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C++:
#ifdef ENABLE_SPECIAL_STORAGE
else if (item->IsUpgradeItem())
{
int iEmptyPos = ch->GetEmptyUpgradeInventory(item->GetSize());
if (iEmptyPos != -1)
item->AddToCharacter(ch, TItemPos(UPGRADE_INVENTORY, iEmptyPos));
else
{
M2_DESTROY_ITEM(item);
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("INVENTORY_FULL_ERROR"));
force = true;
continue;
}
}
else if (item->IsBook())
{
int iEmptyPos = ch->GetEmptyBookInventory(item->GetSize());
if (iEmptyPos != -1)
item->AddToCharacter(ch, TItemPos(BOOK_INVENTORY, iEmptyPos));
else
{
M2_DESTROY_ITEM(item);
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("INVENTORY_FULL_ERROR"));
force = true;
continue;
}
}
else if (item->IsStone())
{
int iEmptyPos = ch->GetEmptyStoneInventory(item->GetSize());
if (iEmptyPos != -1)
item->AddToCharacter(ch, TItemPos(STONE_INVENTORY, iEmptyPos));
else
{
M2_DESTROY_ITEM(item);
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("INVENTORY_FULL_ERROR"));
force = true;
continue;
}
}
// else if (item->IsAttr())
// {
// int iEmptyPos = ch->GetEmptyAttrInventory(item->GetSize());
// if (iEmptyPos != -1)
// item->AddToCharacter(ch, TItemPos(ATTR_INVENTORY, iEmptyPos));
// else
// {
// M2_DESTROY_ITEM(item);
// ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("INVENTORY_FULL_ERROR"));
// force = true;
// continue;
// }
// }
// else if (item->IsFlower())
// {
// int iEmptyPos = ch->GetEmptyFlowerInventory(item->GetSize());
// if (iEmptyPos != -1)
// item->AddToCharacter(ch, TItemPos(FLOWER_INVENTORY, iEmptyPos));
// else
// {
// M2_DESTROY_ITEM(item);
// ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("INVENTORY_FULL_ERROR"));
// force = true;
// continue;
// }
// }
// else if (item->IsBlendS())
// {
// int iEmptyPos = ch->GetEmptyBlendInventory(item->GetSize());
// if (iEmptyPos != -1)
// item->AddToCharacter(ch, TItemPos(BLEND_INVENTORY, iEmptyPos));
// else
// {
// M2_DESTROY_ITEM(item);
// ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("INVENTORY_FULL_ERROR"));
// force = true;
// continue;
// }
// }
#endif