Çözüldü Sistem Ekleme Sorun

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suleyman06

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Sistem eklemeye devam ediyorumda.
Benim interfacemodule.py dosyam

Python:
Genişlet Daralt Kopyala
##
## Interface
##
import constInfo
import systemSetting
import wndMgr
import chat
import app
import player
import uiTaskBar
import uiCharacter
import uiInventory
import uiDragonSoul
import uiChat
import uiMessenger
import guild

import ui
import uiHelp
import uiWhisper
import uiPointReset
import uiShop
import uiExchange
import uiSystem
import uiRestart
import uiToolTip
import uiMiniMap
import uiParty
import uiSafebox
import uiGuild
import uiQuest
import uiPrivateShopBuilder
import uiCommon
import uiRefine
import uiEquipmentDialog
import uiGameButton
import uiTip
import uiCube
import miniMap
# ACCESSORY_REFINE_ADD_METIN_STONE
import uiselectitem
# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
import uiScriptLocale

import event
import localeInfo

IsQBHide = 0
class Interface(object):
    CHARACTER_STATUS_TAB = 1
    CHARACTER_SKILL_TAB = 2
    def __init__(self):
        systemSetting.SetInterfaceHandler(self)
        self.windowOpenPosition = 0
        self.dlgWhisperWithoutTarget = None
        self.inputDialog = None
        self.tipBoard = None
        self.bigBoard = None

        # ITEM_MALL
        self.mallPageDlg = None
        # END_OF_ITEM_MALL

        self.wndWeb = None
        self.wndTaskBar = None
        self.wndCharacter = None
        self.wndInventory = None
        self.wndExpandedTaskBar = None
        self.wndDragonSoul = None
        self.wndDragonSoulRefine = None
        self.wndChat = None
        self.wndMessenger = None
        self.wndMiniMap = None
        self.wndGuild = None
        self.wndGuildBuilding = None
        if app.UK_ENABLE_SPECIAL_STORAGE:
            self.wndSpecialStorage = None

        self.listGMName = {}
        self.wndQuestWindow = {}
        self.wndQuestWindowNewKey = 0
        self.privateShopAdvertisementBoardDict = {}
        self.guildScoreBoardDict = {}
        self.equipmentDialogDict = {}
        event.SetInterfaceWindow(self)

    def __del__(self):
        systemSetting.DestroyInterfaceHandler()
        event.SetInterfaceWindow(None)

    ################################
    ## Make Windows & Dialogs
    def __MakeUICurtain(self):
        wndUICurtain = ui.Bar("TOP_MOST")
        wndUICurtain.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight())
        wndUICurtain.SetColor(0x77000000)
        wndUICurtain.Hide()
        self.wndUICurtain = wndUICurtain

    def __MakeMessengerWindow(self):
        self.wndMessenger = uiMessenger.MessengerWindow()

        from _weakref import proxy
        self.wndMessenger.SetWhisperButtonEvent(lambda n,i=proxy(self):i.OpenWhisperDialog(n))
        self.wndMessenger.SetGuildButtonEvent(ui.__mem_func__(self.ToggleGuildWindow))

    def __MakeGuildWindow(self):
        self.wndGuild = uiGuild.GuildWindow()

    def __MakeChatWindow(self):
      
        wndChat = uiChat.ChatWindow()
      
        wndChat.SetSize(wndChat.CHAT_WINDOW_WIDTH, 0)
        wndChat.SetPosition(wndMgr.GetScreenWidth()/2 - wndChat.CHAT_WINDOW_WIDTH/2, wndMgr.GetScreenHeight() - wndChat.EDIT_LINE_HEIGHT - 37)
        wndChat.SetHeight(200)
        wndChat.Refresh()
        wndChat.Show()

        self.wndChat = wndChat
        self.wndChat.BindInterface(self)
        self.wndChat.SetSendWhisperEvent(ui.__mem_func__(self.OpenWhisperDialogWithoutTarget))
        self.wndChat.SetOpenChatLogEvent(ui.__mem_func__(self.ToggleChatLogWindow))

    def __MakeTaskBar(self):
        wndTaskBar = uiTaskBar.TaskBar()
        wndTaskBar.LoadWindow()
        self.wndTaskBar = wndTaskBar
        self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_CHARACTER, ui.__mem_func__(self.ToggleCharacterWindowStatusPage))
        self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_INVENTORY, ui.__mem_func__(self.ToggleInventoryWindow))
        self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_MESSENGER, ui.__mem_func__(self.ToggleMessenger))
        self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_SYSTEM, ui.__mem_func__(self.ToggleSystemDialog))
        if uiTaskBar.TaskBar.IS_EXPANDED:
            self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_EXPAND, ui.__mem_func__(self.ToggleExpandedButton))
            self.wndExpandedTaskBar = uiTaskBar.ExpandedTaskBar()
            self.wndExpandedTaskBar.LoadWindow()
            self.wndExpandedTaskBar.SetToggleButtonEvent(uiTaskBar.ExpandedTaskBar.BUTTON_DRAGON_SOUL, ui.__mem_func__(self.ToggleDragonSoulWindow))

        else:
            self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_CHAT, ui.__mem_func__(self.ToggleChat))
      
        self.wndEnergyBar = None
        import app
        if app.ENABLE_ENERGY_SYSTEM:
            wndEnergyBar = uiTaskBar.EnergyBar()
            wndEnergyBar.LoadWindow()
            self.wndEnergyBar = wndEnergyBar  

    def __MakeParty(self):
        wndParty = uiParty.PartyWindow()
        wndParty.Hide()
        self.wndParty = wndParty

    def __MakeGameButtonWindow(self):
        wndGameButton = uiGameButton.GameButtonWindow()
        wndGameButton.SetTop()
        wndGameButton.Show()
        wndGameButton.SetButtonEvent("STATUS", ui.__mem_func__(self.__OnClickStatusPlusButton))
        wndGameButton.SetButtonEvent("SKILL", ui.__mem_func__(self.__OnClickSkillPlusButton))
        wndGameButton.SetButtonEvent("QUEST", ui.__mem_func__(self.__OnClickQuestButton))
        wndGameButton.SetButtonEvent("HELP", ui.__mem_func__(self.__OnClickHelpButton))
        wndGameButton.SetButtonEvent("BUILD", ui.__mem_func__(self.__OnClickBuildButton))

        self.wndGameButton = wndGameButton

    def __IsChatOpen(self):
        return True
      
    def __MakeWindows(self):
        wndCharacter = uiCharacter.CharacterWindow()
        wndInventory = uiInventory.InventoryWindow()
        wndInventory.BindInterfaceClass(self)
        if app.ENABLE_DRAGON_SOUL_SYSTEM:
            wndDragonSoul = uiDragonSoul.DragonSoulWindow()  
            wndDragonSoulRefine = uiDragonSoul.DragonSoulRefineWindow()
        else:
            wndDragonSoul = None
            wndDragonSoulRefine = None
        wndMiniMap = uiMiniMap.MiniMap()
        wndSafebox = uiSafebox.SafeboxWindow()
      
        # ITEM_MALL
        wndMall = uiSafebox.MallWindow()
        self.wndMall = wndMall
        # END_OF_ITEM_MALL

        wndChatLog = uiChat.ChatLogWindow()
        wndChatLog.BindInterface(self)
      
        self.wndCharacter = wndCharacter
        self.wndInventory = wndInventory
        self.wndDragonSoul = wndDragonSoul
        self.wndDragonSoulRefine = wndDragonSoulRefine
        self.wndMiniMap = wndMiniMap
        self.wndSafebox = wndSafebox
        self.wndChatLog = wndChatLog
      
        if app.ENABLE_DRAGON_SOUL_SYSTEM:
            self.wndDragonSoul.SetDragonSoulRefineWindow(self.wndDragonSoulRefine)
            self.wndDragonSoulRefine.SetInventoryWindows(self.wndInventory, self.wndDragonSoul)
            self.wndInventory.SetDragonSoulRefineWindow(self.wndDragonSoulRefine)
        if app.UK_ENABLE_SPECIAL_STORAGE:
            self.wndSpecialStorage = uiSpecialStorage.SpecialStorageWindow()
        else:
            self.wndSpecialStorage = None

    def __MakeDialogs(self):
        self.dlgExchange = uiExchange.ExchangeDialog()
        self.dlgExchange.LoadDialog()
        self.dlgExchange.SetCenterPosition()
        self.dlgExchange.Hide()

        self.dlgPointReset = uiPointReset.PointResetDialog()
        self.dlgPointReset.LoadDialog()
        self.dlgPointReset.Hide()

        self.dlgShop = uiShop.ShopDialog()
        self.dlgShop.LoadDialog()
        self.dlgShop.Hide()

        self.dlgRestart = uiRestart.RestartDialog()
        self.dlgRestart.LoadDialog()
        self.dlgRestart.Hide()

        self.dlgSystem = uiSystem.SystemDialog()
        self.dlgSystem.LoadDialog()
        self.dlgSystem.SetOpenHelpWindowEvent(ui.__mem_func__(self.OpenHelpWindow))

        self.dlgSystem.Hide()

        self.dlgPassword = uiSafebox.PasswordDialog()
        self.dlgPassword.Hide()

        self.hyperlinkItemTooltip = uiToolTip.HyperlinkItemToolTip()
        self.hyperlinkItemTooltip.Hide()

        self.tooltipItem = uiToolTip.ItemToolTip()
        self.tooltipItem.Hide()

        self.tooltipSkill = uiToolTip.SkillToolTip()
        self.tooltipSkill.Hide()

        self.privateShopBuilder = uiPrivateShopBuilder.PrivateShopBuilder()
        self.privateShopBuilder.Hide()

        self.dlgRefineNew = uiRefine.RefineDialogNew()
        self.dlgRefineNew.Hide()

    def __MakeHelpWindow(self):
        self.wndHelp = uiHelp.HelpWindow()
        self.wndHelp.LoadDialog()
        self.wndHelp.SetCloseEvent(ui.__mem_func__(self.CloseHelpWindow))
        self.wndHelp.Hide()

    def __MakeTipBoard(self):
        self.tipBoard = uiTip.TipBoard()
        self.tipBoard.Hide()

        self.bigBoard = uiTip.BigBoard()
        self.bigBoard.Hide()

    def __MakeWebWindow(self):
        if constInfo.IN_GAME_SHOP_ENABLE:
            import uiWeb
            self.wndWeb = uiWeb.WebWindow()
            self.wndWeb.LoadWindow()
            self.wndWeb.Hide()

    def __MakeCubeWindow(self):
        self.wndCube = uiCube.CubeWindow()
        self.wndCube.LoadWindow()
        self.wndCube.Hide()

    def __MakeCubeResultWindow(self):
        self.wndCubeResult = uiCube.CubeResultWindow()
        self.wndCubeResult.LoadWindow()
        self.wndCubeResult.Hide()

    # ACCESSORY_REFINE_ADD_METIN_STONE
    def __MakeItemSelectWindow(self):
        self.wndItemSelect = uiselectitem.SelectItemWindow()
        self.wndItemSelect.Hide()
    # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
              
    def MakeInterface(self):
        self.__MakeMessengerWindow()
        self.__MakeGuildWindow()
        self.__MakeChatWindow()
        self.__MakeParty()
        self.__MakeWindows()
        self.__MakeDialogs()

        self.__MakeUICurtain()
        self.__MakeTaskBar()
        self.__MakeGameButtonWindow()
        self.__MakeHelpWindow()
        self.__MakeTipBoard()
        self.__MakeWebWindow()
        self.__MakeCubeWindow()
        self.__MakeCubeResultWindow()
      
      
        # ACCESSORY_REFINE_ADD_METIN_STONE
        self.__MakeItemSelectWindow()
        # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE

        self.questButtonList = []
        self.whisperButtonList = []
        self.whisperDialogDict = {}
        self.privateShopAdvertisementBoardDict = {}

        self.wndInventory.SetItemToolTip(self.tooltipItem)
        if app.ENABLE_DRAGON_SOUL_SYSTEM:
            self.wndDragonSoul.SetItemToolTip(self.tooltipItem)
            self.wndDragonSoulRefine.SetItemToolTip(self.tooltipItem)
        self.wndSafebox.SetItemToolTip(self.tooltipItem)
        self.wndCube.SetItemToolTip(self.tooltipItem)
        self.wndCubeResult.SetItemToolTip(self.tooltipItem)
        if app.UK_ENABLE_SPECIAL_STORAGE:
            self.wndSpecialStorage.SetItemToolTip(self.tooltipItem)

        # ITEM_MALL
        self.wndMall.SetItemToolTip(self.tooltipItem)
        # END_OF_ITEM_MALL

        self.wndCharacter.SetSkillToolTip(self.tooltipSkill)
        self.wndTaskBar.SetItemToolTip(self.tooltipItem)
        self.wndTaskBar.SetSkillToolTip(self.tooltipSkill)
        self.wndGuild.SetSkillToolTip(self.tooltipSkill)

        # ACCESSORY_REFINE_ADD_METIN_STONE
        self.wndItemSelect.SetItemToolTip(self.tooltipItem)
        # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE

        self.dlgShop.SetItemToolTip(self.tooltipItem)
        self.dlgExchange.SetItemToolTip(self.tooltipItem)
        self.privateShopBuilder.SetItemToolTip(self.tooltipItem)

        self.__InitWhisper()
        self.DRAGON_SOUL_IS_QUALIFIED = False

    def MakeHyperlinkTooltip(self, hyperlink):
        tokens = hyperlink.split(":")
        if tokens and len(tokens):
            type = tokens[0]
            if "item" == type:
                self.hyperlinkItemTooltip.SetHyperlinkItem(tokens)

            elif "pm_button" == type:  
                if player.GetName() == tokens[1]:
                    chat.AppendChat(chat.CHAT_TYPE_INFO, "<Sistem> kendine pm atamazsin.")
                    return
                self.OpenWhisperDialog(str(tokens[1]))

    ## Make Windows & Dialogs
    ################################

    def Close(self):
        if self.dlgWhisperWithoutTarget:
            self.dlgWhisperWithoutTarget.Destroy()
            del self.dlgWhisperWithoutTarget

        if uiQuest.QuestDialog.__dict__.has_key("QuestCurtain"):
            uiQuest.QuestDialog.QuestCurtain.Close()

        if self.wndQuestWindow:
            for key, eachQuestWindow in self.wndQuestWindow.items():
                eachQuestWindow.nextCurtainMode = -1
                eachQuestWindow.CloseSelf()
                eachQuestWindow = None
        self.wndQuestWindow = {}

        if self.wndChat:
            self.wndChat.Destroy()

        if self.wndTaskBar:
            self.wndTaskBar.Destroy()
      
        if self.wndExpandedTaskBar:
            self.wndExpandedTaskBar.Destroy()
          
        if self.wndEnergyBar:
            self.wndEnergyBar.Destroy()

        if self.wndCharacter:
            self.wndCharacter.Destroy()

        if self.wndInventory:
            self.wndInventory.Destroy()
          
        if self.wndDragonSoul:
            self.wndDragonSoul.Destroy()

        if self.wndDragonSoulRefine:
            self.wndDragonSoulRefine.Destroy()

        if app.UK_ENABLE_SPECIAL_STORAGE:
            if self.wndSpecialStorage:
                self.wndSpecialStorage.Destroy()

        if self.dlgExchange:
            self.dlgExchange.Destroy()

        if self.dlgPointReset:
            self.dlgPointReset.Destroy()

        if self.dlgShop:
            self.dlgShop.Destroy()

        if self.dlgRestart:
            self.dlgRestart.Destroy()

        if self.dlgSystem:
            self.dlgSystem.Destroy()

        if self.dlgPassword:
            self.dlgPassword.Destroy()

        if self.wndMiniMap:
            self.wndMiniMap.Destroy()

        if self.wndSafebox:
            self.wndSafebox.Destroy()

        if self.wndWeb:
            self.wndWeb.Destroy()
            self.wndWeb = None

        if self.wndMall:
            self.wndMall.Destroy()

        if self.wndParty:
            self.wndParty.Destroy()

        if self.wndHelp:
            self.wndHelp.Destroy()

        if self.wndCube:
            self.wndCube.Destroy()
          
        if self.wndCubeResult:
            self.wndCubeResult.Destroy()

        if self.wndMessenger:
            self.wndMessenger.Destroy()

        if self.wndGuild:
            self.wndGuild.Destroy()

        if self.privateShopBuilder:
            self.privateShopBuilder.Destroy()

        if self.dlgRefineNew:
            self.dlgRefineNew.Destroy()

        if self.wndGuildBuilding:
            self.wndGuildBuilding.Destroy()

        if self.wndGameButton:
            self.wndGameButton.Destroy()

        # ITEM_MALL
        if self.mallPageDlg:
            self.mallPageDlg.Destroy()
        # END_OF_ITEM_MALL

        # ACCESSORY_REFINE_ADD_METIN_STONE
        if self.wndItemSelect:
            self.wndItemSelect.Destroy()
        # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE

        self.wndChatLog.Destroy()
        for btn in self.questButtonList:
            btn.SetEvent(0)
        for btn in self.whisperButtonList:
            btn.SetEvent(0)
        for dlg in self.whisperDialogDict.itervalues():
            dlg.Destroy()
        for brd in self.guildScoreBoardDict.itervalues():
            brd.Destroy()
        for dlg in self.equipmentDialogDict.itervalues():
            dlg.Destroy()

        # ITEM_MALL
        del self.mallPageDlg
        # END_OF_ITEM_MALL

        del self.wndGuild
        del self.wndMessenger
        del self.wndUICurtain
        del self.wndChat
        del self.wndTaskBar
        if self.wndExpandedTaskBar:
            del self.wndExpandedTaskBar
        del self.wndEnergyBar
        del self.wndCharacter
        del self.wndInventory
        if self.wndDragonSoul:
            del self.wndDragonSoul
        if self.wndDragonSoulRefine:
            del self.wndDragonSoulRefine
        if app.UK_ENABLE_SPECIAL_STORAGE:
            if self.wndSpecialStorage:
                del self.wndSpecialStorage
        del self.dlgExchange
        del self.dlgPointReset
        del self.dlgShop
        del self.dlgRestart
        del self.dlgSystem
        del self.dlgPassword
        del self.hyperlinkItemTooltip
        del self.tooltipItem
        del self.tooltipSkill
        del self.wndMiniMap
        del self.wndSafebox
        del self.wndMall
        del self.wndParty
        del self.wndHelp
        del self.wndCube
        del self.wndCubeResult
        del self.privateShopBuilder
        del self.inputDialog
        del self.wndChatLog
        del self.dlgRefineNew
        del self.wndGuildBuilding
        del self.wndGameButton
        del self.tipBoard
        del self.bigBoard
        del self.wndItemSelect

        self.questButtonList = []
        self.whisperButtonList = []
        self.whisperDialogDict = {}
        self.privateShopAdvertisementBoardDict = {}
        self.guildScoreBoardDict = {}
        self.equipmentDialogDict = {}

        uiChat.DestroyChatInputSetWindow()

    ## Skill
    def OnUseSkill(self, slotIndex, coolTime):
        self.wndCharacter.OnUseSkill(slotIndex, coolTime)
        self.wndTaskBar.OnUseSkill(slotIndex, coolTime)
        self.wndGuild.OnUseSkill(slotIndex, coolTime)

    def OnActivateSkill(self, slotIndex):
        self.wndCharacter.OnActivateSkill(slotIndex)
        self.wndTaskBar.OnActivateSkill(slotIndex)

    def OnDeactivateSkill(self, slotIndex):
        self.wndCharacter.OnDeactivateSkill(slotIndex)
        self.wndTaskBar.OnDeactivateSkill(slotIndex)

    def OnChangeCurrentSkill(self, skillSlotNumber):
        self.wndTaskBar.OnChangeCurrentSkill(skillSlotNumber)

    def SelectMouseButtonEvent(self, dir, event):
        self.wndTaskBar.SelectMouseButtonEvent(dir, event)

    ## Refresh
    def RefreshAlignment(self):
        self.wndCharacter.RefreshAlignment()

    def RefreshStatus(self):
        self.wndTaskBar.RefreshStatus()
        self.wndCharacter.RefreshStatus()
        self.wndInventory.RefreshStatus()
        if self.wndEnergyBar:
            self.wndEnergyBar.RefreshStatus()
        if app.ENABLE_DRAGON_SOUL_SYSTEM:
            self.wndDragonSoul.RefreshStatus()
        if app.UK_ENABLE_SPECIAL_STORAGE:
            self.wndSpecialStorage.RefreshStatus()
    def RefreshStamina(self):
        self.wndTaskBar.RefreshStamina()

    def RefreshSkill(self):
        self.wndCharacter.RefreshSkill()
        self.wndTaskBar.RefreshSkill()

    def RefreshInventory(self):
        self.wndTaskBar.RefreshQuickSlot()
        self.wndInventory.RefreshItemSlot()
        if app.ENABLE_DRAGON_SOUL_SYSTEM:
            self.wndDragonSoul.RefreshItemSlot()
        if app.UK_ENABLE_SPECIAL_STORAGE:
            self.wndSpecialStorage.RefreshItemSlot()
            #umutk

    def RefreshCharacter(self): ## Character 페이지의 얼굴, Inventory 페이지의 전신 그림 등의 Refresh
        self.wndCharacter.RefreshCharacter()
        self.wndTaskBar.RefreshQuickSlot()

    def RefreshQuest(self):
        self.wndCharacter.RefreshQuest()

    def RefreshSafebox(self):
        self.wndSafebox.RefreshSafebox()

    # ITEM_MALL
    def RefreshMall(self):
        self.wndMall.RefreshMall()

    def OpenItemMall(self):
        if not self.mallPageDlg:
            self.mallPageDlg = uiShop.MallPageDialog()

        self.mallPageDlg.Open()
    # END_OF_ITEM_MALL

    def RefreshMessenger(self):
        self.wndMessenger.RefreshMessenger()

    def RefreshGuildInfoPage(self):
        self.wndGuild.RefreshGuildInfoPage()

    def RefreshGuildBoardPage(self):
        self.wndGuild.RefreshGuildBoardPage()

    def RefreshGuildMemberPage(self):
        self.wndGuild.RefreshGuildMemberPage()

    def RefreshGuildMemberPageGradeComboBox(self):
        self.wndGuild.RefreshGuildMemberPageGradeComboBox()

    def RefreshGuildSkillPage(self):
        self.wndGuild.RefreshGuildSkillPage()

    def RefreshGuildGradePage(self):
        self.wndGuild.RefreshGuildGradePage()

    def DeleteGuild(self):
        self.wndMessenger.ClearGuildMember()
        self.wndGuild.DeleteGuild()

    def RefreshMobile(self):
        self.dlgSystem.RefreshMobile()

    def OnMobileAuthority(self):
        self.dlgSystem.OnMobileAuthority()

    def OnBlockMode(self, mode):
        self.dlgSystem.OnBlockMode(mode)

    ## Calling Functions
    # PointReset
    def OpenPointResetDialog(self):
        self.dlgPointReset.Show()
        self.dlgPointReset.SetTop()

    def ClosePointResetDialog(self):
        self.dlgPointReset.Close()

    # Shop
    def OpenShopDialog(self, vid):
        self.wndInventory.Show()
        self.wndInventory.SetTop()
        self.dlgShop.Open(vid)
        self.dlgShop.SetTop()

    def CloseShopDialog(self):
        self.dlgShop.Close()

    def RefreshShopDialog(self):
        self.dlgShop.Refresh()

    ## Quest
    def OpenCharacterWindowQuestPage(self):
        self.wndCharacter.Show()
        self.wndCharacter.SetState("QUEST")

    def OpenQuestWindow(self, skin, idx):

        wnds = ()

        q = uiQuest.QuestDialog(skin, idx)
        q.SetWindowName("QuestWindow" + str(idx))
        q.Show()
        if skin:
            q.Lock()
            wnds = self.__HideWindows()

            # UNKNOWN_UPDATE
            q.AddOnDoneEvent(lambda tmp_self, args=wnds: self.__ShowWindows(args))
            # END_OF_UNKNOWN_UPDATE

        if skin:
            q.AddOnCloseEvent(q.Unlock)
        q.AddOnCloseEvent(lambda key = self.wndQuestWindowNewKey:ui.__mem_func__(self.RemoveQuestDialog)(key))
        self.wndQuestWindow[self.wndQuestWindowNewKey] = q

        self.wndQuestWindowNewKey = self.wndQuestWindowNewKey + 1

        # END_OF_UNKNOWN_UPDATE
      
    def RemoveQuestDialog(self, key):
        del self.wndQuestWindow[key]

    ## Exchange
    def StartExchange(self):
        self.dlgExchange.OpenDialog()
        self.dlgExchange.Refresh()

    def EndExchange(self):
        self.dlgExchange.CloseDialog()

    def RefreshExchange(self):
        self.dlgExchange.Refresh()

    ## Party
    def AddPartyMember(self, pid, name):
        self.wndParty.AddPartyMember(pid, name)

        self.__ArrangeQuestButton()

    def UpdatePartyMemberInfo(self, pid):
        self.wndParty.UpdatePartyMemberInfo(pid)

    def RemovePartyMember(self, pid):
        self.wndParty.RemovePartyMember(pid)

        ##!! 20061026.levites.퀘스트_위치_보정
        self.__ArrangeQuestButton()

    def LinkPartyMember(self, pid, vid):
        self.wndParty.LinkPartyMember(pid, vid)

    def UnlinkPartyMember(self, pid):
        self.wndParty.UnlinkPartyMember(pid)

    def UnlinkAllPartyMember(self):
        self.wndParty.UnlinkAllPartyMember()

    def ExitParty(self):
        self.wndParty.ExitParty()

        ##!! 20061026.levites.퀘스트_위치_보정
        self.__ArrangeQuestButton()

    def PartyHealReady(self):
        self.wndParty.PartyHealReady()

    def ChangePartyParameter(self, distributionMode):
        self.wndParty.ChangePartyParameter(distributionMode)

    ## Safebox
    def AskSafeboxPassword(self):
        if self.wndSafebox.IsShow():
            return

        # SAFEBOX_PASSWORD
        self.dlgPassword.SetTitle(localeInfo.PASSWORD_TITLE)
        self.dlgPassword.SetSendMessage("/safebox_password ")
        # END_OF_SAFEBOX_PASSWORD

        self.dlgPassword.ShowDialog()

    def OpenSafeboxWindow(self, size):
        self.dlgPassword.CloseDialog()
        self.wndSafebox.ShowWindow(size)

    def RefreshSafeboxMoney(self):
        self.wndSafebox.RefreshSafeboxMoney()

    def CommandCloseSafebox(self):
        self.wndSafebox.CommandCloseSafebox()

    # ITEM_MALL
    def AskMallPassword(self):
        if self.wndMall.IsShow():
            return
        self.dlgPassword.SetTitle(localeInfo.MALL_PASSWORD_TITLE)
        self.dlgPassword.SetSendMessage("/mall_password ")
        self.dlgPassword.ShowDialog()

    def OpenMallWindow(self, size):
        self.dlgPassword.CloseDialog()
        self.wndMall.ShowWindow(size)

    def CommandCloseMall(self):
        self.wndMall.CommandCloseMall()
    # END_OF_ITEM_MALL

    ## Guild
    def OnStartGuildWar(self, guildSelf, guildOpp):
        self.wndGuild.OnStartGuildWar(guildSelf, guildOpp)

        guildWarScoreBoard = uiGuild.GuildWarScoreBoard()
        guildWarScoreBoard.Open(guildSelf, guildOpp)
        guildWarScoreBoard.Show()
        self.guildScoreBoardDict[uiGuild.GetGVGKey(guildSelf, guildOpp)] = guildWarScoreBoard

    def OnEndGuildWar(self, guildSelf, guildOpp):
        self.wndGuild.OnEndGuildWar(guildSelf, guildOpp)

        key = uiGuild.GetGVGKey(guildSelf, guildOpp)

        if not self.guildScoreBoardDict.has_key(key):
            return

        self.guildScoreBoardDict[key].Destroy()
        del self.guildScoreBoardDict[key]

    # GUILDWAR_MEMBER_COUNT
    def UpdateMemberCount(self, gulidID1, memberCount1, guildID2, memberCount2):
        key = uiGuild.GetGVGKey(gulidID1, guildID2)

        if not self.guildScoreBoardDict.has_key(key):
            return

        self.guildScoreBoardDict[key].UpdateMemberCount(gulidID1, memberCount1, guildID2, memberCount2)
    # END_OF_GUILDWAR_MEMBER_COUNT

    def OnRecvGuildWarPoint(self, gainGuildID, opponentGuildID, point):
        key = uiGuild.GetGVGKey(gainGuildID, opponentGuildID)
        if not self.guildScoreBoardDict.has_key(key):
            return

        guildBoard = self.guildScoreBoardDict[key]
        guildBoard.SetScore(gainGuildID, opponentGuildID, point)

    ## PK Mode
    def OnChangePKMode(self):
        self.wndCharacter.RefreshAlignment()
        self.dlgSystem.OnChangePKMode()

    ## Refine
    def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type):
        self.dlgRefineNew.Open(targetItemPos, nextGradeItemVnum, cost, prob, type)

    def AppendMaterialToRefineDialog(self, vnum, count):
        self.dlgRefineNew.AppendMaterial(vnum, count)

    ## Show & Hide
    def ShowDefaultWindows(self):
        self.wndTaskBar.Show()
        self.wndMiniMap.Show()
        self.wndMiniMap.ShowMiniMap()
        if self.wndEnergyBar:
            self.wndEnergyBar.Show()

    def ShowAllWindows(self):
        self.wndTaskBar.Show()
        self.wndCharacter.Show()
        self.wndInventory.Show()
        if app.ENABLE_DRAGON_SOUL_SYSTEM:
            self.wndDragonSoul.Show()
            self.wndDragonSoulRefine.Show()
        self.wndChat.Show()
        self.wndMiniMap.Show()
        if self.wndEnergyBar:
            self.wndEnergyBar.Show()
        if self.wndExpandedTaskBar:
            self.wndExpandedTaskBar.Show()
            self.wndExpandedTaskBar.SetTop()

    def HideAllWindows(self):
        if self.wndTaskBar:
            self.wndTaskBar.Hide()
      
        if self.wndEnergyBar:
            self.wndEnergyBar.Hide()

        if self.wndCharacter:
            self.wndCharacter.Hide()

        if self.wndInventory:
            self.wndInventory.Hide()
          
        if app.ENABLE_DRAGON_SOUL_SYSTEM:
            self.wndDragonSoul.Hide()
            self.wndDragonSoulRefine.Hide()

        if self.wndChat:
            self.wndChat.Hide()

        if self.wndMiniMap:
            self.wndMiniMap.Hide()

        if self.wndMessenger:
            self.wndMessenger.Hide()

        if self.wndGuild:
            self.wndGuild.Hide()
          
        if self.wndExpandedTaskBar:
            self.wndExpandedTaskBar.Hide()

    def ShowMouseImage(self):
        self.wndTaskBar.ShowMouseImage()

    def HideMouseImage(self):
        self.wndTaskBar.HideMouseImage()

    def ToggleChat(self):
        if True == self.wndChat.IsEditMode():
            self.wndChat.CloseChat()
        else:
            # 웹페이지가 열렸을때는 채팅 입력이 안됨
            if self.wndWeb and self.wndWeb.IsShow():
                pass
            else:
                self.wndChat.OpenChat()

    def IsOpenChat(self):
        return self.wndChat.IsEditMode()

    def SetChatFocus(self):
        self.wndChat.SetChatFocus()

    def OpenRestartDialog(self):
        self.dlgRestart.OpenDialog()
        self.dlgRestart.SetTop()

    def CloseRestartDialog(self):
        self.dlgRestart.Close()

    def ToggleSystemDialog(self):
        if False == self.dlgSystem.IsShow():
            self.dlgSystem.OpenDialog()
            self.dlgSystem.SetTop()
        else:
            self.dlgSystem.Close()

    def OpenSystemDialog(self):
        self.dlgSystem.OpenDialog()
        self.dlgSystem.SetTop()

    def ToggleMessenger(self):
        if self.wndMessenger.IsShow():
            self.wndMessenger.Hide()
        else:
            self.wndMessenger.SetTop()
            self.wndMessenger.Show()

    def ToggleMiniMap(self):
        if app.IsPressed(app.DIK_LSHIFT) or app.IsPressed(app.DIK_RSHIFT):
            if False == self.wndMiniMap.isShowMiniMap():
                self.wndMiniMap.ShowMiniMap()
                self.wndMiniMap.SetTop()
            else:
                self.wndMiniMap.HideMiniMap()

        else:
            self.wndMiniMap.ToggleAtlasWindow()

    def PressMKey(self):
        if app.IsPressed(app.DIK_LALT) or app.IsPressed(app.DIK_RALT):
            self.ToggleMessenger()

        else:
            self.ToggleMiniMap()

    def SetMapName(self, mapName):
        self.wndMiniMap.SetMapName(mapName)

    def MiniMapScaleUp(self):
        self.wndMiniMap.ScaleUp()

    def MiniMapScaleDown(self):
        self.wndMiniMap.ScaleDown()

    def ToggleCharacterWindow(self, state):
        if False == player.IsObserverMode():
            if False == self.wndCharacter.IsShow():
                self.OpenCharacterWindowWithState(state)
            else:
                if state == self.wndCharacter.GetState():
                    self.wndCharacter.OverOutItem()
                    self.wndCharacter.Hide()
                else:
                    self.wndCharacter.SetState(state)

    def OpenCharacterWindowWithState(self, state):
        if False == player.IsObserverMode():
            self.wndCharacter.SetState(state)
            self.wndCharacter.Show()
            self.wndCharacter.SetTop()

    def ToggleCharacterWindowStatusPage(self):
        self.ToggleCharacterWindow("STATUS")

    def ToggleInventoryWindow(self):
        if FALSE == player.IsObserverMode():
            if FALSE == self.wndInventory.IsShow():
                self.wndInventory.Show()
                self.wndInventory.SetTop()
            else:
                self.wndInventory.OverOutItem()
                self.wndInventory.Hide()

    def ToggleExpandedButton(self):
        if False == player.IsObserverMode():
            if False == self.wndExpandedTaskBar.IsShow():
                self.wndExpandedTaskBar.Show()
                self.wndExpandedTaskBar.SetTop()
            else:
                self.wndExpandedTaskBar.Close()
  
    # 용혼석
    def DragonSoulActivate(self, deck):
        if app.ENABLE_DRAGON_SOUL_SYSTEM:
            self.wndDragonSoul.ActivateDragonSoulByExtern(deck)

    def DragonSoulDeactivate(self):
        if app.ENABLE_DRAGON_SOUL_SYSTEM:
            self.wndDragonSoul.DeactivateDragonSoul()
      
    def Highligt_Item(self, inven_type, inven_pos):
        if player.DRAGON_SOUL_INVENTORY == inven_type:
            if app.ENABLE_DRAGON_SOUL_SYSTEM:
                self.wndDragonSoul.HighlightSlot(inven_pos)
          
    def DragonSoulGiveQuilification(self):
        self.DRAGON_SOUL_IS_QUALIFIED = True
        self.wndExpandedTaskBar.SetToolTipText(uiTaskBar.ExpandedTaskBar.BUTTON_DRAGON_SOUL, uiScriptLocale.TASKBAR_DRAGON_SOUL)

    def ToggleDragonSoulWindow(self):
        if False == player.IsObserverMode():
            if app.ENABLE_DRAGON_SOUL_SYSTEM:
                if False == self.wndDragonSoul.IsShow():
                    if self.DRAGON_SOUL_IS_QUALIFIED:
                        self.wndDragonSoul.Show()
                    else:
                        try:
                            self.wndPopupDialog.SetText(localeInfo.DRAGON_SOUL_UNQUALIFIED)
                            self.wndPopupDialog.Open()
                        except:
                            self.wndPopupDialog = uiCommon.PopupDialog()
                            self.wndPopupDialog.SetText(localeInfo.DRAGON_SOUL_UNQUALIFIED)
                            self.wndPopupDialog.Open()
                else:
                    self.wndDragonSoul.Close()
      
    def ToggleDragonSoulWindowWithNoInfo(self):
        if False == player.IsObserverMode():
            if app.ENABLE_DRAGON_SOUL_SYSTEM:
                if False == self.wndDragonSoul.IsShow():
                    if self.DRAGON_SOUL_IS_QUALIFIED:
                        self.wndDragonSoul.Show()
                else:
                    self.wndDragonSoul.Close()
    if app.UK_ENABLE_SPECIAL_STORAGE:
        def ToggleSpecialStorageWindow(self):
            if False == player.IsObserverMode():
                if False == self.wndSpecialStorage.IsShow():
                    self.wndSpecialStorage.Show()
                else:
                    self.wndSpecialStorage.Close()
              
    def FailDragonSoulRefine(self, reason, inven_type, inven_pos):
        if False == player.IsObserverMode():
            if app.ENABLE_DRAGON_SOUL_SYSTEM:
                if True == self.wndDragonSoulRefine.IsShow():
                    self.wndDragonSoulRefine.RefineFail(reason, inven_type, inven_pos)
    def SucceedDragonSoulRefine(self, inven_type, inven_pos):
        if False == player.IsObserverMode():
            if app.ENABLE_DRAGON_SOUL_SYSTEM:
                if True == self.wndDragonSoulRefine.IsShow():
                    self.wndDragonSoulRefine.RefineSucceed(inven_type, inven_pos)
    def OpenDragonSoulRefineWindow(self):
        if False == player.IsObserverMode():
            if app.ENABLE_DRAGON_SOUL_SYSTEM:
                if False == self.wndDragonSoulRefine.IsShow():
                    self.wndDragonSoulRefine.Show()
                    if None != self.wndDragonSoul:
                        if False == self.wndDragonSoul.IsShow():
                            self.wndDragonSoul.Show()

    def CloseDragonSoulRefineWindow(self):
        if False == player.IsObserverMode():
            if app.ENABLE_DRAGON_SOUL_SYSTEM:
                if True == self.wndDragonSoulRefine.IsShow():
                    self.wndDragonSoulRefine.Close()

    # 용혼석 끝
  
    def ToggleGuildWindow(self):
        if not self.wndGuild.IsShow():
            if self.wndGuild.CanOpen():
                self.wndGuild.Open()
            else:
                chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GUILD_YOU_DO_NOT_JOIN)
        else:
            self.wndGuild.OverOutItem()
            self.wndGuild.Hide()

    def ToggleChatLogWindow(self):
        if self.wndChatLog.IsShow():
            self.wndChatLog.Hide()
        else:
            self.wndChatLog.Show()

    def CheckGameButton(self):
        if self.wndGameButton:
            self.wndGameButton.CheckGameButton()

    def __OnClickStatusPlusButton(self):
        self.ToggleCharacterWindow("STATUS")

    def __OnClickSkillPlusButton(self):
        self.ToggleCharacterWindow("SKILL")

    def __OnClickQuestButton(self):
        self.ToggleCharacterWindow("QUEST")

    def __OnClickHelpButton(self):
        player.SetPlayTime(1)
        self.CheckGameButton()
        self.OpenHelpWindow()

    def __OnClickBuildButton(self):
        self.BUILD_OpenWindow()

    def OpenHelpWindow(self):
        self.wndUICurtain.Show()
        self.wndHelp.Open()

    def CloseHelpWindow(self):
        self.wndUICurtain.Hide()
        self.wndHelp.Close()

    def OpenWebWindow(self, url):
        self.wndWeb.Open(url)

        # 웹페이지를 열면 채팅을 닫는다
        self.wndChat.CloseChat()

    # show GIFT
    def ShowGift(self):
        self.wndTaskBar.ShowGift()
          
    def CloseWbWindow(self):
        self.wndWeb.Close()

    def OpenCubeWindow(self):
        self.wndCube.Open()

        if FALSE == self.wndInventory.IsShow():
            self.wndInventory.Show()

    def UpdateCubeInfo(self, gold, itemVnum, count):
        self.wndCube.UpdateInfo(gold, itemVnum, count)

    def CloseCubeWindow(self):
        self.wndCube.Close()

    def FailedCubeWork(self):
        self.wndCube.Refresh()

    def SucceedCubeWork(self, itemVnum, count):
        self.wndCube.Clear()
      
        print "큐브 제작 성공! [%d:%d]" % (itemVnum, count)

        if 0: # 결과 메시지 출력은 생략 한다
            self.wndCubeResult.SetPosition(*self.wndCube.GetGlobalPosition())
            self.wndCubeResult.SetCubeResultItem(itemVnum, count)
            self.wndCubeResult.Open()
            self.wndCubeResult.SetTop()

    def __HideWindows(self):
        hideWindows = self.wndTaskBar,\
                        self.wndCharacter,\
                        self.wndInventory,\
                        self.wndMiniMap,\
                        self.wndGuild,\
                        self.wndMessenger,\
                        self.wndChat,\
                        self.wndParty,\
                        self.wndGameButton,

        if self.wndEnergyBar:
            hideWindows += self.wndEnergyBar,
           
        if self.wndExpandedTaskBar:
            hideWindows += self.wndExpandedTaskBar,
           
        if app.ENABLE_DRAGON_SOUL_SYSTEM:
            hideWindows += self.wndDragonSoul,\
                        self.wndDragonSoulRefine,

        hideWindows = filter(lambda x:x.IsShow(), hideWindows)
        map(lambda x:x.Hide(), hideWindows)
        import sys

        self.HideAllQuestButton()
        self.HideAllWhisperButton()

        if self.wndChat.IsEditMode():
            self.wndChat.CloseChat()

        return hideWindows

    def __ShowWindows(self, wnds):
        import sys
        map(lambda x:x.Show(), wnds)
        global IsQBHide
        if not IsQBHide:
            self.ShowAllQuestButton()
        else:
            self.HideAllQuestButton()

        self.ShowAllWhisperButton()

    def BINARY_OpenAtlasWindow(self):
        if self.wndMiniMap:
            self.wndMiniMap.ShowAtlas()

    def BINARY_SetObserverMode(self, flag):
        self.wndGameButton.SetObserverMode(flag)

    # ACCESSORY_REFINE_ADD_METIN_STONE
    def BINARY_OpenSelectItemWindow(self):
        self.wndItemSelect.Open()
    # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE

    #####################################################################################
    ### Private Shop ###

    def OpenPrivateShopInputNameDialog(self):
        #if player.IsInSafeArea():
        #    chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.CANNOT_OPEN_PRIVATE_SHOP_IN_SAFE_AREA)
        #    return

        inputDialog = uiCommon.InputDialog()
        inputDialog.SetTitle(localeInfo.PRIVATE_SHOP_INPUT_NAME_DIALOG_TITLE)
        inputDialog.SetMaxLength(32)
        inputDialog.SetAcceptEvent(ui.__mem_func__(self.OpenPrivateShopBuilder))
        inputDialog.SetCancelEvent(ui.__mem_func__(self.ClosePrivateShopInputNameDialog))
        inputDialog.Open()
        self.inputDialog = inputDialog

    def ClosePrivateShopInputNameDialog(self):
        self.inputDialog = None
        return True

    def OpenPrivateShopBuilder(self):

        if not self.inputDialog:
            return True

        if not len(self.inputDialog.GetText()):
            return True

        self.privateShopBuilder.Open(self.inputDialog.GetText())
        self.ClosePrivateShopInputNameDialog()
        return True

    def AppearPrivateShop(self, vid, text):

        board = uiPrivateShopBuilder.PrivateShopAdvertisementBoard()
        board.Open(vid, text)

        self.privateShopAdvertisementBoardDict[vid] = board

    def DisappearPrivateShop(self, vid):

        if not self.privateShopAdvertisementBoardDict.has_key(vid):
            return

        del self.privateShopAdvertisementBoardDict[vid]
        uiPrivateShopBuilder.DeleteADBoard(vid)

    #####################################################################################
    ### Equipment ###

    def OpenEquipmentDialog(self, vid):
        dlg = uiEquipmentDialog.EquipmentDialog()
        dlg.SetItemToolTip(self.tooltipItem)
        dlg.SetCloseEvent(ui.__mem_func__(self.CloseEquipmentDialog))
        dlg.Open(vid)

        self.equipmentDialogDict[vid] = dlg

    def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count):
        if not vid in self.equipmentDialogDict:
            return
        self.equipmentDialogDict[vid].SetEquipmentDialogItem(slotIndex, vnum, count)

    def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value):
        if not vid in self.equipmentDialogDict:
            return
        self.equipmentDialogDict[vid].SetEquipmentDialogSocket(slotIndex, socketIndex, value)

    def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value):
        if not vid in self.equipmentDialogDict:
            return
        self.equipmentDialogDict[vid].SetEquipmentDialogAttr(slotIndex, attrIndex, type, value)

    def CloseEquipmentDialog(self, vid):
        if not vid in self.equipmentDialogDict:
            return
        del self.equipmentDialogDict[vid]

    #####################################################################################

    #####################################################################################
    ### Quest ###  
    def BINARY_ClearQuest(self, index):
        btn = self.__FindQuestButton(index)
        if 0 != btn:
            self.__DestroyQuestButton(btn)      
  
    def RecvQuest(self, index, name):
        # QUEST_LETTER_IMAGE
        self.BINARY_RecvQuest(index, name, "file", localeInfo.GetLetterImageName())
        # END_OF_QUEST_LETTER_IMAGE

    def BINARY_RecvQuest(self, index, name, iconType, iconName):

        btn = self.__FindQuestButton(index)
        if 0 != btn:
            self.__DestroyQuestButton(btn)

        btn = uiWhisper.WhisperButton()

        # QUEST_LETTER_IMAGE
        ##!! 20061026.levites.퀘스트_이미지_교체
        import item
        if "item"==iconType:
            item.SelectItem(int(iconName))
            buttonImageFileName=item.GetIconImageFileName()
        else:
            buttonImageFileName=iconName

        if localeInfo.IsEUROPE():
            if "highlight" == iconType:
                btn.SetUpVisual("locale/ymir_ui/highlighted_quest.tga")
                btn.SetOverVisual("locale/ymir_ui/highlighted_quest_r.tga")
                btn.SetDownVisual("locale/ymir_ui/highlighted_quest_r.tga")
            else:
                btn.SetUpVisual(localeInfo.GetLetterCloseImageName())
                btn.SetOverVisual(localeInfo.GetLetterOpenImageName())
                btn.SetDownVisual(localeInfo.GetLetterOpenImageName())              
        else:
            btn.SetUpVisual(buttonImageFileName)
            btn.SetOverVisual(buttonImageFileName)
            btn.SetDownVisual(buttonImageFileName)
            btn.Flash()
        # END_OF_QUEST_LETTER_IMAGE

        if localeInfo.IsARABIC():
            btn.SetToolTipText(name, 0, 35)
            btn.ToolTipText.SetHorizontalAlignCenter()
        else:
            btn.SetToolTipText(name, -20, 35)
            btn.ToolTipText.SetHorizontalAlignLeft()
          
        btn.SetEvent(ui.__mem_func__(self.__StartQuest), btn)
        btn.Show()

        btn.index = index
        btn.name = name

        self.questButtonList.insert(0, btn)
        self.__ArrangeQuestButton()

        #chat.AppendChat(chat.CHAT_TYPE_NOTICE, localeInfo.QUEST_APPEND)

    def __ArrangeQuestButton(self):

        screenWidth = wndMgr.GetScreenWidth()
        screenHeight = wndMgr.GetScreenHeight()

        ##!! 20061026.levites.퀘스트_위치_보정
        if self.wndParty.IsShow():
            xPos = 100 + 30
        else:
            xPos = 20

        if localeInfo.IsARABIC():
            xPos = xPos + 15

        yPos = 170 * screenHeight / 600
        yCount = (screenHeight - 330) / 63

        count = 0
        for btn in self.questButtonList:

            btn.SetPosition(xPos + (int(count/yCount) * 100), yPos + (count%yCount * 63))
            count += 1
            global IsQBHide
            if IsQBHide:
                btn.Hide()
            else:
                btn.Show()

    def __StartQuest(self, btn):
        event.QuestButtonClick(btn.index)
        self.__DestroyQuestButton(btn)

    def __FindQuestButton(self, index):
        for btn in self.questButtonList:
            if btn.index == index:
                return btn

        return 0

    def __DestroyQuestButton(self, btn):
        btn.SetEvent(0)
        self.questButtonList.remove(btn)
        self.__ArrangeQuestButton()

    def HideAllQuestButton(self):
        for btn in self.questButtonList:
            btn.Hide()

    def ShowAllQuestButton(self):
        for btn in self.questButtonList:
            btn.Show()
    #####################################################################################

    #####################################################################################
    ### Whisper ###

    def __InitWhisper(self):
        chat.InitWhisper(self)

    ## 채팅창의 "메시지 보내기"를 눌렀을때 이름 없는 대화창을 여는 함수
    ## 이름이 없기 때문에 기존의 WhisperDialogDict 와 별도로 관리된다.
    def OpenWhisperDialogWithoutTarget(self):
        if not self.dlgWhisperWithoutTarget:
            dlgWhisper = uiWhisper.WhisperDialog(self.MinimizeWhisperDialog, self.CloseWhisperDialog)
            dlgWhisper.BindInterface(self)
            dlgWhisper.LoadDialog()
            dlgWhisper.OpenWithoutTarget(self.RegisterTemporaryWhisperDialog)
            dlgWhisper.SetPosition(self.windowOpenPosition*30,self.windowOpenPosition*30)
            dlgWhisper.Show()
            self.dlgWhisperWithoutTarget = dlgWhisper

            self.windowOpenPosition = (self.windowOpenPosition+1) % 5

        else:
            self.dlgWhisperWithoutTarget.SetTop()
            self.dlgWhisperWithoutTarget.OpenWithoutTarget(self.RegisterTemporaryWhisperDialog)

    ## 이름 없는 대화창에서 이름을 결정했을때 WhisperDialogDict에 창을 넣어주는 함수
    def RegisterTemporaryWhisperDialog(self, name):
        if not self.dlgWhisperWithoutTarget:
            return

        btn = self.__FindWhisperButton(name)
        if 0 != btn:
            self.__DestroyWhisperButton(btn)

        elif self.whisperDialogDict.has_key(name):
            oldDialog = self.whisperDialogDict[name]
            oldDialog.Destroy()
            del self.whisperDialogDict[name]

        self.whisperDialogDict[name] = self.dlgWhisperWithoutTarget
        self.dlgWhisperWithoutTarget.OpenWithTarget(name)
        self.dlgWhisperWithoutTarget = None
        self.__CheckGameMaster(name)

    ## 캐릭터 메뉴의 1:1 대화 하기를 눌렀을때 이름을 가지고 바로 창을 여는 함수
    def OpenWhisperDialog(self, name):
        if not self.whisperDialogDict.has_key(name):
            dlg = self.__MakeWhisperDialog(name)
            dlg.OpenWithTarget(name)
            dlg.chatLine.SetFocus()
            dlg.Show()

            self.__CheckGameMaster(name)
            btn = self.__FindWhisperButton(name)
            if 0 != btn:
                self.__DestroyWhisperButton(btn)

    ## 다른 캐릭터로부터 메세지를 받았을때 일단 버튼만 띄워 두는 함수
    def RecvWhisper(self, name):
        if not self.whisperDialogDict.has_key(name):
            btn = self.__FindWhisperButton(name)
            if 0 == btn:
                btn = self.__MakeWhisperButton(name)
                btn.Flash()

                chat.AppendChat(chat.CHAT_TYPE_NOTICE, localeInfo.RECEIVE_MESSAGE % (name))

            else:
                btn.Flash()
        elif self.IsGameMasterName(name):
            dlg = self.whisperDialogDict[name]
            dlg.SetGameMasterLook()

    def MakeWhisperButton(self, name):
        self.__MakeWhisperButton(name)

    ## 버튼을 눌렀을때 창을 여는 함수
    def ShowWhisperDialog(self, btn):
        try:
            self.__MakeWhisperDialog(btn.name)
            dlgWhisper = self.whisperDialogDict[btn.name]
            dlgWhisper.OpenWithTarget(btn.name)
            dlgWhisper.Show()
            self.__CheckGameMaster(btn.name)
        except:
            import dbg
            dbg.TraceError("interface.ShowWhisperDialog - Failed to find key")

        ## 버튼 초기화
        self.__DestroyWhisperButton(btn)

    ## WhisperDialog 창에서 최소화 명령을 수행했을때 호출되는 함수
    ## 창을 최소화 합니다.
    def MinimizeWhisperDialog(self, name):

        if 0 != name:
            self.__MakeWhisperButton(name)

        self.CloseWhisperDialog(name)

    ## WhisperDialog 창에서 닫기 명령을 수행했을때 호출되는 함수
    ## 창을 지웁니다.
    def CloseWhisperDialog(self, name):

        if 0 == name:

            if self.dlgWhisperWithoutTarget:
                self.dlgWhisperWithoutTarget.Destroy()
                self.dlgWhisperWithoutTarget = None

            return

        try:
            dlgWhisper = self.whisperDialogDict[name]
            dlgWhisper.Destroy()
            del self.whisperDialogDict[name]
        except:
            import dbg
            dbg.TraceError("interface.CloseWhisperDialog - Failed to find key")

    ## 버튼의 개수가 바뀌었을때 버튼을 재정렬 하는 함수
    def __ArrangeWhisperButton(self):

        screenWidth = wndMgr.GetScreenWidth()
        screenHeight = wndMgr.GetScreenHeight()

        xPos = screenWidth - 70
        yPos = 170 * screenHeight / 600
        yCount = (screenHeight - 330) / 63
        #yCount = (screenHeight - 285) / 63

        count = 0
        for button in self.whisperButtonList:

            button.SetPosition(xPos + (int(count/yCount) * -50), yPos + (count%yCount * 63))
            count += 1

    ## 이름으로 Whisper 버튼을 찾아 리턴해 주는 함수
    ## 버튼은 딕셔너리로 하지 않는 것은 정렬 되어 버려 순서가 유지 되지 않으며
    ## 이로 인해 ToolTip들이 다른 버튼들에 의해 가려지기 때문이다.
    def __FindWhisperButton(self, name):
        for button in self.whisperButtonList:
            if button.name == name:
                return button

        return 0

    ## 창을 만듭니다.
    def __MakeWhisperDialog(self, name):
        dlgWhisper = uiWhisper.WhisperDialog(self.MinimizeWhisperDialog, self.CloseWhisperDialog)
        dlgWhisper.BindInterface(self)
        dlgWhisper.LoadDialog()
        dlgWhisper.SetPosition(self.windowOpenPosition*30,self.windowOpenPosition*30)
        self.whisperDialogDict[name] = dlgWhisper

        self.windowOpenPosition = (self.windowOpenPosition+1) % 5

        return dlgWhisper

    ## 버튼을 만듭니다.
    def __MakeWhisperButton(self, name):
        whisperButton = uiWhisper.WhisperButton()
        whisperButton.SetUpVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub")
        whisperButton.SetOverVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub")
        whisperButton.SetDownVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub")
        if self.IsGameMasterName(name):
            whisperButton.SetToolTipTextWithColor(name, 0xffffa200)
        else:
            whisperButton.SetToolTipText(name)
        whisperButton.ToolTipText.SetHorizontalAlignCenter()
        whisperButton.SetEvent(ui.__mem_func__(self.ShowWhisperDialog), whisperButton)
        whisperButton.Show()
        whisperButton.name = name

        self.whisperButtonList.insert(0, whisperButton)
        self.__ArrangeWhisperButton()

        return whisperButton

    def __DestroyWhisperButton(self, button):
        button.SetEvent(0)
        self.whisperButtonList.remove(button)
        self.__ArrangeWhisperButton()

    def HideAllWhisperButton(self):
        for btn in self.whisperButtonList:
            btn.Hide()

    def ShowAllWhisperButton(self):
        for btn in self.whisperButtonList:
            btn.Show()

    def __CheckGameMaster(self, name):
        if not self.listGMName.has_key(name):
            return
        if self.whisperDialogDict.has_key(name):
            dlg = self.whisperDialogDict[name]
            dlg.SetGameMasterLook()

    def RegisterGameMasterName(self, name):
        if self.listGMName.has_key(name):
            return
        self.listGMName[name] = "GM"

    def IsGameMasterName(self, name):
        if self.listGMName.has_key(name):
            return True
        else:
            return False

    #####################################################################################

    #####################################################################################
    ### Guild Building ###

    def BUILD_OpenWindow(self):
        self.wndGuildBuilding = uiGuild.BuildGuildBuildingWindow()
        self.wndGuildBuilding.Open()
        self.wndGuildBuilding.wnds = self.__HideWindows()
        self.wndGuildBuilding.SetCloseEvent(ui.__mem_func__(self.BUILD_CloseWindow))

    def BUILD_CloseWindow(self):
        self.__ShowWindows(self.wndGuildBuilding.wnds)
        self.wndGuildBuilding = None

    def BUILD_OnUpdate(self):
        if not self.wndGuildBuilding:
            return

        if self.wndGuildBuilding.IsPositioningMode():
            import background
            x, y, z = background.GetPickingPoint()
            self.wndGuildBuilding.SetBuildingPosition(x, y, z)

    def BUILD_OnMouseLeftButtonDown(self):
        if not self.wndGuildBuilding:
            return

        # GUILD_BUILDING
        if self.wndGuildBuilding.IsPositioningMode():
            self.wndGuildBuilding.SettleCurrentPosition()
            return True
        elif self.wndGuildBuilding.IsPreviewMode():
            pass
        else:
            return True
        # END_OF_GUILD_BUILDING
        return False

    def BUILD_OnMouseLeftButtonUp(self):
        if not self.wndGuildBuilding:
            return

        if not self.wndGuildBuilding.IsPreviewMode():
            return True

        return False

    def BULID_EnterGuildArea(self, areaID):
        # GUILD_BUILDING
        mainCharacterName = player.GetMainCharacterName()
        masterName = guild.GetGuildMasterName()

        if mainCharacterName != masterName:
            return

        if areaID != player.GetGuildID():
            return
        # END_OF_GUILD_BUILDING

        self.wndGameButton.ShowBuildButton()

    def BULID_ExitGuildArea(self, areaID):
        self.wndGameButton.HideBuildButton()

    #####################################################################################

    def IsEditLineFocus(self):
        if self.ChatWindow.chatLine.IsFocus():
            return 1

        if self.ChatWindow.chatToLine.IsFocus():
            return 1

        return 0

    def EmptyFunction(self):
        pass

if __name__ == "__main__":

    import app
    import wndMgr
    import systemSetting
    import mouseModule
    import grp
    import ui
    import localeInfo

    app.SetMouseHandler(mouseModule.mouseController)
    app.SetHairColorEnable(True)
    wndMgr.SetMouseHandler(mouseModule.mouseController)
    wndMgr.SetScreenSize(systemSetting.GetWidth(), systemSetting.GetHeight())
    app.Create(localeInfo.APP_TITLE, systemSetting.GetWidth(), systemSetting.GetHeight(), 1)
    mouseModule.mouseController.Create()

    class TestGame(ui.Window):
        def __init__(self):
            ui.Window.__init__(self)

            localeInfo.LoadLocaleData()
            player.SetItemData(0, 27001, 10)
            player.SetItemData(1, 27004, 10)

            self.interface = Interface()
            self.interface.MakeInterface()
            self.interface.ShowDefaultWindows()
            self.interface.RefreshInventory()
            #self.interface.OpenCubeWindow()

        def __del__(self):
            ui.Window.__del__(self)

        def OnUpdate(self):
            app.UpdateGame()

        def OnRender(self):
            app.RenderGame()
            grp.PopState()
            grp.SetInterfaceRenderState()

    game = TestGame()
    game.SetSize(systemSetting.GetWidth(), systemSetting.GetHeight())
    game.Show()

    app.Loop()

arkadaş şu kodu aratıp eklememi istiyor fakat bende mevcut değil. Hangi satıra eklemeliyim?

Python:
Genişlet Daralt Kopyala
### 1. Search:
import chr
### 1. Add after:
if app.UK_ENABLE_SPECIAL_STORAGE:
    import uiSpecialStorage
 
Kısacası importların arasına ekle demiş import miniMap arat altına ekle
 
Çözüm
Durum
İçerik kilitlendiği için mesaj gönderimine kapatıldı.
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