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Arkadaşlar bu benim excange.cpp dosyam
bunda arkadaş benden şunu aratıp altına eklememi istiyor fakat bende öyle birşey yok. Nereye eklemeliyim?
C++:
#include "stdafx.h"
#include "../../libgame/include/grid.h"
#include "utils.h"
#include "desc.h"
#include "desc_client.h"
#include "char.h"
#include "item.h"
#include "item_manager.h"
#include "packet.h"
#include "log.h"
#include "db.h"
#include "locale_service.h"
#include "../../common/length.h"
#include "exchange.h"
#include "DragonSoul.h"
void exchange_packet(LPCHARACTER ch, BYTE sub_header, bool is_me, DWORD arg1, TItemPos arg2, DWORD arg3, void * pvData = NULL);
// 교환 패킷
void exchange_packet(LPCHARACTER ch, BYTE sub_header, bool is_me, DWORD arg1, TItemPos arg2, DWORD arg3, void * pvData)
{
if (!ch->GetDesc())
return;
struct packet_exchange pack_exchg;
pack_exchg.header = HEADER_GC_EXCHANGE;
pack_exchg.sub_header = sub_header;
pack_exchg.is_me = is_me;
pack_exchg.arg1 = arg1;
pack_exchg.arg2 = arg2;
pack_exchg.arg3 = arg3;
if (sub_header == EXCHANGE_SUBHEADER_GC_ITEM_ADD && pvData)
{
thecore_memcpy(&pack_exchg.alSockets, ((LPITEM) pvData)->GetSockets(), sizeof(pack_exchg.alSockets));
thecore_memcpy(&pack_exchg.aAttr, ((LPITEM) pvData)->GetAttributes(), sizeof(pack_exchg.aAttr));
}
else
{
memset(&pack_exchg.alSockets, 0, sizeof(pack_exchg.alSockets));
memset(&pack_exchg.aAttr, 0, sizeof(pack_exchg.aAttr));
}
ch->GetDesc()->Packet(&pack_exchg, sizeof(pack_exchg));
}
// 교환을 시작
bool CHARACTER::ExchangeStart(LPCHARACTER victim)
{
if (IsPolymorphed())
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("TIC_ENGEL_00"));
return false;
}
if (victim->IsPolymorphed())
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("TIC_ENGEL_01"));
return false;
}
if (this == victim) // 자기 자신과는 교환을 못한다.
return false;
if (IsObserverMode())
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("관전 상태에서는 교환을 할 수 없습니다."));
return false;
}
if (victim->IsNPC())
return false;
//PREVENT_TRADE_WINDOW
if ( IsOpenSafebox() || GetShopOwner() || GetMyShop() || IsCubeOpen())
{
ChatPacket( CHAT_TYPE_INFO, LC_TEXT("다른 거래창이 열려있을경우 거래를 할수 없습니다." ) );
return false;
}
if ( victim->IsOpenSafebox() || victim->GetShopOwner() || victim->GetMyShop() || victim->IsCubeOpen() )
{
ChatPacket( CHAT_TYPE_INFO, LC_TEXT("상대방이 다른 거래중이라 거래를 할수 없습니다." ) );
return false;
}
//END_PREVENT_TRADE_WINDOW
int iDist = DISTANCE_APPROX(GetX() - victim->GetX(), GetY() - victim->GetY());
// 거리 체크
if (iDist >= EXCHANGE_MAX_DISTANCE)
return false;
if (GetExchange())
return false;
if (victim->GetExchange())
{
exchange_packet(this, EXCHANGE_SUBHEADER_GC_ALREADY, 0, 0, NPOS, 0);
return false;
}
if (victim->IsBlockMode(BLOCK_EXCHANGE))
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 교환 거부 상태입니다."));
return false;
}
SetExchange(M2_NEW CExchange(this));
victim->SetExchange(M2_NEW CExchange(victim));
victim->GetExchange()->SetCompany(GetExchange());
GetExchange()->SetCompany(victim->GetExchange());
//
SetExchangeTime();
victim->SetExchangeTime();
exchange_packet(victim, EXCHANGE_SUBHEADER_GC_START, 0, GetVID(), NPOS, 0);
exchange_packet(this, EXCHANGE_SUBHEADER_GC_START, 0, victim->GetVID(), NPOS, 0);
return true;
}
CExchange::CExchange(LPCHARACTER pOwner)
{
m_pCompany = NULL;
m_bAccept = false;
for (int i = 0; i < EXCHANGE_ITEM_MAX_NUM; ++i)
{
m_apItems[i] = NULL;
m_aItemPos[i] = NPOS;
m_abItemDisplayPos[i] = 0;
}
m_lGold = 0;
m_pOwner = pOwner;
pOwner->SetExchange(this);
m_pGrid = M2_NEW CGrid(4,3);
}
CExchange::~CExchange()
{
M2_DELETE(m_pGrid);
}
bool CExchange::AddItem(TItemPos item_pos, BYTE display_pos)
{
assert(m_pOwner != NULL && GetCompany());
if (!item_pos.IsValidItemPosition())
return false;
// 장비는 교환할 수 없음
if (item_pos.IsEquipPosition())
return false;
LPITEM item;
if (!(item = m_pOwner->GetItem(item_pos)))
return false;
if (IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_GIVE))
{
m_pOwner->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템을 건네줄 수 없습니다."));
return false;
}
if (true == item->isLocked())
{
return false;
}
// 이미 교환창에 추가된 아이템인가?
if (item->IsExchanging())
{
sys_log(0, "EXCHANGE under exchanging");
return false;
}
if (!m_pGrid->IsEmpty(display_pos, 1, item->GetSize()))
{
sys_log(0, "EXCHANGE not empty item_pos %d %d %d", display_pos, 1, item->GetSize());
return false;
}
Accept(false);
GetCompany()->Accept(false);
for (int i = 0; i < EXCHANGE_ITEM_MAX_NUM; ++i)
{
if (m_apItems[i])
continue;
m_apItems[i] = item;
m_aItemPos[i] = item_pos;
m_abItemDisplayPos[i] = display_pos;
m_pGrid->Put(display_pos, 1, item->GetSize());
item->SetExchanging(true);
exchange_packet(m_pOwner,
EXCHANGE_SUBHEADER_GC_ITEM_ADD,
true,
item->GetVnum(),
TItemPos(RESERVED_WINDOW, display_pos),
item->GetCount(),
item);
exchange_packet(GetCompany()->GetOwner(),
EXCHANGE_SUBHEADER_GC_ITEM_ADD,
false,
item->GetVnum(),
TItemPos(RESERVED_WINDOW, display_pos),
item->GetCount(),
item);
sys_log(0, "EXCHANGE AddItem success %s pos(%d, %d) %d", item->GetName(), item_pos.window_type, item_pos.cell, display_pos);
return true;
}
// 추가할 공간이 없음
return false;
}
bool CExchange::RemoveItem(BYTE pos)
{
if (pos >= EXCHANGE_ITEM_MAX_NUM)
return false;
if (!m_apItems[pos])
return false;
TItemPos PosOfInventory = m_aItemPos[pos];
m_apItems[pos]->SetExchanging(false);
m_pGrid->Get(m_abItemDisplayPos[pos], 1, m_apItems[pos]->GetSize());
exchange_packet(GetOwner(), EXCHANGE_SUBHEADER_GC_ITEM_DEL, true, pos, NPOS, 0);
exchange_packet(GetCompany()->GetOwner(), EXCHANGE_SUBHEADER_GC_ITEM_DEL, false, pos, PosOfInventory, 0);
Accept(false);
GetCompany()->Accept(false);
m_apItems[pos] = NULL;
m_aItemPos[pos] = NPOS;
m_abItemDisplayPos[pos] = 0;
return true;
}
bool CExchange::AddGold(long gold)
{
if (gold <= 0)
return false;
if (GetOwner()->GetGold() < gold)
{
// 가지고 있는 돈이 부족.
exchange_packet(GetOwner(), EXCHANGE_SUBHEADER_GC_LESS_GOLD, 0, 0, NPOS, 0);
return false;
}
if ( LC_IsCanada() == true || LC_IsEurope() == true )
{
if ( m_lGold > 0 )
{
return false;
}
}
Accept(false);
GetCompany()->Accept(false);
m_lGold = gold;
exchange_packet(GetOwner(), EXCHANGE_SUBHEADER_GC_GOLD_ADD, true, m_lGold, NPOS, 0);
exchange_packet(GetCompany()->GetOwner(), EXCHANGE_SUBHEADER_GC_GOLD_ADD, false, m_lGold, NPOS, 0);
return true;
}
// 돈이 충분히 있는지, 교환하려는 아이템이 실제로 있는지 확인 한다.
bool CExchange::Check(int * piItemCount)
{
if (GetOwner()->GetGold() < m_lGold)
return false;
int item_count = 0;
for (int i = 0; i < EXCHANGE_ITEM_MAX_NUM; ++i)
{
if (!m_apItems[i])
continue;
if (!m_aItemPos[i].IsValidItemPosition())
return false;
if (m_apItems[i] != GetOwner()->GetItem(m_aItemPos[i]))
return false;
++item_count;
}
*piItemCount = item_count;
return true;
}
bool CExchange::CheckSpace()
{
static CGrid s_grid1(5, INVENTORY_MAX_NUM / 5 / INVENTORY_PAGE_COUNT); // inven page 1
static CGrid s_grid2(5, INVENTORY_MAX_NUM / 5 / INVENTORY_PAGE_COUNT); // inven page 2
static CGrid s_grid3(5, INVENTORY_MAX_NUM / 5 / INVENTORY_PAGE_COUNT); // inven page 3
static CGrid s_grid4(5, INVENTORY_MAX_NUM / 5 / INVENTORY_PAGE_COUNT); // inven page 4
s_grid1.Clear();
s_grid2.Clear();
s_grid3.Clear();
s_grid4.Clear();
LPCHARACTER victim = GetCompany()->GetOwner();
LPITEM item;
int i;
for (i = 0; i < INVENTORY_PAGE_SLOT_COUNT; ++i)
{
if (!(item = victim->GetInventoryItem(i)))
continue;
s_grid1.Put(i, 1, item->GetSize());
}
for (i = INVENTORY_PAGE_SLOT_COUNT; i < INVENTORY_PAGE_SLOT_COUNT * 2; ++i)
{
if (!(item = victim->GetInventoryItem(i)))
continue;
s_grid2.Put(i - INVENTORY_PAGE_SLOT_COUNT, 1, item->GetSize());
}
for (i = INVENTORY_PAGE_SLOT_COUNT * 2; i < INVENTORY_PAGE_SLOT_COUNT * 3; ++i)
{
if (!(item = victim->GetInventoryItem(i)))
continue;
s_grid3.Put(i - INVENTORY_PAGE_SLOT_COUNT * 2, 1, item->GetSize());
}
for (i = INVENTORY_PAGE_SLOT_COUNT * 3; i < INVENTORY_PAGE_SLOT_COUNT * 4; ++i)
{
if (!(item = victim->GetInventoryItem(i)))
continue;
s_grid4.Put(i - INVENTORY_PAGE_SLOT_COUNT * 3, 1, item->GetSize());
}
// 아... 뭔가 개병신 같지만... 용혼석 인벤을 노멀 인벤 보고 따라 만든 내 잘못이다 ㅠㅠ
static std::vector <WORD> s_vDSGrid(DRAGON_SOUL_INVENTORY_MAX_NUM);
// 일단 용혼석을 교환하지 않을 가능성이 크므로, 용혼석 인벤 복사는 용혼석이 있을 때 하도록 한다.
bool bDSInitialized = false;
for (i = 0; i < EXCHANGE_ITEM_MAX_NUM; ++i)
{
if (!(item = m_apItems[i]))
continue;
if (item->IsDragonSoul())
{
if (!victim->DragonSoul_IsQualified())
{
return false;
}
if (!bDSInitialized)
{
bDSInitialized = true;
victim->CopyDragonSoulItemGrid(s_vDSGrid);
}
bool bExistEmptySpace = false;
WORD wBasePos = DSManager::instance().GetBasePosition(item);
if (wBasePos >= DRAGON_SOUL_INVENTORY_MAX_NUM)
return false;
for (int i = 0; i < DRAGON_SOUL_BOX_SIZE; i++)
{
WORD wPos = wBasePos + i;
if (0 == s_vDSGrid[wPos])
{
bool bEmpty = true;
for (int j = 1; j < item->GetSize(); j++)
{
if (s_vDSGrid[wPos + j * DRAGON_SOUL_BOX_COLUMN_NUM])
{
bEmpty = false;
break;
}
}
if (bEmpty)
{
for (int j = 0; j < item->GetSize(); j++)
{
s_vDSGrid[wPos + j * DRAGON_SOUL_BOX_COLUMN_NUM] = wPos + 1;
}
bExistEmptySpace = true;
break;
}
}
if (bExistEmptySpace)
break;
}
if (!bExistEmptySpace)
return false;
}
else
{
int iPos = s_grid1.FindBlank(1, item->GetSize());
if (iPos >= 0)
{
s_grid1.Put(iPos, 1, item->GetSize());
}
else
{
iPos = s_grid2.FindBlank(1, item->GetSize());
if (iPos >= 0)
{
s_grid2.Put(iPos, 1, item->GetSize());
}
else
{
return false;
}
}
}
}
return true;
}
// 교환 끝 (아이템과 돈 등을 실제로 옮긴다)
bool CExchange::Done()
{
int empty_pos, i;
LPITEM item;
LPCHARACTER victim = GetCompany()->GetOwner();
for (i = 0; i < EXCHANGE_ITEM_MAX_NUM; ++i)
{
if (!(item = m_apItems[i]))
continue;
if (item->IsDragonSoul())
empty_pos = victim->GetEmptyDragonSoulInventory(item);
else
empty_pos = victim->GetEmptyInventory(item->GetSize());
if (empty_pos < 0)
{
sys_err("Exchange::Done : Cannot find blank position in inventory %s <-> %s item %s",
m_pOwner->GetName(), victim->GetName(), item->GetName());
continue;
}
assert(empty_pos >= 0);
if (item->GetVnum() == 90008 || item->GetVnum() == 90009) // VCARD
{
VCardUse(m_pOwner, victim, item);
continue;
}
m_pOwner->SyncQuickslot(QUICKSLOT_TYPE_ITEM, item->GetCell(), 255);
item->RemoveFromCharacter();
if (item->IsDragonSoul())
item->AddToCharacter(victim, TItemPos(DRAGON_SOUL_INVENTORY, empty_pos));
else
item->AddToCharacter(victim, TItemPos(INVENTORY, empty_pos));
ITEM_MANAGER::instance().FlushDelayedSave(item);
item->SetExchanging(false);
{
char exchange_buf[51];
snprintf(exchange_buf, sizeof(exchange_buf), "%s %u %u", item->GetName(), GetOwner()->GetPlayerID(), item->GetCount());
LogManager::instance().ItemLog(victim, item, "EXCHANGE_TAKE", exchange_buf);
snprintf(exchange_buf, sizeof(exchange_buf), "%s %u %u", item->GetName(), victim->GetPlayerID(), item->GetCount());
LogManager::instance().ItemLog(GetOwner(), item, "EXCHANGE_GIVE", exchange_buf);
if (item->GetVnum() >= 80003 && item->GetVnum() <= 80007)
{
LogManager::instance().GoldBarLog(victim->GetPlayerID(), item->GetID(), EXCHANGE_TAKE, "");
LogManager::instance().GoldBarLog(GetOwner()->GetPlayerID(), item->GetID(), EXCHANGE_GIVE, "");
}
}
m_apItems[i] = NULL;
}
if (m_lGold)
{
GetOwner()->PointChange(POINT_GOLD, -m_lGold, true);
victim->PointChange(POINT_GOLD, m_lGold, true);
if (m_lGold > 1000)
{
char exchange_buf[51];
snprintf(exchange_buf, sizeof(exchange_buf), "%u %s", GetOwner()->GetPlayerID(), GetOwner()->GetName());
LogManager::instance().CharLog(victim, m_lGold, "EXCHANGE_GOLD_TAKE", exchange_buf);
snprintf(exchange_buf, sizeof(exchange_buf), "%u %s", victim->GetPlayerID(), victim->GetName());
LogManager::instance().CharLog(GetOwner(), m_lGold, "EXCHANGE_GOLD_GIVE", exchange_buf);
}
}
m_pGrid->Clear();
return true;
}
// 교환을 동의
bool CExchange::Accept(bool bAccept)
{
if (m_bAccept == bAccept)
return true;
m_bAccept = bAccept;
// 둘 다 동의 했으므로 교환 성립
if (m_bAccept && GetCompany()->m_bAccept)
{
int iItemCount;
LPCHARACTER victim = GetCompany()->GetOwner();
//PREVENT_PORTAL_AFTER_EXCHANGE
GetOwner()->SetExchangeTime();
victim->SetExchangeTime();
//END_PREVENT_PORTAL_AFTER_EXCHANGE
// exchange_check 에서는 교환할 아이템들이 제자리에 있나 확인하고,
// 엘크도 충분히 있나 확인한다, 두번째 인자로 교환할 아이템 개수
// 를 리턴한다.
if (!Check(&iItemCount))
{
GetOwner()->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("돈이 부족하거나 아이템이 제자리에 없습니다."));
victim->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방의 돈이 부족하거나 아이템이 제자리에 없습니다."));
goto EXCHANGE_END;
}
// 리턴 받은 아이템 개수로 상대방의 소지품에 남은 자리가 있나 확인한다.
if (!CheckSpace())
{
GetOwner()->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방의 소지품에 빈 공간이 없습니다."));
victim->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지품에 빈 공간이 없습니다."));
goto EXCHANGE_END;
}
// 상대방도 마찬가지로..
if (!GetCompany()->Check(&iItemCount))
{
victim->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("돈이 부족하거나 아이템이 제자리에 없습니다."));
GetOwner()->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방의 돈이 부족하거나 아이템이 제자리에 없습니다."));
goto EXCHANGE_END;
}
if (!GetCompany()->CheckSpace())
{
victim->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방의 소지품에 빈 공간이 없습니다."));
GetOwner()->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지품에 빈 공간이 없습니다."));
goto EXCHANGE_END;
}
if (db_clientdesc->GetSocket() == INVALID_SOCKET)
{
sys_err("Cannot use exchange feature while DB cache connection is dead.");
victim->ChatPacket(CHAT_TYPE_INFO, "Unknown error");
GetOwner()->ChatPacket(CHAT_TYPE_INFO, "Unknown error");
goto EXCHANGE_END;
}
if (Done())
{
if (m_lGold) // 돈이 있을 만 저장
GetOwner()->Save();
if (GetCompany()->Done())
{
if (GetCompany()->m_lGold) // 돈이 있을 때만 저장
victim->Save();
// INTERNATIONAL_VERSION
GetOwner()->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%s 님과의 교환이 성사 되었습니다."), victim->GetName());
victim->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%s 님과의 교환이 성사 되었습니다."), GetOwner()->GetName());
// END_OF_INTERNATIONAL_VERSION
}
}
EXCHANGE_END:
Cancel();
return false;
}
else
{
// 아니면 accept에 대한 패킷을 보내자.
exchange_packet(GetOwner(), EXCHANGE_SUBHEADER_GC_ACCEPT, true, m_bAccept, NPOS, 0);
exchange_packet(GetCompany()->GetOwner(), EXCHANGE_SUBHEADER_GC_ACCEPT, false, m_bAccept, NPOS, 0);
return true;
}
}
// 교환 취소
void CExchange::Cancel()
{
exchange_packet(GetOwner(), EXCHANGE_SUBHEADER_GC_END, 0, 0, NPOS, 0);
GetOwner()->SetExchange(NULL);
for (int i = 0; i < EXCHANGE_ITEM_MAX_NUM; ++i)
{
if (m_apItems[i])
m_apItems[i]->SetExchanging(false);
}
if (GetCompany())
{
GetCompany()->SetCompany(NULL);
GetCompany()->Cancel();
}
M2_DELETE(this);
}
bunda arkadaş benden şunu aratıp altına eklememi istiyor fakat bende öyle birşey yok. Nereye eklemeliyim?
C++:
//1. Search: function ( bool CExchange::CheckSpace )
for (i = 0; i < INVENTORY_MAX_NUM; ++i) {
...
}
//1. Add after:
#ifdef UK_ENABLE_SPECIAL_STORAGE
LPITEM item2,item3;
static CGrid s_upp_grid1(5, SPECIAL_INVENTORY_MAX_NUM / 5 / 2);
static CGrid s_upp_grid2(5, SPECIAL_INVENTORY_MAX_NUM / 5 / 2);
static CGrid s_upp_grid3(5, SPECIAL_INVENTORY_MAX_NUM / 5 / 2);
static CGrid s_upp_grid4(5, SPECIAL_INVENTORY_MAX_NUM / 5 / 2);
static CGrid s_upp_grid5(5, SPECIAL_INVENTORY_MAX_NUM / 5 / 2);
static CGrid s_book_grid1(5, SPECIAL_INVENTORY_MAX_NUM / 5 / 2);
static CGrid s_book_grid2(5, SPECIAL_INVENTORY_MAX_NUM / 5 / 2);
static CGrid s_book_grid3(5, SPECIAL_INVENTORY_MAX_NUM / 5 / 2);
static CGrid s_book_grid4(5, SPECIAL_INVENTORY_MAX_NUM / 5 / 2);
static CGrid s_book_grid5(5, SPECIAL_INVENTORY_MAX_NUM / 5 / 2);
static CGrid s_stone_grid1(5, SPECIAL_INVENTORY_MAX_NUM / 5 / 2);
static CGrid s_stone_grid2(5, SPECIAL_INVENTORY_MAX_NUM / 5 / 2);
static CGrid s_stone_grid3(5, SPECIAL_INVENTORY_MAX_NUM / 5 / 2);
static CGrid s_stone_grid4(5, SPECIAL_INVENTORY_MAX_NUM / 5 / 2);
static CGrid s_stone_grid5(5, SPECIAL_INVENTORY_MAX_NUM / 5 / 2);
s_upp_grid1.Clear();
s_upp_grid2.Clear();
s_upp_grid3.Clear();
s_upp_grid4.Clear();
s_upp_grid5.Clear();
s_book_grid1.Clear();
s_book_grid2.Clear();
s_book_grid3.Clear();
s_book_grid4.Clear();
s_book_grid5.Clear();
s_stone_grid1.Clear();
s_stone_grid2.Clear();
s_stone_grid3.Clear();
s_stone_grid4.Clear();
s_stone_grid5.Clear();
for (int i = 0; i < SPECIAL_INVENTORY_MAX_NUM / 5; ++i)
{
if (!(item = victim->GetUpgradeInventoryItem(i)))
continue;
if (!(item2 = victim->GetBookInventoryItem(i)))
continue;
if (!(item3 = victim->GetStoneInventoryItem(i)))
continue;
s_upp_grid1.Put(i, 1, item->GetSize());
s_book_grid1.Put(i, 1, item2->GetSize());
s_stone_grid1.Put(i, 1, item3->GetSize());
}
for (int i = 0; i < SPECIAL_INVENTORY_MAX_NUM / 5; ++i)
{
if (!(item = victim->GetUpgradeInventoryItem(i)))
continue;
if (!(item2 = victim->GetBookInventoryItem(i)))
continue;
if (!(item3 = victim->GetStoneInventoryItem(i)))
continue;
s_upp_grid2.Put(i, 2, item->GetSize());
s_book_grid2.Put(i, 2, item2->GetSize());
s_stone_grid2.Put(i, 2, item3->GetSize());
}
for (int i = 0; i < SPECIAL_INVENTORY_MAX_NUM / 5; ++i)
{
if (!(item = victim->GetUpgradeInventoryItem(i)))
continue;
if (!(item2 = victim->GetBookInventoryItem(i)))
continue;
if (!(item3 = victim->GetStoneInventoryItem(i)))
continue;
s_upp_grid3.Put(i, 3, item->GetSize());
s_book_grid3.Put(i, 3, item2->GetSize());
s_stone_grid3.Put(i, 3, item3->GetSize());
}
for (int i = 0; i < SPECIAL_INVENTORY_MAX_NUM / 5; ++i)
{
if (!(item = victim->GetUpgradeInventoryItem(i)))
continue;
if (!(item2 = victim->GetBookInventoryItem(i)))
continue;
if (!(item3 = victim->GetStoneInventoryItem(i)))
continue;
s_upp_grid4.Put(i, 4, item->GetSize());
s_book_grid4.Put(i, 4, item2->GetSize());
s_stone_grid4.Put(i, 4, item3->GetSize());
}
for (int i = SPECIAL_INVENTORY_MAX_NUM / 5; i < SPECIAL_INVENTORY_MAX_NUM; ++i)
{
if (!(item = victim->GetUpgradeInventoryItem(i)))
continue;
if (!(item2 = victim->GetBookInventoryItem(i)))
continue;
if (!(item3 = victim->GetStoneInventoryItem(i)))
continue;
s_upp_grid5.Put(i - SPECIAL_INVENTORY_MAX_NUM / 5, 1, item->GetSize());
s_book_grid5.Put(i - SPECIAL_INVENTORY_MAX_NUM / 5, 1, item2->GetSize());
s_stone_grid5.Put(i - SPECIAL_INVENTORY_MAX_NUM / 5, 1, item3->GetSize());
}
#endif
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