE_OF_BLESS__ /// < Stone of bless (refinement item)
#define __SOUL_SYSTEM__ /// < Soul items
#define __BLEND_AFFECT__ /// < New blend affects with icon
#define __EXTENDED_BLEND_AFFECT__ /// < Extended blend item affect
#define __EXTENDED_ITEM_COUNT__ /// < Extend the amount of items
#define __ITEM_SOCKET5__ /// < Extend item sockets
#define __ANTI_EXP_RING__ /// < Anti experience ring

////////////////////////////////////////////////////////////////////////////////
// Game Related
#define __MESSENGER_GM__ /// < Messenger gm list
#define __MESSENGER_BLOCK_SYSTEM__ /// < Messenger block
#define __MOVE_CHANNEL__ /// < Move game channel
#define __12ZI_NOTICE__ /// < 12ZI mission notice (only mission notice)
#define __WJ_SHOW_MOB_INFO__ /// < Show monsters level & aggressive flag

#define __GUILD_DRAGONLAIR_PARTY_SYSTEM__ /// < Guild dragon lair party
#ifdef __GUILD_DRAGONLAIR_PARTY_SYSTEM__
#define __GUILD_DRAGONLAIR__ /// < Guild dragon lair dungeon
#ifdef __GUILD_DRAGONLAIR__
#define GUILD_DRAGONLAIR_DESTROY_STATUE_GM
#define GUILD_DRAGONLAIR_LAZER_EFFECT_75HP
#define GUILD_DRAGONLAIR_LAZER_EFFECT_50HP
#endif
#endif
#define __TEMPLE_OCHAO__ /// < Temple of the Ochao dungeon
#define __EREBUS_DUNGEON__ /// < Erebus dungeon
#define __FLAG_IMAGE_SHOUT_LINE__ /// < Kingdoom flag in shout line
#define __SKILLBOOK_COMB_SYSTEM__ /// < Skill book combination
#define __PET_SYSTEM__ /// < Pet system
#define __GROWTH_PET_SYSTEM__ /// < Growth pet system w/ item type
#define __MAILBOX_SYSTEM__ /// < Mailbox
#if defined(__MAILBOX_SYSTEM__)
#define _PORTABLE_MAILBOX_ /// < Portable Mailbox system
#endif
#define __SHOPEX_RENEWAL__ /// < ShopEX renewal
#ifdef __SHOPEX_RENEWAL__
#define __SHOPEX_TAB4__ /// < ShopEx 4 tabs
#endif
#define __CHANGE_LOOK_SYSTEM__ /// < Change look of item
#define __DICE_SYSTEM__ /// < New dice system
#define __SEND_TARGET_INFO__ /// < Monster target information
#define __SEND_TARGET_ELEMENT__ /// < Target element
#define __ELEMENT_SYSTEM__ /// < Elements of monsters and pendants
#define __PENDANT_SYSTEM__ /// < Talismans of elements
#define __DUNGEON_INFO_SYSTEM__ /// < Dungeon informations
#define __EXTENDED_ITEM_AWARD__ /// < Extended item award
#define __MULTI_LANGUAGE_SYSTEM__ /// < Multi language
#define __EXTENDED_WHISPER_DETAILS__ /// < Extended whisper details
#define __REFINE_FAIL_TYPE__ /// < Extended refine fail message
#define __CHANNEL_STATUS_UPDATE__ /// < Channel player count
#define __DAILY_GIFT_SYSTEM__ /// < Daily gifts
#define __9TH_SKILL__ /// < Conqueror of Yohara

#define __WJ_SHOW_PARTY_ON_MINIMAP__ /// < Party on minimap
#define __PARTY_CHANNEL_FIX__ /// < Party channel fix
#define __PARTY_PROFICY__ /// < Party proficy passive skill
#define __PVP_COUNTDOWN__ /// < Countdown before duel

//////////////////////////////////////////////////////////////////////////
// Network Related
#define _IMPROVED_PACKET_ENCRYPTION_ // 패킷 암호화 개선
#define __UDP_BLOCK__ /// < UDP Block
#define __DISABLE_SEND_SEQUENCE__ /// < Disable sequence
//#define __ALLOW_EXTERNAL_PEER__ /// < Allow external peer API
#define __AUTH_GUARD__ /// < Auth guard (core resistance)
#define __HWID_DETAILS__ /// < HWID

#endif
 
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