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Kod:
0118 03:28:27513 :: Traceback (most recent call last):
0118 03:28:27513 :: File "networkModule.py", line 230, in SetLoadingPhase
0118 03:28:27514 :: File "networkModule.py", line 148, in SetPhaseWindow
0118 03:28:27514 :: File "networkModule.py", line 160, in __ChangePhaseWindow
0118 03:28:27514 :: File "introLoading.py", line 72, in Open
0118 03:28:27514 :: AttributeError
0118 03:28:27514 :: :
0118 03:28:27514 :: 'module' object has no attribute 'TITLE_SYSTEM_LIST'
0118 03:28:27514 ::
networkModule.py
networkModule.py:
import pEQxF5FeyAG8NnBBx7fB as app
import YEakbeqssJ5Pcg4Vg5NZ as net
import cK89yFxpVW7hKAFe5t68 as chr
import BEdUvHtApaSvnv3E63cu as chrmgr
import tfL4qLeMqxZA5P4Pw5YA as player
import dbg
#import snd
import background
import playereffectrun as playerSettingModule
import work as ui
import uiPhaseCurtain
import localeInfo
import colorInfo
import emotion
class PopupDialog(ui.ScriptWindow):
def __init__(self):
print "NEW POPUP DIALOG ----------------------------------------------------------------------------"
ui.ScriptWindow.__init__(self)
self.CloseEvent = 0
def __del__(self):
print "---------------------------------------------------------------------------- DELETE POPUP DIALOG "
ui.ScriptWindow.__del__(self)
def LoadDialog(self):
PythonScriptLoader = ui.PythonScriptLoader()
PythonScriptLoader.LoadScriptFile(self, "UIScript/PopupDialog.py")
def Open(self, Message, event = 0, ButtonName = localeInfo.UI_CANCEL):
#def Open(self, Message, event = 0):
if TRUE == self.IsShow():
self.Close()
self.Lock()
self.SetTop()
self.CloseEvent = event
AcceptButton = self.GetChild("accept")
# AcceptButton.SetText(ButtonName)
AcceptButton.SetEvent(ui.__mem_func__(self.Close))
self.GetChild("message").SetText(Message)
self.Show()
def Close(self):
if FALSE == self.IsShow():
self.CloseEvent = 0
return
self.Unlock()
self.Hide()
if 0 != self.CloseEvent:
self.CloseEvent()
self.CloseEvent = 0
def Destroy(self):
self.Close()
self.ClearDictionary()
def OnPressEscapeKey(self):
self.Close()
return TRUE
def OnIMEReturn(self):
self.Close()
return TRUE
##
## Main Stream
##
class MainStream(object):
isChrData=0
def __init__(self):
print "NEWMAIN STREAM ----------------------------------------------------------------------------"
net.SetHandler(self)
if app.__ENABLE_LARGE_DYNAMIC_PACKET__:
net.SetTCPRecvBufferSize(250000)
else:
net.SetTCPRecvBufferSize(128*1024)
net.SetTCPSendBufferSize(4096)
net.SetUDPRecvBufferSize(4096)
self.id=""
self.pwd=""
self.addr=""
self.port=0
self.account_addr=0
self.account_port=0
self.slot=0
self.isAutoSelect=0
self.isAutoLogin=0
self.curtain = 0
self.curPhaseWindow = 0
self.newPhaseWindow = 0
self.SelectFade = False
self.isOnSelect = False
def __del__(self):
print "---------------------------------------------------------------------------- DELETE MAIN STREAM "
def Destroy(self):
if self.curPhaseWindow:
self.curPhaseWindow.Close()
self.curPhaseWindow = 0
if self.newPhaseWindow:
self.newPhaseWindow.Close()
self.newPhaseWindow = 0
self.popupWindow.Destroy()
self.popupWindow = 0
self.curtain = 0
self.SelectFade = False
self.isOnSelect = False
def SetSelectFade(self, flag):
self.SelectFade = flag
def Create(self):
self.CreatePopupDialog()
self.curtain = uiPhaseCurtain.PhaseCurtain()
def SetPhaseWindow(self, newPhaseWindow, select = False):
# if self.newPhaseWindow:
# self.__ChangePhaseWindow()
if select:
self.isOnSelect = True
else:
self.isOnSelect = False
self.newPhaseWindow=newPhaseWindow
if self.curPhaseWindow and self.SelectFade:
self.curtain.FadeOut(self.__ChangePhaseWindow)
else:
self.__ChangePhaseWindow()
def __ChangePhaseWindow(self):
oldPhaseWindow=self.curPhaseWindow
newPhaseWindow=self.newPhaseWindow
self.curPhaseWindow=0
self.newPhaseWindow=0
if oldPhaseWindow:
oldPhaseWindow.Close()
if newPhaseWindow:
newPhaseWindow.Open()
self.curPhaseWindow=newPhaseWindow
# if not self.curPhaseWindow:
# app.Exit()
if self.curPhaseWindow and self.SelectFade:
self.curtain.FadeIn()
elif not self.curPhaseWindow:
app.Exit()
def CreatePopupDialog(self):
self.popupWindow = PopupDialog()
self.popupWindow.LoadDialog()
self.popupWindow.SetCenterPosition()
self.popupWindow.Hide()
## SelectPhase
##########################################################################################
def SetLogoPhase(self):
net.Disconnect()
import introLogo
self.SetPhaseWindow(introLogo.LogoWindow(self))
def SetLoginPhase(self):
net.Disconnect()
import introLogin
self.SetPhaseWindow(introLogin.LoginWindow(self))
def SetSelectEmpirePhase(self):
try:
import introEmpire
self.SetPhaseWindow(introEmpire.SelectEmpireWindow(self))
except:
import exception
exception.Abort("networkModule.SetSelectEmpirePhase")
def SetReselectEmpirePhase(self):
try:
import introEmpire
self.SetPhaseWindow(introEmpire.ReselectEmpireWindow(self))
except:
import exception
exception.Abort("networkModule.SetReselectEmpirePhase")
def SetSelectCharacterPhase(self):
try:
localeInfo.LoadLocaleData()
import introSelect
self.popupWindow.Close()
self.SetPhaseWindow(introSelect.SelectCharacterWindow(self), True)
except:
import exception
exception.Abort("networkModule.SetSelectCharacterPhase")
def SetCreateCharacterPhase(self):
try:
import introCreate
self.SetPhaseWindow(introCreate.CreateCharacterWindow(self))
except:
import exception
exception.Abort("networkModule.SetCreateCharacterPhase")
def SetLoadingPhase(self):
import introLoading
self.SetPhaseWindow(introLoading.LoadingWindow(self))
# introLoading.LoadData()
#try:
# class LoadingWindow:
# def __init__(self, stream):
# chrSlot = stream.GetCharacterSlot()
# net.SendSelectCharacterPacket(chrSlot)
# self.__RegisterDungeonMapName()
# self.__RegisterSkill()
# self.__RegisterTitleName()
# self.__RegisterColor()
# self.__RegisterEmotionIcon()
#
# def Open(self):
# pass
#
# def Close(self):
# pass
#
# def __RegisterDungeonMapName(self):
# background.RegisterDungeonMapName("metin2_map_spiderdungeon")
# background.RegisterDungeonMapName("metin2_map_monkeydungeon")
# background.RegisterDungeonMapName("metin2_map_monkeydungeon_02")
# background.RegisterDungeonMapName("metin2_map_monkeydungeon_03")
# background.RegisterDungeonMapName("metin2_map_deviltower1")
#
# def __RegisterSkill(self):
# playerSettingModule.RegisterSkill(net.GetMainActorRace(), net.GetMainActorSkillGroup(), net.GetMainActorEmpire())
#
# def __RegisterTitleName(self):
# for i in xrange(len(localeInfo.TITLE_NAME_LIST)):
# chrmgr.RegisterTitleName(i, localeInfo.TITLE_NAME_LIST[i])
#
# for i in xrange(len(localeInfo.TITLE_SYSTEM_LIST)):
# chrmgr.RegistersTitleName(i + 1, localeInfo.TITLE_SYSTEM_LIST[i])
# # import dbg
# # dbg.TraceError("RegistersTitleName : " + str(i + 1))
#
# def __RegisterColor(self):
# NAME_COLOR_DICT = {
# chrmgr.NAMECOLOR_PC : colorInfo.CHR_NAME_RGB_PC,
# chrmgr.NAMECOLOR_NPC : colorInfo.CHR_NAME_RGB_NPC,
# chrmgr.NAMECOLOR_MOB : colorInfo.CHR_NAME_RGB_MOB,
# chrmgr.NAMECOLOR_PVP : colorInfo.CHR_NAME_RGB_PVP,
# chrmgr.NAMECOLOR_PK : colorInfo.CHR_NAME_RGB_PK,
# chrmgr.NAMECOLOR_PARTY : colorInfo.CHR_NAME_RGB_PARTY,
# chrmgr.NAMECOLOR_WARP : colorInfo.CHR_NAME_RGB_WARP,
# chrmgr.NAMECOLOR_WAYPOINT : colorInfo.CHR_NAME_RGB_WAYPOINT,
# chrmgr.NAMECOLOR_EMPIRE_MOB : colorInfo.CHR_NAME_RGB_EMPIRE_MOB,
# chrmgr.NAMECOLOR_EMPIRE_NPC : colorInfo.CHR_NAME_RGB_EMPIRE_NPC,
# chrmgr.NAMECOLOR_EMPIRE_PC+1 : colorInfo.CHR_NAME_RGB_EMPIRE_PC_A,
# chrmgr.NAMECOLOR_EMPIRE_PC+2 : colorInfo.CHR_NAME_RGB_EMPIRE_PC_B,
# chrmgr.NAMECOLOR_EMPIRE_PC+3 : colorInfo.CHR_NAME_RGB_EMPIRE_PC_C,
# }
#
# if app.POINT_COLOR_METIN_MINIMAP:
# NAME_COLOR_DICT.update({
# chrmgr.NAMECOLOR_METIN : colorInfo.CHR_NAME_RGB_METIN,
# })
#
# if app.ENABLE_BOSS_MARK:
# NAME_COLOR_DICT.update({
# chrmgr.NAMECOLOR_BOSS : colorInfo.CHR_NAME_RGB_BOSS,
# })
#
# if app.ENABLE_GROWTH_PET_SYSTEM:
# NAME_COLOR_DICT.update({chrmgr.NAMECOLOR_PET : colorInfo.CHR_NAME_RGB_PET,})
#
# for name, rgb in NAME_COLOR_DICT.items():
# chrmgr.RegisterNameColor(name, rgb[0], rgb[1], rgb[2])
#
# TITLE_COLOR_DICT = ( colorInfo.TITLE_RGB_GOOD_4,
# colorInfo.TITLE_RGB_GOOD_3,
# colorInfo.TITLE_RGB_GOOD_2,
# colorInfo.TITLE_RGB_GOOD_1,
# colorInfo.TITLE_RGB_NORMAL,
# colorInfo.TITLE_RGB_EVIL_1,
# colorInfo.TITLE_RGB_EVIL_2,
# colorInfo.TITLE_RGB_EVIL_3,
# colorInfo.TITLE_RGB_EVIL_4, )
#
# count = 0
#
# for rgb in TITLE_COLOR_DICT:
# chrmgr.RegisterTitleColor(count, rgb[0], rgb[1], rgb[2])
# count += 1
#
# if app.ENABLE_TITLE_SYSTEM:
# TITLE_SYSTEM_COLOR_DICT = (
# colorInfo.TITILE_NAME_1,
# colorInfo.TITILE_NAME_2,
# colorInfo.TITILE_NAME_3,
# colorInfo.TITILE_NAME_4,
# colorInfo.TITILE_NAME_5,
# colorInfo.TITILE_NAME_6,
# colorInfo.TITILE_NAME_7,
# colorInfo.TITILE_NAME_8,
# colorInfo.TITILE_NAME_9,
# colorInfo.TITILE_NAME_10,
# colorInfo.TITILE_NAME_11,
# colorInfo.TITILE_NAME_12,
# colorInfo.TITILE_NAME_13,
# colorInfo.TITILE_NAME_14,
# colorInfo.TITILE_NAME_15,
# colorInfo.TITILE_NAME_16,
# colorInfo.TITILE_NAME_17,
# colorInfo.TITILE_NAME_18,
# colorInfo.TITILE_NAME_19,
# colorInfo.TITILE_NAME_20,
# )
#
# count = 1
# for rgb in TITLE_SYSTEM_COLOR_DICT:
# chrmgr.RegistersTitleColor(count, rgb[0], rgb[1], rgb[2])
# count += 1
#
# def __RegisterEmotionIcon(self):
# emotion.RegisterEmotionIcons()
#
# if self.isOnSelect:
# self.SetSelectFade(True)
# else:
# self.SetSelectFade(False)
#
# self.SetPhaseWindow(LoadingWindow(self))
#except:
# import exception
# exception.Abort("networkModule.SetLoadingPhase")
def SetGamePhase(self):
try:
import game
self.popupWindow.Close()
self.SetPhaseWindow(game.GameWindow(self))
except:
raise
import exception
exception.Abort("networkModule.SetGamePhase")
################################
# Functions used in python
## Login
def Connect(self):
import constInfo
if constInfo.KEEP_ACCOUNT_CONNETION_ENABLE:
net.ConnectToAccountServer(self.addr, self.port, self.account_addr, self.account_port)
else:
net.ConnectTCP(self.addr, self.port)
#net.ConnectUDP(IP, Port)
def SetConnectInfo(self, addr, port, account_addr=0, account_port=0):
self.addr = addr
self.port = port
self.account_addr = account_addr
self.account_port = account_port
def GetConnectAddr(self):
return self.addr
def SetLoginInfo(self, id, pwd):
self.id = id
self.pwd = pwd
net.SetLoginInfo(id, pwd)
def CancelEnterGame(self):
pass
## Select
def SetCharacterSlot(self, slot):
self.slot=slot
def GetCharacterSlot(self):
return self.slot
## Empty
def EmptyFunction(self):
pass
introloading.py:
import pEQxF5FeyAG8NnBBx7fB as app
import YEakbeqssJ5Pcg4Vg5NZ as net
import cK89yFxpVW7hKAFe5t68 as chr
import BEdUvHtApaSvnv3E63cu as chrmgr
import tfL4qLeMqxZA5P4Pw5YA as player
import work as ui
import uiScriptLocale
import dbg
import background
import wndMgr
import localeInfo
import colorInfo
import constInfo
import playereffectrun as playerSettingModule
import stringCommander
import emotion
import controller
class LoadingWindow(ui.ScriptWindow):
def __init__(self, stream):
ui.Window.__init__(self)
net.SetPhaseWindow(net.PHASE_WINDOW_LOAD, self)
self.stream = stream
self.loadingImage = 0
self.loadingGage=0
self.playerX = 0
self.playerY = 0
self.loadStepList=[]
def __del__(self):
net.SetPhaseWindow(net.PHASE_WINDOW_LOAD, 0)
ui.Window.__del__(self)
def Open(self):
#app.HideCursor()
try:
pyScrLoader = ui.PythonScriptLoader()
pyScrLoader.LoadScriptFile(self, "UIScript/LoadingWindow.py")
except:
import exception
exception.Abort("LodingWindow.Open - LoadScriptFile Error")
try:
self.loadingImage = self.GetChild("BackGround")
self.loadingGage=self.GetChild("FullGage")
except:
import exception
exception.Abort("LodingWindow.Open - LoadScriptFile Error")
imgFileNameDict = {
0 : "loading/loading0.jpg",
1 : "loading/loading1.jpg",
2 : "loading/loading2.jpg",
3 : "loading/loading3.jpg",
}
try:
imgFileName = imgFileNameDict[app.GetRandom(0, len(imgFileNameDict) - 1)]
self.loadingImage.LoadImage(imgFileName)
width = float(wndMgr.GetScreenWidth()) / float(self.loadingImage.GetWidth())
height = float(wndMgr.GetScreenHeight()) / float(self.loadingImage.GetHeight())
self.loadingImage.SetScale(width, height)
except:
print "LoadingWindow.Open.LoadImage - %s File Load Error" % (imgFileName)
self.loadingImage.Hide()
self.loadingGage.SetPercentage(2, 100)
for i in xrange(len(localeInfo.TITLE_SYSTEM_LIST)):
chrmgr.RegistersTitleName(i + 1, localeInfo.TITLE_SYSTEM_LIST[i])
# import dbg
# dbg.TraceError("RegistersTitleName : " + str(i + 1))
self.Show()
chrSlot=self.stream.GetCharacterSlot()
net.SendSelectCharacterPacket(chrSlot)
self.LoadData()
app.SetFrameSkip(0)
def Close(self):
print "---------------------------------------------------------------------------- CLOSE LOADING WINDOW"
app.SetFrameSkip(1)
self.loadStepList=[]
self.loadingImage=0
self.loadingGage=0
self.errMsg=0
self.ClearDictionary()
self.Hide()
def OnPressEscapeKey(self):
app.SetFrameSkip(1)
self.stream.SetLoginPhase()
return True
def __SetNext(self, next):
if next:
self.update=ui.__mem_func__(next)
else:
self.update=0
def DEBUG_LoadData(self, playerX, playerY):
pass
def __SetProgress(self, p):
if self.loadingGage:
self.loadingGage.SetPercentage(2+98*p/100, 100)
def LoadData(self):
self.__RegisterDungeonMapName()
self.__RegisterSkill()
self.__RegisterTitleName()
self.__RegisterColor()
self.__RegisterEmotionIcon()
self.loadStepList=[
(0, ui.__mem_func__(self.__InitData)),
(10, ui.__mem_func__(self.__LoadMap)),
(40, ui.__mem_func__(self.__LoadEffect)),
(50, ui.__mem_func__(self.__LoadWarrior)),
(60, ui.__mem_func__(self.__LoadAssassin)),
(70, ui.__mem_func__(self.__LoadSura)),
(80, ui.__mem_func__(self.__LoadShaman)),
(90, ui.__mem_func__(self.__LoadSkill)),
(93, ui.__mem_func__(self.__LoadEnemy)),
(97, ui.__mem_func__(self.__LoadNPC)),
# GUILD_BUILDING
(98, ui.__mem_func__(self.__LoadGuildBuilding)),
# END_OF_GUILD_BUILDING
(100, ui.__mem_func__(self.__StartGame)),
]
# if app.ENABLE_WOLFMAN_CHARACTER:
# self.loadStepList+=[(100, ui.__mem_func__(self.__LoadWolfman)),]
self.__SetProgress(0)
tmpLoadStepList = tuple(zip(*self.loadStepList))[0]
for progress in range(tmpLoadStepList[0], tmpLoadStepList[-1] + 1):
if progress not in tmpLoadStepList:
self.loadStepList.append((progress, lambda: None))
self.loadStepList.sort()
def OnUpdate(self):
step = 0
while step < 100:
self.__SetProgress(step)
step += 1
if step > 100:
step = 0
def __InitData(self):
playerSettingModule.LoadGameData("INIT")
def __RegisterDungeonMapName(self):
background.RegisterDungeonMapName("metin2_map_spiderdungeon")
background.RegisterDungeonMapName("metin2_map_monkeydungeon")
background.RegisterDungeonMapName("metin2_map_monkeydungeon_02")
background.RegisterDungeonMapName("metin2_map_monkeydungeon_03")
background.RegisterDungeonMapName("metin2_map_deviltower1")
def __RegisterSkill(self):
playerSettingModule.RegisterSkill(net.GetMainActorRace(), net.GetMainActorSkillGroup(), net.GetMainActorEmpire())
def __RegisterTitleName(self):
for i in xrange(len(localeInfo.TITLE_NAME_LIST)):
chrmgr.RegisterTitleName(i, localeInfo.TITLE_NAME_LIST[i])
for i in xrange(len(localeInfo.TITLE_SYSTEM_LIST)):
chrmgr.RegistersTitleName(i + 1, localeInfo.TITLE_SYSTEM_LIST[i])
def __RegisterColor(self):
NAME_COLOR_DICT = {
chrmgr.NAMECOLOR_PC : colorInfo.CHR_NAME_RGB_PC,
chrmgr.NAMECOLOR_NPC : colorInfo.CHR_NAME_RGB_NPC,
chrmgr.NAMECOLOR_MOB : colorInfo.CHR_NAME_RGB_MOB,
chrmgr.NAMECOLOR_PVP : colorInfo.CHR_NAME_RGB_PVP,
chrmgr.NAMECOLOR_PK : colorInfo.CHR_NAME_RGB_PK,
chrmgr.NAMECOLOR_PARTY : colorInfo.CHR_NAME_RGB_PARTY,
chrmgr.NAMECOLOR_WARP : colorInfo.CHR_NAME_RGB_WARP,
chrmgr.NAMECOLOR_WAYPOINT : colorInfo.CHR_NAME_RGB_WAYPOINT,
chrmgr.NAMECOLOR_EMPIRE_MOB : colorInfo.CHR_NAME_RGB_EMPIRE_MOB,
chrmgr.NAMECOLOR_EMPIRE_NPC : colorInfo.CHR_NAME_RGB_EMPIRE_NPC,
chrmgr.NAMECOLOR_EMPIRE_PC+1 : colorInfo.CHR_NAME_RGB_EMPIRE_PC_A,
chrmgr.NAMECOLOR_EMPIRE_PC+2 : colorInfo.CHR_NAME_RGB_EMPIRE_PC_B,
chrmgr.NAMECOLOR_EMPIRE_PC+3 : colorInfo.CHR_NAME_RGB_EMPIRE_PC_C,
}
if app.POINT_COLOR_METIN_MINIMAP:
NAME_COLOR_DICT.update({
chrmgr.NAMECOLOR_METIN : colorInfo.CHR_NAME_RGB_METIN,
})
if app.ENABLE_BOSS_MARK:
NAME_COLOR_DICT.update({
chrmgr.NAMECOLOR_BOSS : colorInfo.CHR_NAME_RGB_BOSS,
})
# if app.ENABLE_GROWTH_PET_SYSTEM:
# NAME_COLOR_DICT.update({chrmgr.NAMECOLOR_PET : colorInfo.CHR_NAME_RGB_PET,})
for name, rgb in NAME_COLOR_DICT.items():
chrmgr.RegisterNameColor(name, rgb[0], rgb[1], rgb[2])
TITLE_COLOR_DICT = ( colorInfo.TITLE_RGB_GOOD_4,
colorInfo.TITLE_RGB_GOOD_3,
colorInfo.TITLE_RGB_GOOD_2,
colorInfo.TITLE_RGB_GOOD_1,
colorInfo.TITLE_RGB_NORMAL,
colorInfo.TITLE_RGB_EVIL_1,
colorInfo.TITLE_RGB_EVIL_2,
colorInfo.TITLE_RGB_EVIL_3,
colorInfo.TITLE_RGB_EVIL_4, )
count = 0
for rgb in TITLE_COLOR_DICT:
chrmgr.RegisterTitleColor(count, rgb[0], rgb[1], rgb[2])
count += 1
count = 1
for rgb in TITLE_SYSTEM_COLOR_DICT:
chrmgr.RegistersTitleColor(count, rgb[0], rgb[1], rgb[2])
count += 1
def __RegisterEmotionIcon(self):
emotion.RegisterEmotionIcons()
def __LoadMap(self):
if not app.ENABLE_LOAD_MAP_BINARY:
net.Warp(self.playerX, self.playerY)
else:
pass
def __LoadEffect(self):
playerSettingModule.LoadGameData("EFFECT")
def __LoadWarrior(self):
playerSettingModule.LoadGameData("WARRIOR")
def __LoadAssassin(self):
playerSettingModule.LoadGameData("ASSASSIN")
def __LoadSura(self):
playerSettingModule.LoadGameData("SURA")
def __LoadShaman(self):
playerSettingModule.LoadGameData("SHAMAN")
def __LoadSkill(self):
playerSettingModule.LoadGameData("SKILL")
def __LoadEnemy(self):
playerSettingModule.LoadGameData("ENEMY")
def __LoadNPC(self):
playerSettingModule.LoadGameData("NPC")
def __LoadGuildBuilding(self):
playerSettingModule.LoadGuildBuildingList(localeInfo.GUILD_BUILDING_LIST_TXT)
def __StartGame(self):
background.SetViewDistanceSet(background.DISTANCE0, 25600)
background.SelectViewDistanceNum(background.DISTANCE0)
if app.ENABLE_GRAPHIC_MASK:
background.LoadGraphicMaskSettings()
app.SetGlobalCenterPosition(self.playerX, self.playerY)
net.StartGame()
NOT: Syserr'deki hatayı locale_game'ye eklediğim zaman resimdeki gibi kalıyor oyun
Kod:
TITLE_SYSTEM_LIST
Kod:
0118 04:20:04983 :: i: 0 , pid : 8
0118 04:20:04983 :: i: 1 , pid : 1334
0118 04:20:04983 :: i: 2 , pid : 1365
0118 04:20:04983 :: i: 3 , pid : 0
0118 04:20:04983 :: i: 4 , pid : 0
0118 04:20:11164 :: Traceback (most recent call last):
0118 04:20:11164 :: File "networkModule.py", line 230, in SetLoadingPhase
0118 04:20:11164 :: File "networkModule.py", line 148, in SetPhaseWindow
0118 04:20:11164 :: File "networkModule.py", line 160, in __ChangePhaseWindow
0118 04:20:11164 :: File "introLoading.py", line 81, in Open
0118 04:20:11164 :: File "introLoading.py", line 118, in LoadData
0118 04:20:11164 :: File "introLoading.py", line 229, in __RegisterColor
0118 04:20:11164 :: NameError
0118 04:20:11164 :: :
0118 04:20:11164 :: global name 'TITLE_SYSTEM_COLOR_DICT' is not defined
0118 04:20:11164 ::
0118 04:22:59655 :: i: 0 , pid : 8
0118 04:22:59655 :: i: 1 , pid : 1334
0118 04:22:59655 :: i: 2 , pid : 1365
0118 04:22:59655 :: i: 3 , pid : 0
0118 04:22:59655 :: i: 4 , pid : 0
0118 04:22:04750 :: Traceback (most recent call last):
0118 04:22:04750 :: File "networkModule.py", line 230, in SetLoadingPhase
0118 04:22:04750 :: File "networkModule.py", line 148, in SetPhaseWindow
0118 04:22:04750 :: File "networkModule.py", line 160, in __ChangePhaseWindow
0118 04:22:04750 :: File "introLoading.py", line 81, in Open
0118 04:22:04750 :: File "introLoading.py", line 118, in LoadData
0118 04:22:04750 :: File "introLoading.py", line 229, in __RegisterColor
0118 04:22:04750 :: NameError
0118 04:22:04750 :: :
0118 04:22:04750 :: global name 'TITLE_SYSTEM_COLOR_DICT' is not defined
0118 04:22:04750 ::
Son düzenleme: