#<----------------------------------------------------------->#
# _ +----------------------------------------------+ _ #
# /o)| Coded by Ata Özkan |(o\ #
# / / | | \ \ #
# ( (_ | _ Client YenidenMt2 - All Copryght _ | _) ) #
# ((\ \)+-/o)--------------------------------------(o\-+(/ /))#
#(\\\ \_/ / \ \_/ ///) #
# \ / \ / #
# \____/ \____/ #
# - Coded by Ata Özkan - Client for YenidenMt2 II #
# - Skype: ata-nowancity #
#<----------------------------------------------------------->#
import os
import app
import dbg
import grp
import item
import background
import chr
import chrmgr
import player
import snd
import chat
import textTail
import uibosstracking
import snd
import net
import effect
import wndMgr
import fly
import systemSetting
import quest
import guild
import skill
import messenger
import localeInfo
import constInfo
import uiruhtasi
import uibkoku
import exchange
import ime
import uisaplingsw
import ui
import uiCommon
import uiPhaseCurtain
import uiMapNameShower
import uiAffectShower
import uiPlayerGauge
import uiCharacter
import uiTarget
import uiHealth
import event
# PRIVATE_SHOP_PRICE_LIST
import uiPrivateShopBuilder
# END_OF_PRIVATE_SHOP_PRICE_LIST
import mouseModule
import consoleModule
import localeInfo
import playerSettingModule
import interfaceModule
import musicInfo
import debugInfo
import stringCommander
from _weakref import proxy
from switchbot import Bot
##Oyuna girdi##
#bildirimler = 0
kisi = ""
oyunagirdi = 0
oyunagirdibeklemesuresi = 2
oyunagirdiglobaltimesuresi = app.GetTime() - 2
##Oyuna girdi##
# TEXTTAIL_LIVINGTIME_CONTROL
#if localeInfo.IsJAPAN():
# app.SetTextTailLivingTime(8.0)
# END_OF_TEXTTAIL_LIVINGTIME_CONTROL
# SCREENSHOT_CWDSAVE
SCREENSHOT_CWDSAVE = False
SCREENSHOT_DIR = None
if localeInfo.IsEUROPE():
SCREENSHOT_CWDSAVE = True
if localeInfo.IsCIBN10():
SCREENSHOT_CWDSAVE = False
SCREENSHOT_DIR = "YT2W"
cameraDistance = 1550.0
cameraPitch = 27.0
cameraRotation = 0.0
cameraHeight = 100.0
testAlignment = 0
BPisLodaded = 0
class GameWindow(ui.ScriptWindow):
def __init__(self, stream):
ui.ScriptWindow.__init__(self, "GAME")
self.SetWindowName("game")
net.SetPhaseWindow(net.PHASE_WINDOW_GAME, self)
player.SetGameWindow(self)
self.ruhtasi = uiruhtasi.RuhTasi()
self.ruhtasi.Hide()
self.bkoku = uibkoku.BKOku()
self.bkoku.Hide()
self.quickSlotPageIndex = 0
self.lastPKModeSendedTime = 0
self.pressNumber = None
self.guildWarQuestionDialog = None
self.interface = None
self.targetBoard = None
self.console = None
self.mapNameShower = None
self.affectShower = None
self.playerGauge = None
self.UiSaplingSwitchbot = None
self.stream=stream
self.interface = interfaceModule.Interface()
self.interface.MakeInterface()
self.interface.ShowDefaultWindows()
self.curtain = uiPhaseCurtain.PhaseCurtain()
self.curtain.speed = 0.03
self.curtain.Hide()
self.targetBoard = uiTarget.TargetBoard()
self.targetBoard.SetWhisperEvent(ui.__mem_func__(self.interface.OpenWhisperDialog))
self.targetBoard.Hide()
self.console = consoleModule.ConsoleWindow()
self.console.BindGameClass(self)
self.console.SetConsoleSize(wndMgr.GetScreenWidth(), 200)
self.console.Hide()
self.mapNameShower = uiMapNameShower.MapNameShower()
self.affectShower = uiAffectShower.AffectShower()
self.playerGauge = uiPlayerGauge.PlayerGauge(self)
self.playerGauge.Hide()
self.bosstracking = uibosstracking.BossTrackingSystemWindow()
self.bosstracking.Hide()
#wj 2014.1.2. ESCÅ°¸¦ ´©¸¦ ½Ã ¿ì¼±ÀûÀ¸·Î DropQuestionDialog¸¦ ²ôµµ·Ï ¸¸µé¾ú´Ù. ÇÏÁö¸¸ óÀ½¿¡ itemDropQuestionDialog°¡ ¼±¾ğµÇ¾î ÀÖÁö ¾Ê¾Æ ERROR°¡ ¹ß»ıÇÏ¿© init¿¡¼ ¼±¾ğ°ú µ¿½Ã¿¡ ÃʱâÈ ½ÃÅ´.
self.itemDropQuestionDialog = None
self.__SetQuickSlotMode()
self.__ServerCommand_Build()
self.__ProcessPreservedServerCommand()
self.switchbot = Bot()
self.switchbot.Hide()
self.uiNewShopCreate = None
self.uiNewShop = None
def __del__(self):
player.SetGameWindow(0)
net.ClearPhaseWindow(net.PHASE_WINDOW_GAME, self)
ui.ScriptWindow.__del__(self)
def Open(self):
app.SetFrameSkip(1)
self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight())
##Oyuna girdi##
self.interface.ToggleMessenger()
self.interface.ToggleMessenger()
self.GirdiButton = ui.Button()
self.GirdiButton.SetParent(self)
self.GirdiButton.SetUpVisual("onlineboard.tga")
self.GirdiButton.SetOverVisual("onlineboard.tga")
self.GirdiButton.SetDownVisual("onlineboard.tga")
self.GirdiButton.SetPosition(wndMgr.GetScreenWidth() - 150 - 100 + 30, wndMgr.GetScreenHeight() - 100 - 100 + 85 - 30 - 5)
self.TextLines = ui.TextLine()
self.TextLines.SetParent(self.GirdiButton)
self.TextLines.SetPosition(40,17)
self.TextLines.SetText("@Vectors")
self.TextLines.Show()
self.GirdiKapat = ui.Button()
self.GirdiKapat.SetParent(self.GirdiButton)
self.GirdiKapat.SetUpVisual("d:/ymir work/ui/public/close_button_01.sub")
self.GirdiKapat.SetOverVisual("d:/ymir work/ui/public/close_button_02.sub")
self.GirdiKapat.SetDownVisual("d:/ymir work/ui/public/close_button_03.sub")
self.GirdiKapat.SetPosition(185-9-5-2,1+4)
self.GirdiKapat.SetEvent(self.LanKapat)
##Oyuna girdi##
self.Activare_Menu = ui.Button()
self.Activare_Menu.SetPosition(wndMgr.GetScreenWidth()-10,wndMgr.GetScreenHeight()/2-54)
# self.Activare_Menu.SetUpVisual("zeta/1_1.tga")
# self.Activare_Menu.SetOverVisual("zeta/1_2.tga")
# self.Activare_Menu.SetDownVisual("zeta/1_3.tga")
self.Activare_Menu.SetEvent(ui.__mem_func__(self.__menubg))
self.Activare_Menu.Show()
self.Dezactivare_Menu = ui.Button()
self.Dezactivare_Menu.SetPosition(wndMgr.GetScreenWidth()-60,wndMgr.GetScreenHeight()/2-54)
# self.Dezactivare_Menu.SetUpVisual("zeta/2_1.tga")
# self.Dezactivare_Menu.SetOverVisual("zeta/2_2.tga")
# self.Dezactivare_Menu.SetDownVisual("zeta/2_3.tga")
self.Dezactivare_Menu.SetEvent(ui.__mem_func__(self.__menubg))
self.Dezactivare_Menu.Hide()
menu_bg = ui.AniImageBox()
menu_bg.AppendImage("zeta/fundal.tga")
self.menu_bg = menu_bg
self.menu_bg.SetPosition(wndMgr.GetScreenWidth()-50,wndMgr.GetScreenHeight()/2-91)
self.menu_bg.SetSize(50, 150)
self.menu_bg.Hide()
self.Bonusuri = ui.Button()
self.Bonusuri.SetParent(self.menu_bg)
self.Bonusuri.SetPosition(9, 10)
self.Bonusuri.SetUpVisual("zeta/1.tga")
self.Bonusuri.SetOverVisual("zeta/2.tga")
self.Bonusuri.SetDownVisual("zeta/1.tga")
self.Bonusuri.SetEvent(ui.__mem_func__(self.__BonusPage))
self.Bonusuri.Show()
self.Switch = ui.Button()
self.Switch.SetParent(self.menu_bg)
self.Switch.SetPosition(9, 42)
self.Switch.SetUpVisual("zeta/3.tga")
self.Switch.SetOverVisual("zeta/4.tga")
self.Switch.SetDownVisual("zeta/3.tga")
self.Switch.SetEvent(ui.__mem_func__(self.__uiswitchbonus))
self.Switch.Show()
self.Depozit = ui.Button()
self.Depozit.SetParent(self.menu_bg)
self.Depozit.SetPosition(9, 74)
self.Depozit.SetUpVisual("zeta/5.tga")
self.Depozit.SetOverVisual("zeta/6.tga")
self.Depozit.SetDownVisual("zeta/5.tga")
self.Depozit.SetEvent(self.__activare_depozit)
self.Depozit.Show()
self.AntiExp = ui.Button()
self.AntiExp.SetParent(self.menu_bg)
self.AntiExp.SetPosition(9, 106)
self.AntiExp.SetUpVisual("zeta/7.tga")
self.AntiExp.SetOverVisual("zeta/8.tga")
self.AntiExp.SetDownVisual("zeta/7.tga")
self.AntiExp.SetEvent(self.__activare_antiexp)
self.AntiExp.Show()
self.Teleporter = ui.Button()
self.Teleporter.SetParent(self.menu_bg)
self.Teleporter.SetPosition(9, 138)
self.Teleporter.SetUpVisual("zeta/9.tga")
self.Teleporter.SetOverVisual("zeta/10.tga")
self.Teleporter.SetDownVisual("zeta/9.tga")
self.Teleporter.SetEvent(self.__activare_teleporter)
self.Teleporter.Show()
self.quickSlotPageIndex = 0
self.PickingCharacterIndex = -1
self.PickingItemIndex = -1
self.consoleEnable = False
self.isShowDebugInfo = False
self.ShowNameFlag = False
self.enableXMasBoom = False
self.startTimeXMasBoom = 0.0
self.indexXMasBoom = 0
global cameraDistance, cameraPitch, cameraRotation, cameraHeight
app.SetCamera(cameraDistance, cameraPitch, cameraRotation, cameraHeight)
constInfo.SET_DEFAULT_CAMERA_MAX_DISTANCE()
constInfo.SET_DEFAULT_CHRNAME_COLOR()
constInfo.SET_DEFAULT_FOG_LEVEL()
constInfo.SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE()
constInfo.SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS()
constInfo.SET_DEFAULT_USE_SKILL_EFFECT_ENABLE()
# TWO_HANDED_WEAPON_ATTACK_SPEED_UP
constInfo.SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE()
# END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP
import uiNewShop
self.uiNewShop = uiNewShop.ShopDialog(self.interface)
self.uiNewShop.Close()
self.uiNewShopCreate = uiNewShop.ShopDialogCreate(self.interface)
self.uiNewShopCreate.Hide()
import event
event.SetLeftTimeString(localeInfo.UI_LEFT_TIME)
textTail.EnablePKTitle(constInfo.PVPMODE_ENABLE)
if constInfo.PVPMODE_TEST_ENABLE:
self.testPKMode = ui.TextLine()
self.testPKMode.SetFontName(localeInfo.UI_DEF_FONT)
self.testPKMode.SetPosition(0, 15)
self.testPKMode.SetWindowHorizontalAlignCenter()
self.testPKMode.SetHorizontalAlignCenter()
self.testPKMode.SetFeather()
self.testPKMode.SetOutline()
self.testPKMode.Show()
self.testAlignment = ui.TextLine()
self.testAlignment.SetFontName(localeInfo.UI_DEF_FONT)
self.testAlignment.SetPosition(0, 35)
self.testAlignment.SetWindowHorizontalAlignCenter()
self.testAlignment.SetHorizontalAlignCenter()
self.testAlignment.SetFeather()
self.testAlignment.SetOutline()
self.testAlignment.Show()
self.__BuildKeyDict()
self.__BuildDebugInfo()
# PRIVATE_SHOP_PRICE_LIST
uiPrivateShopBuilder.Clear()
# END_OF_PRIVATE_SHOP_PRICE_LIST
# UNKNOWN_UPDATE
exchange.InitTrading()
# END_OF_UNKNOWN_UPDATE
if debugInfo.IsDebugMode():
self.ToggleDebugInfo()
## Sound
snd.SetMusicVolume(systemSetting.GetMusicVolume()*net.GetFieldMusicVolume())
snd.SetSoundVolume(systemSetting.GetSoundVolume())
netFieldMusicFileName = net.GetFieldMusicFileName()
if netFieldMusicFileName:
snd.FadeInMusic("BGM/" + netFieldMusicFileName)
elif musicInfo.fieldMusic != "":
snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
self.__SetQuickSlotMode()
self.__SelectQuickPage(self.quickSlotPageIndex)
self.SetFocus()
self.Show()
app.ShowCursor()
net.SendEnterGamePacket()
# START_GAME_ERROR_EXIT
try:
self.StartGame()
except:
import exception
exception.Abort("GameWindow.Open")
# END_OF_START_GAME_ERROR_EXIT
# NPC°¡ Å¥ºê½Ã½ºÅÛÀ¸·Î ¸¸µé ¼ö ÀÖ´Â ¾ÆÀÌÅÛµéÀÇ ¸ñ·ÏÀ» ij½Ì
# ex) cubeInformation[20383] = [ {"rewordVNUM": 72723, "rewordCount": 1, "materialInfo": "101,1&102,2", "price": 999 }, ... ]
self.cubeInformation = {}
self.currentCubeNPC = 0
def Close(self):
self.Hide()
self.uiNewShop.Hide()
self.uiNewShopCreate.Hide()
uiPrivateShopBuilder.Clear()
global cameraDistance, cameraPitch, cameraRotation, cameraHeight
(cameraDistance, cameraPitch, cameraRotation, cameraHeight) = app.GetCamera()
if musicInfo.fieldMusic != "":
snd.FadeOutMusic("BGM/"+ musicInfo.fieldMusic)
self.onPressKeyDict = None
self.onClickKeyDict = None
chat.Close()
self.menu_bg.Hide()
self.Dezactivare_Menu.Hide()
self.Activare_Menu.Hide()
snd.StopAllSound()
grp.InitScreenEffect()
chr.Destroy()
textTail.Clear()
quest.Clear()
background.Destroy()
guild.Destroy()
messenger.Destroy()
skill.ClearSkillData()
wndMgr.Unlock()
mouseModule.mouseController.DeattachObject()
if self.guildWarQuestionDialog:
self.guildWarQuestionDialog.Close()
self.guildNameBoard = None
self.partyRequestQuestionDialog = None
self.partyInviteQuestionDialog = None
if app.ATA_BOT_KONTROL_SYSTEM:
self.captchatest = None
self.guildInviteQuestionDialog = None
self.guildWarQuestionDialog = None
self.messengerAddFriendQuestion = None
# UNKNOWN_UPDATE
self.itemDropQuestionDialog = None
# END_OF_UNKNOWN_UPDATE
# QUEST_CONFIRM
self.confirmDialog = None
# END_OF_QUEST_CONFIRM
self.PrintCoord = None
self.FrameRate = None
self.Pitch = None
self.Splat = None
self.TextureNum = None
self.ObjectNum = None
self.ViewDistance = None
self.PrintMousePos = None
self.ClearDictionary()
self.playerGauge = None
self.mapNameShower = None
self.affectShower = None
if self.console:
self.console.BindGameClass(0)
self.console.Close()
self.console=None
if self.bkoku:
self.bkoku.Destroy()
self.bkoku = None
if self.ruhtasi:
self.ruhtasi.Destroy()
self.ruhtasi = None
if self.bosstracking:
self.bosstracking.Destroy()
self.bosstracking = None
if self.targetBoard:
self.targetBoard.Destroy()
self.targetBoard = None
if self.interface:
self.interface.HideAllWindows()
self.interface.Close()
self.interface=None
player.ClearSkillDict()
player.ResetCameraRotation()
self.KillFocus()
app.HideCursor()
print "---------------------------------------------------------------------------- CLOSE GAME WINDOW"
def bkac(self):
self.bkoku.Show()
def ruhcac(self):
self.ruhtasi.Show()
def __BuildKeyDict(self):
onPressKeyDict = {}
##PressKey ´Â ´©¸£°í ÀÖ´Â µ¿¾È °è¼Ó Àû¿ëµÇ´Â Å°ÀÌ´Ù.
## ¼ıÀÚ ´ÜÃàÅ° Äü½½·Ô¿¡ ÀÌ¿ëµÈ´Ù.(ÀÌÈÄ ¼ıÀڵ鵵 Äü ½½·Ô¿ë ¿¹¾à)
## F12 ´Â Ŭ¶ó µğ¹ö±×¿ë Å°À̹ǷΠ¾²Áö ¾Ê´Â °Ô ÁÁ´Ù.
onPressKeyDict[app.DIK_1] = lambda : self.__PressNumKey(1)
onPressKeyDict[app.DIK_2] = lambda : self.__PressNumKey(2)
onPressKeyDict[app.DIK_3] = lambda : self.__PressNumKey(3)
onPressKeyDict[app.DIK_4] = lambda : self.__PressNumKey(4)
onPressKeyDict[app.DIK_5] = lambda : self.__PressNumKey(5)
onPressKeyDict[app.DIK_6] = lambda : self.__PressNumKey(6)
onPressKeyDict[app.DIK_7] = lambda : self.__PressNumKey(7)
onPressKeyDict[app.DIK_8] = lambda : self.__PressNumKey(8)
onPressKeyDict[app.DIK_9] = lambda : self.__PressNumKey(9)
onPressKeyDict[app.DIK_F1] = lambda : self.__PressQuickSlot(4)
onPressKeyDict[app.DIK_F2] = lambda : self.__PressQuickSlot(5)
onPressKeyDict[app.DIK_F3] = lambda : self.__PressQuickSlot(6)
onPressKeyDict[app.DIK_F4] = lambda : self.__PressQuickSlot(7)
onPressKeyDict[app.DIK_F5] = lambda : self.__ClickSaplingButton()
onPressKeyDict[app.DIK_F6] = lambda : self.BossTracking()
if app.ENABLE_GUILD_RANKED_SYSTEM:
onPressKeyDict[app.DIK_F7] = lambda : self.BINARY_OpenGuildWarHistory_()
if app.ENABLE_COLLECT_QUEST_SYSTEM:
onPressKeyDict[app.DIK_F8] = lambda : self.BiyologOpen()
onPressKeyDict[app.DIK_F9] = lambda : self.__ItemSatVEYASil()
onPressKeyDict[app.DIK_LALT] = lambda : self.ShowName()
onPressKeyDict[app.DIK_LCONTROL] = lambda : self.ShowMouseImage()
onPressKeyDict[app.DIK_SYSRQ] = lambda : self.SaveScreen()
onPressKeyDict[app.DIK_SPACE] = lambda : self.StartAttack()
#ij¸¯ÅÍ À̵¿Å°
onPressKeyDict[app.DIK_UP] = lambda : self.MoveUp()
onPressKeyDict[app.DIK_DOWN] = lambda : self.MoveDown()
onPressKeyDict[app.DIK_LEFT] = lambda : self.MoveLeft()
onPressKeyDict[app.DIK_RIGHT] = lambda : self.MoveRight()
onPressKeyDict[app.DIK_W] = lambda : self.MoveUp()
onPressKeyDict[app.DIK_S] = lambda : self.MoveDown()
onPressKeyDict[app.DIK_A] = lambda : self.MoveLeft()
onPressKeyDict[app.DIK_D] = lambda : self.MoveRight()
if app.WJ_SPLIT_INVENTORY_SYSTEM:
onPressKeyDict[app.DIK_K] = lambda : self.__PressExtendedInventory()
onPressKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_TO_NEGATIVE)
#onPressKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_TO_NEGATIVE)
onPressKeyDict[app.DIK_G] = self.__PressGKey
onPressKeyDict[app.DIK_Q] = self.__PressQKey
onPressKeyDict[app.DIK_NUMPAD9] = lambda: app.MovieResetCamera()
onPressKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_TO_NEGATIVE)
onPressKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_TO_NEGATIVE)
onPressKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_TO_NEGATIVE)
onPressKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict[app.DIK_GRAVE] = lambda : self.PickUpItem()
onPressKeyDict[app.DIK_Z] = lambda : self.PickUpItem()
onPressKeyDict[app.DIK_C] = lambda state = "STATUS": self.interface.ToggleCharacterWindow(state)
onPressKeyDict[app.DIK_V] = lambda state = "SKILL": self.interface.ToggleCharacterWindow(state)
#onPressKeyDict[app.DIK_B] = lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state)
onPressKeyDict[app.DIK_N] = lambda state = "QUEST": self.interface.ToggleCharacterWindow(state)
onPressKeyDict[app.DIK_I] = lambda : self.interface.ToggleInventoryWindow()
onPressKeyDict[app.DIK_O] = lambda : self.interface.ToggleDragonSoulWindowWithNoInfo()
onPressKeyDict[app.DIK_M] = lambda : self.interface.PressMKey()
#onPressKeyDict[app.DIK_H] = lambda : self.interface.OpenHelpWindow()
onPressKeyDict[app.DIK_ADD] = lambda : self.interface.MiniMapScaleUp()
onPressKeyDict[app.DIK_SUBTRACT] = lambda : self.interface.MiniMapScaleDown()
onPressKeyDict[app.DIK_L] = lambda : self.interface.ToggleChatLogWindow()
onPressKeyDict[app.DIK_COMMA] = lambda : self.ShowConsole() # "`" key
onPressKeyDict[app.DIK_LSHIFT] = lambda : self.__SetQuickPageMode()
onPressKeyDict[app.DIK_J] = lambda : self.__PressJKey()
onPressKeyDict[app.DIK_H] = lambda : self.__PressHKey()
onPressKeyDict[app.DIK_B] = lambda : self.__PressBKey()
onPressKeyDict[app.DIK_F] = lambda : self.__PressFKey()
# CUBE_TEST
#onPressKeyDict[app.DIK_K] = lambda : self.interface.OpenCubeWindow()
# CUBE_TEST_END
self.onPressKeyDict = onPressKeyDict
onClickKeyDict = {}
onClickKeyDict[app.DIK_UP] = lambda : self.StopUp()
onClickKeyDict[app.DIK_DOWN] = lambda : self.StopDown()
onClickKeyDict[app.DIK_LEFT] = lambda : self.StopLeft()
onClickKeyDict[app.DIK_RIGHT] = lambda : self.StopRight()
onClickKeyDict[app.DIK_SPACE] = lambda : self.EndAttack()
onClickKeyDict[app.DIK_W] = lambda : self.StopUp()
onClickKeyDict[app.DIK_S] = lambda : self.StopDown()
onClickKeyDict[app.DIK_A] = lambda : self.StopLeft()
onClickKeyDict[app.DIK_D] = lambda : self.StopRight()
onClickKeyDict[app.DIK_Q] = lambda: app.RotateCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_G] = lambda: self.__ReleaseGKey()
onClickKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_LALT] = lambda: self.HideName()
onClickKeyDict[app.DIK_LCONTROL] = lambda: self.HideMouseImage()
onClickKeyDict[app.DIK_LSHIFT] = lambda: self.__SetQuickSlotMode()
#if constInfo.PVPMODE_ACCELKEY_ENABLE:
# onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode()
self.onClickKeyDict=onClickKeyDict
def __ItemSatVEYASil(self):
self.interface.OpenKygnItemRemoveWindow()
def __PressNumKey(self,num):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
if num >= 1 and num <= 9:
if(chrmgr.IsPossibleEmoticon(-1)):
chrmgr.SetEmoticon(-1,int(num)-1)
net.SendEmoticon(int(num)-1)
else:
if num >= 1 and num <= 4:
self.pressNumber(num-1)
def __ClickBKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
return
else:
if constInfo.PVPMODE_ACCELKEY_ENABLE:
self.ChangePKMode()
def __PressJKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
if player.IsMountingHorse():
net.SendChatPacket("/unmount")
else:
#net.SendChatPacket("/user_horse_ride")
if not uiPrivateShopBuilder.IsBuildingPrivateShop():
for i in xrange(player.INVENTORY_PAGE_SIZE):
if player.GetItemIndex(i) in (71114, 71116, 71118, 71120):
net.SendItemUsePacket(i)
break
def __PressHKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
net.SendChatPacket("/user_horse_ride")
else:
self.interface.OpenHelpWindow()
def __PressBKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
net.SendChatPacket("/user_horse_back")
else:
state = "EMOTICON"
self.interface.ToggleCharacterWindow(state)
def __PressFKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
net.SendChatPacket("/user_horse_feed")
else:
app.ZoomCamera(app.CAMERA_TO_POSITIVE)
def __PressGKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
net.SendChatPacket("/ride")
else:
if self.ShowNameFlag:
self.interface.ToggleGuildWindow()
else:
app.PitchCamera(app.CAMERA_TO_POSITIVE)
def __ReleaseGKey(self):
app.PitchCamera(app.CAMERA_STOP)
def __PressQKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
if 0==interfaceModule.IsQBHide:
interfaceModule.IsQBHide = 1
self.interface.HideAllQuestButton()
else:
interfaceModule.IsQBHide = 0
self.interface.ShowAllQuestButton()
else:
app.RotateCamera(app.CAMERA_TO_NEGATIVE)
def __SetQuickSlotMode(self):
self.pressNumber=ui.__mem_func__(self.__PressQuickSlot)
def __SetQuickPageMode(self):
self.pressNumber=ui.__mem_func__(self.__SelectQuickPage)
def __PressQuickSlot(self, localSlotIndex):
if localeInfo.IsARABIC():
if 0 <= localSlotIndex and localSlotIndex < 4:
player.RequestUseLocalQuickSlot(3-localSlotIndex)
else:
player.RequestUseLocalQuickSlot(11-localSlotIndex)
else:
player.RequestUseLocalQuickSlot(localSlotIndex)
def __PressTeleport(self):
if self.interface:
self.interface.ToggleTeleportWindow()
def __SelectQuickPage(self, pageIndex):
self.quickSlotPageIndex = pageIndex
player.SetQuickPage(pageIndex)
def ToggleDebugInfo(self):
self.isShowDebugInfo = not self.isShowDebugInfo
if self.isShowDebugInfo:
self.PrintCoord.Show()
self.FrameRate.Show()
self.Pitch.Show()
self.Splat.Show()
self.TextureNum.Show()
self.ObjectNum.Show()
self.ViewDistance.Show()
self.PrintMousePos.Show()
else:
self.PrintCoord.Hide()
self.FrameRate.Hide()
self.Pitch.Hide()
self.Splat.Hide()
self.TextureNum.Hide()
self.ObjectNum.Hide()
self.ViewDistance.Hide()
self.PrintMousePos.Hide()
def __BuildDebugInfo(self):
## Character Position Coordinate
self.PrintCoord = ui.TextLine()
self.PrintCoord.SetFontName(localeInfo.UI_DEF_FONT)
self.PrintCoord.SetPosition(wndMgr.GetScreenWidth() - 270, 0)
## Frame Rate
self.FrameRate = ui.TextLine()
self.FrameRate.SetFontName(localeInfo.UI_DEF_FONT)
self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 270, 20)
## Camera Pitch
self.Pitch = ui.TextLine()
self.Pitch.SetFontName(localeInfo.UI_DEF_FONT)
self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 270, 40)
## Splat
self.Splat = ui.TextLine()
self.Splat.SetFontName(localeInfo.UI_DEF_FONT)
self.Splat.SetPosition(wndMgr.GetScreenWidth() - 270, 60)
##
self.PrintMousePos = ui.TextLine()
self.PrintMousePos.SetFontName(localeInfo.UI_DEF_FONT)
self.PrintMousePos.SetPosition(wndMgr.GetScreenWidth() - 270, 80)
# TextureNum
self.TextureNum = ui.TextLine()
self.TextureNum.SetFontName(localeInfo.UI_DEF_FONT)
self.TextureNum.SetPosition(wndMgr.GetScreenWidth() - 270, 100)
# ¿ÀºêÁ§Æ® ±×¸®´Â °³¼ö
self.ObjectNum = ui.TextLine()
self.ObjectNum.SetFontName(localeInfo.UI_DEF_FONT)
self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270, 120)
# ½Ã¾ß°Å¸®
self.ViewDistance = ui.TextLine()
self.ViewDistance.SetFontName(localeInfo.UI_DEF_FONT)
self.ViewDistance.SetPosition(0, 0)
def __NotifyError(self, msg):
chat.AppendChat(chat.CHAT_TYPE_INFO, msg)
def ChangePKMode(self):
if not app.IsPressed(app.DIK_LCONTROL):
return
if player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL:
self.__NotifyError(localeInfo.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL))
return
curTime = app.GetTime()
if curTime - self.lastPKModeSendedTime < constInfo.PVPMODE_ACCELKEY_DELAY:
return
self.lastPKModeSendedTime = curTime
curPKMode = player.GetPKMode()
nextPKMode = curPKMode + 1
if nextPKMode == player.PK_MODE_PROTECT:
if 0 == player.GetGuildID():
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE)
nextPKMode = 0
else:
nextPKMode = player.PK_MODE_GUILD
elif nextPKMode == player.PK_MODE_MAX_NUM:
nextPKMode = 0
net.SendChatPacket("/PKMode " + str(nextPKMode))
print "/PKMode " + str(nextPKMode)
def OnChangePKMode(self):
self.interface.OnChangePKMode()
try:
self.__NotifyError(localeInfo.OPTION_PVPMODE_MESSAGE_DICT[player.GetPKMode()])
except KeyError:
print "UNKNOWN PVPMode[%d]" % (player.GetPKMode())
if constInfo.PVPMODE_TEST_ENABLE:
curPKMode = player.GetPKMode()
alignment, grade = chr.testGetPKData()
self.pkModeNameDict = { 0 : "PEACE", 1 : "REVENGE", 2 : "FREE", 3 : "PROTECT", }
self.testPKMode.SetText("Current PK Mode : " + self.pkModeNameDict.get(curPKMode, "UNKNOWN"))
self.testAlignment.SetText("Current Alignment : " + str(alignment) + " (" + localeInfo.TITLE_NAME_LIST[grade] + ")")
###############################################################################################
###############################################################################################
## Game Callback Functions
# Start
def StartGame(self):
self.RefreshInventory()
self.RefreshEquipment()
self.RefreshCharacter()
self.RefreshSkill()
# Refresh
def CheckGameButton(self):
if self.interface:
self.interface.CheckGameButton()
def RefreshAlignment(self):
self.interface.RefreshAlignment()
def RefreshStatus(self):
self.CheckGameButton()
if self.interface:
self.interface.RefreshStatus()
if self.playerGauge:
self.playerGauge.RefreshGauge()
def RefreshStamina(self):
self.interface.RefreshStamina()
def RefreshSkill(self):
self.CheckGameButton()
if self.interface:
self.interface.RefreshSkill()
def RefreshQuest(self):
self.interface.RefreshQuest()
def RefreshMessenger(self):
self.interface.RefreshMessenger()
def RefreshGuildInfoPage(self):
self.interface.RefreshGuildInfoPage()
def RefreshGuildBoardPage(self):
self.interface.RefreshGuildBoardPage()
def RefreshGuildMemberPage(self):
self.interface.RefreshGuildMemberPage()
def RefreshGuildMemberPageGradeComboBox(self):
self.interface.RefreshGuildMemberPageGradeComboBox()
def RefreshGuildSkillPage(self):
self.interface.RefreshGuildSkillPage()
def RefreshGuildGradePage(self):
self.interface.RefreshGuildGradePage()
def RefreshMobile(self):
if self.interface:
self.interface.RefreshMobile()
def OnMobileAuthority(self):
self.interface.OnMobileAuthority()
def OnBlockMode(self, mode):
self.interface.OnBlockMode(mode)
def OpenQuestWindow(self, skin, idx):
if constInfo.INPUT_IGNORE == 1:
return
if constInfo.GIFT_INPUT == 1:
return
self.interface.OpenQuestWindow(skin, idx)
def AskGuildName(self):
guildNameBoard = uiCommon.InputDialog()
guildNameBoard.SetTitle(localeInfo.GUILD_NAME)
guildNameBoard.SetAcceptEvent(ui.__mem_func__(self.ConfirmGuildName))
guildNameBoard.SetCancelEvent(ui.__mem_func__(self.CancelGuildName))
guildNameBoard.Open()
self.guildNameBoard = guildNameBoard
def ConfirmGuildName(self):
guildName = self.guildNameBoard.GetText()
if not guildName:
return
if net.IsInsultIn(guildName):
self.PopupMessage(localeInfo.GUILD_CREATE_ERROR_INSULT_NAME)
return
net.SendAnswerMakeGuildPacket(guildName)
self.guildNameBoard.Close()
self.guildNameBoard = None
return True
def CancelGuildName(self):
self.guildNameBoard.Close()
self.guildNameBoard = None
return True
## Refine
def PopupMessage(self, msg):
self.stream.popupWindow.Close()
self.stream.popupWindow.Open(msg, 0, localeInfo.UI_OK)
def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type=0):
self.interface.OpenRefineDialog(targetItemPos, nextGradeItemVnum, cost, prob, type)
def AppendMaterialToRefineDialog(self, vnum, count):
self.interface.AppendMaterialToRefineDialog(vnum, count)
def RunUseSkillEvent(self, slotIndex, coolTime):
self.interface.OnUseSkill(slotIndex, coolTime)
def ClearAffects(self):
self.affectShower.ClearAffects()
def SetAffect(self, affect):
self.affectShower.SetAffect(affect)
def ResetAffect(self, affect):
self.affectShower.ResetAffect(affect)
# UNKNOWN_UPDATE
def BINARY_NEW_AddAffect(self, type, pointIdx, value, duration):
self.affectShower.BINARY_NEW_AddAffect(type, pointIdx, value, duration)
if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type:
self.interface.DragonSoulActivate(type - chr.NEW_AFFECT_DRAGON_SOUL_DECK1)
elif chr.NEW_AFFECT_DRAGON_SOUL_QUALIFIED == type:
self.BINARY_DragonSoulGiveQuilification()
def BINARY_NEW_RemoveAffect(self, type, pointIdx):
self.affectShower.BINARY_NEW_RemoveAffect(type, pointIdx)
if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type:
self.interface.DragonSoulDeactivate()
# END_OF_UNKNOWN_UPDATE
def ActivateSkillSlot(self, slotIndex):
if self.interface:
self.interface.OnActivateSkill(slotIndex)
def DeactivateSkillSlot(self, slotIndex):
if self.interface:
self.interface.OnDeactivateSkill(slotIndex)
def RefreshEquipment(self):
if self.interface:
self.interface.RefreshInventory()
def RefreshInventory(self):
if self.interface:
self.interface.RefreshInventory()
def RefreshCharacter(self):
if self.interface:
self.interface.RefreshCharacter()
def OnGameOver(self):
self.CloseTargetBoard()
self.OpenRestartDialog()
def OpenRestartDialog(self):
self.interface.OpenRestartDialog()
def ChangeCurrentSkill(self, skillSlotNumber):
self.interface.OnChangeCurrentSkill(skillSlotNumber)
## TargetBoard
def SetPCTargetBoard(self, vid, name):
self.targetBoard.Open(vid, name)
if app.IsPressed(app.DIK_LCONTROL):
if not player.IsSameEmpire(vid):
return
if player.IsMainCharacterIndex(vid):
return
elif chr.INSTANCE_TYPE_BUILDING == chr.GetInstanceType(vid):
return
self.interface.OpenWhisperDialog(name)
def RefreshTargetBoardByVID(self, vid):
self.targetBoard.RefreshByVID(vid)
def RefreshTargetBoardByName(self, name):
self.targetBoard.RefreshByName(name)
def __RefreshTargetBoard(self):
self.targetBoard.Refresh()
def SetHPTargetBoard(self, vid, hpPercentage):
if vid != self.targetBoard.GetTargetVID():
self.targetBoard.ResetTargetBoard()
self.targetBoard.SetEnemyVID(vid)
self.targetBoard.SetHP(hpPercentage)
self.targetBoard.Show()
def CloseTargetBoardIfDifferent(self, vid):
if vid != self.targetBoard.GetTargetVID():
self.targetBoard.Close()
def CloseTargetBoard(self):
self.targetBoard.Close()
## View Equipment
def OpenEquipmentDialog(self, vid):
self.interface.OpenEquipmentDialog(vid)
def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count):
self.interface.SetEquipmentDialogItem(vid, slotIndex, vnum, count)
def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value):
self.interface.SetEquipmentDialogSocket(vid, slotIndex, socketIndex, value)
def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value):
self.interface.SetEquipmentDialogAttr(vid, slotIndex, attrIndex, type, value)
# SHOW_LOCAL_MAP_NAME
def ShowMapName(self, mapName, x, y):
if self.mapNameShower:
self.mapNameShower.ShowMapName(mapName, x, y)
if self.interface:
self.interface.SetMapName(mapName)
# END_OF_SHOW_LOCAL_MAP_NAME
def BINARY_OpenAtlasWindow(self):
self.interface.BINARY_OpenAtlasWindow()
## Chat
def OnRecvWhisper(self, mode, name, line):
##Oyuna girdi##
global kisi
global oyunagirdi
if line.find('oyunagirdi||') != -1:
if constInfo.bildirimler == 0:
oyunagirdi = 1
self.GirdiButton.Show()
kisi = name
self.TextLines.Show()
self.GirdiKapat.Show()
self.TextLines.SetText(name + " oyuna girdi.")
self.Bekle = app.GetTime()
else:
pass
return
else:
pass
##Oyuna girdi##
if mode == chat.WHISPER_TYPE_GM:
self.interface.RegisterGameMasterName(name)
chat.AppendWhisper(mode, name, line)
self.interface.RecvWhisper(name)
def LanKapat(self):
global kisi
global oyunagirdi
if kisi == "":
pass
else:
self.GirdiButton.Hide()
oyunagirdi = 0
def GirdiKapat(self):
self.GirdiButton.Hide()
##Oyuna girdi##
def OnRecvWhisperSystemMessage(self, mode, name, line):
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, line)
self.interface.RecvWhisper(name)
def OnRecvWhisperError(self, mode, name, line):
if localeInfo.WHISPER_ERROR.has_key(mode):
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, localeInfo.WHISPER_ERROR[mode](name))
else:
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Whisper Unknown Error(mode=%d, name=%s)" % (mode, name))
self.interface.RecvWhisper(name)
def RecvWhisper(self, name):
self.interface.RecvWhisper(name)
def OnPickMoney(self, money):
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_PICK_MONEY % (money))
def OnShopError(self, type):
try:
self.PopupMessage(localeInfo.SHOP_ERROR_DICT[type])
except KeyError:
self.PopupMessage(localeInfo.SHOP_ERROR_UNKNOWN % (type))
def OnSafeBoxError(self):
self.PopupMessage(localeInfo.SAFEBOX_ERROR)
def OnFishingSuccess(self, isFish, fishName):
chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, localeInfo.FISHING_SUCCESS(isFish, fishName), 2000)
# ADD_FISHING_MESSAGE
def OnFishingNotifyUnknown(self):
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_UNKNOWN)
def OnFishingWrongPlace(self):
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_WRONG_PLACE)
# END_OF_ADD_FISHING_MESSAGE
def OnFishingNotify(self, isFish, fishName):
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_NOTIFY(isFish, fishName))
def OnFishingFailure(self):
chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, localeInfo.FISHING_FAILURE, 2000)
def OnCannotPickItem(self):
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_CANNOT_PICK_ITEM)
# MINING
def OnCannotMining(self):
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_CANNOT_MINING)
# END_OF_MINING
def OnCannotUseSkill(self, vid, type):
if localeInfo.USE_SKILL_ERROR_TAIL_DICT.has_key(type):
textTail.RegisterInfoTail(vid, localeInfo.USE_SKILL_ERROR_TAIL_DICT[type])
if localeInfo.USE_SKILL_ERROR_CHAT_DICT.has_key(type):
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_SKILL_ERROR_CHAT_DICT[type])
def OnCannotShotError(self, vid, type):
textTail.RegisterInfoTail(vid, localeInfo.SHOT_ERROR_TAIL_DICT.get(type, localeInfo.SHOT_ERROR_UNKNOWN % (type)))
## PointReset
def StartPointReset(self):
self.interface.OpenPointResetDialog()
## Shop
def StartShop(self, vid):
self.interface.OpenShopDialog(vid)
def EndShop(self):
self.interface.CloseShopDialog()
def RefreshShop(self):
self.interface.RefreshShopDialog()
def SetShopSellingPrice(self, Price):
pass
## Exchange
def StartExchange(self):
self.interface.StartExchange()
def EndExchange(self):
self.interface.EndExchange()
def RefreshExchange(self):
self.interface.RefreshExchange()
## Party
def RecvPartyInviteQuestion(self, leaderVID, leaderName):
partyInviteQuestionDialog = uiCommon.QuestionDialog()
partyInviteQuestionDialog.SetText(leaderName + localeInfo.PARTY_DO_YOU_JOIN)
partyInviteQuestionDialog.SetAcceptEvent(lambda arg=True: self.AnswerPartyInvite(arg))
partyInviteQuestionDialog.SetCancelEvent(lambda arg=False: self.AnswerPartyInvite(arg))
partyInviteQuestionDialog.Open()
partyInviteQuestionDialog.partyLeaderVID = leaderVID
self.partyInviteQuestionDialog = partyInviteQuestionDialog
def AnswerPartyInvite(self, answer):
if not self.partyInviteQuestionDialog:
return
partyLeaderVID = self.partyInviteQuestionDialog.partyLeaderVID
distance = player.GetCharacterDistance(partyLeaderVID)
if distance < 0.0 or distance > 5000:
answer = False
net.SendPartyInviteAnswerPacket(partyLeaderVID, answer)
self.partyInviteQuestionDialog.Close()
self.partyInviteQuestionDialog = None
def AddPartyMember(self, pid, name):
self.interface.AddPartyMember(pid, name)
def UpdatePartyMemberInfo(self, pid):
self.interface.UpdatePartyMemberInfo(pid)
def RemovePartyMember(self, pid):
self.interface.RemovePartyMember(pid)
self.__RefreshTargetBoard()
def LinkPartyMember(self, pid, vid):
self.interface.LinkPartyMember(pid, vid)
def UnlinkPartyMember(self, pid):
self.interface.UnlinkPartyMember(pid)
def UnlinkAllPartyMember(self):
self.interface.UnlinkAllPartyMember()
def ExitParty(self):
self.interface.ExitParty()
self.RefreshTargetBoardByVID(self.targetBoard.GetTargetVID())
def ChangePartyParameter(self, distributionMode):
self.interface.ChangePartyParameter(distributionMode)
## Messenger
def OnMessengerAddFriendQuestion(self, name):
messengerAddFriendQuestion = uiCommon.QuestionDialog2()
messengerAddFriendQuestion.SetText1(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % (name))
messengerAddFriendQuestion.SetText2(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2)
messengerAddFriendQuestion.SetAcceptEvent(ui.__mem_func__(self.OnAcceptAddFriend))
messengerAddFriendQuestion.SetCancelEvent(ui.__mem_func__(self.OnDenyAddFriend))
messengerAddFriendQuestion.Open()
messengerAddFriendQuestion.name = name
self.messengerAddFriendQuestion = messengerAddFriendQuestion
def OnAcceptAddFriend(self):
name = self.messengerAddFriendQuestion.name
net.SendChatPacket("/messenger_auth y " + name)
self.OnCloseAddFriendQuestionDialog()
return True
def OnDenyAddFriend(self):
name = self.messengerAddFriendQuestion.name
net.SendChatPacket("/messenger_auth n " + name)
self.OnCloseAddFriendQuestionDialog()
return True
def OnCloseAddFriendQuestionDialog(self):
self.messengerAddFriendQuestion.Close()
self.messengerAddFriendQuestion = None
return True
## SafeBox
def OpenSafeboxWindow(self, size):
self.interface.OpenSafeboxWindow(size)
def RefreshSafebox(self):
self.interface.RefreshSafebox()
def RefreshSafeboxMoney(self):
self.interface.RefreshSafeboxMoney()
# ITEM_MALL
def OpenMallWindow(self, size):
self.interface.OpenMallWindow(size)
def RefreshMall(self):
self.interface.RefreshMall()
# END_OF_ITEM_MALL
## Guild
def RecvGuildInviteQuestion(self, guildID, guildName):
guildInviteQuestionDialog = uiCommon.QuestionDialog()
guildInviteQuestionDialog.SetText(guildName + localeInfo.GUILD_DO_YOU_JOIN)
guildInviteQuestionDialog.SetAcceptEvent(lambda arg=True: self.AnswerGuildInvite(arg))
guildInviteQuestionDialog.SetCancelEvent(lambda arg=False: self.AnswerGuildInvite(arg))
guildInviteQuestionDialog.Open()
guildInviteQuestionDialog.guildID = guildID
self.guildInviteQuestionDialog = guildInviteQuestionDialog
def AnswerGuildInvite(self, answer):
if not self.guildInviteQuestionDialog:
return
guildLeaderVID = self.guildInviteQuestionDialog.guildID
net.SendGuildInviteAnswerPacket(guildLeaderVID, answer)
self.guildInviteQuestionDialog.Close()
self.guildInviteQuestionDialog = None
def DeleteGuild(self):
self.interface.DeleteGuild()
## Clock
def ShowClock(self, second):
self.interface.ShowClock(second)
def HideClock(self):
self.interface.HideClock()
## Emotion
def BINARY_ActEmotion(self, emotionIndex):
if self.interface.wndCharacter:
self.interface.wndCharacter.ActEmotion(emotionIndex)
###############################################################################################
###############################################################################################
## Keyboard Functions
def CheckFocus(self):
if False == self.IsFocus():
if True == self.interface.IsOpenChat():
self.interface.ToggleChat()
self.SetFocus()
def SaveScreen(self):
print "save screen"
# SCREENSHOT_CWDSAVE
if SCREENSHOT_CWDSAVE:
if not os.path.exists(os.getcwd()+os.sep+"screenshot"):
os.mkdir(os.getcwd()+os.sep+"screenshot")
(succeeded, name) = grp.SaveScreenShotToPath(os.getcwd()+os.sep+"screenshot"+os.sep)
elif SCREENSHOT_DIR:
(succeeded, name) = grp.SaveScreenShot(SCREENSHOT_DIR)
else:
(succeeded, name) = grp.SaveScreenShot()
# END_OF_SCREENSHOT_CWDSAVE
if succeeded:
pass
"""
chat.AppendChat(chat.CHAT_TYPE_INFO, name + localeInfo.SCREENSHOT_SAVE1)
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SCREENSHOT_SAVE2)
"""
else:
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SCREENSHOT_SAVE_FAILURE)
def ShowConsole(self):
if debugInfo.IsDebugMode() or True == self.consoleEnable:
player.EndKeyWalkingImmediately()
self.console.OpenWindow()
def ShowName(self):
self.ShowNameFlag = True
self.playerGauge.EnableShowAlways()
player.SetQuickPage(self.quickSlotPageIndex+1)
# ADD_ALWAYS_SHOW_NAME
def __IsShowName(self):
if systemSetting.IsAlwaysShowName():
return True
if self.ShowNameFlag:
return True
return False
# END_OF_ADD_ALWAYS_SHOW_NAME
def HideName(self):
self.ShowNameFlag = False
self.playerGauge.DisableShowAlways()
player.SetQuickPage(self.quickSlotPageIndex)
def ShowMouseImage(self):
self.interface.ShowMouseImage()
def HideMouseImage(self):
self.interface.HideMouseImage()
def StartAttack(self):
player.SetAttackKeyState(True)
def EndAttack(self):
player.SetAttackKeyState(False)
def MoveUp(self):
player.SetSingleDIKKeyState(app.DIK_UP, True)
def MoveDown(self):
player.SetSingleDIKKeyState(app.DIK_DOWN, True)
def MoveLeft(self):
player.SetSingleDIKKeyState(app.DIK_LEFT, True)
def MoveRight(self):
player.SetSingleDIKKeyState(app.DIK_RIGHT, True)
def StopUp(self):
player.SetSingleDIKKeyState(app.DIK_UP, False)
def StopDown(self):
player.SetSingleDIKKeyState(app.DIK_DOWN, False)
def StopLeft(self):
player.SetSingleDIKKeyState(app.DIK_LEFT, False)
def StopRight(self):
player.SetSingleDIKKeyState(app.DIK_RIGHT, False)
def PickUpItem(self):
player.PickCloseItem()
def PickUpMoney(self):
player.PickCloseMoney()
###############################################################################################
###############################################################################################
## Event Handler
def OnKeyDown(self, key):
if self.interface.wndWeb and self.interface.wndWeb.IsShow():
return
constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)
try:
self.onPressKeyDict[key]()
except KeyError:
pass
except:
raise
return True
def OnKeyUp(self, key):
try:
self.onClickKeyDict[key]()
except KeyError:
pass
except:
raise
return True
def OnMouseLeftButtonDown(self):
if self.interface.BUILD_OnMouseLeftButtonDown():
return
if mouseModule.mouseController.isAttached():
self.CheckFocus()
else:
hyperlink = ui.GetHyperlink()
if hyperlink:
return
else:
self.CheckFocus()
player.SetMouseState(player.MBT_LEFT, player.MBS_PRESS);
return True
def OnMouseLeftButtonUp(self):
if self.interface.BUILD_OnMouseLeftButtonUp():
return
if mouseModule.mouseController.isAttached():
attachedType = mouseModule.mouseController.GetAttachedType()
attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
attachedItemSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()
## QuickSlot
if player.SLOT_TYPE_QUICK_SLOT == attachedType:
player.RequestDeleteGlobalQuickSlot(attachedItemSlotPos)
## Inventory
##elif player.SLOT_TYPE_INVENTORY == attachedType:
## Inventory
elif player.SLOT_TYPE_INVENTORY == attachedType or player.SLOT_TYPE_SKILL_BOOK_INVENTORY == attachedType or player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY == attachedType or player.SLOT_TYPE_STONE_INVENTORY == attachedType or player.SLOT_TYPE_BOX_INVENTORY == attachedType or player.SLOT_TYPE_EFSUN_INVENTORY == attachedType or player.SLOT_TYPE_CICEK_INVENTORY == attachedType:
if player.ITEM_MONEY == attachedItemIndex:
self.__PutMoney(attachedType, attachedItemCount, self.PickingCharacterIndex)
else:
self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex)
## DragonSoul
elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex)
mouseModule.mouseController.DeattachObject()
else:
hyperlink = ui.GetHyperlink()
if hyperlink:
if app.IsPressed(app.DIK_LALT):
link = chat.GetLinkFromHyperlink(hyperlink)
ime.PasteString(link)
else:
self.interface.MakeHyperlinkTooltip(hyperlink)
return
else:
player.SetMouseState(player.MBT_LEFT, player.MBS_CLICK)
#player.EndMouseWalking()
return True
def __PutItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, dstChrID):
#if player.SLOT_TYPE_INVENTORY == attachedType or player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
if player.SLOT_TYPE_INVENTORY == attachedType or player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType or player.SLOT_TYPE_SKILL_BOOK_INVENTORY == attachedType or player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY == attachedType or player.SLOT_TYPE_STONE_INVENTORY == attachedType or player.SLOT_TYPE_BOX_INVENTORY == attachedType or player.SLOT_TYPE_EFSUN_INVENTORY == attachedType or player.SLOT_TYPE_CICEK_INVENTORY == attachedType:
attachedInvenType = player.SlotTypeToInvenType(attachedType)
if True == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID:
if player.IsEquipmentSlot(attachedItemSlotPos) and player.SLOT_TYPE_DRAGON_SOUL_INVENTORY != attachedType:
self.stream.popupWindow.Close()
self.stream.popupWindow.Open(localeInfo.EXCHANGE_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK)
else:
if chr.IsNPC(dstChrID):
if app.ENABLE_REFINE_RENEWAL:
constInfo.AUTO_REFINE_TYPE = 2
constInfo.AUTO_REFINE_DATA["NPC"][0] = dstChrID
constInfo.AUTO_REFINE_DATA["NPC"][1] = attachedInvenType
constInfo.AUTO_REFINE_DATA["NPC"][2] = attachedItemSlotPos
constInfo.AUTO_REFINE_DATA["NPC"][3] = attachedItemCount
net.SendGiveItemPacket(dstChrID, attachedInvenType, attachedItemSlotPos, attachedItemCount)
else:
net.SendExchangeStartPacket(dstChrID)
net.SendExchangeItemAddPacket(attachedInvenType, attachedItemSlotPos, 0)
else:
self.__DropItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount)
def __PutMoney(self, attachedType, attachedMoney, dstChrID):
if True == chr.HasInstance(dstChrID) and player.GetMainCharacterIndex() != dstChrID:
net.SendExchangeStartPacket(dstChrID)
net.SendExchangeElkAddPacket(attachedMoney)
else:
self.__DropMoney(attachedType, attachedMoney)
def __DropMoney(self, attachedType, attachedMoney):
# PRIVATESHOP_DISABLE_ITEM_DROP - °³ÀλóÁ¡ ¿°í ÀÖ´Â µ¿¾È ¾ÆÀÌÅÛ ¹ö¸² ¹æÁö
if uiPrivateShopBuilder.IsBuildingPrivateShop():
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
return
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
if attachedMoney>=1000:
self.stream.popupWindow.Close()
self.stream.popupWindow.Open(localeInfo.DROP_MONEY_FAILURE_1000_OVER, 0, localeInfo.UI_OK)
return
itemDropQuestionDialog = uiCommon.QuestionDialog()
itemDropQuestionDialog.SetText(localeInfo.DO_YOU_DROP_MONEY % (attachedMoney))
itemDropQuestionDialog.SetAcceptEvent(lambda arg=True: self.RequestDropItem(arg))
itemDropQuestionDialog.SetCancelEvent(lambda arg=False: self.RequestDropItem(arg))
itemDropQuestionDialog.Open()
itemDropQuestionDialog.dropType = attachedType
itemDropQuestionDialog.dropCount = attachedMoney
itemDropQuestionDialog.dropNumber = player.ITEM_MONEY
self.itemDropQuestionDialog = itemDropQuestionDialog
def __DropItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount):
# PRIVATESHOP_DISABLE_ITEM_DROP - °³ÀλóÁ¡ ¿°í ÀÖ´Â µ¿¾È ¾ÆÀÌÅÛ ¹ö¸² ¹æÁö
if uiPrivateShopBuilder.IsBuildingPrivateShop():
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
return
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
if player.SLOT_TYPE_INVENTORY == attachedType and player.IsEquipmentSlot(attachedItemSlotPos):
self.stream.popupWindow.Close()
self.stream.popupWindow.Open(localeInfo.DROP_ITEM_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK)
else:
#if player.SLOT_TYPE_INVENTORY == attachedType:
if player.SLOT_TYPE_INVENTORY == attachedType or player.SLOT_TYPE_SKILL_BOOK_INVENTORY == attachedType or player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY == attachedType or player.SLOT_TYPE_STONE_INVENTORY == attachedType or player.SLOT_TYPE_BOX_INVENTORY == attachedType or player.SLOT_TYPE_EFSUN_INVENTORY == attachedType or player.SLOT_TYPE_CICEK_INVENTORY == attachedType:
dropItemIndex = player.GetItemIndex(attachedItemSlotPos)
item.SelectItem(dropItemIndex)
dropItemName = item.GetItemName()
## Question Text
questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)
## Dialog
itemDropQuestionDialog = uiCommon.QuestionDialog()
itemDropQuestionDialog.SetText(questionText)
itemDropQuestionDialog.SetAcceptEvent(lambda arg=True: self.RequestDropItem(arg))
itemDropQuestionDialog.SetCancelEvent(lambda arg=False: self.RequestDropItem(arg))
itemDropQuestionDialog.Open()
itemDropQuestionDialog.dropType = attachedType
itemDropQuestionDialog.dropNumber = attachedItemSlotPos
itemDropQuestionDialog.dropCount = attachedItemCount
self.itemDropQuestionDialog = itemDropQuestionDialog
constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
dropItemIndex = player.GetItemIndex(player.DRAGON_SOUL_INVENTORY, attachedItemSlotPos)
item.SelectItem(dropItemIndex)
dropItemName = item.GetItemName()
## Question Text
questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)
## Dialog
itemDropQuestionDialog = uiCommon.QuestionDialog()
itemDropQuestionDialog.SetText(questionText)
itemDropQuestionDialog.SetAcceptEvent(lambda arg=True: self.RequestDropItem(arg))
itemDropQuestionDialog.SetCancelEvent(lambda arg=False: self.RequestDropItem(arg))
itemDropQuestionDialog.Open()
itemDropQuestionDialog.dropType = attachedType
itemDropQuestionDialog.dropNumber = attachedItemSlotPos
itemDropQuestionDialog.dropCount = attachedItemCount
self.itemDropQuestionDialog = itemDropQuestionDialog
constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
def RequestDropItem(self, answer):
if not self.itemDropQuestionDialog:
return
if answer:
dropType = self.itemDropQuestionDialog.dropType
dropCount = self.itemDropQuestionDialog.dropCount
dropNumber = self.itemDropQuestionDialog.dropNumber
#if player.SLOT_TYPE_INVENTORY == dropType:
if player.SLOT_TYPE_INVENTORY == dropType or player.SLOT_TYPE_SKILL_BOOK_INVENTORY == dropType or player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY == dropType or player.SLOT_TYPE_STONE_INVENTORY == dropType or player.SLOT_TYPE_BOX_INVENTORY == dropType or player.SLOT_TYPE_EFSUN_INVENTORY == dropType or player.SLOT_TYPE_CICEK_INVENTORY == dropType:
if dropNumber == player.ITEM_MONEY:
net.SendGoldDropPacketNew(dropCount)
snd.PlaySound("sound/ui/money.wav")
else:
# PRIVATESHOP_DISABLE_ITEM_DROP
self.__SendDropItemPacket(dropNumber, dropCount)
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == dropType:
# PRIVATESHOP_DISABLE_ITEM_DROP
self.__SendDropItemPacket(dropNumber, dropCount, player.DRAGON_SOUL_INVENTORY)
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
elif app.WJ_SPLIT_INVENTORY_SYSTEM:
if player.SLOT_TYPE_SKILL_BOOK_INVENTORY == dropType or player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY == dropType or player.SLOT_TYPE_STONE_INVENTORY == dropType or player.SLOT_TYPE_BOX_INVENTORY == dropType or player.SLOT_TYPE_EFSUN_INVENTORY == dropType or player.SLOT_TYPE_CICEK_INVENTORY == dropType:
self.__SendDropItemPacket(dropNumber, dropCount, player.SLOT_TYPE_SKILL_BOOK_INVENTORY or player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY or player.SLOT_TYPE_STONE_INVENTORY or player.SLOT_TYPE_BOX_INVENTORY or player.SLOT_TYPE_EFSUN_INVENTORY or player.SLOT_TYPE_CICEK_INVENTORY)
self.itemDropQuestionDialog.Close()
self.itemDropQuestionDialog = None
constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)
# PRIVATESHOP_DISABLE_ITEM_DROP
def __SendDropItemPacket(self, itemVNum, itemCount, itemInvenType = player.INVENTORY):
if uiPrivateShopBuilder.IsBuildingPrivateShop():
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
return
net.SendItemDropPacketNew(itemInvenType, itemVNum, itemCount)
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
def OnMouseRightButtonDown(self):
self.CheckFocus()
if True == mouseModule.mouseController.isAttached():
mouseModule.mouseController.DeattachObject()
else:
player.SetMouseState(player.MBT_RIGHT, player.MBS_PRESS)
return True
def OnMouseRightButtonUp(self):
if True == mouseModule.mouseController.isAttached():
return True
player.SetMouseState(player.MBT_RIGHT, player.MBS_CLICK)
return True
def OnMouseMiddleButtonDown(self):
player.SetMouseMiddleButtonState(player.MBS_PRESS)
def OnMouseMiddleButtonUp(self):
player.SetMouseMiddleButtonState(player.MBS_CLICK)
def OnUpdate(self):
##Oyuna girdi##
global oyunagirdibeklemesuresi
global oyunagirdiglobaltimesuresi
global oyunagirdi
if oyunagirdi == 1:
if app.GetTime() < self.Bekle + 4:
pass
else:
self.GirdiButton.Hide()
oyunagirdi = 0
else:
pass
##Oyuna girdi##
app.UpdateGame()
if app.ENABLE_GUILD_RANKED_SYSTEM:
if 1 == constInfo.GUILD_RANK_SYSTEM:
constInfo.GUILD_RANK_SYSTEM = 0
self.BINARY_OpenGuildWarHistory()
if self.mapNameShower.IsShow():
self.mapNameShower.Update()
if self.isShowDebugInfo:
self.UpdateDebugInfo()
if self.enableXMasBoom:
self.__XMasBoom_Update()
if 1== constInfo.BOSS_TRACKING:
constInfo.BOSS_TRACKING = 0
self.BossTrackingSystemShow()
if 0 == constInfo.auto_pick_item:
self.PickUpItem()
if 0 == constInfo.auto_pick_yang:
self.PickUpMoney()
if int(int(self.interface.LastContactTimeStamp) + self.interface.WaitTime) < int(app.GetTime()) and self.interface.State == "Kapali":
self.interface.State = "Acik"
self.interface.BUILD_OnUpdate()
def UpdateDebugInfo(self):
#
# ij¸¯ÅÍ ÁÂÇ¥ ¹× FPS Ãâ·Â
(x, y, z) = player.GetMainCharacterPosition()
nUpdateTime = app.GetUpdateTime()
nUpdateFPS = app.GetUpdateFPS()
nRenderFPS = app.GetRenderFPS()
nFaceCount = app.GetFaceCount()
fFaceSpeed = app.GetFaceSpeed()
nST=background.GetRenderShadowTime()
(fAveRT, nCurRT) = app.GetRenderTime()
(iNum, fFogStart, fFogEnd, fFarCilp) = background.GetDistanceSetInfo()
(iPatch, iSplat, fSplatRatio, sTextureNum) = background.GetRenderedSplatNum()
if iPatch == 0:
iPatch = 1
#(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum()
self.PrintCoord.SetText("Coordinate: %.2f %.2f %.2f ATM: %d" % (x, y, z, app.GetAvailableTextureMemory()/(1024*1024)))
xMouse, yMouse = wndMgr.GetMousePosition()
self.PrintMousePos.SetText("MousePosition: %d %d" % (xMouse, yMouse))
self.FrameRate.SetText("UFPS: %3d UT: %3d FS %.2f" % (nUpdateFPS, nUpdateTime, fFaceSpeed))
if fAveRT>1.0:
self.Pitch.SetText("RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % (nRenderFPS, fAveRT, nCurRT, nFaceCount, nFaceCount/fAveRT))
self.Splat.SetText("PATCH: %d SPLAT: %d BAD(%.2f)" % (iPatch, iSplat, fSplatRatio))
#self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch())
#self.TextureNum.SetText("TN : %s" % (sTextureNum))
#self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC))
self.ViewDistance.SetText("Num : %d, FS : %f, FE : %f, FC : %f" % (iNum, fFogStart, fFogEnd, fFarCilp))
def OnRender(self):
app.RenderGame()
if self.console.Console.collision:
background.RenderCollision()
chr.RenderCollision()
(x, y) = app.GetCursorPosition()
########################
# Picking
########################
textTail.UpdateAllTextTail()
if True == wndMgr.IsPickedWindow(self.hWnd):
self.PickingCharacterIndex = chr.Pick()
if -1 != self.PickingCharacterIndex:
textTail.ShowCharacterTextTail(self.PickingCharacterIndex)
if 0 != self.targetBoard.GetTargetVID():
textTail.ShowCharacterTextTail(self.targetBoard.GetTargetVID())
# ADD_ALWAYS_SHOW_NAME
if not self.__IsShowName():
self.PickingItemIndex = item.Pick()
if -1 != self.PickingItemIndex:
textTail.ShowItemTextTail(self.PickingItemIndex)
# END_OF_ADD_ALWAYS_SHOW_NAME
## Show all name in the range
# ADD_ALWAYS_SHOW_NAME
if self.__IsShowName():
textTail.ShowAllTextTail()
self.PickingItemIndex = textTail.Pick(x, y)
# END_OF_ADD_ALWAYS_SHOW_NAME
if systemSetting.IsShowSalesText():
uiPrivateShopBuilder.UpdateADBoard()
textTail.UpdateShowingTextTail()
textTail.ArrangeTextTail()
if -1 != self.PickingItemIndex:
textTail.SelectItemName(self.PickingItemIndex)
grp.PopState()
grp.SetInterfaceRenderState()
textTail.Render()
textTail.HideAllTextTail()
def OnPressEscapeKey(self):
if app.TARGET == app.GetCursor():
app.SetCursor(app.NORMAL)
elif True == mouseModule.mouseController.isAttached():
mouseModule.mouseController.DeattachObject()
else:
self.interface.OpenSystemDialog()
return True
def OnIMEReturn(self):
if app.IsPressed(app.DIK_LSHIFT):
self.interface.OpenWhisperDialogWithoutTarget()
else:
self.interface.ToggleChat()
return True
def OnPressExitKey(self):
self.interface.ToggleSystemDialog()
return True
## BINARY CALLBACK
######################################################################################
# WEDDING
def BINARY_LoverInfo(self, name, lovePoint):
if self.interface.wndMessenger:
self.interface.wndMessenger.OnAddLover(name, lovePoint)
if self.affectShower:
self.affectShower.SetLoverInfo(name, lovePoint)
def BINARY_UpdateLovePoint(self, lovePoint):
if self.interface.wndMessenger:
self.interface.wndMessenger.OnUpdateLovePoint(lovePoint)
if self.affectShower:
self.affectShower.OnUpdateLovePoint(lovePoint)
# END_OF_WEDDING
if app.ENABLE_SEND_TARGET_INFO:
def BINARY_AddTargetMonsterDropInfo(self, raceNum, itemVnum, itemCount):
if not raceNum in constInfo.MONSTER_INFO_DATA:
constInfo.MONSTER_INFO_DATA.update({raceNum : {}})
constInfo.MONSTER_INFO_DATA[raceNum].update({"items" : []})
curList = constInfo.MONSTER_INFO_DATA[raceNum]["items"]
isUpgradeable = False
isMetin = False
item.SelectItem(itemVnum)
if item.GetItemType() == item.ITEM_TYPE_WEAPON or item.GetItemType() == item.ITEM_TYPE_ARMOR:
isUpgradeable = True
elif item.GetItemType() == item.ITEM_TYPE_METIN:
isMetin = True
for curItem in curList:
if isUpgradeable:
if curItem.has_key("vnum_list") and curItem["vnum_list"][0] / 10 * 10 == itemVnum / 10 * 10:
if not (itemVnum in curItem["vnum_list"]):
curItem["vnum_list"].append(itemVnum)
return
elif isMetin:
if curItem.has_key("vnum_list"):
baseVnum = curItem["vnum_list"][0]
if curItem.has_key("vnum_list") and (baseVnum - baseVnum%1000) == (itemVnum - itemVnum%1000):
if not (itemVnum in curItem["vnum_list"]):
curItem["vnum_list"].append(itemVnum)
return
else:
if curItem.has_key("vnum") and curItem["vnum"] == itemVnum and curItem["count"] == itemCount:
return
if isUpgradeable or isMetin:
curList.append({"vnum_list":[itemVnum], "count":itemCount})
else:
curList.append({"vnum":itemVnum, "count":itemCount})
def BINARY_RefreshTargetMonsterDropInfo(self, raceNum):
self.targetBoard.RefreshMonsterInfoBoard()
# QUEST_CONFIRM
def BINARY_OnQuestConfirm(self, msg, timeout, pid):
confirmDialog = uiCommon.QuestionDialogWithTimeLimit()
confirmDialog.Open(msg, timeout)
confirmDialog.SetAcceptEvent(lambda answer=True, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
confirmDialog.SetCancelEvent(lambda answer=False, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
self.confirmDialog = confirmDialog
# END_OF_QUEST_CONFIRM
# GIFT command
def Gift_Show(self):
self.interface.ShowGift()
# CUBE
def BINARY_Cube_Open(self, npcVNUM):
self.currentCubeNPC = npcVNUM
self.interface.OpenCubeWindow()
if npcVNUM not in self.cubeInformation:
net.SendChatPacket("/cube r_info")
else:
cubeInfoList = self.cubeInformation[npcVNUM]
i = 0
for cubeInfo in cubeInfoList:
self.interface.wndCube.AddCubeResultItem(cubeInfo["vnum"], cubeInfo["count"])
j = 0
for materialList in cubeInfo["materialList"]:
for materialInfo in materialList:
itemVnum, itemCount = materialInfo
self.interface.wndCube.AddMaterialInfo(i, j, itemVnum, itemCount)
j = j + 1
i = i + 1
self.interface.wndCube.Refresh()
def BINARY_Cube_Close(self):
self.interface.CloseCubeWindow()
# Á¦ÀÛ¿¡ ÇÊ¿äÇÑ °ñµå, ¿¹»óµÇ´Â ¿Ï¼ºÇ°ÀÇ VNUM°ú °³¼ö Á¤º¸ update
def BINARY_Cube_UpdateInfo(self, gold, itemVnum, count):
self.interface.UpdateCubeInfo(gold, itemVnum, count)
def BINARY_Cube_Succeed(self, itemVnum, count):
print "Å¥ºê Á¦ÀÛ ¼º°ø"
self.interface.SucceedCubeWork(itemVnum, count)
pass
def BINARY_Cube_Failed(self):
print "Å¥ºê Á¦ÀÛ ½ÇÆĞ"
self.interface.FailedCubeWork()
pass
def BINARY_Cube_ResultList(self, npcVNUM, listText):
# ResultList Text Format : 72723,1/72725,1/72730.1/50001,5 ÀÌ·±½ÄÀ¸·Î "/" ¹®ÀÚ·Î ±¸ºĞµÈ ¸®½ºÆ®¸¦ ÁÜ
#print listText
if npcVNUM == 0:
npcVNUM = self.currentCubeNPC
self.cubeInformation[npcVNUM] = []
try:
for eachInfoText in listText.split("/"):
eachInfo = eachInfoText.split(",")
itemVnum = int(eachInfo[0])
itemCount = int(eachInfo[1])
self.cubeInformation[npcVNUM].append({"vnum": itemVnum, "count": itemCount})
self.interface.wndCube.AddCubeResultItem(itemVnum, itemCount)
resultCount = len(self.cubeInformation[npcVNUM])
requestCount = 7
modCount = resultCount % requestCount
splitCount = resultCount / requestCount
for i in xrange(splitCount):
#print("/cube r_info %d %d" % (i * requestCount, requestCount))
net.SendChatPacket("/cube r_info %d %d" % (i * requestCount, requestCount))
if 0 < modCount:
#print("/cube r_info %d %d" % (splitCount * requestCount, modCount))
net.SendChatPacket("/cube r_info %d %d" % (splitCount * requestCount, modCount))
except RuntimeError, msg:
dbg.TraceError(msg)
return 0
pass
def BINARY_Cube_MaterialInfo(self, startIndex, listCount, listText):
# Material Text Format : 125,1|126,2|127,2|123,5&555,5&555,4/120000
try:
#print listText
if 3 > len(listText):
dbg.TraceError("Wrong Cube Material Infomation")
return 0
eachResultList = listText.split("@")
cubeInfo = self.cubeInformation[self.currentCubeNPC]
itemIndex = 0
for eachResultText in eachResultList:
cubeInfo[startIndex + itemIndex]["materialList"] = [[], [], [], [], []]
materialList = cubeInfo[startIndex + itemIndex]["materialList"]
gold = 0
splitResult = eachResultText.split("/")
if 1 < len(splitResult):
gold = int(splitResult[1])
#print "splitResult : ", splitResult
eachMaterialList = splitResult[0].split("&")
i = 0
for eachMaterialText in eachMaterialList:
complicatedList = eachMaterialText.split("|")
if 0 < len(complicatedList):
for complicatedText in complicatedList:
(itemVnum, itemCount) = complicatedText.split(",")
itemVnum = int(itemVnum)
itemCount = int(itemCount)
self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount)
materialList[i].append((itemVnum, itemCount))
else:
itemVnum, itemCount = eachMaterialText.split(",")
itemVnum = int(itemVnum)
itemCount = int(itemCount)
self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount)
materialList[i].append((itemVnum, itemCount))
i = i + 1
itemIndex = itemIndex + 1
self.interface.wndCube.Refresh()
except RuntimeError, msg:
dbg.TraceError(msg)
return 0
pass
# END_OF_CUBE
# ¿ëÈ¥¼®
def BINARY_Highlight_Item(self, inven_type, inven_pos):
self.interface.Highligt_Item(inven_type, inven_pos)
def BINARY_DragonSoulGiveQuilification(self):
self.interface.DragonSoulGiveQuilification()
def BINARY_DragonSoulRefineWindow_Open(self):
self.interface.OpenDragonSoulRefineWindow()
def BINARY_DragonSoulRefineWindow_RefineFail(self, reason, inven_type, inven_pos):
self.interface.FailDragonSoulRefine(reason, inven_type, inven_pos)
def BINARY_DragonSoulRefineWindow_RefineSucceed(self, inven_type, inven_pos):
self.interface.SucceedDragonSoulRefine(inven_type, inven_pos)
# END of DRAGON SOUL REFINE WINDOW
def BINARY_SetBigMessage(self, message):
self.interface.bigBoard.SetTip(message)
def BINARY_SetTipMessage(self, message):
self.interface.tipBoard.SetTip(message)
def BINARY_AppendNotifyMessage(self, type):
if not type in localeInfo.NOTIFY_MESSAGE:
return
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.NOTIFY_MESSAGE[type])
def BINARY_Guild_EnterGuildArea(self, areaID):
self.interface.BULID_EnterGuildArea(areaID)
def BINARY_Guild_ExitGuildArea(self, areaID):
self.interface.BULID_ExitGuildArea(areaID)
def BINARY_GuildWar_OnSendDeclare(self, guildID):
pass
def BINARY_GuildWar_OnRecvDeclare(self, guildID, warType):
mainCharacterName = player.GetMainCharacterName()
masterName = guild.GetGuildMasterName()
if mainCharacterName == masterName:
self.__GuildWar_OpenAskDialog(guildID, warType)
def BINARY_GuildWar_OnRecvPoint(self, gainGuildID, opponentGuildID, point):
self.interface.OnRecvGuildWarPoint(gainGuildID, opponentGuildID, point)
def BINARY_GuildWar_OnStart(self, guildSelf, guildOpp):
self.interface.OnStartGuildWar(guildSelf, guildOpp)
def BINARY_GuildWar_OnEnd(self, guildSelf, guildOpp):
self.interface.OnEndGuildWar(guildSelf, guildOpp)
def BINARY_BettingGuildWar_SetObserverMode(self, isEnable):
self.interface.BINARY_SetObserverMode(isEnable)
def BINARY_BettingGuildWar_UpdateObserverCount(self, observerCount):
self.interface.wndMiniMap.UpdateObserverCount(observerCount)
def __GuildWar_UpdateMemberCount(self, guildID1, memberCount1, guildID2, memberCount2, observerCount):
guildID1 = int(guildID1)
guildID2 = int(guildID2)
memberCount1 = int(memberCount1)
memberCount2 = int(memberCount2)
observerCount = int(observerCount)
self.interface.UpdateMemberCount(guildID1, memberCount1, guildID2, memberCount2)
self.interface.wndMiniMap.UpdateObserverCount(observerCount)
def __GuildWar_OpenAskDialog(self, guildID, warType):
guildName = guild.GetGuildName(guildID)
# REMOVED_GUILD_BUG_FIX
if "Noname" == guildName:
return
# END_OF_REMOVED_GUILD_BUG_FIX
import uiGuild
questionDialog = uiGuild.AcceptGuildWarDialog()
questionDialog.SAFE_SetAcceptEvent(self.__GuildWar_OnAccept)
questionDialog.SAFE_SetCancelEvent(self.__GuildWar_OnDecline)
questionDialog.Open(guildName, warType)
self.guildWarQuestionDialog = questionDialog
def __GuildWar_CloseAskDialog(self):
self.guildWarQuestionDialog.Close()
self.guildWarQuestionDialog = None
def __GuildWar_OnAccept(self):
guildName = self.guildWarQuestionDialog.GetGuildName()
net.SendChatPacket("/war " + guildName)
self.__GuildWar_CloseAskDialog()
return 1
def __GuildWar_OnDecline(self):
guildName = self.guildWarQuestionDialog.GetGuildName()
net.SendChatPacket("/nowar " + guildName)
self.__GuildWar_CloseAskDialog()
return 1
## BINARY CALLBACK
if app.ATA_BOT_KONTROL_SYSTEM:
def captchaekran(self, sayi1, sayi2, sayi3, sayi4, sayi5):
captchatest = uiCommon.CaptchaEkran()
captchatest.SetText1("Bot Engel Sistemi")
captchatest.SetTimeOverMsg("Soruyu zamanında cevaplamadığın için oyundan atılıyorsun.")
captchatest.SetTimeOverEvent(self.captchacevap, "kapat")
captchatest.SetAcceptEvent(lambda arg=True: self.captchacevap(arg))
captchatest.SetCancelEvent(lambda arg=False: self.captchacevap(arg))
captchatest.Open(15, sayi1, sayi2, sayi3, sayi4, sayi5)
self.captchatest = captchatest
def captchacevap(self, answer):
if not self.captchatest:
return
if answer == False:
self.captchatest.Temizle()
elif answer == True:
net.SendChatPacket("/captcha " + str(self.captchatest.GetInput()))
self.captchatest.Close()
self.captchatest = None
else:
net.SendChatPacket("/captcha 0")
self.captchatest.Close()
self.captchatest = None
######################################################################################
def __ServerCommand_Build(self):
serverCommandList={
"ConsoleEnable" : self.__Console_Enable,
"DayMode" : self.__DayMode_Update,
"depozit_index" :self.__depozit_questindex,
"antiexp_index" :self.__antiexp_questindex,
"teleporter_index" :self.__teleporter_questindex,
"PRESERVE_DayMode" : self.__PRESERVE_DayMode_Update,
"CloseRestartWindow" : self.__RestartDialog_Close,
"OpenPrivateShop" : self.__PrivateShop_Open,
"ruhtasiekranac" : self.ruhcac,
"bkekranac" : self.bkac,
"PartyHealReady" : self.PartyHealReady,
"ShowMeSafeboxPassword" : self.AskSafeboxPassword,
"CloseSafebox" : self.CommandCloseSafebox,
"BINARY_OpenGuildRanking" : self.BINARY_OpenGuildWarHistory,
##NEW SHOP
"shop" :self.NewShop,
"shop_clear" :self.ShopClear,
"shop_add" :self.ShopAdd,
"shop_item" :self.ShopItem,
"shop_cost" :self.ShopCost,
"shop_cost_clear" :self.ShopCostClear,
"shop_item_clear" :self.ShopItemClear,
#####GIFT SYSTEM
"gift_clear" :self.gift_clear,
"gift_item" :self.gift_item,
"gift_info" :self.gift_show,
"gift_load" :self.gift_load,
###
#HP-SP
"super_quest" : self.Tabulejtor,
"pvp_zdruwko" : self.Mozart,
#HP-SP
#HP-SP
"get_input_value" : self.GetInputValue,
"get_input_start" : self.GetInputOn,
"get_input_end" : self.GetInputOff,
#HP-SP
# ITEM_MALL
"CloseMall" : self.CommandCloseMall,
"ShowMeMallPassword" : self.AskMallPassword,
"item_mall" : self.__ItemMall_Open,
# END_OF_ITEM_MALL
"RefineSuceeded" : self.RefineSuceededMessage,
"RefineFailed" : self.RefineFailedMessage,
"xmas_snow" : self.__XMasSnow_Enable,
"xmas_boom" : self.__XMasBoom_Enable,
"xmas_song" : self.__XMasSong_Enable,
"xmas_tree" : self.__XMasTree_Enable,
"newyear_boom" : self.__XMasBoom_Enable,
"PartyRequest" : self.__PartyRequestQuestion,
"PartyRequestDenied" : self.__PartyRequestDenied,
"horse_state" : self.__Horse_UpdateState,
"hide_horse_state" : self.__Horse_HideState,
"WarUC" : self.__GuildWar_UpdateMemberCount,
"test_server" : self.__EnableTestServerFlag,
"mall" : self.__InGameShop_Show,
#Boss Takip
"BossTracking" : self.GetBossTrackingInformation,
"BossTrackingUpdatePacket" : self.BossTrackingUpdate,
# WEDDING
"lover_login" : self.__LoginLover,
"lover_logout" : self.__LogoutLover,
"lover_near" : self.__LoverNear,
"lover_far" : self.__LoverFar,
"lover_divorce" : self.__LoverDivorce,
"PlayMusic" : self.__PlayMusic,
# END_OF_WEDDING
"biyologlvl" : self.BiyologLvBildirim,
"biyolog_update" : self.__BiyologMission,
"biyolog_open" : self.BiyologOpen,
# PRIVATE_SHOP_PRICE_LIST
"MyShopPriceList" : self.__PrivateShop_PriceList,
# END_OF_PRIVATE_SHOP_PRICE_LIST
"getinputbegin" : self.__Inputget1,
"getinputend" : self.__Inputget2,
"Update" : self.Update,
}
if app.ATA_BOT_KONTROL_SYSTEM:
serverCommandList["captcha"] = self.captchaekran
if app.ENABLE_COLLECT_QUEST_SYSTEM:
serverCommandList["biyologlvl"] = self.BiyologLvBildirim
serverCommandList["biyolog_update"] = self.__BiyologMission
serverCommandList["biyolog_open"] = self.BiyologOpen
self.serverCommander=stringCommander.Analyzer()
serverCommandList.update({"teleport_q" : self.__teleport_q })
serverCommandList.update({"teleportidx" : self.teleportidx })
for serverCommandItem in serverCommandList.items():
self.serverCommander.SAFE_RegisterCallBack(
serverCommandItem[0], serverCommandItem[1]
)
def BINARY_ServerCommand_Run(self, line):
#dbg.TraceError(line)
try:
#print " BINARY_ServerCommand_Run", line
return self.serverCommander.Run(line)
except RuntimeError, msg:
dbg.TraceError(msg)
return 0
def __ProcessPreservedServerCommand(self):
try:
command = net.GetPreservedServerCommand()
while command:
print " __ProcessPreservedServerCommand", command
self.serverCommander.Run(command)
command = net.GetPreservedServerCommand()
except RuntimeError, msg:
dbg.TraceError(msg)
return 0
def __teleport_q(self, q):
constInfo.TELEPORT_Q_INDEX = int(q)
def teleportidx(self):
if self.interface:
self.interface.ToggleTeleportWindow()
net.SendQuestInputStringPacket(constInfo.TELEPORT_SEND_INDEX)
def __Inputget1(self):
constInfo.INPUT_IGNORE = 1
def __Inputget2(self):
constInfo.INPUT_IGNORE = 0
def PartyHealReady(self):
self.interface.PartyHealReady()
def AskSafeboxPassword(self):
self.interface.AskSafeboxPassword()
# ITEM_MALL
def AskMallPassword(self):
self.interface.AskMallPassword()
def __ItemMall_Open(self):
self.interface.OpenItemMall();
def CommandCloseMall(self):
self.interface.CommandCloseMall()
# END_OF_ITEM_MALL
def RefineSuceededMessage(self):
self.PopupMessage(localeInfo.REFINE_SUCCESS)
if app.ENABLE_REFINE_RENEWAL:
self.interface.CheckRefineDialog(False)
def RefineFailedMessage(self):
self.PopupMessage(localeInfo.REFINE_FAILURE)
if app.ENABLE_REFINE_RENEWAL:
self.interface.CheckRefineDialog(True)
def CommandCloseSafebox(self):
self.interface.CommandCloseSafebox()
# PRIVATE_SHOP_PRICE_LIST
def __PrivateShop_PriceList(self, itemVNum, itemPrice):
uiPrivateShopBuilder.SetPrivateShopItemPrice(itemVNum, itemPrice)
# END_OF_PRIVATE_SHOP_PRICE_LIST
def __Horse_HideState(self):
self.affectShower.SetHorseState(0, 0, 0)
def __Horse_UpdateState(self, level, health, battery):
self.affectShower.SetHorseState(int(level), int(health), int(battery))
def __IsXMasMap(self):
mapDict = ( "metin2_map_n_flame_01",
"metin2_map_n_desert_01",
"metin2_map_spiderdungeon",
"metin2_map_deviltower1", )
if background.GetCurrentMapName() in mapDict:
return False
return True
def __XMasSnow_Enable(self, mode):
self.__XMasSong_Enable(mode)
if "1"==mode:
if not self.__IsXMasMap():
return
print "XMAS_SNOW ON"
background.EnableSnow(1)
else:
print "XMAS_SNOW OFF"
background.EnableSnow(0)
def __XMasBoom_Enable(self, mode):
if "1"==mode:
if not self.__IsXMasMap():
return
print "XMAS_BOOM ON"
self.__DayMode_Update("dark")
self.enableXMasBoom = True
self.startTimeXMasBoom = app.GetTime()
else:
print "XMAS_BOOM OFF"
self.__DayMode_Update("light")
self.enableXMasBoom = False
def __XMasTree_Enable(self, grade):
print "XMAS_TREE ", grade
background.SetXMasTree(int(grade))
def __XMasSong_Enable(self, mode):
if "1"==mode:
print "XMAS_SONG ON"
XMAS_BGM = "xmas.mp3"
if app.IsExistFile("BGM/" + XMAS_BGM)==1:
if musicInfo.fieldMusic != "":
snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)
musicInfo.fieldMusic=XMAS_BGM
snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
else:
print "XMAS_SONG OFF"
if musicInfo.fieldMusic != "":
snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)
musicInfo.fieldMusic=musicInfo.METIN2THEMA
snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
def __RestartDialog_Close(self):
self.interface.CloseRestartDialog()
def __Console_Enable(self):
constInfo.CONSOLE_ENABLE = True
self.consoleEnable = True
app.EnableSpecialCameraMode()
ui.EnablePaste(True)
## PrivateShop
def __PrivateShop_Open(self):
#self.interface.OpenPrivateShopInputNameDialog()
self.uiNewShop.Show()
def BINARY_PrivateShop_Appear(self, vid, text):
if chr.GetInstanceType(vid) in [chr.INSTANCE_TYPE_PLAYER, chr.INSTANCE_TYPE_NPC]:
self.interface.AppearPrivateShop(vid, text)
def BINARY_PrivateShop_Disappear(self, vid):
self.interface.DisappearPrivateShop(vid)
## DayMode
def __PRESERVE_DayMode_Update(self, mode):
if "light"==mode:
background.SetEnvironmentData(0)
elif "dark"==mode:
if not self.__IsXMasMap():
return
background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
background.SetEnvironmentData(1)
def __DayMode_Update(self, mode):
if "light"==mode:
self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToLight)
elif "dark"==mode:
if not self.__IsXMasMap():
return
self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToDark)
def __DayMode_OnCompleteChangeToLight(self):
background.SetEnvironmentData(0)
self.curtain.FadeIn()
def __DayMode_OnCompleteChangeToDark(self):
background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
background.SetEnvironmentData(1)
self.curtain.FadeIn()
## XMasBoom
def __XMasBoom_Update(self):
self.BOOM_DATA_LIST = ( (2, 5), (5, 2), (7, 3), (10, 3), (20, 5) )
if self.indexXMasBoom >= len(self.BOOM_DATA_LIST):
return
boomTime = self.BOOM_DATA_LIST[self.indexXMasBoom][0]
boomCount = self.BOOM_DATA_LIST[self.indexXMasBoom][1]
if app.GetTime() - self.startTimeXMasBoom > boomTime:
self.indexXMasBoom += 1
for i in xrange(boomCount):
self.__XMasBoom_Boom()
def __XMasBoom_Boom(self):
x, y, z = player.GetMainCharacterPosition()
randX = app.GetRandom(-150, 150)
randY = app.GetRandom(-150, 150)
snd.PlaySound3D(x+randX, -y+randY, z, "sound/common/etc/salute.mp3")
def __PartyRequestQuestion(self, vid):
vid = int(vid)
partyRequestQuestionDialog = uiCommon.QuestionDialog()
partyRequestQuestionDialog.SetText(chr.GetNameByVID(vid) + localeInfo.PARTY_DO_YOU_ACCEPT)
partyRequestQuestionDialog.SetAcceptText(localeInfo.UI_ACCEPT)
partyRequestQuestionDialog.SetCancelText(localeInfo.UI_DENY)
partyRequestQuestionDialog.SetAcceptEvent(lambda arg=True: self.__AnswerPartyRequest(arg))
partyRequestQuestionDialog.SetCancelEvent(lambda arg=False: self.__AnswerPartyRequest(arg))
partyRequestQuestionDialog.Open()
partyRequestQuestionDialog.vid = vid
self.partyRequestQuestionDialog = partyRequestQuestionDialog
def __AnswerPartyRequest(self, answer):
if not self.partyRequestQuestionDialog:
return
vid = self.partyRequestQuestionDialog.vid
if answer:
net.SendChatPacket("/party_request_accept " + str(vid))
else:
net.SendChatPacket("/party_request_deny " + str(vid))
self.partyRequestQuestionDialog.Close()
self.partyRequestQuestionDialog = None
def __PartyRequestDenied(self):
self.PopupMessage(localeInfo.PARTY_REQUEST_DENIED)
def __EnableTestServerFlag(self):
app.EnableTestServerFlag()
def __InGameShop_Show(self, url):
if constInfo.IN_GAME_SHOP_ENABLE:
self.interface.OpenWebWindow(url)
# WEDDING
def __LoginLover(self):
if self.interface.wndMessenger:
self.interface.wndMessenger.OnLoginLover()
def __LogoutLover(self):
if self.interface.wndMessenger:
self.interface.wndMessenger.OnLogoutLover()
if self.affectShower:
self.affectShower.HideLoverState()
def __LoverNear(self):
if self.affectShower:
self.affectShower.ShowLoverState()
def __LoverFar(self):
if self.affectShower:
self.affectShower.HideLoverState()
def __LoverDivorce(self):
if self.interface.wndMessenger:
self.interface.wndMessenger.ClearLoverInfo()
if self.affectShower:
self.affectShower.ClearLoverState()
def __PlayMusic(self, flag, filename):
flag = int(flag)
if flag:
snd.FadeOutAllMusic()
musicInfo.SaveLastPlayFieldMusic()
snd.FadeInMusic("BGM/" + filename)
else:
snd.FadeOutAllMusic()
musicInfo.LoadLastPlayFieldMusic()
snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
# END_OF_WEDDING
def Update(self, ch):
import serverInfo
net.SetServerInfo("%s, CH%s" % (serverInfo.SERVER_NAME, str(ch)))
constInfo.ch = int(ch)
#HP_SP
def Mozart(self, data):
dane = data.split("|")
constInfo.PLAYER_NAME = str(dane[0])
constInfo.PLAYER_HP = int(dane[1])
constInfo.PLAYER_MAX_HP = int(dane[2])
constInfo.PLAYER_SP = int(dane[3])
constInfo.PLAYER_MAX_SP = int(dane[4])
def Tabulejtor(self, id):
constInfo.STHX = int(id)
def GetInputOn(self):
constInfo.INPUT_IGNORE = 1
def GetInputOff(self):
constInfo.INPUT_IGNORE = 0
def GetInputValue(self):
net.SendQuestInputStringPacket(str(constInfo.VID))
def OpenQuestWindow(self, skin, idx):
if constInfo.INPUT_IGNORE == 1:
return
else:
self.interface.OpenQuestWindow(skin, idx)
#HP_SP
####SHOP SYSTEM#####
def NewShop(self):
if self.uiNewShop.IsShow():
self.uiNewShop.Hide()
else:
self.uiNewShop.Show()
def ShopClear(self):
if self.uiNewShop:
self.uiNewShop.HideAll()
constInfo.MyShops=[]
def ShopCostClear(self):
constInfo.shop_cost=[]
def ShopCost(self,id,time,time_val,price):
constInfo.shop_cost.append({"id":int(id),"time":int(time),"time_val":int(time_val),"price":int(price)})
def ShopAdd(self,shop_id,shop_vid,szSign,gold,count,sold,days,date_close):
if self.uiNewShop:
shop={
"id":shop_id,
"vid":shop_vid,
"name":szSign.replace("\\"," ").replace("_","#"),
"gold":gold,
"sold":sold,
"items":int(count)-int(sold),
"days":days,
"time":date_close
}
self.uiNewShop.Load(shop)
constInfo.MyShops.append(shop)
def ShopItemClear(self):
if self.uiNewShop:
self.uiNewShop.ClearItems()
def ShopItem(self,data):
d=data.split("#")
id=d[0]
vnum=d[1]
count=d[2]
slot=d[3]
price=d[4]
s=d[5]
a=d[6]
sockets=[]
for key in s.split("|"):
sockets.append(int(key))
attrs=[]
for key in a.split("|"):
a=key.split(",")
attrs.append([int(a[1]),int(a[0])])
if self.uiNewShop:
self.uiNewShop.AddItem(slot,{"id":id,"vnum":vnum,"count":count,"price":price,"sockets":sockets,"attrs":attrs})
####GIFT SYSTEM#####
def gift_clear(self):
constInfo.gift_items={}
self.interface.ClearGift()
def gift_item(self, id, vnum, count, pos, date_add, give, reason, szSockets, szAttrs):
sockets=[]
for key in szSockets.split("|"):
sockets.append(int(key))
attrs=[]
for key in szAttrs.split("|"):
a=key.split(",")
attrs.append([int(a[0]),int(a[1])])
constInfo.gift_items[int(pos)]={"id":int(id),"vnum":int(vnum),"count":int(count),"pos":int(pos),"date_add":int(date_add),"reason":reason.replace("_"," "),"give":give.replace("_"," "),"sockets":sockets,"attrs":attrs}
def gift_load(self):
self.interface.wndGiftBox.Refresh()
def gift_show(self,pages):
self.interface.wndGiftBox.pageNum=int(pages)
self.interface.OpenGift()
def __menubg(self):
if constInfo.MENU_BG == 0:
constInfo.MENU_BG = 1
self.menu_bg.Show()
self.Activare_Menu.Hide()
self.Dezactivare_Menu.Show()
else:
constInfo.MENU_BG = 0
self.menu_bg.Hide()
self.Activare_Menu.Show()
self.Dezactivare_Menu.Hide()
def __BonusPage(self):
import PaginaBonusuri
global BPisLodaded
try:
if BPisLodaded == 0:
BPisLodaded = 1
exec 'PaginaBonusuri.BonusBoardDialog().Show()'
else:
exec 'PaginaBonusuri.BonusBoardDialog().Hide()'
BPisLodaded = 0
except ImportError:
import dbg,app
dbg.Trace('PaginaBonusuri.py Importing error')
app.Abort
def __uiswitchbonus(self):
import uiSwitchBonus
self.BoniSwitcher = uiSwitchBonus.OptionDialog()
self.BoniSwitcher.Show()
def __depozit_questindex(self, value):
constInfo.DEPOZIT_QUESTINDEX = int(value)
def __activare_depozit(self):
activare_depozit = constInfo.DEPOZIT_QUESTINDEX
event.QuestButtonClick(activare_depozit)
def __antiexp_questindex(self, value1):
constInfo.ANTIEXP_QUESTINDEX = int(value1)
def __activare_antiexp(self):
activare_antiexp = constInfo.ANTIEXP_QUESTINDEX
event.QuestButtonClick(activare_antiexp)
def __teleporter_questindex(self, value2):
constInfo.TELEPORTER_QUESTINDEX = int(value2)
def __activare_teleporter(self):
activare_teleporter = constInfo.TELEPORTER_QUESTINDEX
event.QuestButtonClick(activare_teleporter)
def BossTracking(self):
import constInfo
constInfo.BOSS_TRACKING = 1
def GetBossTrackingInformation(self, btcadi1, btcadi2, btcadi3, btcadi4, btcadi5, btcadi6, btalevkral1, btalevkral2, btalevkral3, btalevkral4, btalevkral5, btalevkral6, btkorumcek1, btkorumcek2, btkorumcek3, btkorumcek4, btkorumcek5, btkorumcek6, btsarikaplan1, btsarikaplan2, btsarikaplan3, btsarikaplan4, btsarikaplan5, btsarikaplan6, btbuzkralice1, btbuzkralice2, btbuzkralice3, btbuzkralice4, btbuzkralice5, btbuzkralice6, btdokuzk1, btdokuzk2, btdokuzk3, btdokuzk4, btdokuzk5, btdokuzk6, btcolejder1, btcolejder2, btcolejder3, btcolejder4, btcolejder5, btcolejder6, btagac1, btagac2, btagac3, btagac4, btagac5, btagac6, btkomutan1, btkomutan2, btkomutan3, btkomutan4, btkomutan5, btkomutan6, btkaranlik1, btkaranlik2, btkaranlik3, btkaranlik4, btkaranlik5, btkaranlik6):
self.bosstracking.GetMobInformation(btcadi1, btcadi2, btcadi3, btcadi4, btcadi5, btcadi6, btalevkral1, btalevkral2, btalevkral3, btalevkral4, btalevkral5, btalevkral6, btkorumcek1, btkorumcek2, btkorumcek3, btkorumcek4, btkorumcek5, btkorumcek6, btsarikaplan1, btsarikaplan2, btsarikaplan3, btsarikaplan4, btsarikaplan5, btsarikaplan6, btbuzkralice1, btbuzkralice2, btbuzkralice3, btbuzkralice4, btbuzkralice5, btbuzkralice6, btdokuzk1, btdokuzk2, btdokuzk3, btdokuzk4, btdokuzk5, btdokuzk6, btcolejder1, btcolejder2, btcolejder3, btcolejder4, btcolejder5, btcolejder6, btagac1, btagac2, btagac3, btagac4, btagac5, btagac6, btkomutan1, btkomutan2, btkomutan3, btkomutan4, btkomutan5, btkomutan6, btkaranlik1, btkaranlik2, btkaranlik3, btkaranlik4, btkaranlik5, btkaranlik6)
def BossTrackingUpdate(self):
net.SendChatPacket("/bosstrackingtest")
def BossTrackingSystemShow(self):
self.bosstracking.Show()
net.SendChatPacket("/bosstrackingtest")
if app.ENABLE_GUILD_RANKED_SYSTEM:
def BINARY_OpenGuildWarHistory_(self):
net.SendChatPacket("/get_guild_rank_list")
def BINARY_OpenGuildWarHistory(self):
self.interface.OpenGuildWarHistory()
def BINARY_GUILD_RANKED_SYSTEM(self, name, master, win, loss):
self.interface.SetGuildRankedData(name, master, win, loss)
if app.WJ_SPLIT_INVENTORY_SYSTEM:
def __PressExtendedInventory(self):
if self.interface:
self.interface.ToggleExtendedInventoryWindow()
def __ClickSaplingButton(self):
if not self.UiSaplingSwitchbot:
self.UiSaplingSwitchbot = uisaplingsw.OptionDialog()
self.UiSaplingSwitchbot.Show()
if app.ENABLE_COLLECT_QUEST_SYSTEM:
def __BiyologMission(self, mission, missionState, givenCount, needCount, remainingTime):
if self.interface:
self.interface.SetBiyologMission(mission, missionState, givenCount, needCount, remainingTime)
def BiyologOpen(self):
if self.interface:
self.interface.OpenBiyologDialog()
def BiyologLvBildirim(self, veri):
self.bildirim = uiCommon.Bildirim()
self.bildirim.SetUserName(str(veri) + localeInfo.BIYOLOG_BILDIRIM)
self.bildirim.SlideIn()