Yardım PSM'Lİ filesa yeni efekt ekleme

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Linkleri görebilmek için giriş yap veya kayıt ol.

şu konudaki x'e basınca çıkan pelerin efektini ben de eklemek istiyorum nasıl yapabilirim?
her şeyi yaptım oyunda çalışıyor fonksiyonlar fakat efekt de çıksın istiyorum:
psm ile alakalı dosyalarım bu konudaki ile bre birdir:
Linkleri görebilmek için giriş yap veya kayıt ol.
 
@Tengrist
1690482519229.png
 
py taraflı efekt çağrımı:
Genişlet Daralt Kopyala
    def __PressXKey(self):
        net.SendChatPacket("/agg")
        net.SendChatPacket("(pelerin)")
        snd.PlaySound('sound/ui/drop.wav')
buruda pelerinli kodu şurdan
çağrılan efekt:
Genişlet Daralt Kopyala
  chrmgr.RegisterEffect(chrmgr.EFFECT_EMOTICON+2, "", "d:/ymir work/effect/affect/kanekipelerineffect.mse")
    net.RegisterEmoticonString("(pelerin)")

şuradan çağrıyor "pelerin" kısmının tetiklemesini nasıl sağlayacağımı bulamadım hocam yoksa efekt dediğiniz gibi ekleniyor
 
py taraflı efekt çağrımı:
Genişlet Daralt Kopyala
    def __PressXKey(self):
        net.SendChatPacket("/agg")
        net.SendChatPacket("(pelerin)")
        snd.PlaySound('sound/ui/drop.wav')
buruda pelerinli kodu şurdan
çağrılan efekt:
Genişlet Daralt Kopyala
  chrmgr.RegisterEffect(chrmgr.EFFECT_EMOTICON+2, "", "d:/ymir work/effect/affect/kanekipelerineffect.mse")
    net.RegisterEmoticonString("(pelerin)")

şuradan çağrıyor "pelerin" kısmının tetiklemesini nasıl sağlayacağımı bulamadım hocam yoksa efekt dediğiniz gibi ekleniyor
net'e göre nasıl uyarlanır bilemedim ama c++ ile efekt ataması yapabilirsiniz hocam
Linkleri görebilmek için giriş yap veya kayıt ol.
 
yanıtınız için teşekkürler hocam da x tuşuna basıldığında çağırmam lazım efekti fakar diğer konu başka işler için yardımcı olabilir teşekkürler
psm li dosyada efektleri root tan çektiremezsin istersen c++ psm dosyanı bana at tam olması gereken yerine ekleyim senin için efekti
psm dosyandan kastım yukarıdaki yorumda işaretlediğim dosya.
 
psm li dosyada efektleri root tan çektiremezsin istersen c++ psm dosyanı bana at tam olması gereken yerine ekleyim senin için efekti
psm dosyandan kastım yukarıdaki yorumda işaretlediğim dosya.
cpp'deki efekt:
Genişlet Daralt Kopyala
const bool CPlayerSettingsModule::LoadGameEffect()
{
    CInstanceBase& pkBase = CInstanceBase();
    CFlyingManager& pkFly = CFlyingManager::Instance();

    char GM_MARK[FILE_MAX_NUM];
    snprintf(GM_MARK, sizeof(GM_MARK), "%s/effect/gm.mse", LocaleService_GetLocalePath());

    std::vector<TEffect> m_vecEffectData =
    {
        { pkBase.EFFECT_SPAWN_APPEAR, "Bip01", "d:/ymir work/effect/etc/appear_die/monster_appear.mse" },
        { pkBase.EFFECT_SPAWN_DISAPPEAR, "Bip01", "d:/ymir work/effect/etc/appear_die/monster_die.mse" },
        { pkBase.EFFECT_FLAME_ATTACK, "equip_right_hand", "d:/ymir work/effect/hit/blow_flame/flame_3_weapon.mse" },
        { pkBase.EFFECT_FLAME_HIT, "", "d:/ymir work/effect/hit/blow_flame/flame_3_blow.mse" },
        { pkBase.EFFECT_FLAME_ATTACH, "", "d:/ymir work/effect/hit/blow_flame/flame_3_body.mse" },
        { pkBase.EFFECT_ELECTRIC_ATTACK, "equip_right", "d:/ymir work/effect/hit/blow_electric/light_1_weapon.mse" },
        { pkBase.EFFECT_ELECTRIC_HIT, "", "d:/ymir work/effect/hit/blow_electric/light_1_blow.mse" },
        { pkBase.EFFECT_ELECTRIC_ATTACH, "", "d:/ymir work/effect/hit/blow_electric/light_1_body.mse" },
        //{ pkBase.EFFECT_GYEONGGONG_BOOM, "Bip01", "d:/ymir work/effect/hit/gyeonggong_boom.mse" },

        { pkBase.EFFECT_LEVELUP, "", "d:/ymir work/effect/etc/levelup_1/level_up.mse" },
        { pkBase.EFFECT_SKILLUP, "", "d:/ymir work/effect/etc/skillup/skillup_1.mse" },

        { pkBase.EFFECT_EMPIRE + 1, "Bip01", "d:/ymir work/effect/etc/empire/empire_A.mse" },
        { pkBase.EFFECT_EMPIRE + 2, "Bip01", "d:/ymir work/effect/etc/empire/empire_B.mse" },
        { pkBase.EFFECT_EMPIRE + 3, "Bip01", "d:/ymir work/effect/etc/empire/empire_C.mse" },

        { pkBase.EFFECT_WEAPON + 1, "equip_right_hand", "d:/ymir work/pc/warrior/effect/geom_sword_loop.mse" },
        { pkBase.EFFECT_WEAPON + 2, "equip_right_hand", "d:/ymir work/pc/warrior/effect/geom_spear_loop.mse" },

        { pkBase.EFFECT_AFFECT + 3, "Bip01", "d:/ymir work/effect/hit/blow_poison/poison_loop.mse" },
        { pkBase.EFFECT_AFFECT + 42, "Bip01", "d:/ymir work/effect/hit/blow_poison/bleeding_loop.mse" },
        { pkBase.EFFECT_AFFECT + 4, "", "d:/ymir work/effect/affect/slow.mse" },
        { pkBase.EFFECT_AFFECT + 5, "Bip01 Head", "d:/ymir work/effect/etc/stun/stun_loop.mse" },
        { pkBase.EFFECT_AFFECT + 6, "", "d:/ymir work/effect/etc/ready/ready.mse" },
        //{ pkBase.EFFECT_AFFECT+8, "", "d:/ymir work/guild/effect/10_construction.mse" },
        //{ pkBase.EFFECT_AFFECT+9, "", "d:/ymir work/guild/effect/20_construction.mse" },
        //{ pkBase.EFFECT_AFFECT+10, "", "d:/ymir work/guild/effect/20_upgrade.mse" },
        { pkBase.EFFECT_AFFECT + 16, "", "d:/ymir work/pc/warrior/effect/gyeokgongjang_loop.mse" },
        { pkBase.EFFECT_AFFECT + 17, "", "d:/ymir work/pc/assassin/effect/gyeonggong_loop.mse" },
        { pkBase.EFFECT_AFFECT + 19, "Bip01 R Finger2", "d:/ymir work/pc/sura/effect/gwigeom_loop.mse" },
        { pkBase.EFFECT_AFFECT + 20, "", "d:/ymir work/pc/sura/effect/fear_loop.mse" },
        { pkBase.EFFECT_AFFECT + 21, "", "d:/ymir work/pc/sura/effect/jumagap_loop.mse" },
        { pkBase.EFFECT_AFFECT + 22, "", "d:/ymir work/pc/shaman/effect/3hosin_loop.mse" },
        { pkBase.EFFECT_AFFECT + 23, "", "d:/ymir work/pc/shaman/effect/boho_loop.mse" },
        { pkBase.EFFECT_AFFECT + 24, "", "d:/ymir work/pc/shaman/effect/10kwaesok_loop.mse" },
        { pkBase.EFFECT_AFFECT + 25, "", "d:/ymir work/pc/sura/effect/heuksin_loop.mse" },
        { pkBase.EFFECT_AFFECT + 26, "", "d:/ymir work/pc/sura/effect/muyeong_loop.mse" },
        // { pkBase.EFFECT_AFFECT + 28, "Bip01", "d:/ymir work/effect/hit/blow_flame/flame_loop.mse" },
        { pkBase.EFFECT_AFFECT + 29, "Bip01 R Hand", "d:/ymir work/pc/shaman/effect/6gicheon_hand.mse" },
        { pkBase.EFFECT_AFFECT + 30, "Bip01 L Hand", "d:/ymir work/pc/shaman/effect/jeungryeok_hand.mse" },
        { pkBase.EFFECT_AFFECT + 32, "Bip01 Head", "d:/ymir work/pc/sura/effect/pabeop_loop.mse" },
        { pkBase.EFFECT_AFFECT + 33, "", "d:/ymir work/pc/warrior/effect/gyeokgongjang_loop.mse" },

        { pkBase.EFFECT_AFFECT + 35, "", "d:/ymir work/effect/etc/guild_war_flag/flag_red.mse" },
        { pkBase.EFFECT_AFFECT + 36, "", "d:/ymir work/effect/etc/guild_war_flag/flag_blue.mse" },
        { pkBase.EFFECT_AFFECT + 37, "", "d:/ymir work/effect/etc/guild_war_flag/flag_yellow.mse" },

        { pkBase.EFFECT_AFFECT + 43, "Bip01", "d:/ymir work/effect/hit/blow_flame/flame_loop_w.mse" },
        { pkBase.EFFECT_AFFECT + 44, "", "d:/ymir work/pc3/common/effect/gyeokgongjang_loop_w.mse" },

        { pkBase.EFFECT_REFINED + 1, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_7.mse" },
        { pkBase.EFFECT_REFINED + 2, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_8.mse" },
        { pkBase.EFFECT_REFINED + 3, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_9.mse" },

        { pkBase.EFFECT_REFINED + 4, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_7_b.mse" },
        { pkBase.EFFECT_REFINED + 5, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_8_b.mse" },
        { pkBase.EFFECT_REFINED + 6, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_9_b.mse" },

        { pkBase.EFFECT_REFINED + 7, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_7_f.mse" },
        { pkBase.EFFECT_REFINED + 8, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_8_f.mse" },
        { pkBase.EFFECT_REFINED + 9, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_9_f.mse" },

        { pkBase.EFFECT_REFINED + 10, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_7_s.mse" },
        { pkBase.EFFECT_REFINED + 11, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_8_s.mse" },
        { pkBase.EFFECT_REFINED + 12, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_9_s.mse" },

        { pkBase.EFFECT_REFINED + 13, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_7_s.mse" },
        { pkBase.EFFECT_REFINED + 14, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_8_s.mse" },
        { pkBase.EFFECT_REFINED + 15, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_9_s.mse" },

        { pkBase.EFFECT_REFINED + 16, "Bip01", "D:/ymir work/pc/common/effect/armor/armor_7.mse" },
        { pkBase.EFFECT_REFINED + 17, "Bip01", "D:/ymir work/pc/common/effect/armor/armor_8.mse" },
        { pkBase.EFFECT_REFINED + 18, "Bip01", "D:/ymir work/pc/common/effect/armor/armor_9.mse" },
        { pkBase.EFFECT_REFINED + 19, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse" },
        { pkBase.EFFECT_REFINED + 20, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse" },
        { pkBase.EFFECT_REFINED + 21, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-5-1.mse" },
// #ifdef ENABLE_ACCE_COSTUME_SYSTEM
        { pkBase.EFFECT_REFINED + 22, "Bip01", "d:/ymir work/pc/common/effect/armor/acc_01.mse" },
// #endif

        { pkBase.EFFECT_EMOTICON + 0, "", "d:/ymir work/effect/etc/emoticon/sweat.mse" },
        { pkBase.EFFECT_EMOTICON + 1, "", "d:/ymir work/effect/etc/emoticon/money.mse" },
        { pkBase.EFFECT_EMOTICON + 2, "", "d:/ymir work/effect/etc/emoticon/happy.mse" },
        { pkBase.EFFECT_EMOTICON + 3, "", "d:/ymir work/effect/etc/emoticon/love_s.mse" },       
        { pkBase.EFFECT_EMOTICON + 4, "", "d:/ymir work/effect/etc/emoticon/love_l.mse" },
        { pkBase.EFFECT_EMOTICON + 5, "", "d:/ymir work/effect/etc/emoticon/angry.mse" },
        { pkBase.EFFECT_EMOTICON + 6, "", "d:/ymir work/effect/etc/emoticon/aha.mse" },
        { pkBase.EFFECT_EMOTICON + 7, "", "d:/ymir work/effect/etc/emoticon/gloom.mse" },
        { pkBase.EFFECT_EMOTICON + 8, "", "d:/ymir work/effect/etc/emoticon/sorry.mse" },
        { pkBase.EFFECT_EMOTICON + 9, "", "d:/ymir work/effect/etc/emoticon/!_mix_back.mse" },
        { pkBase.EFFECT_EMOTICON + 10, "", "d:/ymir work/effect/etc/emoticon/question.mse" },
        { pkBase.EFFECT_EMOTICON + 11, "", "d:/ymir work/effect/etc/emoticon/fish.mse" },
        { pkBase.EFFECT_EMOTICON + 12, "", "d:/ymir work/effect/etc/emoticon/charging.mse" },
        { pkBase.EFFECT_EMOTICON + 13, "", "d:/ymir work/effect/etc/emoticon/nosay.mse" },
        { pkBase.EFFECT_EMOTICON + 14, "", "d:/ymir work/effect/etc/emoticon/weather1.mse" },
        { pkBase.EFFECT_EMOTICON + 15, "", "d:/ymir work/effect/etc/emoticon/weather2.mse" },
        { pkBase.EFFECT_EMOTICON + 16, "", "d:/ymir work/effect/etc/emoticon/weather3.mse" },
        { pkBase.EFFECT_EMOTICON + 17, "", "d:/ymir work/effect/etc/emoticon/hungry.mse" },
        { pkBase.EFFECT_EMOTICON + 18, "", "d:/ymir work/effect/etc/emoticon/siren.mse" },
        { pkBase.EFFECT_EMOTICON + 19, "", "d:/ymir work/effect/etc/emoticon/letter.mse" },
        { pkBase.EFFECT_EMOTICON + 20, "", "d:/ymir work/effect/etc/emoticon/call.mse" },
        { pkBase.EFFECT_EMOTICON + 21, "", "d:/ymir work/effect/etc/emoticon/celebration.mse" },
        { pkBase.EFFECT_EMOTICON + 22, "", "d:/ymir work/effect/etc/emoticon/alcohol.mse" },
        { pkBase.EFFECT_EMOTICON + 23, "", "d:/ymir work/effect/etc/emoticon/busy.mse" },
        { pkBase.EFFECT_EMOTICON+ 24, "", "d:/ymir work/effect/etc/emoticon/whirl.mse" },
        { pkBase.EFFECT_EMOTICON + 25, "", "d:/ymir work/effect/etc/skillup/skillup_3.mse" },
    
        { pkBase.EFFECT_AFFECT + 49, "", "d:/ymir work/effect/etc/soul/soul_red_001.mse" },
        { pkBase.EFFECT_AFFECT + 50, "", "d:/ymir work/effect/etc/soul/soul_blue_001.mse" },
        { pkBase.EFFECT_AFFECT + 51, "", "d:/ymir work/effect/etc/soul/soul_mix_001.mse" },

    };

emoticon+25 yazan yer benim istediğim efekt hocam fakat bunu roottan nasıl çağıracağımı bilmiyorum
 
cpp'deki efekt'deki efekt:
Genişlet Daralt Kopyala
const bool CPlayerSettingsModule::LoadGameEffect()
{
    CInstanceBase& pkBase = CInstanceBase();
    CFlyingManager& pkFly = CFlyingManager::Instance();

    char GM_MARK[FILE_MAX_NUM];
    snprintf(GM_MARK, sizeof(GM_MARK), "%s/effect/gm.mse", LocaleService_GetLocalePath());

    std::vector<TEffect> m_vecEffectData =
    {
        { pkBase.EFFECT_SPAWN_APPEAR, "Bip01", "d:/ymir work/effect/etc/appear_die/monster_appear.mse" },
        { pkBase.EFFECT_SPAWN_DISAPPEAR, "Bip01", "d:/ymir work/effect/etc/appear_die/monster_die.mse" },
        { pkBase.EFFECT_FLAME_ATTACK, "equip_right_hand", "d:/ymir work/effect/hit/blow_flame/flame_3_weapon.mse" },
        { pkBase.EFFECT_FLAME_HIT, "", "d:/ymir work/effect/hit/blow_flame/flame_3_blow.mse" },
        { pkBase.EFFECT_FLAME_ATTACH, "", "d:/ymir work/effect/hit/blow_flame/flame_3_body.mse" },
        { pkBase.EFFECT_ELECTRIC_ATTACK, "equip_right", "d:/ymir work/effect/hit/blow_electric/light_1_weapon.mse" },
        { pkBase.EFFECT_ELECTRIC_HIT, "", "d:/ymir work/effect/hit/blow_electric/light_1_blow.mse" },
        { pkBase.EFFECT_ELECTRIC_ATTACH, "", "d:/ymir work/effect/hit/blow_electric/light_1_body.mse" },
        //{ pkBase.EFFECT_GYEONGGONG_BOOM, "Bip01", "d:/ymir work/effect/hit/gyeonggong_boom.mse" },

        { pkBase.EFFECT_LEVELUP, "", "d:/ymir work/effect/etc/levelup_1/level_up.mse" },
        { pkBase.EFFECT_SKILLUP, "", "d:/ymir work/effect/etc/skillup/skillup_1.mse" },

        { pkBase.EFFECT_EMPIRE + 1, "Bip01", "d:/ymir work/effect/etc/empire/empire_A.mse" },
        { pkBase.EFFECT_EMPIRE + 2, "Bip01", "d:/ymir work/effect/etc/empire/empire_B.mse" },
        { pkBase.EFFECT_EMPIRE + 3, "Bip01", "d:/ymir work/effect/etc/empire/empire_C.mse" },

        { pkBase.EFFECT_WEAPON + 1, "equip_right_hand", "d:/ymir work/pc/warrior/effect/geom_sword_loop.mse" },
        { pkBase.EFFECT_WEAPON + 2, "equip_right_hand", "d:/ymir work/pc/warrior/effect/geom_spear_loop.mse" },

        { pkBase.EFFECT_AFFECT + 3, "Bip01", "d:/ymir work/effect/hit/blow_poison/poison_loop.mse" },
        { pkBase.EFFECT_AFFECT + 42, "Bip01", "d:/ymir work/effect/hit/blow_poison/bleeding_loop.mse" },
        { pkBase.EFFECT_AFFECT + 4, "", "d:/ymir work/effect/affect/slow.mse" },
        { pkBase.EFFECT_AFFECT + 5, "Bip01 Head", "d:/ymir work/effect/etc/stun/stun_loop.mse" },
        { pkBase.EFFECT_AFFECT + 6, "", "d:/ymir work/effect/etc/ready/ready.mse" },
        //{ pkBase.EFFECT_AFFECT+8, "", "d:/ymir work/guild/effect/10_construction.mse" },
        //{ pkBase.EFFECT_AFFECT+9, "", "d:/ymir work/guild/effect/20_construction.mse" },
        //{ pkBase.EFFECT_AFFECT+10, "", "d:/ymir work/guild/effect/20_upgrade.mse" },
        { pkBase.EFFECT_AFFECT + 16, "", "d:/ymir work/pc/warrior/effect/gyeokgongjang_loop.mse" },
        { pkBase.EFFECT_AFFECT + 17, "", "d:/ymir work/pc/assassin/effect/gyeonggong_loop.mse" },
        { pkBase.EFFECT_AFFECT + 19, "Bip01 R Finger2", "d:/ymir work/pc/sura/effect/gwigeom_loop.mse" },
        { pkBase.EFFECT_AFFECT + 20, "", "d:/ymir work/pc/sura/effect/fear_loop.mse" },
        { pkBase.EFFECT_AFFECT + 21, "", "d:/ymir work/pc/sura/effect/jumagap_loop.mse" },
        { pkBase.EFFECT_AFFECT + 22, "", "d:/ymir work/pc/shaman/effect/3hosin_loop.mse" },
        { pkBase.EFFECT_AFFECT + 23, "", "d:/ymir work/pc/shaman/effect/boho_loop.mse" },
        { pkBase.EFFECT_AFFECT + 24, "", "d:/ymir work/pc/shaman/effect/10kwaesok_loop.mse" },
        { pkBase.EFFECT_AFFECT + 25, "", "d:/ymir work/pc/sura/effect/heuksin_loop.mse" },
        { pkBase.EFFECT_AFFECT + 26, "", "d:/ymir work/pc/sura/effect/muyeong_loop.mse" },
        // { pkBase.EFFECT_AFFECT + 28, "Bip01", "d:/ymir work/effect/hit/blow_flame/flame_loop.mse" },
        { pkBase.EFFECT_AFFECT + 29, "Bip01 R Hand", "d:/ymir work/pc/shaman/effect/6gicheon_hand.mse" },
        { pkBase.EFFECT_AFFECT + 30, "Bip01 L Hand", "d:/ymir work/pc/shaman/effect/jeungryeok_hand.mse" },
        { pkBase.EFFECT_AFFECT + 32, "Bip01 Head", "d:/ymir work/pc/sura/effect/pabeop_loop.mse" },
        { pkBase.EFFECT_AFFECT + 33, "", "d:/ymir work/pc/warrior/effect/gyeokgongjang_loop.mse" },

        { pkBase.EFFECT_AFFECT + 35, "", "d:/ymir work/effect/etc/guild_war_flag/flag_red.mse" },
        { pkBase.EFFECT_AFFECT + 36, "", "d:/ymir work/effect/etc/guild_war_flag/flag_blue.mse" },
        { pkBase.EFFECT_AFFECT + 37, "", "d:/ymir work/effect/etc/guild_war_flag/flag_yellow.mse" },

        { pkBase.EFFECT_AFFECT + 43, "Bip01", "d:/ymir work/effect/hit/blow_flame/flame_loop_w.mse" },
        { pkBase.EFFECT_AFFECT + 44, "", "d:/ymir work/pc3/common/effect/gyeokgongjang_loop_w.mse" },

        { pkBase.EFFECT_REFINED + 1, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_7.mse" },
        { pkBase.EFFECT_REFINED + 2, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_8.mse" },
        { pkBase.EFFECT_REFINED + 3, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_9.mse" },

        { pkBase.EFFECT_REFINED + 4, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_7_b.mse" },
        { pkBase.EFFECT_REFINED + 5, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_8_b.mse" },
        { pkBase.EFFECT_REFINED + 6, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_9_b.mse" },

        { pkBase.EFFECT_REFINED + 7, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_7_f.mse" },
        { pkBase.EFFECT_REFINED + 8, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_8_f.mse" },
        { pkBase.EFFECT_REFINED + 9, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_9_f.mse" },

        { pkBase.EFFECT_REFINED + 10, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_7_s.mse" },
        { pkBase.EFFECT_REFINED + 11, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_8_s.mse" },
        { pkBase.EFFECT_REFINED + 12, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_9_s.mse" },

        { pkBase.EFFECT_REFINED + 13, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_7_s.mse" },
        { pkBase.EFFECT_REFINED + 14, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_8_s.mse" },
        { pkBase.EFFECT_REFINED + 15, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_9_s.mse" },

        { pkBase.EFFECT_REFINED + 16, "Bip01", "D:/ymir work/pc/common/effect/armor/armor_7.mse" },
        { pkBase.EFFECT_REFINED + 17, "Bip01", "D:/ymir work/pc/common/effect/armor/armor_8.mse" },
        { pkBase.EFFECT_REFINED + 18, "Bip01", "D:/ymir work/pc/common/effect/armor/armor_9.mse" },
        { pkBase.EFFECT_REFINED + 19, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse" },
        { pkBase.EFFECT_REFINED + 20, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse" },
        { pkBase.EFFECT_REFINED + 21, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-5-1.mse" },
// #ifdef ENABLE_ACCE_COSTUME_SYSTEM
        { pkBase.EFFECT_REFINED + 22, "Bip01", "d:/ymir work/pc/common/effect/armor/acc_01.mse" },
// #endif

        { pkBase.EFFECT_EMOTICON + 0, "", "d:/ymir work/effect/etc/emoticon/sweat.mse" },
        { pkBase.EFFECT_EMOTICON + 1, "", "d:/ymir work/effect/etc/emoticon/money.mse" },
        { pkBase.EFFECT_EMOTICON + 2, "", "d:/ymir work/effect/etc/emoticon/happy.mse" },
        { pkBase.EFFECT_EMOTICON + 3, "", "d:/ymir work/effect/etc/emoticon/love_s.mse" },     
        { pkBase.EFFECT_EMOTICON + 4, "", "d:/ymir work/effect/etc/emoticon/love_l.mse" },
        { pkBase.EFFECT_EMOTICON + 5, "", "d:/ymir work/effect/etc/emoticon/angry.mse" },
        { pkBase.EFFECT_EMOTICON + 6, "", "d:/ymir work/effect/etc/emoticon/aha.mse" },
        { pkBase.EFFECT_EMOTICON + 7, "", "d:/ymir work/effect/etc/emoticon/gloom.mse" },
        { pkBase.EFFECT_EMOTICON + 8, "", "d:/ymir work/effect/etc/emoticon/sorry.mse" },
        { pkBase.EFFECT_EMOTICON + 9, "", "d:/ymir work/effect/etc/emoticon/!_mix_back.mse" },
        { pkBase.EFFECT_EMOTICON + 10, "", "d:/ymir work/effect/etc/emoticon/question.mse" },
        { pkBase.EFFECT_EMOTICON + 11, "", "d:/ymir work/effect/etc/emoticon/fish.mse" },
        { pkBase.EFFECT_EMOTICON + 12, "", "d:/ymir work/effect/etc/emoticon/charging.mse" },
        { pkBase.EFFECT_EMOTICON + 13, "", "d:/ymir work/effect/etc/emoticon/nosay.mse" },
        { pkBase.EFFECT_EMOTICON + 14, "", "d:/ymir work/effect/etc/emoticon/weather1.mse" },
        { pkBase.EFFECT_EMOTICON + 15, "", "d:/ymir work/effect/etc/emoticon/weather2.mse" },
        { pkBase.EFFECT_EMOTICON + 16, "", "d:/ymir work/effect/etc/emoticon/weather3.mse" },
        { pkBase.EFFECT_EMOTICON + 17, "", "d:/ymir work/effect/etc/emoticon/hungry.mse" },
        { pkBase.EFFECT_EMOTICON + 18, "", "d:/ymir work/effect/etc/emoticon/siren.mse" },
        { pkBase.EFFECT_EMOTICON + 19, "", "d:/ymir work/effect/etc/emoticon/letter.mse" },
        { pkBase.EFFECT_EMOTICON + 20, "", "d:/ymir work/effect/etc/emoticon/call.mse" },
        { pkBase.EFFECT_EMOTICON + 21, "", "d:/ymir work/effect/etc/emoticon/celebration.mse" },
        { pkBase.EFFECT_EMOTICON + 22, "", "d:/ymir work/effect/etc/emoticon/alcohol.mse" },
        { pkBase.EFFECT_EMOTICON + 23, "", "d:/ymir work/effect/etc/emoticon/busy.mse" },
        { pkBase.EFFECT_EMOTICON+ 24, "", "d:/ymir work/effect/etc/emoticon/whirl.mse" },
        { pkBase.EFFECT_EMOTICON + 25, "", "d:/ymir work/effect/etc/skillup/skillup_3.mse" },
  
        { pkBase.EFFECT_AFFECT + 49, "", "d:/ymir work/effect/etc/soul/soul_red_001.mse" },
        { pkBase.EFFECT_AFFECT + 50, "", "d:/ymir work/effect/etc/soul/soul_blue_001.mse" },
        { pkBase.EFFECT_AFFECT + 51, "", "d:/ymir work/effect/etc/soul/soul_mix_001.mse" },

    };

emoticon+25 yazan yer benim istediğim efekt hocam fakat bunu roottan nasıl çağıracağımı bilmiyorum

1690665792701.png

Senin psm ile biraz karış bir şey pazartesi akşamı ben bağlantı kurup yardımcı olsam olur mu?
 
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