Yardım Renkli hasar sistemi build problemi

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Merhaba renkli hasar sistemini ekledim fakat InstanceBaseEffect.cpp kısmında şöyle bir hata alıyorum verdiği hatayı araştırıp unsigned short myIndex = 0; şeklinde değiştirerek build aldım fakat bu sefer eklediğim sistem çalışmadı DWORD İndex =0; kodunu silip build aldım fakat yine oyun içinde çalışmadı
Bana yapmamı söylediği:
Genişlet Daralt Kopyala
//search:

    else if (flag & DAMAGE_CRITICAL)
    {
        //rkEftMgr.CreateEffect(ms_adwCRCAffectEffect[EFFECT_DAMAGE_CRITICAL],v3Pos,v3Rot);
        //return; ĽýŔÚµµ ÇĄ˝Ă.
    }

    string strDamageType;
    DWORD rdwCRCEft = 0;


//make like this:

    DWORD rdwCRCEft = 0;
    
#ifdef ENABLE_EFFECT_DAMAGE_POISON
    if ( (flag & DAMAGE_POISON) )
    {
        strDamageType = "poison_";
        rdwCRCEft = EFFECT_DAMAGE_POISON;
    }
#endif
#ifdef ENABLE_EFFECT_DAMAGE_FIRE   
    else if ( (flag & DAMAGE_FIRE) )
    {
        strDamageType = "burn_";
        rdwCRCEft = EFFECT_DAMAGE_FIRE;
    }
#endif   
#ifdef ENABLE_EFFECT_DAMAGE_BLEEDING   
    else if ( (flag & DAMAGE_BLEEDING) )
    {
        strDamageType = "bleed_";
        rdwCRCEft = EFFECT_DAMAGE_BLEEDING;
    }
#endif   
#if defined(ENABLE_EFFECT_DAMAGE_POISON) || defined(ENABLE_EFFECT_DAMAGE_BLEEDING) || defined(ENABLE_EFFECT_DAMAGE_FIRE)
    else
    {
#endif
        if (bSelf)
        {
            if (m_bDamageEffectType == 0)
                rdwCRCEft = EFFECT_DAMAGE_SELFDAMAGE;
            else
                rdwCRCEft = EFFECT_DAMAGE_SELFDAMAGE2;
    
#ifdef ENABLE_EFFECT_DAMAGE_CRITICAL_AND_PENETRATE   
            if (IS_SET(flag, DAMAGE_CRITICAL) && IS_SET(flag, DAMAGE_PENETRATE))
                strDamageType = "damage_crit_pen_";
#endif
#ifdef ENABLE_EFFECT_DAMAGE_CRITICAL
            else if (IS_SET(flag, DAMAGE_CRITICAL))
                strDamageType = "damage_crit_";
#endif
#ifdef ENABLE_EFFECT_DAMAGE_PENETRATE
            else if (IS_SET(flag, DAMAGE_PENETRATE))
                strDamageType = "damage_pen_";
#endif
#if defined(ENABLE_EFFECT_DAMAGE_CRITICAL_AND_PENETRATE) || defined(ENABLE_EFFECT_DAMAGE_CRITICAL) || defined(ENABLE_EFFECT_DAMAGE_PENETRATE)
            else
                strDamageType = "damage_";
#else
            strDamageType = "damage_";
#endif   
            m_bDamageEffectType = !m_bDamageEffectType;
        }
        else if (bTarget == false)
        {
            strDamageType = "nontarget_";
            rdwCRCEft = EFFECT_DAMAGE_NOT_TARGET;
            return;
        }
        else
        {
            rdwCRCEft = EFFECT_DAMAGE_TARGET;
#ifdef ENABLE_EFFECT_TARGET_CRITICAL_AND_PENETRATE
            if (IS_SET(flag, DAMAGE_CRITICAL) && IS_SET(flag, DAMAGE_PENETRATE))
                strDamageType = "target_crit_pen_";
#endif           
#ifdef ENABLE_EFFECT_TARGET_CRITICAL           
            else if (IS_SET(flag, DAMAGE_CRITICAL))
                strDamageType = "target_crit_";
#endif
#ifdef ENABLE_EFFECT_TARGET_PENETRATE           
            else if (IS_SET(flag, DAMAGE_PENETRATE))
                strDamageType = "target_pen_";
#endif
#if defined(ENABLE_EFFECT_TARGET_CRITICAL_AND_PENETRATE) || defined(ENABLE_EFFECT_TARGET_CRITICAL) || defined(ENABLE_EFFECT_TARGET_PENETRATE)           
            else
                strDamageType = "target_";
#else
            strDamageType = "target_";
#endif   
        }
#if defined(ENABLE_EFFECT_DAMAGE_POISON) || defined(ENABLE_EFFECT_DAMAGE_BLEEDING) || defined(ENABLE_EFFECT_DAMAGE_FIRE)
    }
#endif

    DWORD index = 0;
Benim yaptığım hali:
Genişlet Daralt Kopyala
    else if (flag & DAMAGE_CRITICAL)
    {
        //rkEftMgr.CreateEffect(ms_adwCRCAffectEffect[EFFECT_DAMAGE_CRITICAL],v3Pos,v3Rot);
    }

    string strDamageType;
    DWORD rdwCRCEft = 0;

#ifdef ENABLE_EFFECT_DAMAGE_POISON
    if ((flag & DAMAGE_POISON))
    {
        strDamageType = "poison_";
        rdwCRCEft = EFFECT_DAMAGE_POISON;
    }
#endif
#ifdef ENABLE_EFFECT_DAMAGE_FIRE   
    else if ((flag & DAMAGE_FIRE))
    {
        strDamageType = "burn_";
        rdwCRCEft = EFFECT_DAMAGE_FIRE;
    }
#endif   
#ifdef ENABLE_EFFECT_DAMAGE_BLEEDING   
    else if ((flag & DAMAGE_BLEEDING))
    {
        strDamageType = "bleed_";
        rdwCRCEft = EFFECT_DAMAGE_BLEEDING;
    }
#endif   
#if defined(ENABLE_EFFECT_DAMAGE_POISON) || defined(ENABLE_EFFECT_DAMAGE_BLEEDING) || defined(ENABLE_EFFECT_DAMAGE_FIRE)
    else
    {
#endif
        if (bSelf)
        {
            if (m_bDamageEffectType == 0)
                rdwCRCEft = EFFECT_DAMAGE_SELFDAMAGE;
            else
                rdwCRCEft = EFFECT_DAMAGE_SELFDAMAGE2;

#ifdef ENABLE_EFFECT_DAMAGE_CRITICAL_AND_PENETRATE   
            if (IS_SET(flag, DAMAGE_CRITICAL) && IS_SET(flag, DAMAGE_PENETRATE))
                strDamageType = "damage_crit_pen_";
#endif
#ifdef ENABLE_EFFECT_DAMAGE_CRITICAL
            else if (IS_SET(flag, DAMAGE_CRITICAL))
                strDamageType = "damage_crit_";
#endif
#ifdef ENABLE_EFFECT_DAMAGE_PENETRATE
            else if (IS_SET(flag, DAMAGE_PENETRATE))
                strDamageType = "damage_pen_";
#endif
#if defined(ENABLE_EFFECT_DAMAGE_CRITICAL_AND_PENETRATE) || defined(ENABLE_EFFECT_DAMAGE_CRITICAL) || defined(ENABLE_EFFECT_DAMAGE_PENETRATE)
            else
                strDamageType = "damage_";
#else
            strDamageType = "damage_";
#endif   
            m_bDamageEffectType = !m_bDamageEffectType;
        }
        else if (bTarget == false)
        {
            strDamageType = "nontarget_";
            rdwCRCEft = EFFECT_DAMAGE_NOT_TARGET;
            return;
        }
        else
        {
            rdwCRCEft = EFFECT_DAMAGE_TARGET;
#ifdef ENABLE_EFFECT_TARGET_CRITICAL_AND_PENETRATE
            if (IS_SET(flag, DAMAGE_CRITICAL) && IS_SET(flag, DAMAGE_PENETRATE))
                strDamageType = "target_crit_pen_";
#endif           
#ifdef ENABLE_EFFECT_TARGET_CRITICAL           
            else if (IS_SET(flag, DAMAGE_CRITICAL))
                strDamageType = "target_crit_";
#endif
#ifdef ENABLE_EFFECT_TARGET_PENETRATE           
            else if (IS_SET(flag, DAMAGE_PENETRATE))
                strDamageType = "target_pen_";
#endif
#if defined(ENABLE_EFFECT_TARGET_CRITICAL_AND_PENETRATE) || defined(ENABLE_EFFECT_TARGET_CRITICAL) || defined(ENABLE_EFFECT_TARGET_PENETRATE)           
            else
                strDamageType = "target_";
#else
            strDamageType = "target_";
#endif   
        }
#if defined(ENABLE_EFFECT_DAMAGE_POISON) || defined(ENABLE_EFFECT_DAMAGE_BLEEDING) || defined(ENABLE_EFFECT_DAMAGE_FIRE)
    }
#endif

    DWORD index = 0;
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