# item.ITEM_TYPE_BLEND
# elif item.ITEM_TYPE_BLEND == itemType:
# self.__AppendLimitInformation()
#
# if metinSlot:
# affectType = metinSlot[0]
# affectValue = metinSlot[1]
# time = metinSlot[2]
# if affectType > 0 or affectValue > 0:
# self.AppendSpace(5)
# affectText = self.__GetAffectString(affectType, affectValue)
#
# self.AppendTextLine(affectText, self.NORMAL_COLOR)
# if time > 0:
# minute = (time / 60)
# second = (time % 60)
# timeString = localeInfo.TOOLTIP_POTION_TIME
# if minute > 0:
#...