Svside inceleyelim

  • Konuyu açan Konuyu açan martysama
  • Açılış Tarihi Açılış Tarihi
  • Yanıt Yanıt 0
  • Gösterim Gösterim 75

martysama

MT Üye
MT Üye
Mesaj
158
Beğeni
56
Puan
446
Ticaret Puanı
0
Dikkat fiyatlar yabancıalra 45 dolar türklere 21 dolar.
dikkat edin svside paneliniz yabancı olunca 45 dolardan hesaplıyor.
türkçe olunca 21 dolardan
benimserver almanyada barınınca böyle problem yaşamıştık sona düzelttiler



svside inceleyelim.PNG


resimde gösterilen özelliklerde başarılı.
1719433781072.png


ActorInstanceMotion.cpp

önce
Kod:
Genişlet Daralt Kopyala
    SSetMotionData kSetMotData;
    kSetMotData.dwMotKey=dwMotionKey;
    kSetMotData.fBlendTime=fBlendTime;
    kSetMotData.iLoopCount=iLoopCount;
    kSetMotData.fSpeedRatio=fSpeedRatio;
    kSetMotData.uSkill=uSkill;

    DWORD dwRealMotionKey = __SetMotion(kSetMotData);


sonra
Kod:
Genişlet Daralt Kopyala
    SSetMotionData kSetMotData;
    kSetMotData.dwMotKey=dwMotionKey;
    kSetMotData.fBlendTime=fBlendTime;
    kSetMotData.iLoopCount=iLoopCount;
    kSetMotData.fSpeedRatio=fSpeedRatio;
    if (IsPoly()){fSpeedRatio = GetMotionDuration(dwMotionKey) / 1.1f * fSpeedRatio;kSetMotData.fSpeedRatio=fSpeedRatio;}kSetMotData.uSkill=uSkill;DWORD dwRealMotionKey = 0;{if (IsPoly()){dwRealMotionKey = __SetMotion(kSetMotData, kSetMotData.dwMotKey);}else{dwRealMotionKey = __SetMotion(kSetMotData);}}



PythonNetworkStreamPhaseGame.cpp

önce
Kod:
Genişlet Daralt Kopyala
bool CPythonNetworkStream::SendCharacterStatePacket(const TPixelPosition& c_rkPPosDst, float fDstRot, UINT eFunc, UINT uArg)
{
    if (!__CanActMainInstance())
        return true;

    if (fDstRot < 0.0f)
        fDstRot = 360 + fDstRot;
    else if (fDstRot > 360.0f)
        fDstRot = fmodf(fDstRot, 360.0f);

    TPacketCGMove kStatePacket;
    kStatePacket.bHeader = HEADER_CG_CHARACTER_MOVE;
    kStatePacket.bFunc = eFunc;
    kStatePacket.bArg = uArg;
    kStatePacket.bRot = fDstRot/5.0f;
    kStatePacket.lX = long(c_rkPPosDst.x);
    kStatePacket.lY = long(c_rkPPosDst.y);
    kStatePacket.dwTime = ELTimer_GetServerMSec();

sonra
Kod:
Genişlet Daralt Kopyala
bool CPythonNetworkStream::SendCharacterStatePacket(const TPixelPosition& c_rkPPosDst, float fDstRot, UINT eFunc, UINT uArg)
{
    if (!__CanActMainInstance())
        return true;

    if (fDstRot < 0.0f)
        fDstRot = 360 + fDstRot;
    else if (fDstRot > 360.0f)
        fDstRot = fmodf(fDstRot, 360.0f);

    TPacketCGMove kStatePacket;
    kStatePacket.bHeader = HEADER_CG_CHARACTER_MOVE;
    kStatePacket.bFunc = eFunc;
    kStatePacket.bArg = uArg;
    kStatePacket.bRot = fDstRot/5.0f;
    kStatePacket.lX = long(c_rkPPosDst.x);
  
    kStatePacket.lY = long(c_rkPPosDst.y);
    {
        CInstanceBase * pkInst = CPythonCharacterManager::Instance().GetMainInstancePtr();
        if (eFunc == 3 && uArg > 21){ return true; }
      
        static UINT c_packet = 0;
        static DWORD t_packet = 0;
        DWORD t = timeGetTime();
        if (t_packet + 500 < t) {
            c_packet = 0;
            t_packet = t;
        }
        c_packet++;
        if (c_packet > 8){ return true; }
      
        static UINT l_func = 0;
        static DWORD t_f = 0;
      
        static float f_x = 0.0f;
        static float f_y = 0.0f;
        const D3DXVECTOR3 & cpos = pkInst->GetGraphicThingInstancePtr()->GetPosition();
        if (f_x == cpos.x && f_y == cpos.y && t - t_f < 1000 && l_func == eFunc && (eFunc < 3)) {
            return true;
        }
        f_x = cpos.x;
        f_y = cpos.y;
      
        if (l_func == 0 && eFunc == 0 && t_f + 10 > t){ return true; }
        l_func = eFunc;
        t_f = t;
        if (cpos.x == 0.0f && cpos.y == -0.0f) {
            kStatePacket.lX = long(c_rkPPosDst.x);
            kStatePacket.lY = long(c_rkPPosDst.y);
        }else{
            kStatePacket.lX = long(cpos.x);
            kStatePacket.lY = long(cpos.y < 0.0f ? cpos.y * -1.0f : cpos.y);
        }
    }

    kStatePacket.dwTime = ELTimer_GetServerMSec();

    assert(kStatePacket.lX >= 0 && kStatePacket.lX < 204800);

    __LocalPositionToGlobalPosition(kStatePacket.lX, kStatePacket.lY);

    if (!Send(sizeof(kStatePacket), &kStatePacket))
    {
        Tracenf("CPythonNetworkStream::SendCharacterStatePacket(dwCmdTime=%u, fDstPos=(%f, %f), fDstRot=%f, eFunc=%d uArg=%d) - PACKET SEND ERROR",
            kStatePacket.dwTime,
            float(kStatePacket.lX),
            float(kStatePacket.lY),
            fDstRot,
            kStatePacket.bFunc,
            kStatePacket.bArg);
        return false;
    }
    return SendSequence();
}

PythonPlayerEventHandler.cpp

m_dwNextMovingNotifyTime=dwCurTime+300;

m_dwNextMovingNotifyTime=dwCurTime+150;
 
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