Yardım Wolfman kaldırma

  • Konuyu açan Konuyu açan darkreal
  • Açılış Tarihi Açılış Tarihi
  • Yanıt Yanıt 5
  • Gösterim Gösterim 82
Konu sahibi bu konuda soru soruyor. Sorusu ile ilgili bilgisi olanların yanıtlamasını bekliyor.

darkreal

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Merhaba arkadaşlar oyundan wolfman karakterini kaldırmak için çalışmalara başladım baya da bişeylerini kaldırdım. lakin karakter oluştura tıkladığımda client kapanıyor.

syserr bakıyorum dizilim hatası diyor ama ne yaptıysam doğrusunu başaramadım.

syserr.txt:
Genişlet Daralt Kopyala
0828 23:31:04602 ::
networkModule.py(line:209) SetCreateCharacterPhase
system.py(line:177) __hybrid_import

networkModule.SetCreateCharacterPhase - <type 'exceptions.IndentationError'>:unexpected indent (introCreate.py, line 63)

0828 23:31:04602 :: ============================================================================================================
0828 23:31:04602 :: Abort!!!!


bu şekilde dediği satıra gidiyorum oda şu şekilde ;


introcreate.py:
Genişlet Daralt Kopyala
import chr
import grp
import app
import net
import snd
import wndMgr
import event
import systemSetting
import localeInfo

import ui
import networkModule
import math
import snd
import musicInfo
import playerSettingModule
import uiScriptLocale
import uiToolTip

LOCALE_PATH = "uiscript/"+uiScriptLocale.CODEPAGE+"_"

MAN            = 0
WOMAN        = 1
GENDER_LIST = (MAN, WOMAN)
SHAPE0        = 0
SHAPE1        = 1
PAGE_COUNT    = 2
SLOT_COUNT    = (4, 4)
BASE_CHR_ID    = 3

def GetRealID(page):
    realIdx = 0
    for i in xrange(len(SLOT_COUNT)):
        if i>=page:
            break
        realIdx+=SLOT_COUNT[i]
    return realIdx

def GetRealIDnSlot(page, slot):
    realIdx = 0
    for i in xrange(len(SLOT_COUNT)):
        if i>=page:
            break
        realIdx+=SLOT_COUNT[i]
    # import dbg
    # dbg.TraceError("page(%d) slot(%d)=real(%d)+=%d"%(page, slot, realIdx, realIdx+slot))
    return realIdx + slot

class CreateCharacterWindow(ui.Window):

    SLOT_ROTATION = [[135.0, 225.0, 315.0, 45.0], [135.0, 225.0, 315.0, 45.0]]
    CREATE_STAT_POINT = 0
    STAT_CON = 0
    STAT_INT = 1
    STAT_STR = 2
    STAT_DEX = 3
    STAT_DESCRIPTION = {
        STAT_CON : localeInfo.STAT_TOOLTIP_CON,
        STAT_INT : localeInfo.STAT_TOOLTIP_INT,
        STAT_STR : localeInfo.STAT_TOOLTIP_STR,
        STAT_DEX : localeInfo.STAT_TOOLTIP_DEX,
    }
    START_STAT = ( ## CON INT STR DEX
        [ 4, 3, 6, 3, ], ## Warrior
        [ 3, 3, 4, 6, ], ## Assassin
        [ 3, 5, 5, 3, ], ## Sura
        [ 4, 6, 3, 3, ], ## Shaman
        [ 4, 3, 6, 3, ], ## Warrior
        [ 3, 3, 4, 6, ], ## Assassin
        [ 3, 5, 5, 3, ], ## Sura
        [ 4, 6, 3, 3, ], ## Shaman
    )

    DESCRIPTION_FILE_NAME =    (
        uiScriptLocale.JOBDESC_WARRIOR_PATH,
        uiScriptLocale.JOBDESC_ASSASSIN_PATH,
        uiScriptLocale.JOBDESC_SURA_PATH,
        uiScriptLocale.JOBDESC_SHAMAN_PATH,
    )

    class DescriptionBox(ui.Window):
        def __init__(self):
            ui.Window.__init__(self)
            self.descIndex = 0
        def __del__(self):
            ui.Window.__del__(self)
        def SetIndex(self, index):
            self.descIndex = index
        def OnRender(self):
            event.RenderEventSet(self.descIndex)

    class CharacterRenderer(ui.Window):
        def OnRender(self):
            grp.ClearDepthBuffer()
            grp.SetGameRenderState()
            grp.PushState()
            grp.SetOmniLight()

            screenWidth = wndMgr.GetScreenWidth()
            screenHeight = wndMgr.GetScreenHeight()
            newScreenWidth = float(screenWidth - 270)
            newScreenHeight = float(screenHeight)

            grp.SetViewport(270.0/screenWidth, 0.0, newScreenWidth/screenWidth, newScreenHeight/screenHeight)

            app.SetCenterPosition(0.0, 0.0, 0.0)
            app.SetCamera(1550.0, 15.0, 180.0, 95.0)
            grp.SetPerspective(10.0, newScreenWidth/newScreenHeight, 1000.0, 3000.0)

            (x, y) = app.GetCursorPosition()
            grp.SetCursorPosition(x, y)

            chr.Deform()
            chr.Render()

            grp.RestoreViewport()
            grp.PopState()
            grp.SetInterfaceRenderState()

    def __init__(self, stream):
        print "NEW CREATE WINDOW ----------------------------------------------------------------------------"
        ui.Window.__init__(self)
        net.SetPhaseWindow(net.PHASE_WINDOW_CREATE, self)

        self.stream=stream

    def __del__(self):
        print "---------------------------------------------------------------------------- DELETE CREATE WINDOW"

        net.SetPhaseWindow(net.PHASE_WINDOW_CREATE, 0)
        ui.Window.__del__(self)

    def Open(self):
        print "OPEN CREATE WINDOW ----------------------------------------------------------------------------"

        playerSettingModule.LoadGameData("INIT")

        self.reservingRaceIndex = -1
        self.reservingShapeIndex = -1
        self.reservingStartTime = 0
        self.stat = [0, 0, 0, 0]

        self.gender = 0
        self.slot = -1
        #
        self.instanceIDs = []
        if app.ENABLE_WOLFMAN_CHARACTER:
            self.shapeList = [
                [0, 0, 0, 0, 0],
                [0, 0, 0, 0]]
        else:
            self.shapeList = [
                [0, 0, 0, 0],
                [0, 0, 0, 0]]

        self.descIndex = 0

        try:
            dlgBoard = ui.ScriptWindow()
            pythonScriptLoader = ui.PythonScriptLoader()
            pythonScriptLoader.LoadScriptFile(dlgBoard, "UIScript/createcharacterwindow.py")

        except:
            import exception
            exception.Abort("CreateCharacterWindow.Open.LoadObject")

        try:
            getChild = dlgBoard.GetChild

            self.NameList = {}
            self.NameList[MAN] = []
            self.NameList[MAN].append(getChild("name_warrior"))
            self.NameList[MAN].append(getChild("name_assassin"))
            self.NameList[MAN].append(getChild("name_sura"))
            self.NameList[MAN].append(getChild("name_shaman"))
            
            self.NameList[WOMAN] = []
            self.NameList[WOMAN].append(getChild("name_warrior"))
            self.NameList[WOMAN].append(getChild("name_assassin"))
            self.NameList[WOMAN].append(getChild("name_sura"))
            self.NameList[WOMAN].append(getChild("name_shaman"))

            self.GaugeList = []
            self.GaugeList.append(getChild("hth_gauge"))
            self.GaugeList.append(getChild("int_gauge"))
            self.GaugeList.append(getChild("str_gauge"))
            self.GaugeList.append(getChild("dex_gauge"))

            self.btnCreate = getChild("create_button")
            self.btnCancel = getChild("cancel_button")
            self.btnPrev = getChild("prev_button")
            self.btnNext = getChild("next_button")
            self.btnLeft = getChild("left_button")
            self.btnRight = getChild("right_button")
            self.textBoard = getChild("text_board")

            self.genderButtonList = []
            self.genderButtonList.append(getChild("gender_button_01"))
            self.genderButtonList.append(getChild("gender_button_02"))

            self.shapeButtonList = []
            self.shapeButtonList.append(getChild("shape_button_01"))
            self.shapeButtonList.append(getChild("shape_button_02"))

            self.editCharacterName = getChild("character_name_value")

            self.statValue = []
            self.statValue.append(getChild("hth_value"))
            self.statValue.append(getChild("int_value"))
            self.statValue.append(getChild("str_value"))
            self.statValue.append(getChild("dex_value"))

            getChild("hth_button").ShowToolTip = lambda arg=self.STAT_CON: self.OverInStatButton(arg)
            getChild("hth_button").HideToolTip = lambda arg=self.STAT_CON: self.OverOutStatButton()
            getChild("int_button").ShowToolTip = lambda arg=self.STAT_INT: self.OverInStatButton(arg)
            getChild("int_button").HideToolTip = lambda arg=self.STAT_INT: self.OverOutStatButton()
            getChild("str_button").ShowToolTip = lambda arg=self.STAT_STR: self.OverInStatButton(arg)
            getChild("str_button").HideToolTip = lambda arg=self.STAT_STR: self.OverOutStatButton()
            getChild("dex_button").ShowToolTip = lambda arg=self.STAT_DEX: self.OverInStatButton(arg)
            getChild("dex_button").HideToolTip = lambda arg=self.STAT_DEX: self.OverOutStatButton()

            getChild("hth_button").Hide()
            getChild("int_button").Hide()
            getChild("str_button").Hide()
            getChild("dex_button").Hide()

            self.backGround = getChild("BackGround")

        except:
            import exception
            exception.Abort("CreateCharacterWindow.Open.BindObject")

        self.btnCreate.SetEvent(ui.__mem_func__(self.CreateCharacter))
        self.btnCancel.SetEvent(ui.__mem_func__(self.CancelCreate))
        self.btnPrev.SetEvent(ui.__mem_func__(self.PrevDescriptionPage))
        self.btnNext.SetEvent(ui.__mem_func__(self.NextDescriptionPage))
        self.btnLeft.SetEvent(ui.__mem_func__(self.__DecreaseSlotIndex))
        self.btnRight.SetEvent(ui.__mem_func__(self.__IncreaseSlotIndex))

        self.genderButtonList[0].SetEvent(ui.__mem_func__(self.__SelectGender), MAN)
        self.genderButtonList[1].SetEvent(ui.__mem_func__(self.__SelectGender), WOMAN)

        self.shapeButtonList[0].SetEvent(ui.__mem_func__(self.__SelectShape), SHAPE0)
        self.shapeButtonList[1].SetEvent(ui.__mem_func__(self.__SelectShape), SHAPE1)
        self.editCharacterName.SetReturnEvent(ui.__mem_func__(self.CreateCharacter))
        self.editCharacterName.SetEscapeEvent(ui.__mem_func__(self.CancelCreate))
        self.dlgBoard = dlgBoard

        self.curRotation    = [] + self.SLOT_ROTATION[self.gender]
        self.destRotation    = [] + self.SLOT_ROTATION[self.gender]
        self.curNameAlpha    = [0.0, 0.0, 0.0, 0.0, 0.0]
        self.destNameAlpha    = [0.0, 0.0, 0.0, 0.0, 0.0]
        self.curGauge        = [0.0, 0.0, 0.0, 0.0]
        self.destGauge        = [0.0, 0.0, 0.0, 0.0]

        self.descriptionBox = self.DescriptionBox()
        self.descriptionBox.Show()

        self.chrRenderer = self.CharacterRenderer()
        self.chrRenderer.SetParent(self.backGround)
        self.chrRenderer.Show()

        self.toolTip = uiToolTip.ToolTip()
        self.toolTip.ClearToolTip()

        self.editCharacterName.SetText("")

        self.EnableWindow()
        self.__SelectSlot(0)

        app.SetCamera(500.0, 10.0, 180.0, 95.0)

        self.__MakeCharacter(MAN, 0, playerSettingModule.RACE_WARRIOR_M)
        self.__MakeCharacter(MAN, 1, playerSettingModule.RACE_ASSASSIN_M)
        self.__MakeCharacter(MAN, 2, playerSettingModule.RACE_SURA_M)
        self.__MakeCharacter(MAN, 3, playerSettingModule.RACE_SHAMAN_M)

        self.__MakeCharacter(WOMAN, 0, playerSettingModule.RACE_WARRIOR_W)
        self.__MakeCharacter(WOMAN, 1, playerSettingModule.RACE_ASSASSIN_W)
        self.__MakeCharacter(WOMAN, 2, playerSettingModule.RACE_SURA_W)
        self.__MakeCharacter(WOMAN, 3, playerSettingModule.RACE_SHAMAN_W)

        self.__SelectGender(app.GetRandom(MAN, WOMAN))
        self.__SelectShape(0)
        self.__SelectSlot(app.GetRandom(0, SLOT_COUNT[self.gender]-1))

        self.dlgBoard.Show()
        self.Show()

        if musicInfo.createMusic != "":
            snd.SetMusicVolume(systemSetting.GetMusicVolume())
            snd.FadeInMusic("BGM/"+musicInfo.createMusic)

        app.ShowCursor()

    def Close(self):
        print "---------------------------------------------------------------------------- CLOSE CREATE WINDOW"

        self.editCharacterName.Enable()
        self.dlgBoard.ClearDictionary()
        self.stream=0
        self.shapeButtonList = []
        self.genderButtonList = []
        self.btnCreate = 0
        self.btnCancel = 0
        self.btnPrev = 0
        self.btnNext = 0
        self.btnLeft = 0
        self.btnRight = 0
        self.textBoard = 0
        self.editCharacterName = 0
        self.backGround = None

        if musicInfo.createMusic != "":
            snd.FadeOutMusic("BGM/"+musicInfo.createMusic)

        for id in self.instanceIDs:
            chr.DeleteInstance(id)

        self.dlgBoard.Hide()
        self.Hide()

        app.HideCursor()
        event.Destroy()

    def EnableWindow(self):
        self.reservingRaceIndex = -1
        self.reservingShapeIndex = -1
        self.btnCreate.Enable()
        self.btnCancel.Enable()
        self.btnPrev.Enable()
        self.btnNext.Enable()
        self.btnLeft.Enable()
        self.btnRight.Enable()

        self.editCharacterName.SetFocus()
        self.editCharacterName.Enable()

        for page in xrange(PAGE_COUNT):
            for slot in xrange(SLOT_COUNT[page]):
                chr_id = self.__GetSlotChrID(page, slot)
                chr.SelectInstance(chr_id)
                chr.BlendLoopMotion(chr.MOTION_INTRO_WAIT, 0.1)

    def DisableWindow(self):
        self.btnCreate.Disable()
        self.btnCancel.Disable()
        self.btnPrev.Disable()
        self.btnNext.Disable()
        self.btnLeft.Disable()
        self.btnRight.Disable()
        self.editCharacterName.Disable()

        self.btnCreate.SetUp()

    ## Manage Character
    def __GetSlotChrID(self, page, slot):
        return BASE_CHR_ID + GetRealIDnSlot(page, slot)

    def __MakeCharacter(self, page, slot, race):

        chr_id = self.__GetSlotChrID(page, slot)

        chr.CreateInstance(chr_id)
        chr.SelectInstance(chr_id)
        chr.SetVirtualID(chr_id)
        #
        self.instanceIDs.append(chr_id)

        chr.SetRace(race)
        chr.SetArmor(0)
        chr.SetHair(0)

        chr.Refresh()
        chr.SetMotionMode(chr.MOTION_MODE_GENERAL)
        chr.SetLoopMotion(chr.MOTION_INTRO_WAIT)

        chr.SetRotation(0.0)
        chr.Hide()

    def __SelectGender(self, gender):
        for button in self.genderButtonList:
            button.SetUp()

        self.genderButtonList[gender].Down()

        old_gender = self.gender
        self.gender = gender

        for v1 in GENDER_LIST:
            for i in xrange(SLOT_COUNT[v1]):
                chr.SelectInstance(self.__GetSlotChrID(v1, i))
                if v1==self.gender:
                    chr.Show()
                else:
                    chr.Hide()
        self.__ResetNameList(old_gender)
        if self.slot >= SLOT_COUNT[self.gender]:
            # self.NameList[self.slot].SetAlpha(0.0)
            self.__SelectSlot(app.GetRandom(0, SLOT_COUNT[self.gender]-1))
            return # the scene will be already updated, so return or double updated scene
        self.__UpdateScene()

    def __SelectShape(self, shape):
        self.shapeList[self.gender][self.slot] = shape

        for button in self.shapeButtonList:
            button.SetUp()

        self.shapeButtonList[shape].Down()

        chr_id = self.__GetSlotChrID(self.gender, self.slot)
        chr.SelectInstance(chr_id)
        chr.ChangeShape(shape)
        chr.SetMotionMode(chr.MOTION_MODE_GENERAL)
        chr.SetLoopMotion(chr.MOTION_INTRO_WAIT)

    def GetSlotIndex(self):
        return self.slot

    def RefreshStat(self):
        statSummary = self.stat[0] + self.stat[1] + self.stat[2] + self.stat[3]
        self.destGauge =    (
                                float(self.stat[0])/float(statSummary),
                                float(self.stat[1])/float(statSummary),
                                float(self.stat[2])/float(statSummary),
                                float(self.stat[3])/float(statSummary),
                            )

        for i in xrange(4):
            self.statValue[i].SetText(str(self.stat[i]))

    def __ResetNameList(self, old_gender):
        for i in xrange(SLOT_COUNT[old_gender]):
            self.destNameAlpha[i] = 0.0
            # self.curNameAlpha[i] += (self.destNameAlpha[i] - self.curNameAlpha[i]) / 10.0
            self.NameList[old_gender][i].SetAlpha(0.0)

    def __UpdateScene(self):
        for i in xrange(SLOT_COUNT[self.gender]):
            self.destNameAlpha[i] = 0.0

        self.destNameAlpha[self.slot] = 1.0

        for i in xrange(SLOT_COUNT[self.gender]):
            self.destRotation[(i+self.slot)%SLOT_COUNT[self.gender]] = self.SLOT_ROTATION[self.gender][i]

        if self.IsShow():
            snd.PlaySound("sound/ui/click.wav")

        event.ClearEventSet(self.descIndex)
        self.descIndex = event.RegisterEventSet(self.DESCRIPTION_FILE_NAME[self.slot])

        if localeInfo.IsARABIC():
            event.SetEventSetWidth(self.descIndex, 170)

        chr_id = self.__GetSlotChrID(self.gender, self.slot)
        if chr.HasInstance(chr_id):
            chr.SelectInstance(chr_id)
            self.__SelectShape(self.shapeList[self.gender][self.slot])

    def __SelectSlot(self, slot):

        if slot < 0:
            return

        if slot >= SLOT_COUNT[self.gender]:
            return

        if self.slot == slot:
            return

        self.slot = slot
        self.ResetStat()
        #
        self.__UpdateScene()

    def CreateCharacter(self):

        if -1 != self.reservingRaceIndex:
            return

        textName = self.editCharacterName.GetText()
        if False == self.__CheckCreateCharacter(textName):
            return

        if musicInfo.selectMusic != "":
            snd.FadeLimitOutMusic("BGM/"+musicInfo.selectMusic, systemSetting.GetMusicVolume()*0.05)

        self.DisableWindow()


        chr_id = self.__GetSlotChrID(self.gender, self.slot)

        chr.SelectInstance(chr_id)

        self.reservingRaceIndex = chr.GetRace()

        self.reservingShapeIndex = self.shapeList[self.gender][self.slot]
        self.reservingStartTime = app.GetTime()

        for eachSlot in xrange(SLOT_COUNT[self.gender]):

            sel_id = self.__GetSlotChrID(self.gender, eachSlot)

            chr.SelectInstance(sel_id)

            if eachSlot == self.slot:
                chr.PushOnceMotion(chr.MOTION_INTRO_SELECTED)
            else:
                chr.PushOnceMotion(chr.MOTION_INTRO_NOT_SELECTED)

    def CancelCreate(self):
        self.stream.SetSelectCharacterPhase()

    def __DecreaseSlotIndex(self):
        slotIndex = (self.GetSlotIndex() - 1 + SLOT_COUNT[self.gender]) % SLOT_COUNT[self.gender]
        self.__SelectSlot(slotIndex)

    def __IncreaseSlotIndex(self):
        slotIndex = (self.GetSlotIndex() + 1) % SLOT_COUNT[self.gender]
        self.__SelectSlot(slotIndex)

    def PrevDescriptionPage(self):
        if True == event.IsWait(self.descIndex):
            if event.GetVisibleStartLine(self.descIndex)-5 >= 0:
                event.SetVisibleStartLine(self.descIndex, event.GetVisibleStartLine(self.descIndex)-5)
                event.Skip(self.descIndex)
        else:
            event.Skip(self.descIndex)

    def NextDescriptionPage(self):
        if True == event.IsWait(self.descIndex):
            event.SetVisibleStartLine(self.descIndex, event.GetVisibleStartLine(self.descIndex)+5)
            event.Skip(self.descIndex)
        else:
            event.Skip(self.descIndex)

    def __CheckCreateCharacter(self, name):
        if len(name) == 0:
            self.PopupMessage(localeInfo.CREATE_INPUT_NAME, self.EnableWindow)
            return False

        if name.find(localeInfo.CREATE_GM_NAME)!=-1:
            self.PopupMessage(localeInfo.CREATE_ERROR_GM_NAME, self.EnableWindow)
            return False

        if net.IsInsultIn(name):
            self.PopupMessage(localeInfo.CREATE_ERROR_INSULT_NAME, self.EnableWindow)
            return False

        return True

    def ResetStat(self):
        realIdx = GetRealIDnSlot(self.gender, self.slot)
        for i in xrange(4):
            self.stat[i] = self.START_STAT[realIdx][i]
        self.lastStatPoint = self.CREATE_STAT_POINT
        self.RefreshStat()

    ## Event
    def OnCreateSuccess(self):
        self.stream.SetSelectCharacterPhase()

    def OnCreateFailure(self, type):
        if 1 == type:
            self.PopupMessage(localeInfo.CREATE_EXIST_SAME_NAME, self.EnableWindow)
        else:
            self.PopupMessage(localeInfo.CREATE_FAILURE, self.EnableWindow)

    def OnKeyDown(self, key):
        for i in xrange(SLOT_COUNT[self.gender]):
            if key == 2+i:
                self.__SelectSlot(i)

        if 203 == key:
            self.__DecreaseSlotIndex()
        if 205 == key:
            self.__IncreaseSlotIndex()

        if 59 == key:
            self.__SelectGender(MAN_PAGE)
        if 60 == key:
            self.__SelectGender(WOMAN_PAGE)

        return True

    def OnUpdate(self):
        chr.Update()

        (xposEventSet, yposEventSet) = self.textBoard.GetGlobalPosition()
        event.UpdateEventSet(self.descIndex, xposEventSet+7, -(yposEventSet+7))
        self.descriptionBox.SetIndex(self.descIndex)

        for i in xrange(SLOT_COUNT[self.gender]):
            self.curNameAlpha[i] += (self.destNameAlpha[i] - self.curNameAlpha[i]) / 10.0
            self.NameList[self.gender][i].SetAlpha(self.curNameAlpha[i])

        for i in xrange(4):
            self.curGauge[i] += (self.destGauge[i] - self.curGauge[i]) / 10.0
            if abs(self.curGauge[i] - self.destGauge[i]) < 0.005:
                self.curGauge[i] = self.destGauge[i]
            self.GaugeList[i].SetPercentage(self.curGauge[i], 1.0)

        for page in xrange(PAGE_COUNT):
            for i in xrange(SLOT_COUNT[page]):
                chr.SelectInstance(self.__GetSlotChrID(page, i))

                distance = 50.0
                rotRadian = self.curRotation[i] * (math.pi*2) / 360.0
                x = distance*math.sin(rotRadian) + distance*math.cos(rotRadian)
                y = distance*math.cos(rotRadian) - distance*math.sin(rotRadian)
                chr.SetPixelPosition(int(x), int(y), 30)

                if abs(self.destRotation[i] - self.curRotation[i]) < 1.0:
                    self.curRotation[i] = self.destRotation[i]

                dir = app.GetRotatingDirection(self.destRotation[i], self.curRotation[i])
                rot = app.GetDegreeDifference(self.destRotation[i], self.curRotation[i])

                if app.DEGREE_DIRECTION_RIGHT == dir:
                    self.curRotation[i] += rot / 10.0
                elif app.DEGREE_DIRECTION_LEFT == dir:
                    self.curRotation[i] -= rot / 10.0

                self.curRotation[i] = (self.curRotation[i] + 360.0) % 360.0

        ###########################################################
        if -1 != self.reservingRaceIndex:
            if app.GetTime() - self.reservingStartTime >= 1.5:

                chrSlot=self.stream.GetCharacterSlot()
                textName = self.editCharacterName.GetText()
                raceIndex = self.reservingRaceIndex
                shapeIndex = self.reservingShapeIndex

                startStat = self.START_STAT[self.reservingRaceIndex]
                statCon = self.stat[0] - startStat[0]
                statInt = self.stat[1] - startStat[1]
                statStr = self.stat[2] - startStat[2]
                statDex = self.stat[3] - startStat[3]

                net.SendCreateCharacterPacket(chrSlot, textName, raceIndex, shapeIndex, statCon, statInt, statStr, statDex)

                self.reservingRaceIndex = -1

        ###########################################################

    def EmptyFunc(self):
        pass

    def PopupMessage(self, msg, func=0):
        if not func:
            func=self.EmptyFunc

        self.stream.popupWindow.Close()
        self.stream.popupWindow.Open(msg, func, localeInfo.UI_OK)

    def OnPressExitKey(self):
        self.CancelCreate()
        return True

    def OverInStatButton(self, stat):
        if not self.STAT_DESCRIPTION.has_key(stat):
            return

        self.toolTip.ClearToolTip()
        self.toolTip.AppendTextLine(self.STAT_DESCRIPTION[stat])
        self.toolTip.Show()

    def OverOutStatButton(self):
        self.toolTip.Hide()

if __name__ == "__main__":

    import app
    import wndMgr
    import systemSetting
    import mouseModule
    import networkModule

    app.SetMouseHandler(mouseModule.mouseController)
    app.SetHairColorEnable(True)
    wndMgr.SetMouseHandler(mouseModule.mouseController)
    wndMgr.SetScreenSize(systemSetting.GetWidth(), systemSetting.GetHeight())
    app.Create(localeInfo.APP_TITLE, systemSetting.GetWidth(), systemSetting.GetHeight(), 1)
    mouseModule.mouseController.Create()

    mainStream = networkModule.MainStream()
    mainStream.Create()

    test = CreateCharacterWindow(mainStream)
    test.Open()

    app.Loop()

yardım eder misiniz rica etsem
 
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kontrol ettim vu şuan karakter oluşturma ekranım açılıyor teşekkür ederim. Şimdide oyuna girdikten 30sn sonra oyundan atıyor :D
 
Debugla girdiğimde bu syserri veriyor release te syserr yok

birde debug ile girince 2.köye girriğimde ekteki hatayı alıyorum.
 

Dosya Eklentileri

  • syserr.txt
    syserr.txt
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  • Ekran görüntüsü 2024-08-29 030408.webp
    Ekran görüntüsü 2024-08-29 030408.webp
    28,4 KB · Gösterim: 20
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