const bool CPlayerSettingsModule::LoadGameEffect()
{
CInstanceBase& pkBase = CInstanceBase();
CFlyingManager& pkFly = CFlyingManager::Instance();
char GM_MARK[FILE_MAX_NUM];
snprintf(GM_MARK, sizeof(GM_MARK), "%s/effect/gm.mse", LocaleService_GetLocalePath());
std::vector<TEffect> m_vecEffectData =
{
{ pkBase.EFFECT_SPAWN_APPEAR, "Bip01", "d:/ymir work/effect/etc/appear_die/monster_appear.mse" },
{ pkBase.EFFECT_SPAWN_DISAPPEAR, "Bip01", "d:/ymir work/effect/etc/appear_die/monster_die.mse" },
{ pkBase.EFFECT_FLAME_ATTACK, "equip_right_hand", "d:/ymir work/effect/hit/blow_flame/flame_3_weapon.mse" },
{ pkBase.EFFECT_FLAME_HIT, "", "d:/ymir work/effect/hit/blow_flame/flame_3_blow.mse" },
{ pkBase.EFFECT_FLAME_ATTACH, "", "d:/ymir work/effect/hit/blow_flame/flame_3_body.mse" },
{ pkBase.EFFECT_ELECTRIC_ATTACK, "equip_right", "d:/ymir work/effect/hit/blow_electric/light_1_weapon.mse" },
{ pkBase.EFFECT_ELECTRIC_HIT, "", "d:/ymir work/effect/hit/blow_electric/light_1_blow.mse" },
{ pkBase.EFFECT_ELECTRIC_ATTACH, "", "d:/ymir work/effect/hit/blow_electric/light_1_body.mse" },
//{ pkBase.EFFECT_GYEONGGONG_BOOM, "Bip01", "d:/ymir work/effect/hit/gyeonggong_boom.mse" },
{ pkBase.EFFECT_LEVELUP, "", "d:/ymir work/effect/etc/levelup_1/level_up.mse" },
{ pkBase.EFFECT_SKILLUP, "", "d:/ymir work/effect/etc/skillup/skillup_1.mse" },
{ pkBase.EFFECT_EMPIRE + 1, "Bip01", "d:/ymir work/effect/etc/empire/empire_A.mse" },
{ pkBase.EFFECT_EMPIRE + 2, "Bip01", "d:/ymir work/effect/etc/empire/empire_B.mse" },
{ pkBase.EFFECT_EMPIRE + 3, "Bip01", "d:/ymir work/effect/etc/empire/empire_C.mse" },
{ pkBase.EFFECT_WEAPON + 1, "equip_right_hand", "d:/ymir work/pc/warrior/effect/geom_sword_loop.mse" },
{ pkBase.EFFECT_WEAPON + 2, "equip_right_hand", "d:/ymir work/pc/warrior/effect/geom_spear_loop.mse" },
{ pkBase.EFFECT_AFFECT + 3, "Bip01", "d:/ymir work/effect/hit/blow_poison/poison_loop.mse" },
{ pkBase.EFFECT_AFFECT + 42, "Bip01", "d:/ymir work/effect/hit/blow_poison/bleeding_loop.mse" },
{ pkBase.EFFECT_AFFECT + 4, "", "d:/ymir work/effect/affect/slow.mse" },
{ pkBase.EFFECT_AFFECT + 5, "Bip01 Head", "d:/ymir work/effect/etc/stun/stun_loop.mse" },
{ pkBase.EFFECT_AFFECT + 6, "", "d:/ymir work/effect/etc/ready/ready.mse" },
//{ pkBase.EFFECT_AFFECT+8, "", "d:/ymir work/guild/effect/10_construction.mse" },
//{ pkBase.EFFECT_AFFECT+9, "", "d:/ymir work/guild/effect/20_construction.mse" },
//{ pkBase.EFFECT_AFFECT+10, "", "d:/ymir work/guild/effect/20_upgrade.mse" },
{ pkBase.EFFECT_AFFECT + 16, "", "d:/ymir work/pc/warrior/effect/gyeokgongjang_loop.mse" },
{ pkBase.EFFECT_AFFECT + 17, "", "d:/ymir work/pc/assassin/effect/gyeonggong_loop.mse" },
{ pkBase.EFFECT_AFFECT + 19, "Bip01 R Finger2", "d:/ymir work/pc/sura/effect/gwigeom_loop.mse" },
{ pkBase.EFFECT_AFFECT + 20, "", "d:/ymir work/pc/sura/effect/fear_loop.mse" },
{ pkBase.EFFECT_AFFECT + 21, "", "d:/ymir work/pc/sura/effect/jumagap_loop.mse" },
{ pkBase.EFFECT_AFFECT + 22, "", "d:/ymir work/pc/shaman/effect/3hosin_loop.mse" },
{ pkBase.EFFECT_AFFECT + 23, "", "d:/ymir work/pc/shaman/effect/boho_loop.mse" },
{ pkBase.EFFECT_AFFECT + 24, "", "d:/ymir work/pc/shaman/effect/10kwaesok_loop.mse" },
{ pkBase.EFFECT_AFFECT + 25, "", "d:/ymir work/pc/sura/effect/heuksin_loop.mse" },
{ pkBase.EFFECT_AFFECT + 26, "", "d:/ymir work/pc/sura/effect/muyeong_loop.mse" },
// { pkBase.EFFECT_AFFECT + 28, "Bip01", "d:/ymir work/effect/hit/blow_flame/flame_loop.mse" },
{ pkBase.EFFECT_AFFECT + 29, "Bip01 R Hand", "d:/ymir work/pc/shaman/effect/6gicheon_hand.mse" },
{ pkBase.EFFECT_AFFECT + 30, "Bip01 L Hand", "d:/ymir work/pc/shaman/effect/jeungryeok_hand.mse" },
{ pkBase.EFFECT_AFFECT + 32, "Bip01 Head", "d:/ymir work/pc/sura/effect/pabeop_loop.mse" },
{ pkBase.EFFECT_AFFECT + 33, "", "d:/ymir work/pc/warrior/effect/gyeokgongjang_loop.mse" },
{ pkBase.EFFECT_AFFECT + 35, "", "d:/ymir work/effect/etc/guild_war_flag/flag_red.mse" },
{ pkBase.EFFECT_AFFECT + 36, "", "d:/ymir work/effect/etc/guild_war_flag/flag_blue.mse" },
{ pkBase.EFFECT_AFFECT + 37, "", "d:/ymir work/effect/etc/guild_war_flag/flag_yellow.mse" },
{ pkBase.EFFECT_AFFECT + 43, "Bip01", "d:/ymir work/effect/hit/blow_flame/flame_loop_w.mse" },
{ pkBase.EFFECT_AFFECT + 44, "", "d:/ymir work/pc3/common/effect/gyeokgongjang_loop_w.mse" },
{ pkBase.EFFECT_REFINED + 1, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_7.mse" },
{ pkBase.EFFECT_REFINED + 2, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_8.mse" },
{ pkBase.EFFECT_REFINED + 3, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_9.mse" },
{ pkBase.EFFECT_REFINED + 4, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_7_b.mse" },
{ pkBase.EFFECT_REFINED + 5, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_8_b.mse" },
{ pkBase.EFFECT_REFINED + 6, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_9_b.mse" },
{ pkBase.EFFECT_REFINED + 7, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_7_f.mse" },
{ pkBase.EFFECT_REFINED + 8, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_8_f.mse" },
{ pkBase.EFFECT_REFINED + 9, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_9_f.mse" },
{ pkBase.EFFECT_REFINED + 10, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_7_s.mse" },
{ pkBase.EFFECT_REFINED + 11, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_8_s.mse" },
{ pkBase.EFFECT_REFINED + 12, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_9_s.mse" },
{ pkBase.EFFECT_REFINED + 13, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_7_s.mse" },
{ pkBase.EFFECT_REFINED + 14, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_8_s.mse" },
{ pkBase.EFFECT_REFINED + 15, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_9_s.mse" },
{ pkBase.EFFECT_REFINED + 16, "Bip01", "D:/ymir work/pc/common/effect/armor/armor_7.mse" },
{ pkBase.EFFECT_REFINED + 17, "Bip01", "D:/ymir work/pc/common/effect/armor/armor_8.mse" },
{ pkBase.EFFECT_REFINED + 18, "Bip01", "D:/ymir work/pc/common/effect/armor/armor_9.mse" },
{ pkBase.EFFECT_REFINED + 19, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse" },
{ pkBase.EFFECT_REFINED + 20, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse" },
{ pkBase.EFFECT_REFINED + 21, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-5-1.mse" },
// #ifdef ENABLE_ACCE_COSTUME_SYSTEM
{ pkBase.EFFECT_REFINED + 22, "Bip01", "d:/ymir work/pc/common/effect/armor/acc_01.mse" },
// #endif
{ pkBase.EFFECT_EMOTICON + 0, "", "d:/ymir work/effect/etc/emoticon/sweat.mse" },
{ pkBase.EFFECT_EMOTICON + 1, "", "d:/ymir work/effect/etc/emoticon/money.mse" },
{ pkBase.EFFECT_EMOTICON + 2, "", "d:/ymir work/effect/etc/emoticon/happy.mse" },
{ pkBase.EFFECT_EMOTICON + 3, "", "d:/ymir work/effect/etc/emoticon/love_s.mse" },
{ pkBase.EFFECT_EMOTICON + 4, "", "d:/ymir work/effect/etc/emoticon/love_l.mse" },
{ pkBase.EFFECT_EMOTICON + 5, "", "d:/ymir work/effect/etc/emoticon/angry.mse" },
{ pkBase.EFFECT_EMOTICON + 6, "", "d:/ymir work/effect/etc/emoticon/aha.mse" },
{ pkBase.EFFECT_EMOTICON + 7, "", "d:/ymir work/effect/etc/emoticon/gloom.mse" },
{ pkBase.EFFECT_EMOTICON + 8, "", "d:/ymir work/effect/etc/emoticon/sorry.mse" },
{ pkBase.EFFECT_EMOTICON + 9, "", "d:/ymir work/effect/etc/emoticon/!_mix_back.mse" },
{ pkBase.EFFECT_EMOTICON + 10, "", "d:/ymir work/effect/etc/emoticon/question.mse" },
{ pkBase.EFFECT_EMOTICON + 11, "", "d:/ymir work/effect/etc/emoticon/fish.mse" },
{ pkBase.EFFECT_EMOTICON + 12, "", "d:/ymir work/effect/etc/emoticon/charging.mse" },
{ pkBase.EFFECT_EMOTICON + 13, "", "d:/ymir work/effect/etc/emoticon/nosay.mse" },
{ pkBase.EFFECT_EMOTICON + 14, "", "d:/ymir work/effect/etc/emoticon/weather1.mse" },
{ pkBase.EFFECT_EMOTICON + 15, "", "d:/ymir work/effect/etc/emoticon/weather2.mse" },
{ pkBase.EFFECT_EMOTICON + 16, "", "d:/ymir work/effect/etc/emoticon/weather3.mse" },
{ pkBase.EFFECT_EMOTICON + 17, "", "d:/ymir work/effect/etc/emoticon/hungry.mse" },
{ pkBase.EFFECT_EMOTICON + 18, "", "d:/ymir work/effect/etc/emoticon/siren.mse" },
{ pkBase.EFFECT_EMOTICON + 19, "", "d:/ymir work/effect/etc/emoticon/letter.mse" },
{ pkBase.EFFECT_EMOTICON + 20, "", "d:/ymir work/effect/etc/emoticon/call.mse" },
{ pkBase.EFFECT_EMOTICON + 21, "", "d:/ymir work/effect/etc/emoticon/celebration.mse" },
{ pkBase.EFFECT_EMOTICON + 22, "", "d:/ymir work/effect/etc/emoticon/alcohol.mse" },
{ pkBase.EFFECT_EMOTICON + 23, "", "d:/ymir work/effect/etc/emoticon/busy.mse" },
{ pkBase.EFFECT_EMOTICON+ 24, "", "d:/ymir work/effect/etc/emoticon/whirl.mse" },
{ pkBase.EFFECT_EMOTICON + 25, "", "d:/ymir work/effect/etc/skillup/skillup_3.mse" },
{ pkBase.EFFECT_AFFECT + 49, "", "d:/ymir work/effect/etc/soul/soul_red_001.mse" },
{ pkBase.EFFECT_AFFECT + 50, "", "d:/ymir work/effect/etc/soul/soul_blue_001.mse" },
{ pkBase.EFFECT_AFFECT + 51, "", "d:/ymir work/effect/etc/soul/soul_mix_001.mse" },
};