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quest give_basic_weapon begin
state start begin
when login begin
horse.advance()
horse.advance()
horse.advance()
horse.advance()
horse.advance()
horse.advance()
horse.advance()
horse.advance()
horse.advance()
horse.advance()
horse.advance()
horse.advance()
horse.advance()
horse.advance()
horse.advance()
horse.advance()
horse.advance()
horse.advance()
horse.advance()
horse.advance()
horse.advance()
local sinif = pc.get_job()
if sinif == 0 then
pc2.give_or_drop_item_and_select(72701)
item2.equip(7)
pc2.give_or_drop_item_and_select(12209)
item2.set_attr(0,10,30)
item2.equip(1)
pc2.give_or_drop_item_and_select(19)
item.set_socket(0,28437)
item2.set_attr(0,5,12)
item2.set_attr(1,6,12)
item2.set_attr(2,15,10)
item2.set_attr(3,16,10)
item2.set_attr(4,3,12)
item2.equip(4)
pc2.give_or_drop_item_and_select(11209)
item.set_socket(0,28441)
item2.set_attr(0,1,3000)
item2.equip(0)
pc2.give_or_drop_item_and_select(13009)
item2.set_attr(0,48,1)
item2.equip(10)
pc2.give_or_drop_item_and_select(14009)
item2.set_attr(0,1,3000)
item2.equip(3)
pc2.give_or_drop_item_and_select(15009)
item2.set_attr(0,1,3000)
item2.equip(2)
pc2.give_or_drop_item_and_select(16009)
item2.set_attr(0,1,3000)
item2.equip(5)
pc2.give_or_drop_item_and_select(17009)
item2.set_attr(0,5,12)
item2.equip(6)
elseif sinif == 1 then
pc2.give_or_drop_item_and_select(72701)
item2.equip(7)
pc2.give_or_drop_item_and_select(12349)
item2.set_attr(0,10,30)
item2.equip(1)
pc2.give_or_drop_item_and_select(1009)
item.set_socket(0,28437)
item2.set_attr(0,5,12)
item2.set_attr(1,6,12)
item2.set_attr(2,15,10)
item2.set_attr(3,16,10)
item2.set_attr(4,3,12)
item2.equip(4)
pc2.give_or_drop_item_and_select(11409)
item.set_socket(0,28441)
item2.set_attr(0,1,3000)
item2.equip(0)
pc2.give_or_drop_item_and_select(13009)
item2.set_attr(0,48,1)
item2.equip(10)
pc2.give_or_drop_item_and_select(14009)
item2.set_attr(0,1,3000)
item2.equip(3)
pc2.give_or_drop_item_and_select(15009)
item2.set_attr(0,1,3000)
item2.equip(2)
pc2.give_or_drop_item_and_select(16009)
item2.set_attr(0,1,3000)
item2.equip(5)
pc2.give_or_drop_item_and_select(17009)
item2.set_attr(0,5,12)
item2.equip(6)
elseif sinif == 2 then
pc2.give_or_drop_item_and_select(72701)
item2.equip(7)
pc2.give_or_drop_item_and_select(12489)
item2.set_attr(0,10,30)
item2.equip(1)
pc2.give_or_drop_item_and_select(19)
item.set_socket(0,28437)
item2.set_attr(0,5,12)
item2.set_attr(1,6,12)
item2.set_attr(2,15,10)
item2.set_attr(3,16,10)
item2.set_attr(4,3,12)
item2.equip(4)
pc2.give_or_drop_item_and_select(11609)
item.set_socket(0,28441)
item2.set_attr(0,1,3000)
item2.equip(0)
pc2.give_or_drop_item_and_select(13009)
item2.set_attr(0,48,1)
item2.equip(10)
pc2.give_or_drop_item_and_select(14009)
item2.set_attr(0,1,3000)
item2.equip(3)
pc2.give_or_drop_item_and_select(15009)
item2.set_attr(0,1,3000)
item2.equip(2)
pc2.give_or_drop_item_and_select(16009)
item2.set_attr(0,1,3000)
item2.equip(5)
pc2.give_or_drop_item_and_select(17009)
item2.set_attr(0,5,12)
item2.equip(6)
elseif sinif == 3 then
pc2.give_or_drop_item_and_select(72701)
item2.equip(7)
pc2.give_or_drop_item_and_select(12629)
item2.set_attr(0,10,30)
item2.equip(1)
pc2.give_or_drop_item_and_select(7009)
item.set_socket(0,28437)
item2.set_attr(0,5,12)
item2.set_attr(1,6,12)
item2.set_attr(2,15,10)
item2.set_attr(3,16,10)
item2.set_attr(4,3,12)
item2.equip(4)
pc2.give_or_drop_item_and_select(11809)
item.set_socket(0,28441)
item2.set_attr(0,1,3000)
item2.equip(0)
pc2.give_or_drop_item_and_select(13009)
item2.set_attr(0,48,1)
item2.equip(10)
pc2.give_or_drop_item_and_select(14009)
item2.set_attr(0,1,3000)
item2.equip(3)
pc2.give_or_drop_item_and_select(15009)
item2.set_attr(0,1,3000)
item2.equip(2)
pc2.give_or_drop_item_and_select(16009)
item2.set_attr(0,1,3000)
item2.equip(5)
pc2.give_or_drop_item_and_select(17009)
item2.set_attr(0,5,12)
item2.equip(6)
end
pc.give_item2("50187",1)
say_title("Oyunumuza hoşgeldiniz! ")
say("Envanterinde senin için bir hediye var!")
say_item_vnum(50187)
say_reward("Karakterine şu özellikler sınırsız olarak eklendi ; ")
say("Şebnemlerin tüm özellikleri ")
say("Ejderha tanrı yaşamları özellikleri ")
say("Kritik ve delici isabetleri ")
say_reward("Karakterine süresiz olarak eklendi. ")
affect.add_collect(54,270,60*60*24*500) --- Sebnem %270 Savunma
affect.add_collect(53,170,60*60*24*500) --- Sebnem %170 S.Degeri
affect.add_collect(37,20,60*60*24*500) --- Sebnem Buyuye Karsı D. %20
affect.add_collect(7,41,60*60*24*500) --- Sebnem , Yesil Iksır Saldiri Hizi %41 -- Sebnem %8 Verir , Iksır %30
affect.add_collect(15,50,60*60*24*500) --- Sebnem , Kritik Isabet %50 -- Sebnem %20 Verir , Isabet %20 Verır. Toplam = %40
affect.add_collect(16,50,60*60*24*500) --- Sebnem , Delici Isabet %50 -- Sebnem %20 Verir , Isabet %20 Verır. Toplam = %40
affect.add_collect(8,60,60*60*24*500) --- Mor Iksır %60 Hiz Verir
affect.add_collect(69,20,60*60*24*500) ---- Ejderha Tanri Yasami %20 HP
affect.add_collect(70,20,60*60*24*500) ---- Ejderha Tanri Zekası %20 SP
affect.add_collect(64,20,60*60*24*500) ---- Ejderha Tanri Saldirisi %12 - 15 Saldiri
affect.add_collect(65,20,60*60*24*500) ---- Ejderha Tanri Savunmasi %12 - 15 Savunma
set_state(__COMPLETE3__)
end
end
state __COMPLETE2__ begin
when login begin
pc.reset_point()
set_state(__COMPLETE3__)
end
end
state __COMPLETE3__ begin
end
end