Yardım kule quest sorun

  • Konuyu açan Konuyu açan uqursen
  • Açılış Tarihi Açılış Tarihi
  • Yanıt Yanıt 1
  • Gösterim Gösterim 23
Konu sahibi bu konuda soru soruyor. Sorusu ile ilgili bilgisi olanların yanıtlamasını bekliyor.

uqursen

Üye
Üye
Mesaj
80
Çözümler
1
Beğeni
18
Puan
414
Ticaret Puanı
0
Merhaba herkese

kolay gelsin


elimdeki lua 2. kattan başliyor birinci kat metin kesip 2. kata atmiyor yardımcı olurmusunuz.
kule:
Genişlet Daralt Kopyala
quest deviltower_zone begin
    state start begin
        when login begin
            if pc.get_map_index() == 66 then
                if pc.get_x() < 2048+88 or pc.get_y() < 6656+577 or pc.get_x() > 2048+236 or pc.get_y() > 6656+737 then
                    pc.warp(590500, 110500)
                end
                pc.set_warp_location(65, 5905, 1105)
            elseif pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 then
                if party.is_party() then
                    if d.getf("party_leader_pid") != party.get_leader_pid() then
                        chat("Sizin grubunuz içeride değil.")
                        d.exit()
                        return
                    end
                else   
                    if d.getf("party_leader_pid") != pc.get_player_id() then
                        chat("Bu senin girdiğin zindan değil.")
                        d.exit()
                        return
                    end
                end   
                pc.set_dungeonindex(d.get_map_index())
                pc.setqf("dungeonorgindex",66)
                pc.setqf("dungeon_ch",pc.get_channel_id())
                pc.set_warp_location(65, 5905, 1105)               
                deviltower_zone.register_player(pc.get_vid())
            end
        end
        
        
        when letter begin
            local map = pc.get_map_index()
            local idx = 66
            if map >= (idx * 10000) and map < (idx * 10000 + 9000) then
                send_letter("Bugdan Kurtar ")
            end
        end
        when info or button begin
            local map = pc.get_map_index()
            local idx = 66
            if map >= (idx * 10000) and map < (idx * 10000 + 9000) then   
                local level = d.getf("level")
                if level < 3 then
                    syschat("Şu an bunu kullanamazsın!")
                else
                    pc.escape_bug(special.devil_tower_go[level-1][1], special.devil_tower_go[level-1][2], map)
                end
                
                send_letter("Bugdan Kurtar ")
            end
        end
        

        when 20348.chat."Kaldığın Yerden Devam Et" with d.find(pc.get_dungeonindex()) begin
            if pc.getqf("dungeonorgindex") != 66 then
                say("Son girdiğin zindan burası değil!")
                return
            end
            if pc.getqf("dungeon_ch") != pc.get_channel_id() then
                say("Zindana girdiğin ch burası değil!")
                return
            end
            local n = pc.get_dungeonindex()
            local oldumu = d.getf_from_map_index("azrail_dead", n)
            local level = d.getf_from_map_index("level", n)
            if level < 4 then
                say("Metin katını geçemediğiniz için devam edemezsin.")
                return
            end
            if oldumu == 1 then
                say_npc()
                say("Azraili zaten yok etmişsin.")
                return
            end
            if n == 0 then
                setskin(NOWINDOW)
                return
            else
                say_npc()
                say("")
                say("Kaldığın yerden devam etmek istiyor musun?")
                if select(locale.yes,locale.no) == 1 then
                    pc.warp(special.devil_tower[level-1][1]*100, special.devil_tower[level-1][2]*100,n)                end
            end
        end

        when logout begin
            if pc.count_item(30300) >= 1 then
                pc.remove_item("30300",200)
            end
            if pc.count_item(30302) >= 1 then
                pc.remove_item("30302", 200)
            end               
            --if pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 then
                --deviltower_zone.unregister_player(pc.get_vid())       

                    --pc.setf("deviltower","dungeon_time",get_global_time() + 60*1*1)

                -- pc.setf("deviltower","dungeon_time",get_global_time() + 60*60*1)
            --end
        end
        
        
        
        function GrupKontrol2()
            local pids = {party.get_member_pids()}
            for i = 1, table.getn(pids), 1 do
                q.begin_other_pc_block(pids[i])
                if party.is_party() then
                    if party.is_leader() then
                        timer("devil_stone1_2", 2)
                    end
                end
                q.end_other_pc_block()
            end
        end
        
        function GrupKontrol()
            local user_fail_level = {}
            local user_fail_cd = {}
            local pids = {party.get_member_pids()}
            local need_level = 40
            local max_level = 120
            for i = 1, table.getn(pids), 1 do
                q.begin_other_pc_block(pids[i])
                if pc.get_level() < need_level then
                    table.insert(user_fail_level, table.getn(user_fail_level) +1, pc.get_name())
                end
                if pc.get_level() > max_level then
                    table.insert(user_fail_level, table.getn(user_fail_level) +1, pc.get_name())
                end
                if pc.getf("deviltower","dungeon_time") > get_time() then
                    table.insert(user_fail_cd, table.getn(user_fail_cd) +1, pc.get_name())
                end
                q.end_other_pc_block()
            end
            if table.getn(user_fail_level) == 0 and table.getn(user_fail_cd) == 0 then
                return true
            end
            say_npc()
            say("Grubun bazı üyeleri ")
            say("içeriye girmeye uygun değil.")
            if table.getn(user_fail_level) >= 1 then
                say(need_level.."-"..max_level.." seviye aralığında değil :")
                for x = 1, table.getn(user_fail_level), 1 do
                    say(color(1,1,0), "    "..user_fail_level[x])
                end
            end

            if table.getn(user_fail_cd) >= 1 then
                say("Giriş süresi dolmayanlar :")
                for x = 1, table.getn(user_fail_cd), 1 do
                    say(color(1,1,0), "    "..user_fail_cd[x])
                end
            end
            return false
        end
        
        
        function CatacombIzın()
            local pids = {party.get_member_pids()}
            for i = 1, table.getn(pids), 1 do
                q.begin_other_pc_block(pids[i])
                pc.setf("deviltower_zone","9_done",1)
                q.end_other_pc_block()
            end
        end
        
        
        when 20348.chat."Şeytan Kulesi!" begin
            if game.get_event_flag("kule_open") == 0 then
                if pc.is_gm() then
                    say_title("Event Flag : kule_open ")
                end
                say("Dungeon henüz aktif değil!")
                return
            end
            local isparty = false
            if party.is_party() then
                isparty = true
            end
            if isparty then
                if not party.is_leader() then
                    say("Bu işlemi sadece grup lideri yapabilir.")
                    return
                end
                say_npc()
                say("")
                say("Şeytan kulesine girmek istediğinize ")
                say("emin misiniz ?")
                say("")
                local gir = select(locale.yes,locale.no)
                if gir == 1 then
                    if deviltower_zone.GrupKontrol() == false then   
                        return
                    else
                        -- pc.remove_item(71130,1)
                        deviltower_zone.GrupKontrol2()
                    end
                else
                    return
                end
            else
                if pc.get_level() < 40 then
                    say_npc()
                    say("")
                    say("İçeriye sadece 40-120 seviye arası oyuncular girebilir.")
                    return
                end
                if pc.get_level() > 120 then
                    say_npc()
                    say("")
                    say("İçeriye sadece 40-120 seviye arası oyuncular girebilir.")
                    return
                end
                if pc.getf("deviltower","dungeon_time") > get_time() then
                    say_npc()
                    say("")
                    say("Henüz odaya giremezsin.")
                    say("Bekleme süren dolunca tekrar gel.")
                    say("")
                    say_reward("Kalan Süre : "..LIB_duration(pc.getf("deviltower","dungeon_time")-get_time()))
                    return
                end
                say_npc()
                say("")
                say("Şeytan kulesine girmek istediğine ")
                say("emin misin ?")
                say("")
                local gir = select(locale.yes,locale.no)
                if gir == 1 then
                    -- pc.remove_item(71130,1)
                    timer("devil_stone1_1",2)
                else
                    return
                end
            end
        end -- when
    


        when devil_stone1_1.timer begin
            d.join_coords(66,special.devil_tower[2][1],special.devil_tower[2][2])
            d.regen_file("data/dungeon/deviltower3_regen.txt")
            d.setf("party_leader_pid",pc.get_player_id())
            d.setf("level",3)
            -- d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[2][1], special.devil_tower[2][2], "data/dungeon/deviltower3_regen.txt")
        end
        when devil_stone1_2.timer begin
            d.join_coords(66,special.devil_tower[2][1],special.devil_tower[2][2])
            d.regen_file("data/dungeon/deviltower3_regen.txt")
            d.setf("party_leader_pid",party.get_leader_pid())
            d.setf("level",3)
            party.setf("deviltower_mapindex",d.get_map_index())
            -- d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[2][1], special.devil_tower[2][2], "data/dungeon/deviltower3_regen.txt")
        end
        when kill with npc.get_race() == 1091 begin
            -- d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[3][1], special.devil_tower[3][2], "data/dungeon/deviltower4_regen.txt")
            d.regen_file("data/dungeon/deviltower4_regen.txt")
            d.setf("level", 4)
            d.jump_all(special.devil_tower[3][1], special.devil_tower[3][2])       
            -- d.check_eliminated()
        end
        

        
        
        function get_4floor_stone_pos()
            local positions =
            {
                {368, 629}, {419, 630}, {428, 653}, {422, 679},
                {395, 689}, {369, 679}, {361, 658},
            }
            for i = 1, 6 do
                local j = number(i, 7)
                if i != j then
                    local t = positions[i];
                    positions[i] = positions[j];
                    positions[j] = t;
                end
            end
            return positions
        end
        when kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.get_race() == 8016 begin
            local positions = deviltower_zone.get_4floor_stone_pos()
            for i = 1, 6 do
                d.set_unique("fake" .. i , d.spawn_mob(8017, positions[i][1], positions[i][2]))
            end
            local vid = d.spawn_mob(8017, positions[7][1], positions[7][2])
            d.set_unique("real", vid)
            server_loop_timer('devil_stone4_update', 10, pc.get_map_index())
            server_timer('devil_stone4_fail1', 5*60, pc.get_map_index())

            d.notice("4. Kat Seçenek Kapısındasın.");
            d.notice("Gözlerini ve kulaklarını aldatacak bir çok sahte");
            d.notice("Metin Taşı mevcut. 15 dakika içerisinde");
            d.notice("gerçek Metin Taşı'nı bul ve yok et!");
            d.notice("Kapıdan geçmenin tek yolu budur.");
        end

        when devil_stone4_fail1.server_timer begin
            if d.select(get_server_timer_arg()) then
                d.notice("10 dakika kaldı ")
                server_timer('devil_stone4_fail2', 5*60, get_server_timer_arg())
            end
        end

        when devil_stone4_fail2.server_timer begin
            if d.select(get_server_timer_arg()) then
                d.notice("5 dakika kaldı ")
                server_timer('devil_stone4_fail', 5*60, get_server_timer_arg())
            end
        end

        when devil_stone4_fail.server_timer begin
            if d.select(get_server_timer_arg()) and d.getf("level") == 4 then
                d.notice("Zaman doldu! ")
                d.setf("sure_doldu",1)
                d.exit_all()
            end
        end

        when devil_stone4_update.server_timer begin
            if d.select(get_server_timer_arg()) then
                if not d.is_unique_dead("real") then
                    for i = 1, 6 do
                        if d.getf("fakedead" .. i) == 0 then
                            if d.unique_get_hp_perc("fake" .. i) < 50 then
                                d.purge_unique("fake" .. i)
                                d.setf("fakedead" .. i, 1)
                                d.notice("Sahte Metin taşları yok oldu...");
                            end
                        end
                    end
                else
                    server_timer("devil_stone4_end", 5, get_server_timer_arg())
                    
                    d.notice("Mükemmel bir duyma yeteneğine ve iyi bir");
                    d.notice("içgüdüye sahip olduğunu kanıtlayarak");
                    d.notice("gerçek Metin Taşı'nı yok ettin!");
                    d.notice("Şimdi 5.kata gireceksin.")
                    d.purge()
                end
            else
                server_timer('devil_stone4_stop_timer', 1, get_server_timer_arg())
            end
        end

        when devil_stone4_stop_timer.server_timer begin
            clear_server_timer('devil_stone4_update', get_server_timer_arg())
        end

        when devil_stone4_end.server_timer begin
            if d.select(get_server_timer_arg()) then
                clear_server_timer('devil_stone4_update', get_server_timer_arg())
                clear_server_timer('devil_stone4_fail1', get_server_timer_arg())
                clear_server_timer('devil_stone4_fail2', get_server_timer_arg())
                clear_server_timer('devil_stone4_fail', get_server_timer_arg())

                d.setf("level", 5)
                d.setf("stone_count", 5)
                
                d.jump_all(special.devil_tower[4][1], special.devil_tower[4][2])
                d.notice("5.Kattaki Mühürlü Kapı'dasın. Bir sonraki kata ")
                d.notice("çıkmak için beş Eski Mühür'ü açman gerek. Bu alan ")
                d.notice("sana saldırmak için bekleyen canavarlarla dolu.")
                d.notice("Bazılarının üzerinde anahtar var. Yeteri kadar ")
                d.notice("Kilit Açma Taşı elde eder ve tüm mühürleri ")
                d.notice("açarsan 6. kata çıkabilirsin. Ama bil ki sadece ")
                d.notice("20 dakikan var!")

                
                server_timer('devil_stone5_fail1', 5*60, get_server_timer_arg())
                clear_server_timer('devil_stone4_update', get_server_timer_arg())

                d.set_regen_file("data/dungeon/deviltower5_regen.txt")

                d.spawn_mob(20073, 421, 452)
                d.spawn_mob(20073, 380, 460)
                d.spawn_mob(20073, 428, 414)
                d.spawn_mob(20073, 398, 392)
                d.spawn_mob(20073, 359, 426)
            end
        end
        when devil_stone5_fail1.server_timer begin
            if d.select(get_server_timer_arg()) then
                d.notice("15 dakika kaldı ")
                server_timer('devil_stone5_fail2', 5*60, get_server_timer_arg())
            end
        end

        when devil_stone5_fail2.server_timer begin
            if d.select(get_server_timer_arg()) then
                d.notice("10 dakika kaldı ")
                server_timer('devil_stone5_fail3', 5*60, get_server_timer_arg())
            end
        end

        when devil_stone5_fail3.server_timer begin
            if d.select(get_server_timer_arg()) then
                d.notice("5 dakika kaldı ")
                server_timer('devil_stone5_fail', 5*60, get_server_timer_arg())
            end
        end

        when devil_stone5_fail.server_timer begin
            if d.select(get_server_timer_arg()) and d.getf("level") == 5 then
                d.notice("Zaman doldu!")
                d.setf("sure_doldu",1)
                d.exit_all()
            end
        end

        when kill with pc.in_dungeon() and d.getf("level") == 5 and npc.get_race() == 1062 begin
            local KILL_COUNT_FOR_DROP_KEY = 7
                local n =d.getf("count") + 1
                d.setf("count", n)
                if n == KILL_COUNT_FOR_DROP_KEY then
                    game.drop_item(50084, 1)
                    d.setf("count", 0)
                end
        end
        when devil_stone5.take with item.vnum == 50084 begin
            npc.purge()
            pc.remove_item(50084,1)
            d.setf("stone_count", d.getf("stone_count") - 1)
            if d.getf("stone_count") <= 0 then
                d.clear_regen()
                d.kill_all()
                d.notice("Mührü açtın. 6. Kata çıkıyorsunuz!")

                clear_server_timer('devil_stone5_fail1', get_server_timer_arg())
                clear_server_timer('devil_stone5_fail2', get_server_timer_arg())
                clear_server_timer('devil_stone5_fail3', get_server_timer_arg())
                clear_server_timer('devil_stone5_fail', get_server_timer_arg())
        
                d.setf("level", 6)
                d.jump_all(special.devil_tower[5][1], special.devil_tower[5][2])
                d.regen_file("data/dungeon/deviltower6_regen.txt")
        
                d.notice("Şeytan Krala ulaşmak için tüm ")
                d.notice("şeytanları öldür!")

            else
                d.notice("Mührü açtın! "..d.getf("stone_count").." kaldı.")
            end
        end

        when kill with npc.get_race() == 1092 begin
            d.kill_all()
            d.check_eliminated()
            local reward_alchemist = {20074, 20075, 20076}
            d.spawn_mob(reward_alchemist[number(1,3)], 425, 216);
            d.setqf("can_refine", 1)
        end

 
        when 20074.chat."Üst katlar" or 20075.chat."Üst katlar" or 20076.chat."Üst katlar" with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
            if d.getf("check1") == 1 then
                say("")
                say("Cok kisa bir sure once buradaydin?")
                return
            end
            if not npc.lock() then
                say("")
                say("Şu anda başka biriyle konuşuyorum!")
                say("Biraz bekle ya da sonra tekrar gel!")
                return
            end
            say_title(mob_name(npc.get_race()))
            say("Kulenin 7. katına girmek mi istiyorsun?")
            say("Bu katla mücadele etmek muhteşem beceriler ve")
            say("büyük bir yazgı gerektirir.")
            say("Sadece 75. seviyeye ulaştıysan")
            say("seni oraya ışınlayabilirim.")
            wait()
            if pc.level >=75 then
                say_title(mob_name(npc.get_race()))
                say("Üst kata çıkmak için")
                say("yeterli deneyime ve güce sahipsin.")
                say("Girebilirsin!")
                say("")
                local gec = select("Git!","Vazgeç ","Kuleyi terket!")
                if gec == 1 then
                    --local plusone = d.getf("check1") +1
                    d.setf("check1", 1)
                    timer("devil_jump_7",6)
                    npc.unlock()
                    npc.purge()
                    return
                elseif gec == 2 then
                        npc.unlock()
                    return
                elseif gec == 3 then
                    npc.unlock()
                    pc.warp(590500, 110500)
                end
            else
                say_title(mob_name(npc.get_race()))
                say("Üzgünüm sadece")
                say("75. seviyeye ulaşanları bir")
                say("üst kata alabilirim.")
                say("")
                npc.unlock()
                wait()
                pc.warp(590500, 110500)
                return
            end
        end

       when devil_jump_7.timer begin
            d.clear_regen()

            d.spawn_mob(8018, 639, 658)
            d.spawn_mob(8018, 611, 637)
            d.spawn_mob(8018, 596, 674)
            d.spawn_mob(8018, 629, 670)

            d.setf("level", 7)

            d.jump_all(2048+590, 6656+638)
        end
    
        when kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.get_race() == 8018 begin
            local cont = d.getf("7_stone_kill") + 1
            d.setf("7_stone_kill", cont)

            if cont >= 4 then
                d.setf("7_stone_kill", 0)
                d.set_regen_file("data/dungeon/deviltower7_regen.txt")
            end
        end

        when kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.get_race() == 8019 begin
            game.drop_item(30302,1)

        end

        when 30300.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
            pc.remove_item("30300", 1)

            local pct = number(1,3)

            if pct == 1 then
                game.drop_item(30302, 1)
                d.clear_regen()
            else
                game.drop_item(30302, 1)
                
            end
        end

        when 30302.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin

            if d.getf( "level" ) != 7 then
                pc.remove_item( "30302", 1)
                return
            end
            if d.getf( "harita" ) != 0 then
                pc.remove_item( "30302", 1)
                return
            end
            
            say("Bu haritayla bir sonraki kata çıkabilirim!")
            pc.remove_item("30302", 1)
            d.setf("harita",1)
            timer("devil_jump_8", 6)
            d.clear_regen()
        end
                        

    when devil_jump_8.timer begin
        d.setf("level", 8)
        local plusone = d.getf("check") +1
        d.setf("check", plusone)
        d.jump_all(2048+590, 6656+403)
        d.set_regen_file("data/dungeon/deviltower8_regen.txt")
        d.spawn_mob(20366, 640, 460)
        local _count = pc.count_item(30302)
        pc.remove_item(30302,_count)
        if d.getf("check") != 1 then
        d.notice("Bug kullanimi tespit edildi, disari gönderiliyorsun!")
        d.clear_regen()
        d.exit_all()
        end       
    end

    when kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.get_race() == 1040 begin
        if d.getf("level") < 9 then
            local pct1 = number(1, 3)
            if pct1 == 1 then
                game.drop_item(30304, 1)
            else
                game.drop_item(30303, 1)
            end
        end
    end

    when 20366.take with item.vnum == 30304 begin
        if d.getf("anahtar") == 1 then return end
        npc.purge()
        pc.remove_item(30304,1)
        d.setf("anahtar",1)
        timer("devil_jump_9", 8)
    end

    ---------------------------------------------
    -- 9Ãş ÁøÀÔºÎÅÍ ¿Ï·á±îÁö
    ---------------------------------------------
    when devil_jump_9.timer begin
        d.setf("level", 9)
        d.jump_all(2048+590, 6656+155)
        d.regen_file("data/dungeon/deviltower9_regen.txt")
    end

    when kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.get_race() == 1093 begin
        d.kill_all()
        -- pc.setf("deviltower_zone","9_done",1)
        -- if party.is_party() then
            -- deviltower_zone.CatacombIzın()
        -- end
        notice_all(pc.get_name().." grubu, Lusifer'ı öldürdü!")
        d.setf("azrail_dead", 1)
        timer("devil_end_jump", 30)
        -- timer("devil_gdk_jump", 15)
        d.kill_all()
        d.clear_regen()
    end

    
            when devil_gdk_jump.timer begin
        d.spawn_mob(1094, 609, 179);
            d.notice("Elit Seytan Kral canlandi.")
            end
    
        when 1094.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
        d.notice("Kral yok edildi.Mavi Olum intikam icin geliyor..")
                timer("devil_bt_jump", 15)
        end
        
        when devil_bt_jump.timer begin
        d.spawn_mob(1095, 609, 179);
            d.notice("Mavi Olum canlandi.")
            d.setqf("can_refine", 1)
        end   
    
    when 1095.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
        d.kill_all()
         d.spawn_mob(20074, 609, 179);
        d.spawn_mob(20075, 609, 172);
        d.spawn_mob(20076, 609, 185);
        d.setqf("can_refine", 1)
        notice_all("".. pc.get_name() .." Grubu Mavi Olumu maglup etti.")
        d.notice("10 dakika icinde isinlanacaksin.")
        
                server_timer("devil_end_jump", 120, d.get_map_index())
        end   
    
    when devil_end_jump.timer begin
        d.clear_regen()
        d.exit_all()
    end
    function register_player(vid)
        local player_count = d.getf("player_count")
        player_count = player_count + 1
        d.setf("player_count", tonumber(player_count))
        d.setf(string.format("player%d", player_count), tonumber(vid))
    end   
    function unregister_player(vid)
        local player_count = d.getf("player_count")
        local found = false
        for i = 1, player_count, 1 do
            if found == true then
                d.setf(string.format("player%d", tonumber(i)), d.getf(string.format("player%d", i+1)))
            end
            p = d.getf("player"..tostring(i))
            if p == vid then
                i = i -1
                found = true
            end
        end   
        if found == true then
            d.setf("player_count", tonumber(player_count - 1))
        end
    end   
    function get_players()
        local players = {}
        local player_count = d.getf("player_count")
        for i = 1, player_count, 1 do
            players[i] = d.getf("player"..tostring(i))
        end
        return players
    end
    function give_dc_access(pindex)
        local self_checked = false
        local self = pc.select(d.getf("player"..tostring(pindex)))
        --pc.setqf("dcenter", 1)
        pc.setf("deviltower_zone", "dcenter", 1)
        pc.select(self)
    end
end
end
 
Aşağıda benim questi paylaştım. Kendine göre bakabilirsin.

deviltower_zone.quest:
Genişlet Daralt Kopyala
quest deviltower_zone begin
    state start begin
        when login begin
            if pc.get_map_index() == 66 then
                if pc.get_x() < (2048 + 88) or pc.get_y() < (6656 + 577) or pc.get_x() > (2048 + 236) or pc.get_y() > (6656 + 737) then
                    pc.warp((5376 + 532) * 100, (512 + 596 + 4) * 100, 65)
                end
                pc.set_warp_location(65, (5376 + 532), (512 + 596 + 4))
            elseif pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 then
                pc.set_warp_location(65, (5376 + 532), (512 + 596 + 4))
            end
        end

        when logout begin
            if pc.count_item(30300) >= 1 then
                pc.remove_item(30300, pc.count_item(30300))
            end

            -- not used in the game
            --pc.remove_item(30301, pc.count_item(30301))

            if pc.count_item(30302) >= 1 then
                pc.remove_item(30302, pc.count_item(30302))
            end
        end

        when 20348.chat.locale_quest(839) begin
            if pc.get_level() < 40 then
                say_title(locale_quest(849))
                say(locale_quest(860))
            else
                say_title(locale_quest(849))
                say(locale_quest(861))
                local s = select(locale_quest(2699), locale_quest(2702))
                if s == 1 then
                    pc.warp(216500, 727000)
                end
            end
        end

        when 8015.kill begin
            timer("devil_stone1_1", 6)
        end

        when devil_stone1_1.timer begin
            d.new_jump_all(66, special.devil_tower[1][1], special.devil_tower[1][2])
            d.regen_file("data/dungeon/deviltower2_regen.txt")
            d.setf("start_time", get_global_time())
            d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[2][1], special.devil_tower[2][2], "data/dungeon/deviltower3_regen.txt")
        end

        when 1091.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
            d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[3][1], special.devil_tower[3][2], "data/dungeon/deviltower4_regen.txt")
            d.check_eliminated()
        end

        function get_4floor_stone_pos()
            local positions = {
                { 368, 629 }, { 419, 630 }, { 428, 653 }, { 422, 679 },
                { 395, 689 }, { 369, 679 }, { 361, 658 },
            }
            for i = 1, 6 do
                local j = number(i, 7)
                if i != j then
                    local t = positions[i]
                    positions[i] = positions[j]
                    positions[j] = t
                end
            end

            return positions
        end

        when 8016.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
            d.setf("level", 4)
            local positions = deviltower_zone.get_4floor_stone_pos()

            for i = 1, 6 do
                test_chat(positions[i][1], positions[i][2])
                d.set_unique("fake" .. i, d.spawn_mob(8017, positions[i][1], positions[i][2]))
            end

            test_chat(positions[7][1], positions[7][2])

            local vid = d.spawn_mob(8017, positions[7][1], positions[7][2])
            test_chat(vid)
            d.set_unique("real", vid)
            server_loop_timer("devil_stone4_update", 10, pc.get_map_index())
            server_timer("devil_stone4_fail1", (5 * 60), pc.get_map_index())

            d.notice(841)
        end

        when devil_stone4_fail1.server_timer begin
            if d.select(get_server_timer_arg()) then
                d.notice(863)
                server_timer("devil_stone4_fail2", (5 * 60), get_server_timer_arg())
            end
        end

        when devil_stone4_fail2.server_timer begin
            if d.select(get_server_timer_arg()) then
                d.notice(864)
                server_timer("devil_stone4_fail", (5 * 60), get_server_timer_arg())
            end
        end

        when devil_stone4_fail.server_timer begin
            if d.select(get_server_timer_arg()) then
                d.notice(865)
                d.clear_regen()
                d.exit_all()
                clear_server_timer("devil_stone4_update", get_server_timer_arg())
            end
        end

        when devil_stone4_update.server_timer begin
            if d.select(get_server_timer_arg()) then
                if not d.is_unique_dead("real") then
                    for i = 1, 6 do
                        if d.getf("fakedead" .. i) == 0 then
                            if d.unique_get_hp_perc("fake" .. i) < 50 then
                                d.purge_unique("fake" .. i)
                                d.setf("fakedead" .. i, 1)
                                d.notice(866)
                            end
                        end
                    end
                else
                    server_timer("devil_stone4_end", 5, get_server_timer_arg())
                    --d.kill_all()
                    d.purge()
                    d.notice(840)
                    clear_server_timer("devil_stone4_fail1", get_server_timer_arg())
                    clear_server_timer("devil_stone4_fail2", get_server_timer_arg())
                    clear_server_timer("devil_stone4_fail", get_server_timer_arg())
                end
            else
                server_timer("devil_stone4_stop_timer", 1, get_server_timer_arg())
            end
        end

        when devil_stone4_stop_timer.server_timer begin
            clear_server_timer("devil_stone4_update", get_server_timer_arg())
        end

        when devil_stone4_end.server_timer begin
            if d.select(get_server_timer_arg()) then
                clear_server_timer("devil_stone4_update", get_server_timer_arg())
                clear_server_timer("devil_stone4_fail1", get_server_timer_arg())
                clear_server_timer("devil_stone4_fail2", get_server_timer_arg())
                clear_server_timer("devil_stone4_fail", get_server_timer_arg())

                -- clear regen from memory when exit
                d.clear_regen()

                d.setf("level", 5)
                d.setf("stone_count", 5)
                d.notice(862)
                d.jump_all(special.devil_tower[4][1], special.devil_tower[4][2])
                server_timer("devil_stone5_fail1", (5 * 60), get_server_timer_arg())
                clear_server_timer("devil_stone4_update", get_server_timer_arg())

                d.set_regen_file("data/dungeon/deviltower5_regen.txt")

                d.spawn_mob(20073, 421, 452)
                d.spawn_mob(20073, 380, 460)
                d.spawn_mob(20073, 428, 414)
                d.spawn_mob(20073, 398, 392)
                d.spawn_mob(20073, 359, 426)
            end
        end

        when devil_stone5_fail1.server_timer begin
            if d.select(get_server_timer_arg()) then
                d.notice(842)
                server_timer("devil_stone5_fail2", (5 * 60), get_server_timer_arg())
            end
        end

        when devil_stone5_fail2.server_timer begin
            if d.select(get_server_timer_arg()) then
                d.notice(863)
                server_timer("devil_stone5_fail3", (5 * 60), get_server_timer_arg())
            end
        end

        when devil_stone5_fail3.server_timer begin
            if d.select(get_server_timer_arg()) then
                d.notice(864)
                server_timer("devil_stone5_fail", (5 * 60), get_server_timer_arg())
            end
        end

        when devil_stone5_fail.server_timer begin
            if d.select(get_server_timer_arg()) then
                d.notice(865)
                d.exit_all()
            end
        end

        when 1062.kill with pc.in_dungeon() and d.getf("level") == 5 begin
            local KILL_COUNT_FOR_DROP_KEY = 50
            local n = d.getf("count") + 1
            d.setf("count", n)
            if n == KILL_COUNT_FOR_DROP_KEY then
                game.drop_item(50084, 1)
                d.setf("count", 0)
            end
        end

        when 20073.take with item.get_vnum() == 50084 begin
            npc.purge()
            item.remove()
            d.setf("stone_count", d.getf("stone_count") - 1)
            if d.getf("stone_count") <= 0 then
                d.setf("level", 6)
                d.clear_regen()
                d.regen_file("data/dungeon/deviltower6_regen.txt")

                d.notice(843)
                d.jump_all(special.devil_tower[5][1], special.devil_tower[5][2])
                local server_arg = d.get_map_index()
                clear_server_timer("devil_stone5_fail1", server_arg)
                clear_server_timer("devil_stone5_fail2", server_arg)
                clear_server_timer("devil_stone5_fail3", server_arg)
                clear_server_timer("devil_stone5_fail", server_arg)
            else
                d.notice(844, d.getf("stone_count"))
            end
        end

        when 1092.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and d.getf("level") == 6 begin
            d.kill_all()
            d.notice(845)
            d.check_eliminated()
            d.notice(846)
            local reward_alchemist = { 20074, 20075, 20076 }
            d.spawn_mob(reward_alchemist[number(1, 3)], 425, 216)
            d.setqf2("deviltower_zone", "can_refine", 1)
        end

        when 20074.chat.locale_quest(847) with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.lock() begin
            say_title(mob_name(20074))
            say(locale_quest(848))
            wait()
            if pc.get_level() >= 75 then
                say_title(mob_name(20074))
                say(locale_quest(850))
                local s = select(locale_quest(851), locale_quest(2426), locale_quest(852))
                if s == 3 then
                    pc.warp(590500, 110900)
                    return
                end
                if s == 2 then
                    return
                end

                timer("devil_jump_7", 6)
                npc.unlock()
                d.purge()
                return
            end

            say_title(mob_name(20074))
            say(locale_quest(852))
            wait()
            pc.warp(590500, 110500)
            return
        end

        when 20075.chat.locale_quest(847) with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.lock() begin
            say_title(mob_name(20075))
            say(locale_quest(848))
            wait()
            if pc.get_level() >= 75 then
                say_title(mob_name(20075))
                say(locale_quest(850))
                local s = select(locale_quest(851), locale_quest(2426), locale_quest(852))
                if s == 3 then
                    pc.warp(590500, 110900)
                    return
                end
                if s == 2 then
                    return
                end

                timer("devil_jump_7", 6)
                npc.unlock()
                d.purge()
                return
            end

            say_title(mob_name(20075))
            say(locale_quest(852))
            wait()
            pc.warp(590500, 110500)
            return
        end

        when 20076.chat.locale_quest(847) with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.lock() begin
            say_title(mob_name(20076))
            say(locale_quest(848))
            wait()
            if pc.get_level() >= 75 then
                say_title(mob_name(20076))
                say(locale_quest(850))
                local s = select(locale_quest(851), locale_quest(2426), locale_quest(852))
                if s == 3 then
                    pc.warp(590500, 110900)
                    return
                end
                if s == 2 then
                    return
                end

                timer("devil_jump_7", 6)
                npc.unlock()
                d.purge()
                return
            end

            say_title(mob_name(20076))
            say(locale_quest(852))
            wait()
            pc.warp(590500, 110500)
            return
        end

        when devil_jump_7.timer begin
            d.clear_regen()

            d.spawn_mob(8018, 639, 658)
            d.spawn_mob(8018, 611, 637)
            d.spawn_mob(8018, 596, 674)
            d.spawn_mob(8018, 629, 670)

            d.setf("level", 7)

            d.notice(854)
            d.jump_all((2048 + 590), (6656 + 638))
        end

        when 8018.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
            local cont = d.getf("7_stone_kill") + 1
            d.setf("7_stone_kill", cont)

            if cont >= 4 then
                d.setf("7_stone_kill", 0)
                d.set_regen_file("data/dungeon/deviltower7_regen.txt")
            end
        end

        when 8019.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
            game.drop_item(30300, 1)
        end

        when 30300.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
            pc.remove_item(30300, 1)

            local pct = number(1, 10)
            if pct == 1 then
                game.drop_item(30302, 1)
                d.clear_regen()
            else
                -- nothing happens cause the items isnt used in the game
                --game.drop_item(30301, 1)
            end
        end

        when 30302.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
            if d.getf("level") != 7 then
                pc.remove_item(30302, 1)
                return
            end

            say_title(locale_quest(99))
            say(locale_quest(855))
            pc.remove_item(30302, 1)
            timer("devil_jump_8", 6)
            d.clear_regen()
        end

        when devil_jump_8.timer begin
            d.setf("level", 8)

            d.notice(856)
            d.jump_all((2048 + 590), (6656 + 403))
            d.set_regen_file("data/dungeon/deviltower8_regen.txt")
            d.spawn_mob(20366, 640, 460)
            local _count = pc.count_item(30302)
            pc.remove_item(30302, _count)
        end

        when 1040.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
            local pct1 = number(1, 5)
            if pct1 == 1 then
                local pct2 = number(1, 10)
                if pct2 == 1 then
                    game.drop_item(30304, 1)
                else
                    game.drop_item(30303, 1)
                end
            else
                return
            end
        end

        when 20366.take with item.vnum == 30304 begin
            npc.purge()
            item.remove()
            timer("devil_jump_9", 6)
        end

        when devil_jump_9.timer begin
            d.setf("level", 9)
            d.notice(857)
            d.jump_all((2048 + 590), (6656 + 155))
            d.regen_file("data/dungeon/deviltower9_regen.txt")
        end

        when 1093.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
            d.increase_completed(1093)
            d.set_fastest(1093, get_global_time() - d.getf("start_time"))
            d.update_info()
            d.kill_all()
            d.setqf2("deviltower_zone", "9_done", 1)
            d.notice(858)
            d.notice(859)
            server_timer("devil_end_jump", 60, d.get_map_index())
        end

        when devil_end_jump.server_timer begin
            if d.select(get_server_timer_arg()) then
                d.clear_regen()
                d.exit_all()
            end
        end
    end
end
 
Üst