Çözüldü Simya Bonusları Karaktere İşlemiyor

  • Konuyu açan Konuyu açan ercumerc19
  • Açılış Tarihi Açılış Tarihi
  • Yanıt Yanıt 16
  • Gösterim Gösterim 906
Bu konu çözüme ulaştırılmıştır. Çözüm için konuya yazılan tüm yorumları okumayı unutmayın. Eğer konudaki yorumlar sorununuzu çözmediyse yeni bir konu açabilirsiniz.
Durum
İçerik kilitlendiği için mesaj gönderimine kapatıldı.

ercumerc19

Geliştirici
Geliştirici
MT Üye
Editör
Mesaj
425
Çözümler
19
Beğeni
867
Puan
839
Ticaret Puanı
0
Merhaba Mmotutkanlari üyeleri

Simyayı çalıştırdığımda karaktere herhangi bir bonus eklemiyor. Bu bonuslar nerden düzenleniyor bir bilgisi olan varmı? Karaktere işlemesi için nasıl bir yol izlemem gerek yol gösterirseniz sevinirim.
 
Çözüm
@Trashy Hocam sayesinde sorun çözülmüştür. Kendi denediklerim mitsi simya oldugu için sunucu açılmıyormuş. Sonradan farkettim @Trashy gönderdiği yeni dosya sayesinde sorun çözülmüştür.
Çalışan dosya.

Kod:
Genişlet Daralt Kopyala
# ¿ëÈ¥¼® Å×À̺íµé...                                      
# TAB À¸·Î ±¸ºĞµÇ´Ï ¿¢¼¿·Î º¼ °Í.                                      
# vimÀ¸·Î º»´Ù¸é ÅÇ°£ °£°İÀ» Á¶Á¤ÇÏ°í º¼ °Í. (set ts=16 Ãßõ)                                      
# Å« µû¿ÈÇ¥·Î ¹ÀÎ ºÎºĞÀº ¾È ±¸ºĞ.                                        
# \" À̵ı°Å Áö¿ø ¾ÈÇÔ.                                      
                                       
# ¿ëÈ¥¼® Vnum¿¡ ´ëÇÑ comment                                      
# ITEM VNUMÀ» 10¸¸ ÀÚ¸®ºÎÅÍ, FEDCBA¶ó°í ÇÑ´Ù¸é...
Kod:
Genişlet Daralt Kopyala
110000~110099    최하급 일반 백룡석    ITEM_DS    DS_SLOT1    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    86400    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
110100~110199    하급 일반 백룡석    ITEM_DS    DS_SLOT1    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    86400    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
110200~110299    중급 일반 백룡석    ITEM_DS    DS_SLOT1    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    86400    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
110300~110399    고급 일반 백룡석    ITEM_DS    DS_SLOT1    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    86400    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
110400~110499    최고급 일반 백룡석    ITEM_DS    DS_SLOT1    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    86400    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
111000~111099    최하급 화려한 백룡석    ITEM_DS    DS_SLOT1    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
111100~111199    하급 화려한 백룡석    ITEM_DS    DS_SLOT1    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
111200~111299    중급 화려한 백룡석    ITEM_DS    DS_SLOT1    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
111300~111399    고급 화려한 백룡석    ITEM_DS    DS_SLOT1    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
111400~111499    최고급 화려한 백룡석    ITEM_DS    DS_SLOT1    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
112000~112099    최하급 희귀한 백룡석    ITEM_DS    DS_SLOT1    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
112100~112199    하급 희귀한 백룡석    ITEM_DS    DS_SLOT1    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
112200~112299    중급 희귀한 백룡석    ITEM_DS    DS_SLOT1    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
112300~112399    고급 희귀한 백룡석    ITEM_DS    DS_SLOT1    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
112400~112499    최고급 희귀한 백룡석    ITEM_DS    DS_SLOT1    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
113000~113099    최하급 고대의 백룡석    ITEM_DS    DS_SLOT1    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
113100~113199    하급 고대의 백룡석    ITEM_DS    DS_SLOT1    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
113200~113299    중급 고대의 백룡석    ITEM_DS    DS_SLOT1    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
113300~113399    고급 고대의 백룡석    ITEM_DS    DS_SLOT1    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
113400~113499    최고급 고대의 백룡석    ITEM_DS    DS_SLOT1    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
114000~114099    최하급 전설의 백룡석    ITEM_DS    DS_SLOT1    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
114100~114199    하급 전설의 백룡석    ITEM_DS    DS_SLOT1    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
114200~114299    중급 전설의 백룡석    ITEM_DS    DS_SLOT1    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
114300~114399    고급 전설의 백룡석    ITEM_DS    DS_SLOT1    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
114400~114499    고급 전설의 백룡석    ITEM_DS    DS_SLOT1    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0   
120000~120099    최하급 일반 화룡석    ITEM_DS    DS_SLOT2    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    86400    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
120100~120199    하급 일반 화룡석    ITEM_DS    DS_SLOT2    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    86400    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
120200~120299    중급 일반 화룡석    ITEM_DS    DS_SLOT2    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    86400    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
120300~120399    고급 일반 화룡석    ITEM_DS    DS_SLOT2    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    86400    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
120400~120499    최고급 일반 화룡석    ITEM_DS    DS_SLOT2    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    86400    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
121000~121099    최하급 화려한 화룡석    ITEM_DS    DS_SLOT2    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
121100~121199    하급 화려한 화룡석    ITEM_DS    DS_SLOT2    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
121200~121299    중급 화려한 화룡석    ITEM_DS    DS_SLOT2    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
121300~121399    고급 화려한 화룡석    ITEM_DS    DS_SLOT2    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
121400~121499    최고급 화려한 화룡석    ITEM_DS    DS_SLOT2    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
122000~122099    최하급 희귀한 화룡석    ITEM_DS    DS_SLOT2    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
122100~122199    하급 희귀한 화룡석    ITEM_DS    DS_SLOT2    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
122200~122299    중급 희귀한 화룡석    ITEM_DS    DS_SLOT2    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
122300~122399    고급 희귀한 화룡석    ITEM_DS    DS_SLOT2    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
122400~122499    최고급 희귀한 화룡석    ITEM_DS    DS_SLOT2    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
123000~123099    최하급 고대의 화룡석    ITEM_DS    DS_SLOT2    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
123100~123199    하급 고대의 화룡석    ITEM_DS    DS_SLOT2    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
123200~123299    중급 고대의 화룡석    ITEM_DS    DS_SLOT2    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
123300~123399    고급 고대의 화룡석    ITEM_DS    DS_SLOT2    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
123400~123499    최고급 고대의 화룡석    ITEM_DS    DS_SLOT2    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
124000~124099    최하급 전설의 화룡석    ITEM_DS    DS_SLOT2    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
124100~124199    하급 전설의 화룡석    ITEM_DS    DS_SLOT2    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
124200~124299    중급 전설의 화룡석    ITEM_DS    DS_SLOT2    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
124300~124399    고급 전설의 화룡석    ITEM_DS    DS_SLOT2    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
124400~124499    고급 전설의 화룡석    ITEM_DS    DS_SLOT2    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0   
130000~130099    최하급 일반 풍룡석    ITEM_DS    DS_SLOT3    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    86400    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
130100~130199    하급 일반 풍룡석    ITEM_DS    DS_SLOT3    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    86400    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
130200~130299    중급 일반 풍룡석    ITEM_DS    DS_SLOT3    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    86400    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
130300~130399    고급 일반 풍룡석    ITEM_DS    DS_SLOT3    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    86400    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
130400~130499    최고급 일반 풍룡석    ITEM_DS    DS_SLOT3    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    86400    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
131000~131099    최하급 화려한 풍룡석    ITEM_DS    DS_SLOT3    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
131100~131199    하급 화려한 풍룡석    ITEM_DS    DS_SLOT3    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
131200~131299    중급 화려한 풍룡석    ITEM_DS    DS_SLOT3    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
131300~131399    고급 화려한 풍룡석    ITEM_DS    DS_SLOT3    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
131400~131499    최고급 화려한 풍룡석    ITEM_DS    DS_SLOT3    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
132000~132099    최하급 희귀한 풍룡석    ITEM_DS    DS_SLOT3    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
132100~132199    하급 희귀한 풍룡석    ITEM_DS    DS_SLOT3    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
132200~132299    중급 희귀한 풍룡석    ITEM_DS    DS_SLOT3    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
132300~132399    고급 희귀한 풍룡석    ITEM_DS    DS_SLOT3    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
132400~132499    최고급 희귀한 풍룡석    ITEM_DS    DS_SLOT3    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
133000~133099    최하급 고대의 풍룡석    ITEM_DS    DS_SLOT3    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
133100~133199    하급 고대의 풍룡석    ITEM_DS    DS_SLOT3    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
133200~133299    중급 고대의 풍룡석    ITEM_DS    DS_SLOT3    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
133300~133399    고급 고대의 풍룡석    ITEM_DS    DS_SLOT3    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
133400~133499    최고급 고대의 풍룡석    ITEM_DS    DS_SLOT3    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
134000~134099    최하급 전설의 풍룡석    ITEM_DS    DS_SLOT3    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
134100~134199    하급 전설의 풍룡석    ITEM_DS    DS_SLOT3    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
134200~134299    중급 전설의 풍룡석    ITEM_DS    DS_SLOT3    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
134300~134399    고급 전설의 풍룡석    ITEM_DS    DS_SLOT3    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
134400~134499    고급 전설의 풍룡석    ITEM_DS    DS_SLOT3    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0   
140000~140099    최하급 일반 철룡석    ITEM_DS    DS_SLOT4    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    86400    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
140100~140199    하급 일반 철룡석    ITEM_DS    DS_SLOT4    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    86400    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
140200~140299    중급 일반 철룡석    ITEM_DS    DS_SLOT4    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    86400    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
140300~140399    고급 일반 철룡석    ITEM_DS    DS_SLOT4    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    86400    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
140400~140499    최고급 일반 철룡석    ITEM_DS    DS_SLOT4    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    86400    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
141000~141099    최하급 화려한 철룡석    ITEM_DS    DS_SLOT4    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
141100~141199    하급 화려한 철룡석    ITEM_DS    DS_SLOT4    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
141200~141299    중급 화려한 철룡석    ITEM_DS    DS_SLOT4    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
141300~141399    고급 화려한 철룡석    ITEM_DS    DS_SLOT4    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
141400~141499    최고급 화려한 철룡석    ITEM_DS    DS_SLOT4    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
142000~142099    최하급 희귀한 철룡석    ITEM_DS    DS_SLOT4    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
142100~142199    하급 희귀한 철룡석    ITEM_DS    DS_SLOT4    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
142200~142299    중급 희귀한 철룡석    ITEM_DS    DS_SLOT4    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
142300~142399    고급 희귀한 철룡석    ITEM_DS    DS_SLOT4    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
142400~142499    최고급 희귀한 철룡석    ITEM_DS    DS_SLOT4    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
143000~143099    최하급 고대의 철룡석    ITEM_DS    DS_SLOT4    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
143100~143199    하급 고대의 철룡석    ITEM_DS    DS_SLOT4    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
143200~143299    중급 고대의 철룡석    ITEM_DS    DS_SLOT4    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
143300~143399    고급 고대의 철룡석    ITEM_DS    DS_SLOT4    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
143400~143499    최고급 고대의 철룡석    ITEM_DS    DS_SLOT4    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
144000~144099    최하급 전설의 철룡석    ITEM_DS    DS_SLOT4    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
144100~144199    하급 전설의 철룡석    ITEM_DS    DS_SLOT4    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
144200~144299    중급 전설의 철룡석    ITEM_DS    DS_SLOT4    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
144300~144399    고급 전설의 철룡석    ITEM_DS    DS_SLOT4    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
144400~144499    고급 전설의 철룡석    ITEM_DS    DS_SLOT4    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0   
150000~150099    최하급 일반 뇌룡석    ITEM_DS    DS_SLOT5    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    86400    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
150100~150199    하급 일반 뇌룡석    ITEM_DS    DS_SLOT5    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    86400    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
150200~150299    중급 일반 뇌룡석    ITEM_DS    DS_SLOT5    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    86400    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
150300~150399    고급 일반 뇌룡석    ITEM_DS    DS_SLOT5    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    86400    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
150400~150499    최고급 일반 뇌룡석    ITEM_DS    DS_SLOT5    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    86400    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
151000~151099    최하급 화려한 뇌룡석    ITEM_DS    DS_SLOT5    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
151100~151199    하급 화려한 뇌룡석    ITEM_DS    DS_SLOT5    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
151200~151299    중급 화려한 뇌룡석    ITEM_DS    DS_SLOT5    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
151300~151399    고급 화려한 뇌룡석    ITEM_DS    DS_SLOT5    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
151400~151499    최고급 화려한 뇌룡석    ITEM_DS    DS_SLOT5    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
152000~152099    최하급 희귀한 뇌룡석    ITEM_DS    DS_SLOT5    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
152100~152199    하급 희귀한 뇌룡석    ITEM_DS    DS_SLOT5    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
152200~152299    중급 희귀한 뇌룡석    ITEM_DS    DS_SLOT5    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
152300~152399    고급 희귀한 뇌룡석    ITEM_DS    DS_SLOT5    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
152400~152499    최고급 희귀한 뇌룡석    ITEM_DS    DS_SLOT5    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
153000~153099    최하급 고대의 뇌룡석    ITEM_DS    DS_SLOT5    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
153100~153199    하급 고대의 뇌룡석    ITEM_DS    DS_SLOT5    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
153200~153299    중급 고대의 뇌룡석    ITEM_DS    DS_SLOT5    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
153300~153399    고급 고대의 뇌룡석    ITEM_DS    DS_SLOT5    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
153400~153499    최고급 고대의 뇌룡석    ITEM_DS    DS_SLOT5    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
154000~154099    최하급 전설의 뇌룡석    ITEM_DS    DS_SLOT5    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
154100~154199    하급 전설의 뇌룡석    ITEM_DS    DS_SLOT5    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
154200~154299    중급 전설의 뇌룡석    ITEM_DS    DS_SLOT5    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
154300~154399    고급 전설의 뇌룡석    ITEM_DS    DS_SLOT5    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
154400~154499    고급 전설의 뇌룡석    ITEM_DS    DS_SLOT5    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0   
160000~160099    최하급 일반 흑룡석    ITEM_DS    DS_SLOT6    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    86400    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
160100~160199    하급 일반 흑룡석    ITEM_DS    DS_SLOT6    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    86400    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
160200~160299    중급 일반 흑룡석    ITEM_DS    DS_SLOT6    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    86400    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
160300~160399    고급 일반 흑룡석    ITEM_DS    DS_SLOT6    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    86400    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
160400~160499    최고급 일반 흑룡석    ITEM_DS    DS_SLOT6    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    86400    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
161000~161099    최하급 화려한 흑룡석    ITEM_DS    DS_SLOT6    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
161100~161199    하급 화려한 흑룡석    ITEM_DS    DS_SLOT6    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
161200~161299    중급 화려한 흑룡석    ITEM_DS    DS_SLOT6    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
161300~161399    고급 화려한 흑룡석    ITEM_DS    DS_SLOT6    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
161400~161499    최고급 화려한 흑룡석    ITEM_DS    DS_SLOT6    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
162000~162099    최하급 희귀한 흑룡석    ITEM_DS    DS_SLOT6    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
162100~162199    하급 희귀한 흑룡석    ITEM_DS    DS_SLOT6    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
162200~162299    중급 희귀한 흑룡석    ITEM_DS    DS_SLOT6    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
162300~162399    고급 희귀한 흑룡석    ITEM_DS    DS_SLOT6    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
162400~162499    최고급 희귀한 흑룡석    ITEM_DS    DS_SLOT6    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
163000~163099    최하급 고대의 흑룡석    ITEM_DS    DS_SLOT6    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
163100~163199    하급 고대의 흑룡석    ITEM_DS    DS_SLOT6    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
163200~163299    중급 고대의 흑룡석    ITEM_DS    DS_SLOT6    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
163300~163399    고급 고대의 흑룡석    ITEM_DS    DS_SLOT6    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
163400~163499    최고급 고대의 흑룡석    ITEM_DS    DS_SLOT6    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
164000~164099    최하급 전설의 흑룡석    ITEM_DS    DS_SLOT6    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
164100~164199    하급 전설의 흑룡석    ITEM_DS    DS_SLOT6    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
164200~164299    중급 전설의 흑룡석    ITEM_DS    DS_SLOT6    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
164300~164399    고급 전설의 흑룡석    ITEM_DS    DS_SLOT6    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
164400~164499    고급 전설의 흑룡석    ITEM_DS    DS_SLOT6    1    ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    TIMER_BASED_ON_WEAR    43200    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    0    0    0
 
dragon_soul_table.txt kontrol et /usr/game/share/locale/turkey içerisinde
 
Kod:
Genişlet Daralt Kopyala
# ¿ëÈ¥¼® Å×À̺íµé...                                      
# TAB À¸·Î ±¸ºĞµÇ´Ï ¿¢¼¿·Î º¼ °Í.                                      
# vimÀ¸·Î º»´Ù¸é ÅÇ°£ °£°İÀ» Á¶Á¤ÇÏ°í º¼ °Í. (set ts=16 Ãßõ)                                      
# Å« µû¿ÈÇ¥·Î ¹ÀÎ ºÎºĞÀº ¾È ±¸ºĞ.                                        
# \" À̵ı°Å Áö¿ø ¾ÈÇÔ.                                      
                                       
# ¿ëÈ¥¼® Vnum¿¡ ´ëÇÑ comment                                      
# ITEM VNUMÀ» 10¸¸ ÀÚ¸®ºÎÅÍ, FEDCBA¶ó°í ÇÑ´Ù¸é                                      
# FE : ¿ëÈ¥¼® Á¾·ù.    D : µî±Ş                                  
# C : ´Ü°è            B : °È                          
# A : ¿©¹úÀÇ ¹øÈ£µé...                                        
# ÀÌ Ã¼°è¿¡¼ ¹ş¾î³ª´Â ¿ëÈ¥¼®Àº ¿ë¼ÇÏÁö ¾ÊÀ» °ÍÀÌ´Ù.                                      
# ok?                                      
# ¿ëÈ¥¼®ÀÌ ³Ê¹«³ªµµ ¸¹±â ¶§¹®¿¡ VnumÀÌ Áß±¸³¹æÀ̸é,                                      
#    Special item group¿¡¼ groupÀ¸·Î ¹¾î¼ ó¸®Çϱ⵵ Èûµé°í-_-,                                  
#    VnumHelper.h¿¡¼ ó¸®ÇÏ´Â °Íµµ Èûµé´Ù. -_-                                  
#     Group Àâ´Âµ¥¸¸ ¼öõÁÙÀ» ½á¾ßÇÒ Áöµµ...                                  
# Vnum¿¡ ü°è¸¦ Àâ¾Æ¼ ÀÚ¸´¼ö ±â¹İÀ¸·Î Çؾ߸¸ ÇÑ´Ù.                                      
                                       
# TableÀº "Group"°ú "À̸§"À¸·Î ½ÃÀÛÇÑ´Ù.                                      
# Table ³»ºÎ¿¡ ¶Ç TableÀÌ ÀÖÀ» ¼ö ÀÖ´Ù.                                      
# ±×·¸´Ù°í ¾û¶×ÇÑ Å×À̺íÀ» ½á³õ´Â´Ù°í ¼¹ö°¡ ÀνÄÇÏ´Â °ÍÀº ¾Æ´Ï´Ù.                                      
# ÇÊ¿äÇÑ Å×À̺íÀº ´ÙÀ½°ú °°´Ù.                                      
# BaseVnums, BaseAttrs, AddtionalAttrs, AttrSettings, UpgradeTable, ImproveTable,                                      
# RefineTable, UpgradeMoneys, ImproveTable, RefineMoneys, WeightTable, DurationTable,                                      
# DragonHeartExtTable, DragonSoulExtTable                                      
                                       
# È®·ü Å×À̺íÀÇ °ªÀº ±âº»ÀûÀ¸·Î floatÀÌ´Ù.                                      
                                       
# Áß¿ä !!!!!                                      
# Å×À̺íÀ» º¸´Ù º¸¸é #--#ÀÌ¶ó ¾²¿©Áø ºÎºĞÀÌ Àִµ¥ Àı´ë·Î Áö¿ìÁö ¸»°Í.                                      
#                                        
                                       
# ÀÌ°Ç vnum to À̸§ mapping.                                      
# À̰ɷΠƯÁ¤ vnumÀÇ ¿ëÈ¥¼®ÀÌ ¾î¶² Á¾·ùÀÇ ¿ëÈ¥¼®ÀÎÁö(À̸§ÀÌ ¹ºÁö) ¾Ë¾Æ³½ ÈÄ,                                      
# ±× ¿ëÈ¥¼®¿¡ ÇØ´çÇÏ´Â ¼Ó¼ºÀ» ã´Â´Ù.                                      
# ¶ÇÇÑ ¿©±â¿¡ ÀûÇôÀÖÁö ¾ÊÀº ¿ëÈ¥¼®ÀÌ ¹Ø¿¡ Group Á¤ÀÇÇÏ´Â ºÎºĞ¿¡ ÀÖ´Ù¸é                                      
# ¿¡·¯.                                      
Group VnumMapper                                      
{                                      
    # ½ÃÀÛ vnum.                                  
    # ¿©±â¼ ½á¾ßÇÒ ºÎºĞÀº À§¿¡ ¼³¸íÇÑ FE¿¡ ÇØ´çÇÏ´Â ºÎºĞ.                                    
    # FE¸¦ ½áÁÙ °Í                                  
    #--#    DragonSoulName    Type                          
    1    ¹é·æ¼®    11                          
    2    È·æ¼®    12                          
    3    dz·æ¼®    13                          
    4    ö·æ¼®    14                          
    5    ³ú·æ¼®    15                          
    6    Èæ·æ¼®    16                          
}                                      
                                       
Group BasicApplys                                      
{                                      
    Group ¹é·æ¼®                                  
    {                                  
    # 1ºÎÅÍ ¼ø¼´ë·Î ºÎ¿©µÈ´Ù.                                  
        #--#    Apply_Type    Apply_value                      
        1    INT    15                      
        2    RESIST_ICE    15                      
    }                                  
                                       
    Group È·æ¼®                                  
    {                                  
        #--#    Apply_Type    Apply_value                      
        1    STR    15                      
        2    RESIST_FIRE    15
    }                                  
    Group dz·æ¼®                                  
    {                                  
        #--#    Apply_Type    Apply_value                      
        1    MAX_SP    2500                      
        2    RESIST_WIND    15                      
    }                                  
    Group ö·æ¼®                                  
    {                                  
        #--#    Apply_Type    Apply_value                      
        1    DEX    15                      
        2    RESIST_EARTH    15                      
    }                                  
    Group ³ú·æ¼®                                  
    {                                  
        #--#    Apply_Type    Apply_value                      
        1    MAX_HP    3000                      
        2    RESIST_ELEC    15                      
    }                                  
    Group Èæ·æ¼®                                  
    {                                  
        #--#    Apply_Type    Apply_value                      
        1    CON    15                      
        2    RESIST_DARK    15                      
    }                                  
}                                      
                                       
Group AdditionalApplys                                      
{                                      
    Group ¹é·æ¼®                                  
    {                                  
    # ¾ÕÀÇ Ã¹ Ä÷³Àº ¼ø¼¿Í °ü°è ¾ø´Ù. öÀúÈ÷ È®·ü¿¡ µû¶ó ¼Ó¼ºÀÌ ºÎ¿©µÉ »ÓÀÌ´Ù.                                  
        #--#    Apply_Type    Apply_value    Prob                  
        1    MAGIC_ATT_GRADE    20    15                  
        2    MAGIC_DEF_GRADE    20    15                  
        3    SKILL_DAMAGE_BONUS    20    15                  
        4    SKILL_DEFEND_BONUS    20    15                  
    }                                  
    Group È·æ¼®                                  
    {                                  
        #--#    Apply_Type    Apply_value    Prob                  
        1    ATT_BONUS    350    10                  
        2    DEF_BONUS    250    10                  
        3    NORMAL_HIT_DAMAGE_BONUS    20    10                  
        4    NORMAL_HIT_DEFEND_BONUS    20    10                  
    }                                  
    Group dz·æ¼®                                  
    {                                  
        #--#    Apply_Type    Apply_value    Prob                  
        1    MAX_HP    3000    10                  
        2    HP_REGEN    20    10                  
        3    STEAL_HP    10    10                  
        4    KILL_HP_RECOVER    10    10                  
        5    MAX_HP_PCT    25    10                  
    }                                  
    Group ö·æ¼®                                  
    {                                  
        #--#    Apply_Type    Apply_value    Prob                  
        1    ATT_BONUS_TO_WARRIOR    20    10                  
        2    ATT_BONUS_TO_ASSASSIN    20    10                  
        3    ATT_BONUS_TO_SURA    20    10                  
        4    ATT_BONUS_TO_SHAMAN    20    10                  
        5    RESIST_WARRIOR    20    10                  
        6    RESIST_ASSASSIN    20    10                  
        7    RESIST_SURA    20    10                  
        8    RESIST_SHAMAN    20    10
        9    ATT_BONUS_TO_WOLFMAN    20    10
        10    RESIST_WOLFMAN    20    10  
    }                                  
    Group ³ú·æ¼®                                  
    {                                  
        #--#    Apply_Type    Apply_value    Prob                  
        1    MAX_SP    1500    10                  
        2    SP_REGEN    20    10                  
        3    STEAL_SP    20    10                  
        4    KILL_SP_RECOVER    5    10                  
        5    MAX_SP_PCT    25    10                  
    }                                  
    Group Èæ·æ¼®                                  
    {                                  
        #--#    Apply_Type    Apply_value    Prob                  
        1    BLOCK    15    10                  
        2    DODGE    15    10                  
        3    REFLECT_MELEE    15    10                  
        4    RESIST_CRITICAL    15    10                  
        5    RESIST_PENETRATE    15    10                  
    }                                  
}                                      
                                       
# ¿©±âºÎÅÍ Default¸¦ µĞ´Ù.                                      
# Default °ªÀ» ¸ğµç ¿ëÈ¥¼®ÀÌ µû¸£°í,                                        
# ƯÁ¤ °ªÀÌ ÀÖ´Â ¿ëÈ¥¼®Àº Default¸¦ ¹ÙÅÁÀ¸·Î ±× °ªÀ» µ¤¾î¾´´Ù.                                      
# µî±Ş¿¡ µû¸¥ ¼Ó¼º¼ö                                      
# ´Ü, basis, add_max´Â 3º¸´Ù Å©¸é ¾ÈµÈ´Ù.                                      
Group ApplyNumSettings                                      
{                                      
    Group Default                                  
    {                                  
        #--#    GRADE_NORMAL    GRADE_BRILLIANT    GRADE_RARE    GRADE_ANCIENT    GRADE_LEGENDARY          
        basis    1    1    1    2    2          
        add_min    0    0    0    0    0          
        add_max    0    1    2    2    3          
    }                                  
#    Group ¹é·æ¼®                                  
#    {                                  
#        #--#    GRADE_NORMAL    GRADE_BRILLIANT    GRADE_RARE    GRADE_ANCIENT    GRADE_LEGENDARY          
#        basis    1    1    1    2    2          
#    }                                  
}                                      
                                       
# ¿ëÈ¥¼® °¡ÁßÄ¡ Å×À̺í.                                      
# ÀÌ Å×ÀÌºí¿¡¼ °ªÀÌ 0À̶ó¸é ±× ÀÌ»óÀÇ °È´Â ºÒ°¡´ÉÇÏ´Ù°í ÆÇ´ÜÇÑ´Ù.                                      
Group WeightTables                                      
{                                      
    Group Default                                  
    {                                  
        Group GRADE_NORMAL                              
        {                              
    #        ´Ü°è    °È                      
            #--#    0    1    2    3    4    5    6
            STEP_LOWEST    1    2    3    0    0    0    0
            STEP_LOW    2    3    4    0    0    0    0
            STEP_MID    3    4    5    6    0    0    0
            STEP_HIGH    4    5    6    7    0    0    0
            STEP_HIGHEST    5    6    7    8    10    0    0
        }                              
        Group GRADE_BRILLIANT                              
        {                              
            STEP_LOWEST    3    4    5    6    0    0    0
            STEP_LOW    4    5    6    8    0    0    0
            STEP_MID    5    6    8    10    0    0    0
            STEP_HIGH    6    8    10    12    15    0    0
            STEP_HIGHEST    8    10    12    15    20    0    0
        }                              
        Group GRADE_RARE                              
        {                              
            #--#    0    1    2    3    4    5    6
            STEP_LOWEST    6    7    9    11    15    0    0
            STEP_LOW    7    9    11    15    20    0    0
            STEP_MID    9    11    15    20    25    0    0
            STEP_HIGH    11    15    20    25    30    0    0
            STEP_HIGHEST    15    20    25    30    40    0    0
        }                              
        Group GRADE_ANCIENT                              
        {                              
            #--#    0    1    2    3    4    5    6
            STEP_LOWEST    10    12    15    18    20    0    0
            STEP_LOW    12    15    18    20    25    0    0
            STEP_MID    15    18    20    25    35    0    0
            STEP_HIGH    18    20    25    35    40    0    0
            STEP_HIGHEST    20    25    35    40    60    80    0
        }                              
        Group GRADE_LEGENDARY                              
        {                              
            #--#    0    1    2    3    4    5    6
            STEP_LOWEST    30    35    40    45    50    0    0
            STEP_LOW    35    40    45    50    55    0    0
            STEP_MID    40    45    50    55    65    0    0
            STEP_HIGH    45    50    55    65    75    90    0
            STEP_HIGHEST    50    55    65    75    90    105    120
        }                              
    }                                  
#    Group ¹é·æ¼®                                  
#    {                                  
#        Group GRADE_NORMAL                              
#        {                              
#            #--#    0    1    2    3    4    5    6
#            STEP_LOWEST    10    20    53    0    0    0    0
#            STEP_HIGHEST    50    60    37    18    10    0    0
#        }                              
#    }                                  
}
                                       
# °³·® table                                  
Group RefineGradeTables                                  
{                                  
    Group Default                              
    {                              
        #--#    NEED_COUNT    FEE    GRADE_NORMAL    GRADE_BRILLIANT    GRADE_RARE    GRADE_ANCIENT    GRADE_LEGENDARY
        GRADE_NORMAL    2    30000    0    80    0    0    0
        GRADE_BRILLIANT    2    50000    0    40    70    0    0
        GRADE_RARE    2    70000    0    0    40    60    0
        GRADE_ANCIENT    2    100000    0    0    0    40    60
        GRADE_LEGENDARY    1    120000    0    0    0    40    60      
    }                              
}                                  
                                   
Group RefineStepTables                                  
{                                  
    Group Default                              
    {                              
        #--#    NEED_COUNT    FEE    STEP_LOWEST    STEP_LOW    STEP_MID    STEP_HIGH    STEP_HIGHEST
        STEP_LOWEST    2    20000    0    100    0    0    0
        STEP_LOW    2    30000    0    20    60    0    0
        STEP_MID    2    40000    0    0    40    20    0
        STEP_HIGH    2    50000    0    0    0    20    10
    }                              
}                                  
                                   
Group RefineStrengthTables                                  
{                                  
    Group Default                              
    {                              
        # MATERIAL_DS_REFINE_NORMAL : GRADE_NORMAL °È¼®                          
        # MATERIAL_DS_REFINE_BLESSED : ÃູÀÇ °È¼®                          
        # MATERIAL_DS_REFINE_HOLLY : ¿ë½ÅÀÇ °È¼®
        # MATERIAL_DS_REFINE_MASTER : ¿ë½ÅÀÇ °È¼®
        #--#    FEE    0    1    2    3    4    5
        MATERIAL_DS_REFINE_NORMAL    10000    100    70    60    50    40    30
        MATERIAL_DS_REFINE_BLESSED    20000    100    70    60    50    40    30
        MATERIAL_DS_REFINE_HOLLY    30000    100    70    60    50    40    30
        MATERIAL_DS_REFINE_MASTER    40000    100    100    100    100    100    100
    }                              
}                                  

# ¿ë½ÉÀº 100000(Àӽà vnum)ÀÌ°í, ÃæÀü·®Àº socket (0)¿¡ ¹Ú¾Æ³Ö´Â´Ù.                                      
# ´Ü, special item group¿¡ vnum 10053À¸·Î Á¤ÀǵǾîÀÖ´Â ´Ù¸¥ ¿ë½ÉµéÀº Value(0)¿¡ ÀÖ´Â °ªÀÌ ÃæÀü·®.                                      
# ¿ë½É ÃßÃâ È®·ü Å×ÀÌºí                                      
# ÃæÀü·®ÀÌ 0À̶ó´Â °ÍÀº ÃßÃâ ½ÇÆжó´Â °Å.                                      
Group DragonHeartExtTables                                      
{                                      
    Group Default                                  
    {                                  
        #--#    1    2    3    4    5          
    # ¿ë½É ÃæÀü·®(%)                                  
        CHARGING    0    5    15    30    50          
    #    µî±Ş°ú ÃæÀü·®¿¡ µû¸¥ È®·ü Å×ÀÌºí                              
    #    µî±Ş     È®·ü                          
        GRADE_NORMAL    80    0    0    0    0          
        GRADE_BRILLIANT    0    70    0    0    0          
        GRADE_RARE    0    0    0    60    0          
        GRADE_ANCIENT    0    0    0    50    0          
        GRADE_LEGENDARY    0    0    0    0    50                  
    }                                  
}                                      
                                       
# ¿ëÈ¥¼® ÃßÃâ È®·ü Å×À̺í.                                      
# À̰͵µ 1, 2¾ÈÀÌ ÀÖ¾î ÅëÇÕÇÒ ¼ö ÀÖ´Â ¹æ¾ÈÀ¸·Î °¨.                                      
# ÃßÃâ È®·üÀ» Á¤ÇÒ ¼ö ÀÖ°í, ½ÇÆĞ ºÎ»ê¹°µµ Á¤ÇÒ ¼ö ÀÖÀ½.(0ÀÌ¸é ¾ÈÁÜ)                                      
Group DragonSoulExtTables                                      
{                                      
    Group Default                                  
    {                                  
                #½ÇÆĞ ºÎ»ê¹°                      
        #--#    Prob    ByProduct                      
        GRADE_NORMAL    100    30270                      
        GRADE_BRILLIANT    100    30270                      
        GRADE_RARE    100    30270                      
        GRADE_ANCIENT    100    30270      
        GRADE_LEGENDARY    100    30270      
    }                                  
}

Bunlarında yazımları fakrlı başka bir filestan aldım değiştirdim sonuc aynı

Kod:
Genişlet Daralt Kopyala
Group VnumMapper
{
    #--#    DragonSoulName    Type
    1    ¹é·æ¼®    11
    2    È·æ¼®    12
    3    dz·æ¼®    13
    4    ö·æ¼®    14
    5    ³ú·æ¼®    15
    6    Èæ·æ¼®    16
}

Group BasicApplys
{
    Group ¹é·æ¼®
    {
        #--#    Apply_Type    Apply_value
        1    INT    20
        2    ATTBONUS_ICE    20
        3    ATT_BONUS_TO_WARRIOR    20
    }

    Group È·æ¼®
    {
        #--#    Apply_Type    Apply_value
        1    STR    20
        2    ATTBONUS_FIRE    20
        3    ATT_BONUS_TO_ASSASSIN    20
    }

    Group dz·æ¼®
    {
        #--#    Apply_Type    Apply_value
        1    MAX_SP    2500
        2    ATTBONUS_WIND    20
        3    ATT_BONUS_TO_SURA    20
    }

    Group ö·æ¼®
    {
        #--#    Apply_Type    Apply_value
        1    DEX    20
        2    ATTBONUS_EARTH    20
        3    ATT_BONUS_TO_SHAMAN    20
    }

    Group ³ú·æ¼®
    {
        #--#    Apply_Type    Apply_value
        1    MAX_HP    3000
        2    ATTBONUS_ELEC    20
        3    ATT_BONUS_TO_WOLFMAN    20
    }

    Group Èæ·æ¼®
    {
        #--#    Apply_Type    Apply_value
        1    CON    20
        2    ATTBONUS_DARK    20
        3    ATTBONUS_HUMAN    20
    }
}
                                        
Group AdditionalApplys
{
    Group ¹é·æ¼®
    {
        #--#    Apply_Type    Apply_value    Prob
        1    RESIST_WARRIOR    20    10
        2    MAGIC_ATT_GRADE    20    15
        3    MAGIC_DEF_GRADE    20    15
        4    ATT_BONUS_TO_MONSTER    20    10
        5    REFLECT_MELEE    20    10
    }

    Group È·æ¼®
    {
        #--#    Apply_Type    Apply_value    Prob
        1    RESIST_ASSASSIN    20    10
        2    ATT_BONUS    350    10
        3    DEF_BONUS    250    10
        4    ATTBONUS_METIN    20    10
        5    KILL_HP_RECOVER    10    10
    }

    Group dz·æ¼®
    {
        #--#    Apply_Type    Apply_value    Prob
        1    RESIST_SURA    20    10
        2    ITEM_DROP_BONUS    20    10
        3    EXP_DOUBLE_BONUS    20    10
        4    SKILL_DAMAGE_BONUS    20    15
        5    SKILL_DEFEND_BONUS    20    15
    }

    Group ö·æ¼®
    {
        #--#    Apply_Type    Apply_value    Prob
        1    RESIST_SHAMAN    20    10
        2    NORMAL_HIT_DAMAGE_BONUS    20    10
        3    NORMAL_HIT_DEFEND_BONUS    20    10
        4    ATTBONUS_UNDEAD    20    10
        5    ATTBONUS_DEVIL    20    10
    }

    Group ³ú·æ¼®
    {
        #--#    Apply_Type    Apply_value    Prob
        1    RESIST_WOLFMAN    20    10
        2    STEAL_HP    20    15
        3    MAX_HP    3000    10
        4    CRITICAL_PCT    20    10
        5    PENETRATE_PCT    20    10
    }

    Group Èæ·æ¼®
    {
        #--#    Apply_Type    Apply_value    Prob
        1    RESIST_HUMAN    20    10
        2    BLOCK    20    10
        3    DODGE    20    10
        4    RESIST_PENETRATE    20    10
        5    RESIST_CRITICAL    20    10
    }
}

Group ApplyNumSettings                                       
{                                       
    Group Default                                   
    {                                   
        #--#    GRADE_NORMAL    GRADE_BRILLIANT    GRADE_RARE    GRADE_ANCIENT    GRADE_LEGENDARY    GRADE_MYTH
        basis    1    1    1    2    2    3
        add_min    0    0    0    0    0    0
        add_max    0    1    2    2    3    3   
    }                           
}                                       
            
Group WeightTables                                       
{                                       
    Group Default                                   
    {                                   
        Group GRADE_NORMAL                               
        {                                               
            #--#    0    1    2    3    4    5    6
            STEP_LOWEST    1    2    3    0    0    0    0
            STEP_LOW    2    3    4    0    0    0    0
            STEP_MID    3    4    5    6    0    0    0
            STEP_HIGH    4    5    6    7    0    0    0
            STEP_HIGHEST    5    6    7    8    10    0    0
        }                               

        Group GRADE_BRILLIANT                               
        {                               
            STEP_LOWEST    3    4    5    6    0    0    0
            STEP_LOW    4    5    6    8    0    0    0
            STEP_MID    5    6    8    10    0    0    0
            STEP_HIGH    6    8    10    12    15    0    0
            STEP_HIGHEST    8    10    12    15    20    0    0
        }

        Group GRADE_RARE                               
        {                               
            #--#    0    1    2    3    4    5    6
            STEP_LOWEST    6    7    9    11    15    0    0
            STEP_LOW    7    9    11    15    20    0    0
            STEP_MID    9    11    15    20    25    0    0
            STEP_HIGH    11    15    20    25    30    0    0
            STEP_HIGHEST    15    20    25    30    40    0    0
        }

        Group GRADE_ANCIENT                               
        {                               
            #--#    0    1    2    3    4    5    6
            STEP_LOWEST    10    12    15    18    20    0    0
            STEP_LOW    12    15    18    20    25    0    0
            STEP_MID    15    18    20    25    35    0    0
            STEP_HIGH    18    20    25    35    40    0    0
            STEP_HIGHEST    20    25    35    40    60    80    0
        }

        Group GRADE_LEGENDARY                               
        {                               
            #--#    0    1    2    3    4    5    6
            STEP_LOWEST    30    35    40    45    50    0    0
            STEP_LOW    35    40    45    50    55    0    0
            STEP_MID    40    45    50    55    65    0    0
            STEP_HIGH    45    50    55    65    75    90    0
            STEP_HIGHEST    50    55    65    75    90    105    120
        }

        Group GRADE_MYTH
        {
            #--#    0    1    2    3    4    5    6
            STEP_LOWEST    35    40    45    50    55    0    0
            STEP_LOW    45    50    55    60    65    0    0
            STEP_MID    50    55    60    70    80    0    0
            STEP_HIGH    65    75    85    95    105    120    0
            STEP_HIGHEST    75    85    95    105    120    135    160
        }
    }
}
                            
Group RefineGradeTables
{
    Group Default
    {
        #--#    NEED_COUNT    FEE    GRADE_NORMAL    GRADE_BRILLIANT    GRADE_RARE    GRADE_ANCIENT    GRADE_LEGENDARY    GRADE_MYTH
        GRADE_NORMAL    2    30000    0    100    0    0    0    0
        GRADE_BRILLIANT    2    50000    0    20    80    0    0    0
        GRADE_RARE    2    70000    0    0    30    70    0    0
        GRADE_ANCIENT    2    100000    0    0    0    40    60    0
        GRADE_LEGENDARY    2    150000    0    0    0    0    40    60
        GRADE_MYTH    2    200000    0    0    0    0    60    40
    }
}

Group RefineStepTables
{
    Group Default
    {
        #--#    NEED_COUNT    FEE    STEP_LOWEST    STEP_LOW    STEP_MID    STEP_HIGH    STEP_HIGHEST
        STEP_LOWEST    2    20000    15    85    0    0    0
        STEP_LOW    2    30000    0    30    70    0    0
        STEP_MID    2    40000    0    0    45    55    0
        STEP_HIGH    2    50000    0    0    0    60    40
    }
}

Group RefineStrengthTables
{
    Group Default
    {
        #--#    FEE    0    1    2    3    4    5
        MATERIAL_DS_REFINE_NORMAL    10000    100    70    60    50    40    30
        MATERIAL_DS_REFINE_BLESSED    20000    100    70    60    50    40    30
        MATERIAL_DS_REFINE_HOLLY    30000    100    70    60    50    40    30
        MATERIAL_DS_REFINE_MASTER    40000    100    100    100    100    100    100
    }
}                               

Group DragonHeartExtTables
{
    Group Default
    {
        #--#    1    2    3    4    5
        CHARGING    0    5    15    30    50
        GRADE_NORMAL    80    0    0    0    0           
        GRADE_BRILLIANT    0    60    0    0    0           
        GRADE_RARE    0    0    0    50    0           
        GRADE_ANCIENT    0    0    0    40    0           
        GRADE_LEGENDARY    0    0    0    0    40   
        GRADE_MYTH    0    0    0    0    40
    }
}                                       

Group DragonSoulExtTables
{
    Group Default
    {
        #--#    Prob    ByProduct
        GRADE_NORMAL    100    30270
        GRADE_BRILLIANT    100    30270
        GRADE_RARE    100    30270
        GRADE_ANCIENT    100    30270
        GRADE_LEGENDARY    100    30270
        GRADE_MYTH    100    30270
    }
}
 
Kendi kullandığım kodlar şu şekilde istersen bi dene
Kod:
Genişlet Daralt Kopyala
Group VnumMapper
{
    #--#    DragonSoulName    Type
    1    ¹é·æ¼®    11
    2    È·æ¼®    12
    3    dz·æ¼®    13
    4    ö·æ¼®    14
    5    ³ú·æ¼®    15
    6    Èæ·æ¼®    16
}

Group BasicApplys
{
    Group ¹é·æ¼®
    {
        #--#    Apply_Type    Apply_value
        1    INT    10
        2    RESIST_ICE    10
    }

    Group È·æ¼®
    {
        #--#    Apply_Type    Apply_value
        1    STR    10
        2    RESIST_FIRE    10
    }
    Group dz·æ¼®
    {
        #--#    Apply_Type    Apply_value
        1    MAX_SP    500
        2    RESIST_WIND    10
    }
    Group ö·æ¼®
    {
        #--#    Apply_Type    Apply_value
        1    DEX    10
        2    RESIST_EARTH    10
    }
    Group ³ú·æ¼®
    {
        #--#    Apply_Type    Apply_value
        1    MAX_HP    1500
        2    RESIST_ELEC    10
    }
    Group Èæ·æ¼®
    {
        #--#    Apply_Type    Apply_value
        1    CON    10
        2    RESIST_DARK    10
    }
}

Group AdditionalApplys
{
    Group ¹é·æ¼®
    {
        #--#    Apply_Type    Apply_value    Prob
        1    MAGIC_ATT_GRADE    15    10
        2    MAGIC_DEF_GRADE    15    10
        3    SKILL_DAMAGE_BONUS    15    10
        4    SKILL_DEFEND_BONUS    15    10
    }
    Group È·æ¼®
    {
        #--#    Apply_Type    Apply_value    Prob
        1    ATT_BONUS    300    10
        2    DEF_BONUS    200    10
        3    NORMAL_HIT_DAMAGE_BONUS    15    10
        4    NORMAL_HIT_DEFEND_BONUS    15    10
    }
    Group dz·æ¼®
    {
        #--#    Apply_Type    Apply_value    Prob
        1    MAX_HP    3000    10
        2    HP_REGEN    10    10
        3    STEAL_HP    10    10
        4    KILL_HP_RECOVER    5    10
        5    MAX_HP_PCT    20    10
    }
    Group ö·æ¼®
    {
        #--#    Apply_Type    Apply_value    Prob
        1    ATT_BONUS_TO_WARRIOR    15    10
        2    ATT_BONUS_TO_ASSASSIN    15    10
        3    ATT_BONUS_TO_SURA    15    10
        4    ATT_BONUS_TO_SHAMAN    15    10
        5    RESIST_WARRIOR    15    10
        6    RESIST_ASSASSIN    15    10
        7    RESIST_SURA    15    10
        8    RESIST_SHAMAN    15    10
    }
    Group ³ú·æ¼®
    {
        #--#    Apply_Type    Apply_value    Prob
        1    MAX_SP    1500    10
        2    SP_REGEN    10    10
        3    STEAL_SP    10    10
        4    KILL_SP_RECOVER    5    10
        5    MAX_SP_PCT    20    10
    }
    Group Èæ·æ¼®
    {
        #--#    Apply_Type    Apply_value    Prob
        1    BLOCK    10    10
        2    DODGE    10    10
        3    REFLECT_MELEE    10    10
        4    RESIST_CRITICAL    10    10
        5    RESIST_PENETRATE    10    10
    }
}

Group ApplyNumSettings
{
    Group Default
    {
        #--#    GRADE_NORMAL    GRADE_BRILLIANT    GRADE_RARE    GRADE_ANCIENT    GRADE_LEGENDARY    GRADE_MYTH
        basis    1    1    1    2    2    3
        add_min    0    0    0    0    0    0
        add_max    0    1    2    2    3    3
    }
#    Group ¹é·æ¼®
#    {
#        #--#    GRADE_NORMAL    GRADE_BRILLIANT    GRADE_RARE    GRADE_ANCIENT    GRADE_LEGENDARY    GRADE_MYTH
#        basis    1    1    1    2    2    3
#    }
}

Group WeightTables
{
    Group Default
    {
        Group GRADE_NORMAL
        {
    #        ´Ü°è    °È
            #--#    0    1    2    3    4    5    6
            STEP_LOWEST    1    2    3    0    0    0    0
            STEP_LOW    2    3    4    0    0    0    0
            STEP_MID    3    4    5    6    0    0    0
            STEP_HIGH    4    5    6    7    0    0    0
            STEP_HIGHEST    5    6    7    8    10    0    0
        }
        Group GRADE_BRILLIANT
        {
            STEP_LOWEST    3    4    5    6    0    0    0
            STEP_LOW    4    5    6    8    0    0    0
            STEP_MID    5    6    8    10    0    0    0
            STEP_HIGH    6    8    10    12    15    0    0
            STEP_HIGHEST    8    10    12    15    20    0    0
        }
        Group GRADE_RARE
        {
            #--#    0    1    2    3    4    5    6
            STEP_LOWEST    6    7    9    11    15    0    0
            STEP_LOW    7    9    11    15    20    0    0
            STEP_MID    9    11    15    20    25    0    0
            STEP_HIGH    11    15    20    25    30    0    0
            STEP_HIGHEST    15    20    25    30    40    0    0
        }
        Group GRADE_ANCIENT
        {
            #--#    0    1    2    3    4    5    6
            STEP_LOWEST    10    12    15    18    20    0    0
            STEP_LOW    12    15    18    20    25    0    0
            STEP_MID    15    18    20    25    35    0    0
            STEP_HIGH    18    20    25    35    40    0    0
            STEP_HIGHEST    20    25    35    40    60    80    0
        }
        Group GRADE_LEGENDARY
        {
            #--#    0    1    2    3    4    5    6
            STEP_LOWEST    30    35    40    45    50    0    0
            STEP_LOW    35    40    45    50    55    0    0
            STEP_MID    40    45    50    55    65    0    0
            STEP_HIGH    45    50    55    65    75    90    0
            STEP_HIGHEST    50    55    65    75    90    105    120
        }
        Group GRADE_MYTH
        {
            #--#    0    1    2    3    4    5    6
            STEP_LOWEST    35    40    45    50    55    0    0
            STEP_LOW    45    50    55    60    65    0    0
            STEP_MID    50    55    60    70    80    0    0
            STEP_HIGH    65    75    85    95    105    120    0
            STEP_HIGHEST    75    85    95    105    120    135    160
        }
    }
#    Group ¹é·æ¼®
#    {
#        Group GRADE_NORMAL
#        {
#            #--#    0    1    2    3    4    5    6
#            STEP_LOWEST    10    20    53    0    0    0    0
#            STEP_HIGHEST    50    60    37    18    10    0    0
#        }
#    }
}

Group RefineGradeTables
{
    Group Default
    {
        #--#    NEED_COUNT    FEE    GRADE_NORMAL    GRADE_BRILLIANT    GRADE_RARE    GRADE_ANCIENT    GRADE_LEGENDARY    GRADE_MYTH
        GRADE_NORMAL    2    30000    0    80    0    0    0    0
        GRADE_BRILLIANT    2    50000    0    40    70    0    0    0
        GRADE_RARE    2    70000    0    0    40    60    0    0
        GRADE_ANCIENT    2    100000    0    0    0    40    60    0
        GRADE_LEGENDARY    2    150000    0    0    0    0    40    60
    }
}

Group RefineStepTables
{
    Group Default
    {
        #--#    NEED_COUNT    FEE    STEP_LOWEST    STEP_LOW    STEP_MID    STEP_HIGH    STEP_HIGHEST
        STEP_LOWEST    2    20000    0    100    0    0    0
        STEP_LOW    2    30000    0    30    70    0    0
        STEP_MID    2    40000    0    0    30    70    0
        STEP_HIGH    2    50000    0    0    0    30    70
    }
}

Group RefineStrengthTables
{
    Group Default
    {
        #--#    FEE    0    1    2    3    4    5
        MATERIAL_DS_REFINE_NORMAL    10000    100    70    60    50    40    30
        MATERIAL_DS_REFINE_BLESSED    20000    100    70    60    50    40    30
        MATERIAL_DS_REFINE_HOLLY    30000    100    70    60    50    40    30
        MATERIAL_DS_REFINE_MASTER    40000    100    100    100    100    100    100
    }
}

Group DragonHeartExtTables
{
    Group Default
    {
        #--#    1    2    3    4    5
        CHARGING    0    5    15    30    50
        GRADE_NORMAL    80    0    0    0    0
        GRADE_BRILLIANT    0    70    0    0    0
        GRADE_RARE    0    0    0    60    0
        GRADE_ANCIENT    0    0    0    50    0
        GRADE_LEGENDARY    0    0    0    0    50
        GRADE_MYTH    0    0    0    0    50
    }
}

Group DragonSoulExtTables
{
    Group Default
    {
        #--#    Prob    ByProduct
        GRADE_NORMAL    100    30270
        GRADE_BRILLIANT    100    30270
        GRADE_RARE    100    30270
        GRADE_ANCIENT    100    30270
        GRADE_LEGENDARY    100    30270
        GRADE_MYTH    100    30270
    }
}
 
Kendi kullandığım kodlar şu şekilde istersen bi dene
Kod:
Genişlet Daralt Kopyala
Group VnumMapper
{
    #--#    DragonSoulName    Type
    1    ¹é·æ¼®    11
    2    È·æ¼®    12
    3    dz·æ¼®    13
    4    ö·æ¼®    14
    5    ³ú·æ¼®    15
    6    Èæ·æ¼®    16
}

Group BasicApplys
{
    Group ¹é·æ¼®
    {
        #--#    Apply_Type    Apply_value
        1    INT    10
        2    RESIST_ICE    10
    }

    Group È·æ¼®
    {
        #--#    Apply_Type    Apply_value
        1    STR    10
        2    RESIST_FIRE    10
    }
    Group dz·æ¼®
    {
        #--#    Apply_Type    Apply_value
        1    MAX_SP    500
        2    RESIST_WIND    10
    }
    Group ö·æ¼®
    {
        #--#    Apply_Type    Apply_value
        1    DEX    10
        2    RESIST_EARTH    10
    }
    Group ³ú·æ¼®
    {
        #--#    Apply_Type    Apply_value
        1    MAX_HP    1500
        2    RESIST_ELEC    10
    }
    Group Èæ·æ¼®
    {
        #--#    Apply_Type    Apply_value
        1    CON    10
        2    RESIST_DARK    10
    }
}

Group AdditionalApplys
{
    Group ¹é·æ¼®
    {
        #--#    Apply_Type    Apply_value    Prob
        1    MAGIC_ATT_GRADE    15    10
        2    MAGIC_DEF_GRADE    15    10
        3    SKILL_DAMAGE_BONUS    15    10
        4    SKILL_DEFEND_BONUS    15    10
    }
    Group È·æ¼®
    {
        #--#    Apply_Type    Apply_value    Prob
        1    ATT_BONUS    300    10
        2    DEF_BONUS    200    10
        3    NORMAL_HIT_DAMAGE_BONUS    15    10
        4    NORMAL_HIT_DEFEND_BONUS    15    10
    }
    Group dz·æ¼®
    {
        #--#    Apply_Type    Apply_value    Prob
        1    MAX_HP    3000    10
        2    HP_REGEN    10    10
        3    STEAL_HP    10    10
        4    KILL_HP_RECOVER    5    10
        5    MAX_HP_PCT    20    10
    }
    Group ö·æ¼®
    {
        #--#    Apply_Type    Apply_value    Prob
        1    ATT_BONUS_TO_WARRIOR    15    10
        2    ATT_BONUS_TO_ASSASSIN    15    10
        3    ATT_BONUS_TO_SURA    15    10
        4    ATT_BONUS_TO_SHAMAN    15    10
        5    RESIST_WARRIOR    15    10
        6    RESIST_ASSASSIN    15    10
        7    RESIST_SURA    15    10
        8    RESIST_SHAMAN    15    10
    }
    Group ³ú·æ¼®
    {
        #--#    Apply_Type    Apply_value    Prob
        1    MAX_SP    1500    10
        2    SP_REGEN    10    10
        3    STEAL_SP    10    10
        4    KILL_SP_RECOVER    5    10
        5    MAX_SP_PCT    20    10
    }
    Group Èæ·æ¼®
    {
        #--#    Apply_Type    Apply_value    Prob
        1    BLOCK    10    10
        2    DODGE    10    10
        3    REFLECT_MELEE    10    10
        4    RESIST_CRITICAL    10    10
        5    RESIST_PENETRATE    10    10
    }
}

Group ApplyNumSettings
{
    Group Default
    {
        #--#    GRADE_NORMAL    GRADE_BRILLIANT    GRADE_RARE    GRADE_ANCIENT    GRADE_LEGENDARY    GRADE_MYTH
        basis    1    1    1    2    2    3
        add_min    0    0    0    0    0    0
        add_max    0    1    2    2    3    3
    }
#    Group ¹é·æ¼®
#    {
#        #--#    GRADE_NORMAL    GRADE_BRILLIANT    GRADE_RARE    GRADE_ANCIENT    GRADE_LEGENDARY    GRADE_MYTH
#        basis    1    1    1    2    2    3
#    }
}

Group WeightTables
{
    Group Default
    {
        Group GRADE_NORMAL
        {
    #        ´Ü°è    °È
            #--#    0    1    2    3    4    5    6
            STEP_LOWEST    1    2    3    0    0    0    0
            STEP_LOW    2    3    4    0    0    0    0
            STEP_MID    3    4    5    6    0    0    0
            STEP_HIGH    4    5    6    7    0    0    0
            STEP_HIGHEST    5    6    7    8    10    0    0
        }
        Group GRADE_BRILLIANT
        {
            STEP_LOWEST    3    4    5    6    0    0    0
            STEP_LOW    4    5    6    8    0    0    0
            STEP_MID    5    6    8    10    0    0    0
            STEP_HIGH    6    8    10    12    15    0    0
            STEP_HIGHEST    8    10    12    15    20    0    0
        }
        Group GRADE_RARE
        {
            #--#    0    1    2    3    4    5    6
            STEP_LOWEST    6    7    9    11    15    0    0
            STEP_LOW    7    9    11    15    20    0    0
            STEP_MID    9    11    15    20    25    0    0
            STEP_HIGH    11    15    20    25    30    0    0
            STEP_HIGHEST    15    20    25    30    40    0    0
        }
        Group GRADE_ANCIENT
        {
            #--#    0    1    2    3    4    5    6
            STEP_LOWEST    10    12    15    18    20    0    0
            STEP_LOW    12    15    18    20    25    0    0
            STEP_MID    15    18    20    25    35    0    0
            STEP_HIGH    18    20    25    35    40    0    0
            STEP_HIGHEST    20    25    35    40    60    80    0
        }
        Group GRADE_LEGENDARY
        {
            #--#    0    1    2    3    4    5    6
            STEP_LOWEST    30    35    40    45    50    0    0
            STEP_LOW    35    40    45    50    55    0    0
            STEP_MID    40    45    50    55    65    0    0
            STEP_HIGH    45    50    55    65    75    90    0
            STEP_HIGHEST    50    55    65    75    90    105    120
        }
        Group GRADE_MYTH
        {
            #--#    0    1    2    3    4    5    6
            STEP_LOWEST    35    40    45    50    55    0    0
            STEP_LOW    45    50    55    60    65    0    0
            STEP_MID    50    55    60    70    80    0    0
            STEP_HIGH    65    75    85    95    105    120    0
            STEP_HIGHEST    75    85    95    105    120    135    160
        }
    }
#    Group ¹é·æ¼®
#    {
#        Group GRADE_NORMAL
#        {
#            #--#    0    1    2    3    4    5    6
#            STEP_LOWEST    10    20    53    0    0    0    0
#            STEP_HIGHEST    50    60    37    18    10    0    0
#        }
#    }
}

Group RefineGradeTables
{
    Group Default
    {
        #--#    NEED_COUNT    FEE    GRADE_NORMAL    GRADE_BRILLIANT    GRADE_RARE    GRADE_ANCIENT    GRADE_LEGENDARY    GRADE_MYTH
        GRADE_NORMAL    2    30000    0    80    0    0    0    0
        GRADE_BRILLIANT    2    50000    0    40    70    0    0    0
        GRADE_RARE    2    70000    0    0    40    60    0    0
        GRADE_ANCIENT    2    100000    0    0    0    40    60    0
        GRADE_LEGENDARY    2    150000    0    0    0    0    40    60
    }
}

Group RefineStepTables
{
    Group Default
    {
        #--#    NEED_COUNT    FEE    STEP_LOWEST    STEP_LOW    STEP_MID    STEP_HIGH    STEP_HIGHEST
        STEP_LOWEST    2    20000    0    100    0    0    0
        STEP_LOW    2    30000    0    30    70    0    0
        STEP_MID    2    40000    0    0    30    70    0
        STEP_HIGH    2    50000    0    0    0    30    70
    }
}

Group RefineStrengthTables
{
    Group Default
    {
        #--#    FEE    0    1    2    3    4    5
        MATERIAL_DS_REFINE_NORMAL    10000    100    70    60    50    40    30
        MATERIAL_DS_REFINE_BLESSED    20000    100    70    60    50    40    30
        MATERIAL_DS_REFINE_HOLLY    30000    100    70    60    50    40    30
        MATERIAL_DS_REFINE_MASTER    40000    100    100    100    100    100    100
    }
}

Group DragonHeartExtTables
{
    Group Default
    {
        #--#    1    2    3    4    5
        CHARGING    0    5    15    30    50
        GRADE_NORMAL    80    0    0    0    0
        GRADE_BRILLIANT    0    70    0    0    0
        GRADE_RARE    0    0    0    60    0
        GRADE_ANCIENT    0    0    0    50    0
        GRADE_LEGENDARY    0    0    0    0    50
        GRADE_MYTH    0    0    0    0    50
    }
}

Group DragonSoulExtTables
{
    Group Default
    {
        #--#    Prob    ByProduct
        GRADE_NORMAL    100    30270
        GRADE_BRILLIANT    100    30270
        GRADE_RARE    100    30270
        GRADE_ANCIENT    100    30270
        GRADE_LEGENDARY    100    30270
        GRADE_MYTH    100    30270
    }
}
Hocam değiştirince sunucu açılmadı
 
Kanal syserrlerine baktın mı ? Sende olmayan bir efsun felan eklidir belki benimkinde
 
Syser bu şekilde

Kod:
Genişlet Daralt Kopyala
SYSERR: Sep 18 16:50:00 :: pid_init:
Start of pid: 946

SYSERR: Sep 18 16:50:31 :: LoadGroup: Invalid group syntax token size: 3 != 2 (DO NOT SPACE IN NAME)
SYSERR: Sep 18 16:50:31 :: LoadGroup:   0 group
SYSERR: Sep 18 16:50:31 :: LoadGroup:   1 ȷ漮

SYSERR: Sep 18 16:50:31 :: LoadGroup:   2 {
SYSERR: Sep 18 16:50:36 :: pid_init:
Start of pid: 958
 
Tab hatası felan yaptınız mı ?
 
Özelden tw gönderin bi bakalım isterseniz
 
@Trashy Hocam sayesinde sorun çözülmüştür. Kendi denediklerim mitsi simya oldugu için sunucu açılmıyormuş. Sonradan farkettim @Trashy gönderdiği yeni dosya sayesinde sorun çözülmüştür.
Çalışan dosya.

Kod:
Genişlet Daralt Kopyala
# ¿ëÈ¥¼® Å×À̺íµé...                                      
# TAB À¸·Î ±¸ºĞµÇ´Ï ¿¢¼¿·Î º¼ °Í.                                      
# vimÀ¸·Î º»´Ù¸é ÅÇ°£ °£°İÀ» Á¶Á¤ÇÏ°í º¼ °Í. (set ts=16 Ãßõ)                                      
# Å« µû¿ÈÇ¥·Î ¹ÀÎ ºÎºĞÀº ¾È ±¸ºĞ.                                        
# \" À̵ı°Å Áö¿ø ¾ÈÇÔ.                                      
                                       
# ¿ëÈ¥¼® Vnum¿¡ ´ëÇÑ comment                                      
# ITEM VNUMÀ» 10¸¸ ÀÚ¸®ºÎÅÍ, FEDCBA¶ó°í ÇÑ´Ù¸é                                      
# FE : ¿ëÈ¥¼® Á¾·ù.    D : µî±Ş                                  
# C : ´Ü°è            B : °È                          
# A : ¿©¹úÀÇ ¹øÈ£µé...                                        
# ÀÌ Ã¼°è¿¡¼ ¹ş¾î³ª´Â ¿ëÈ¥¼®Àº ¿ë¼ÇÏÁö ¾ÊÀ» °ÍÀÌ´Ù.                                      
# ok?                                      
# ¿ëÈ¥¼®ÀÌ ³Ê¹«³ªµµ ¸¹±â ¶§¹®¿¡ VnumÀÌ Áß±¸³¹æÀ̸é,                                      
#    Special item group¿¡¼ groupÀ¸·Î ¹¾î¼ ó¸®Çϱ⵵ Èûµé°í-_-,                                  
#    VnumHelper.h¿¡¼ ó¸®ÇÏ´Â °Íµµ Èûµé´Ù. -_-                                  
#     Group Àâ´Âµ¥¸¸ ¼öõÁÙÀ» ½á¾ßÇÒ Áöµµ...                                  
# Vnum¿¡ ü°è¸¦ Àâ¾Æ¼ ÀÚ¸´¼ö ±â¹İÀ¸·Î Çؾ߸¸ ÇÑ´Ù.                                      
                                       
# TableÀº "Group"°ú "À̸§"À¸·Î ½ÃÀÛÇÑ´Ù.                                      
# Table ³»ºÎ¿¡ ¶Ç TableÀÌ ÀÖÀ» ¼ö ÀÖ´Ù.                                      
# ±×·¸´Ù°í ¾û¶×ÇÑ Å×À̺íÀ» ½á³õ´Â´Ù°í ¼¹ö°¡ ÀνÄÇÏ´Â °ÍÀº ¾Æ´Ï´Ù.                                      
# ÇÊ¿äÇÑ Å×À̺íÀº ´ÙÀ½°ú °°´Ù.                                      
# BaseVnums, BaseAttrs, AddtionalAttrs, AttrSettings, UpgradeTable, ImproveTable,                                      
# RefineTable, UpgradeMoneys, ImproveTable, RefineMoneys, WeightTable, DurationTable,                                      
# DragonHeartExtTable, DragonSoulExtTable                                      
                                       
# È®·ü Å×À̺íÀÇ °ªÀº ±âº»ÀûÀ¸·Î floatÀÌ´Ù.                                      
                                       
# Áß¿ä !!!!!                                      
# Å×À̺íÀ» º¸´Ù º¸¸é #--#ÀÌ¶ó ¾²¿©Áø ºÎºĞÀÌ Àִµ¥ Àı´ë·Î Áö¿ìÁö ¸»°Í.                                      
#                                        
                                       
# ÀÌ°Ç vnum to À̸§ mapping.                                      
# À̰ɷΠƯÁ¤ vnumÀÇ ¿ëÈ¥¼®ÀÌ ¾î¶² Á¾·ùÀÇ ¿ëÈ¥¼®ÀÎÁö(À̸§ÀÌ ¹ºÁö) ¾Ë¾Æ³½ ÈÄ,                                      
# ±× ¿ëÈ¥¼®¿¡ ÇØ´çÇÏ´Â ¼Ó¼ºÀ» ã´Â´Ù.                                      
# ¶ÇÇÑ ¿©±â¿¡ ÀûÇôÀÖÁö ¾ÊÀº ¿ëÈ¥¼®ÀÌ ¹Ø¿¡ Group Á¤ÀÇÇÏ´Â ºÎºĞ¿¡ ÀÖ´Ù¸é                                      
# ¿¡·¯.                                      
Group VnumMapper                                      
{                                      
    # ½ÃÀÛ vnum.                                  
    # ¿©±â¼ ½á¾ßÇÒ ºÎºĞÀº À§¿¡ ¼³¸íÇÑ FE¿¡ ÇØ´çÇÏ´Â ºÎºĞ.                                    
    # FE¸¦ ½áÁÙ °Í                                  
    #--#    DragonSoulName    Type                          
    1    ¹é·æ¼®    11                          
    2    È·æ¼®    12                          
    3    dz·æ¼®    13                          
    4    ö·æ¼®    14                          
    5    ³ú·æ¼®    15                          
    6    Èæ·æ¼®    16                          
}                                      
                                       
Group BasicApplys                                      
{                                      
    Group ¹é·æ¼®                                  
    {                                  
    # 1ºÎÅÍ ¼ø¼´ë·Î ºÎ¿©µÈ´Ù.                                  
        #--#    Apply_Type    Apply_value                      
        1    INT    10                      
        2    RESIST_ICE    10                      
    }                                  
                                       
    Group È·æ¼®                                  
    {                                  
        #--#    Apply_Type    Apply_value                      
        1    STR    10                      
        2    RESIST_FIRE    10
    }                                  
    Group dz·æ¼®                                  
    {                                  
        #--#    Apply_Type    Apply_value                      
        1    MAX_SP    500                      
        2    RESIST_WIND    10                      
    }                                  
    Group ö·æ¼®                                  
    {                                  
        #--#    Apply_Type    Apply_value                      
        1    DEX    10                      
        2    RESIST_EARTH    10                      
    }                                  
    Group ³ú·æ¼®                                  
    {                                  
        #--#    Apply_Type    Apply_value                      
        1    MAX_HP    1500                      
        2    RESIST_ELEC    10                      
    }                                  
    Group Èæ·æ¼®                                  
    {                                  
        #--#    Apply_Type    Apply_value                      
        1    CON    10                      
        2    RESIST_DARK    10                      
    }                                  
}                                      
                                       
Group AdditionalApplys                                      
{                                      
    Group ¹é·æ¼®                                  
    {                                  
    # ¾ÕÀÇ Ã¹ Ä÷³Àº ¼ø¼¿Í °ü°è ¾ø´Ù. öÀúÈ÷ È®·ü¿¡ µû¶ó ¼Ó¼ºÀÌ ºÎ¿©µÉ »ÓÀÌ´Ù.                                  
        #--#    Apply_Type    Apply_value    Prob                  
        1    MAGIC_ATT_GRADE    15    10                  
        2    MAGIC_DEF_GRADE    15    10                  
        3    SKILL_DAMAGE_BONUS    15    10                  
        4    SKILL_DEFEND_BONUS    15    10                  
    }                                  
    Group È·æ¼®                                  
    {                                  
        #--#    Apply_Type    Apply_value    Prob                  
        1    ATT_BONUS    300    10                  
        2    DEF_BONUS    200    10                  
        3    NORMAL_HIT_DAMAGE_BONUS    15    10                  
        4    NORMAL_HIT_DEFEND_BONUS    15    10                  
    }                                  
    Group dz·æ¼®                                  
    {                                  
        #--#    Apply_Type    Apply_value    Prob                  
        1    MAX_HP    3000    10                  
        2    HP_REGEN    10    10                  
        3    STEAL_HP    10    10                  
        4    KILL_HP_RECOVER    5    10                  
        5    MAX_HP_PCT    20    10                  
    }                                  
    Group ö·æ¼®                                  
    {                                  
        #--#    Apply_Type    Apply_value    Prob                  
        1    ATT_BONUS_TO_WARRIOR    15    10                  
        2    ATT_BONUS_TO_ASSASSIN    15    10                  
        3    ATT_BONUS_TO_SURA    15    10                  
        4    ATT_BONUS_TO_SHAMAN    15    10                  
        5    RESIST_WARRIOR    15    10                  
        6    RESIST_ASSASSIN    15    10                  
        7    RESIST_SURA    15    10                  
        8    RESIST_SHAMAN    15    10                  
    }                                  
    Group ³ú·æ¼®                                  
    {                                  
        #--#    Apply_Type    Apply_value    Prob                  
        1    MAX_SP    1500    10                  
        2    SP_REGEN    10    10                  
        3    STEAL_SP    10    10                  
        4    KILL_SP_RECOVER    5    10                  
        5    MAX_SP_PCT    20    10                  
    }                                  
    Group Èæ·æ¼®                                  
    {                                  
        #--#    Apply_Type    Apply_value    Prob                  
        1    BLOCK    10    10                  
        2    DODGE    10    10                  
        3    REFLECT_MELEE    10    10                  
        4    RESIST_CRITICAL    10    10                  
        5    RESIST_PENETRATE    10    10                  
    }                                  
}                                      
                                       
# ¿©±âºÎÅÍ Default¸¦ µĞ´Ù.                                      
# Default °ªÀ» ¸ğµç ¿ëÈ¥¼®ÀÌ µû¸£°í,                                        
# ƯÁ¤ °ªÀÌ ÀÖ´Â ¿ëÈ¥¼®Àº Default¸¦ ¹ÙÅÁÀ¸·Î ±× °ªÀ» µ¤¾î¾´´Ù.                                      
# µî±Ş¿¡ µû¸¥ ¼Ó¼º¼ö                                      
# ´Ü, basis, add_max´Â 3º¸´Ù Å©¸é ¾ÈµÈ´Ù.                                      
Group ApplyNumSettings                                      
{                                      
    Group Default                                  
    {                                  
        #--#    GRADE_NORMAL    GRADE_BRILLIANT    GRADE_RARE    GRADE_ANCIENT    GRADE_LEGENDARY          
        basis    1    1    1    2    2          
        add_min    0    0    0    0    0          
        add_max    0    1    2    2    3          
    }                                  
#    Group ¹é·æ¼®                                  
#    {                                  
#        #--#    GRADE_NORMAL    GRADE_BRILLIANT    GRADE_RARE    GRADE_ANCIENT    GRADE_LEGENDARY          
#        basis    1    1    1    2    2          
#    }                                  
}                                      
                                       
# ¿ëÈ¥¼® °¡ÁßÄ¡ Å×À̺í.                                      
# ÀÌ Å×ÀÌºí¿¡¼ °ªÀÌ 0À̶ó¸é ±× ÀÌ»óÀÇ °È´Â ºÒ°¡´ÉÇÏ´Ù°í ÆÇ´ÜÇÑ´Ù.                                      
Group WeightTables                                      
{                                      
    Group Default                                  
    {                                  
        Group GRADE_NORMAL                              
        {                              
    #        ´Ü°è    °È                      
            #--#    0    1    2    3    4    5    6
            STEP_LOWEST    1    2    3    0    0    0    0
            STEP_LOW    2    3    4    0    0    0    0
            STEP_MID    3    4    5    6    0    0    0
            STEP_HIGH    4    5    6    7    0    0    0
            STEP_HIGHEST    5    6    7    8    10    0    0
        }                              
        Group GRADE_BRILLIANT                              
        {                              
            STEP_LOWEST    3    4    5    6    0    0    0
            STEP_LOW    4    5    6    8    0    0    0
            STEP_MID    5    6    8    10    0    0    0
            STEP_HIGH    6    8    10    12    15    0    0
            STEP_HIGHEST    8    10    12    15    20    0    0
        }                              
        Group GRADE_RARE                              
        {                              
            #--#    0    1    2    3    4    5    6
            STEP_LOWEST    6    7    9    11    15    0    0
            STEP_LOW    7    9    11    15    20    0    0
            STEP_MID    9    11    15    20    25    0    0
            STEP_HIGH    11    15    20    25    30    0    0
            STEP_HIGHEST    15    20    25    30    40    0    0
        }                              
        Group GRADE_ANCIENT                              
        {                              
            #--#    0    1    2    3    4    5    6
            STEP_LOWEST    10    12    15    18    20    0    0
            STEP_LOW    12    15    18    20    25    0    0
            STEP_MID    15    18    20    25    35    0    0
            STEP_HIGH    18    20    25    35    40    0    0
            STEP_HIGHEST    20    25    35    40    60    80    0
        }                              
        Group GRADE_LEGENDARY                              
        {                              
            #--#    0    1    2    3    4    5    6
            STEP_LOWEST    30    35    40    45    50    0    0
            STEP_LOW    35    40    45    50    55    0    0
            STEP_MID    40    45    50    55    65    0    0
            STEP_HIGH    45    50    55    65    75    90    0
            STEP_HIGHEST    50    55    65    75    90    105    120
        }                              
    }                                  
#    Group ¹é·æ¼®                                  
#    {                                  
#        Group GRADE_NORMAL                              
#        {                              
#            #--#    0    1    2    3    4    5    6
#            STEP_LOWEST    10    20    53    0    0    0    0
#            STEP_HIGHEST    50    60    37    18    10    0    0
#        }                              
#    }                                  
}
                                       
# °³·® table                                  
Group RefineGradeTables                                  
{                                  
    Group Default                              
    {                              
        #--#    NEED_COUNT    FEE    GRADE_NORMAL    GRADE_BRILLIANT    GRADE_RARE    GRADE_ANCIENT    GRADE_LEGENDARY
        GRADE_NORMAL    15    30000    70    25    5    0    0
        GRADE_BRILLIANT    10    50000    25    70    5    0    0
        GRADE_RARE    5    70000    8    15    75    2    0
        GRADE_ANCIENT    3    100000    2    3    8    85    2
    }                              
}                                  
                                   
Group RefineStepTables                                  
{                                  
    Group Default                              
    {                              
        #--#    NEED_COUNT    FEE    STEP_LOWEST    STEP_LOW    STEP_MID    STEP_HIGH    STEP_HIGHEST
        STEP_LOWEST    4    20000    70    25    5    0    0
        STEP_LOW    3    30000    25    70    5    0    0
        STEP_MID    2    40000    10    20    80    1    0
        STEP_HIGH    1    50000    2    3    5    89    1
    }                              
}                                  
                                   
Group RefineStrengthTables                                  
{                                  
    Group Default                              
    {                              
        # MATERIAL_DS_REFINE_NORMAL : GRADE_NORMAL °È¼®                          
        # MATERIAL_DS_REFINE_BLESSED : ÃູÀÇ °È¼®                          
        # MATERIAL_DS_REFINE_HOLLY : ¿ë½ÅÀÇ °È¼®                          
        #--#    FEE    0    1    2    3    4    5
        MATERIAL_DS_REFINE_NORMAL    10000    100    80    70    50    30    20
        MATERIAL_DS_REFINE_BLESSED    20000    100    88    77    55    33    22
        MATERIAL_DS_REFINE_HOLLY    30000    100    90    80    60    40    30
    }                              
}                                  

# ¿ë½ÉÀº 100000(Àӽà vnum)ÀÌ°í, ÃæÀü·®Àº socket (0)¿¡ ¹Ú¾Æ³Ö´Â´Ù.                                      
# ´Ü, special item group¿¡ vnum 10053À¸·Î Á¤ÀǵǾîÀÖ´Â ´Ù¸¥ ¿ë½ÉµéÀº Value(0)¿¡ ÀÖ´Â °ªÀÌ ÃæÀü·®.                                      
# ¿ë½É ÃßÃâ È®·ü Å×ÀÌºí                                      
# ÃæÀü·®ÀÌ 0À̶ó´Â °ÍÀº ÃßÃâ ½ÇÆжó´Â °Å.                                      
Group DragonHeartExtTables                                      
{                                      
    Group Default                                  
    {                                  
        #--#    1    2    3    4    5          
    # ¿ë½É ÃæÀü·®(%)                                  
        CHARGING    0    5    15    30    50          
    #    µî±Ş°ú ÃæÀü·®¿¡ µû¸¥ È®·ü Å×ÀÌºí                              
    #    µî±Ş     È®·ü                          
        GRADE_NORMAL    50    35    12    2    1          
        GRADE_BRILLIANT    35    40    20    4    1          
        GRADE_RARE    20    35    30    12    3          
        GRADE_ANCIENT    15    30    35    15    5          
        GRADE_LEGENDARY    10    20    40    20    10          
    }                                  
}                                      
                                       
# ¿ëÈ¥¼® ÃßÃâ È®·ü Å×À̺í.                                      
# À̰͵µ 1, 2¾ÈÀÌ ÀÖ¾î ÅëÇÕÇÒ ¼ö ÀÖ´Â ¹æ¾ÈÀ¸·Î °¨.                                      
# ÃßÃâ È®·üÀ» Á¤ÇÒ ¼ö ÀÖ°í, ½ÇÆĞ ºÎ»ê¹°µµ Á¤ÇÒ ¼ö ÀÖÀ½.(0ÀÌ¸é ¾ÈÁÜ)                                      
Group DragonSoulExtTables                                      
{                                      
    Group Default                                  
    {                                  
                #½ÇÆĞ ºÎ»ê¹°                      
        #--#    Prob    ByProduct                      
        GRADE_NORMAL    50    30270                      
        GRADE_BRILLIANT    40    30270                      
        GRADE_RARE    30    30270                      
        GRADE_ANCIENT    30    30270                      
        GRADE_LEGENDARY    20    30270                      
    }                                  
}
 
Çözüm
Konu çözüldüğü için konu kapatıldı.
 
Durum
İçerik kilitlendiği için mesaj gönderimine kapatıldı.
Üst