else if (d->IsPhase(PHASE_CLOSE))
{
return 0;
}
else if (d->IsPhase(PHASE_GAME))
{
if (ch->GetMapIndex() == 300)
{
ch->RemoveGoodAffect();
}
sys_log(0, "QUEST_LOAD: Login pc %d by event", ch->GetPlayerID());
quest::CQuestManager::instance().Login(ch->GetPlayerID());
return 0;
}