Çözüldü "Kostum Efekt Ekleme

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Şimdi birtane basit kostum efetk ekleme yapıcam. Build ederken hata aldım.. Build hatasını geçelim..
Aranızda konu hakkında bilgi sahibi benim için aşağıdaki instanceBase.cpp ve İnstanceBase.h kısmına aşağıdaki anlatım daki gibi yapıp bana geri atabilecek var mı ? (Acaba ben mi yanlış kod satırına yapıştırıyorum diye düşünmekteyim.)

Eklemeye çalıştıgımın anlatımı @Mavi Ruh


Eklemeye çalıştıgımın dosyası
Linkleri görebilmek için giriş yap veya kayıt ol.


yukarıda anlatım videosu var fakat benim cpp ve h biraz farklı kodları uygun satıra yerleştirdim fakat olmadı bir siz yapıp bana instanceBase.cpp ve İnstanceBase.h dosyasını atar mısın ? benim filesime ait instanceBase.cpp ve İnstanceBase.h ek te sunulmuştur. Birde sizin yaptıgınızla bluid almayı deniyim. siz odları acaba nereye koyacaksınız.. yok ben mi yanlış yapıyorum acaba.
Linkleri görebilmek için giriş yap veya kayıt ol.
 
def __LoadGameEffect():
chrmgr.RegisterEffect(chrmgr.EFFECT_SPAWN_APPEAR, "Bip01", "d:/ymir work/effect/etc/appear_die/monster_appear.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_SPAWN_DISAPPEAR, "Bip01", "d:/ymir work/effect/etc/appear_die/monster_die.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_FLAME_ATTACK, "equip_right_hand", "d:/ymir work/effect/hit/blow_flame/flame_3_weapon.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_FLAME_HIT, "", "d:/ymir work/effect/hit/blow_flame/flame_3_blow.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_FLAME_ATTACH, "", "d:/ymir work/effect/hit/blow_flame/flame_3_body.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_ELECTRIC_ATTACK, "equip_right", "d:/ymir work/effect/hit/blow_electric/light_1_weapon.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_ELECTRIC_HIT, "", "d:/ymir work/effect/hit/blow_electric/light_1_blow.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_ELECTRIC_ATTACH, "", "d:/ymir work/effect/hit/blow_electric/light_1_body.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_LEVELUP, "", "d:/ymir work/effect/etc/levelup_1/level_up.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_SKILLUP, "", "d:/ymir work/effect/etc/skillup/skillup_1.mse")

if localeInfo.IsNEWCIBN():
chrmgr.RegisterEffect(chrmgr.EFFECT_EMPIRE+1, "Bip01", "locale/newcibn/effect/empire/empire_A.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_EMPIRE+2, "Bip01", "locale/newcibn/effect/empire/empire_B.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_EMPIRE+3, "Bip01", "locale/newcibn/effect/empire/empire_C.mse")
else :
chrmgr.RegisterEffect(chrmgr.EFFECT_EMPIRE+1, "Bip01", "d:/ymir work/effect/etc/empire/empire_A.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_EMPIRE+2, "Bip01", "d:/ymir work/effect/etc/empire/empire_B.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_EMPIRE+3, "Bip01", "d:/ymir work/effect/etc/empire/empire_C.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_WEAPON+1, "equip_right_hand", "d:/ymir work/pc/warrior/effect/geom_sword_loop.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_WEAPON+2, "equip_right_hand", "d:/ymir work/pc/warrior/effect/geom_spear_loop.mse")

# LOCALE
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+0, "Bip01", localeInfo.FN_GM_MARK)
# END_OF_LOCALE

chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+3, "Bip01", "d:/ymir work/effect/hit/blow_poison/poison_loop.mse") ## 중독
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+4, "", "d:/ymir work/effect/affect/slow.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+5, "Bip01 Head", "d:/ymir work/effect/etc/stun/stun_loop.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+6, "", "d:/ymir work/effect/etc/ready/ready.mse")
#chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+8, "", "d:/ymir work/guild/effect/10_construction.mse")
#chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+9, "", "d:/ymir work/guild/effect/20_construction.mse")
#chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+10, "", "d:/ymir work/guild/effect/20_upgrade.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+16, "", "d:/ymir work/pc/warrior/effect/gyeokgongjang_loop.mse") ## 천근추 (밑에도 있따-_-)
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+17, "", "d:/ymir work/pc/assassin/effect/gyeonggong_loop.mse") ## 자객 - 경공
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+19, "Bip01 R Finger2", "d:/ymir work/pc/sura/effect/gwigeom_loop.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+20, "", "d:/ymir work/pc/sura/effect/fear_loop.mse") ## 수라 - 공포
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+21, "", "d:/ymir work/pc/sura/effect/jumagap_loop.mse") ## 수라 - 주마갑
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+22, "", "d:/ymir work/pc/shaman/effect/3hosin_loop.mse") ## 무당 - 호신
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+23, "", "d:/ymir work/pc/shaman/effect/boho_loop.mse") ## 무당 - 보호
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+24, "", "d:/ymir work/pc/shaman/effect/10kwaesok_loop.mse") ## 무당 - 쾌속
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+25, "", "d:/ymir work/pc/sura/effect/heuksin_loop.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+26, "", "d:/ymir work/pc/sura/effect/muyeong_loop.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+28, "Bip01", "d:/ymir work/effect/hit/blow_flame/flame_loop.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+29, "Bip01 R Hand", "d:/ymir work/pc/shaman/effect/6gicheon_hand.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+30, "Bip01 L Hand", "d:/ymir work/pc/shaman/effect/jeungryeok_hand.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+32, "Bip01 Head", "d:/ymir work/pc/sura/effect/pabeop_loop.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+33, "", "d:/ymir work/pc/warrior/effect/gyeokgongjang_loop.mse") ## 천근추 (Fallen)
## 34 Polymoph
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+35, "", "d:/ymir work/effect/etc/guild_war_flag/flag_red.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+36, "", "d:/ymir work/effect/etc/guild_war_flag/flag_blue.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+37, "", "d:/ymir work/effect/etc/guild_war_flag/flag_yellow.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_7.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+2, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_8.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+3, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_9.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+4, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_7_b.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+5, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_8_b.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+6, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_9_b.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+7, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_7_f.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+8, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_8_f.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+9, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_9_f.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+10, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_7_s.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+11, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_8_s.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+12, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_9_s.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+13, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_7_s.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+14, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_8_s.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+15, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_9_s.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+16, "Bip01", "D:/ymir work/pc/common/effect/armor/armor_7.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+17, "Bip01", "D:/ymir work/pc/common/effect/armor/armor_8.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+18, "Bip01", "D:/ymir work/pc/common/effect/armor/armor_9.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+19, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+20, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse")

başdaki mark kısmını alıp benimkine ekleyip altında belirticem işe yarar sanırım. bu başka filesten alıntı
 
def __LoadGameEffect():
chrmgr.RegisterEffect(chrmgr.EFFECT_SPAWN_APPEAR, "Bip01", "d:/ymir work/effect/etc/appear_die/monster_appear.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_SPAWN_DISAPPEAR, "Bip01", "d:/ymir work/effect/etc/appear_die/monster_die.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_FLAME_ATTACK, "equip_right_hand", "d:/ymir work/effect/hit/blow_flame/flame_3_weapon.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_FLAME_HIT, "", "d:/ymir work/effect/hit/blow_flame/flame_3_blow.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_FLAME_ATTACH, "", "d:/ymir work/effect/hit/blow_flame/flame_3_body.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_ELECTRIC_ATTACK, "equip_right", "d:/ymir work/effect/hit/blow_electric/light_1_weapon.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_ELECTRIC_HIT, "", "d:/ymir work/effect/hit/blow_electric/light_1_blow.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_ELECTRIC_ATTACH, "", "d:/ymir work/effect/hit/blow_electric/light_1_body.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_LEVELUP, "", "d:/ymir work/effect/etc/levelup_1/level_up.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_SKILLUP, "", "d:/ymir work/effect/etc/skillup/skillup_1.mse")

if localeInfo.IsNEWCIBN():
chrmgr.RegisterEffect(chrmgr.EFFECT_EMPIRE+1, "Bip01", "locale/newcibn/effect/empire/empire_A.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_EMPIRE+2, "Bip01", "locale/newcibn/effect/empire/empire_B.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_EMPIRE+3, "Bip01", "locale/newcibn/effect/empire/empire_C.mse")
else :
chrmgr.RegisterEffect(chrmgr.EFFECT_EMPIRE+1, "Bip01", "d:/ymir work/effect/etc/empire/empire_A.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_EMPIRE+2, "Bip01", "d:/ymir work/effect/etc/empire/empire_B.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_EMPIRE+3, "Bip01", "d:/ymir work/effect/etc/empire/empire_C.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_WEAPON+1, "equip_right_hand", "d:/ymir work/pc/warrior/effect/geom_sword_loop.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_WEAPON+2, "equip_right_hand", "d:/ymir work/pc/warrior/effect/geom_spear_loop.mse")

# LOCALE
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+0, "Bip01", localeInfo.FN_GM_MARK)
# END_OF_LOCALE

chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+3, "Bip01", "d:/ymir work/effect/hit/blow_poison/poison_loop.mse") ## 중독
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+4, "", "d:/ymir work/effect/affect/slow.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+5, "Bip01 Head", "d:/ymir work/effect/etc/stun/stun_loop.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+6, "", "d:/ymir work/effect/etc/ready/ready.mse")
#chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+8, "", "d:/ymir work/guild/effect/10_construction.mse")
#chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+9, "", "d:/ymir work/guild/effect/20_construction.mse")
#chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+10, "", "d:/ymir work/guild/effect/20_upgrade.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+16, "", "d:/ymir work/pc/warrior/effect/gyeokgongjang_loop.mse") ## 천근추 (밑에도 있따-_-)
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+17, "", "d:/ymir work/pc/assassin/effect/gyeonggong_loop.mse") ## 자객 - 경공
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+19, "Bip01 R Finger2", "d:/ymir work/pc/sura/effect/gwigeom_loop.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+20, "", "d:/ymir work/pc/sura/effect/fear_loop.mse") ## 수라 - 공포
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+21, "", "d:/ymir work/pc/sura/effect/jumagap_loop.mse") ## 수라 - 주마갑
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+22, "", "d:/ymir work/pc/shaman/effect/3hosin_loop.mse") ## 무당 - 호신
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+23, "", "d:/ymir work/pc/shaman/effect/boho_loop.mse") ## 무당 - 보호
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+24, "", "d:/ymir work/pc/shaman/effect/10kwaesok_loop.mse") ## 무당 - 쾌속
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+25, "", "d:/ymir work/pc/sura/effect/heuksin_loop.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+26, "", "d:/ymir work/pc/sura/effect/muyeong_loop.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+28, "Bip01", "d:/ymir work/effect/hit/blow_flame/flame_loop.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+29, "Bip01 R Hand", "d:/ymir work/pc/shaman/effect/6gicheon_hand.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+30, "Bip01 L Hand", "d:/ymir work/pc/shaman/effect/jeungryeok_hand.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+32, "Bip01 Head", "d:/ymir work/pc/sura/effect/pabeop_loop.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+33, "", "d:/ymir work/pc/warrior/effect/gyeokgongjang_loop.mse") ## 천근추 (Fallen)
## 34 Polymoph
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+35, "", "d:/ymir work/effect/etc/guild_war_flag/flag_red.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+36, "", "d:/ymir work/effect/etc/guild_war_flag/flag_blue.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+37, "", "d:/ymir work/effect/etc/guild_war_flag/flag_yellow.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_7.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+2, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_8.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+3, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_9.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+4, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_7_b.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+5, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_8_b.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+6, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_9_b.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+7, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_7_f.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+8, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_8_f.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+9, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_9_f.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+10, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_7_s.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+11, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_8_s.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+12, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_9_s.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+13, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_7_s.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+14, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_8_s.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+15, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_9_s.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+16, "Bip01", "D:/ymir work/pc/common/effect/armor/armor_7.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+17, "Bip01", "D:/ymir work/pc/common/effect/armor/armor_8.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+18, "Bip01", "D:/ymir work/pc/common/effect/armor/armor_9.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+19, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+20, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse")

başdaki mark kısmını alıp benimkine ekleyip altında belirticem işe yarar sanırım. bu başka filesten alıntı
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+20, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse") altına eklenecek playersettingmodule'ye eklenmesi gereken lakin senin instance_base.h dosyanda 31-32 olacak şekilde ayarlamıştım o sebeple 31 32 olarak düzelt
 
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+20, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse") altına eklenecek playersettingmodule'ye eklenmesi gereken lakin senin instance_base.h dosyanda 31-32 olacak şekilde ayarlamıştım o sebeple 31 32 olarak düzelt
bu şekilde ekledim

JOB_WARRIOR = 0
JOB_ASSASSIN = 1
JOB_SURA = 2
JOB_SHAMAN = 3

RACE_WARRIOR_M = 0
RACE_ASSASSIN_W = 1
RACE_SURA_M = 2
RACE_SHAMAN_W = 3
RACE_WARRIOR_W = 4
RACE_ASSASSIN_M = 5
RACE_SURA_W = 6
RACE_SHAMAN_M = 7

PASSIVE_GUILD_SKILL_INDEX_LIST = ( 151, )
ACTIVE_GUILD_SKILL_INDEX_LIST = ( 152, 153, 154, 155, 156, 157, )

# LOCALE
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+0, "Bip01", localeInfo.FN_GM_MARK)
# END_OF_LOCALE
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1, "Bip01", "D:/ymir work/pc/common/effect/armor/maviruh_parlama_col_efekti_gri.mse") #buradan efekti değiştirebilirsiniz. buradaki sayılar önemli ardışık olarak dizilmeliler 21 sayısı varsa 22 olarak yazın 22 varsa 23 olarak 23 varsa 24 yani bir sonraki olarak yazılmalıdır yoksa direk kullanabilirsiniz.
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+2, "Bip01", "D:/ymir work/pc/common/effect/armor/maviruh_parlama_col_efekti_turuncu.mse") #buradan efekti değiştirebilirsiniz. buradaki sayılar önemli ardışık olarak dizilmeliler 22 sayısı varsa 23 olarak yazın 22 varsa 23 olarak 24 varsa 25 yani bir sonraki olarak yazılmalıdır yoksa direk kullanabilirsiniz.

bu şekildeydi bende
JOB_WARRIOR = 0
JOB_ASSASSIN = 1
JOB_SURA = 2
JOB_SHAMAN = 3

RACE_WARRIOR_M = 0
RACE_ASSASSIN_W = 1
RACE_SURA_M = 2
RACE_SHAMAN_W = 3
RACE_WARRIOR_W = 4
RACE_ASSASSIN_M = 5
RACE_SURA_W = 6
RACE_SHAMAN_M = 7

PASSIVE_GUILD_SKILL_INDEX_LIST = ( 151, )
ACTIVE_GUILD_SKILL_INDEX_LIST = ( 152, 153, 154, 155, 156, 157, )

orjinali bendeki dosya (nasıl eklemem gerektiği konusunda tavsiye alırım veya benim için
Linkleri görebilmek için giriş yap veya kayıt ol.
dosyasına ekle ben inceliyim) ben
Linkleri görebilmek için giriş yap veya kayıt ol.


EFFECT_COSTUMEBODY_MAVIRUH = 21, //buradaki sayılar önemli ardışık olarak dizilmeliler 21 sayısı varsa 22 olarak yazın 22 varsa 23 olarak 23 varsa 24 yani bir sonraki olarak yazılmalıdır yoksa direk kullanabilirsiniz.
EFFECT_COSTUMEBODY_MAVIRUH2 = 22, //buradaki sayılar önemli ardışık olarak dizilmeliler 22 sayısı varsa 23 olarak yazın 22 varsa 23 olarak 24 varsa 25 yani bir sonraki olarak yazılmalıdır yoksa direk kullanabilirsiniz.
BU KISMIDAN MI BAHSEDİYON
 
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