Çözüldü Oto item ve yang toplama scripti hatası

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Sysser :
networkModule.SetSelectCharacterPhase - <type 'exceptions.IndentationError'>:unindent does not match any outer indentation level (uiGameOption.py, line 93)


uigameoption.py:
Genişlet Daralt Kopyala
import ui
import snd
import systemSetting
import net
import chat
import app
import localeInfo
import constInfo
import chrmgr
import player
import uiPrivateShopBuilder # ±èÁØÈ£
import interfaceModule # ±èÁØÈ£

blockMode = 0
viewChatMode = 0

MOBILE = False

if localeInfo.IsYMIR():
    MOBILE = True


class OptionDialog(ui.ScriptWindow):

    def __init__(self):
        ui.ScriptWindow.__init__(self)
        self.__Initialize()
        self.__Load()
        self.RefreshViewChat()
        self.RefreshAlwaysShowName()
        self.RefreshShowDamage()
        self.RefreshShowSalesText()
        self.RefreshPickitem()
        self.RefreshPickYang()

    def __del__(self):
        ui.ScriptWindow.__del__(self)
        print " -------------------------------------- DELETE GAME OPTION DIALOG"

    def __Initialize(self):
        self.titleBar = 0
        self.nameColorModeButtonList = []
        self.viewTargetBoardButtonList = []
        self.pvpModeButtonDict = {}
        self.blockButtonList = []
        self.viewChatButtonList = []
        self.alwaysShowNameButtonList = []
        self.showDamageButtonList = []
        self.showsalesTextButtonList = []
        self.autopickitem = []
        self.autopickyang = []

    def Destroy(self):
        self.ClearDictionary()

        self.__Initialize()
        print " -------------------------------------- DESTROY GAME OPTION DIALOG"
   
    def __Load_LoadScript(self, fileName):
        try:
            pyScriptLoader = ui.PythonScriptLoader()
            pyScriptLoader.LoadScriptFile(self, fileName)
        except:
            import exception
            exception.Abort("OptionDialog.__Load_LoadScript")

    def __Load_BindObject(self):
        try:
            GetObject = self.GetChild
            self.titleBar = GetObject("titlebar")
            self.nameColorModeButtonList.append(GetObject("name_color_normal"))
            self.nameColorModeButtonList.append(GetObject("name_color_empire"))
            self.viewTargetBoardButtonList.append(GetObject("target_board_no_view"))
            self.viewTargetBoardButtonList.append(GetObject("target_board_view"))
            self.pvpModeButtonDict[player.PK_MODE_PEACE] = GetObject("pvp_peace")
            self.pvpModeButtonDict[player.PK_MODE_REVENGE] = GetObject("pvp_revenge")
            self.pvpModeButtonDict[player.PK_MODE_GUILD] = GetObject("pvp_guild")
            self.pvpModeButtonDict[player.PK_MODE_FREE] = GetObject("pvp_free")
            self.blockButtonList.append(GetObject("block_exchange_button"))
            self.blockButtonList.append(GetObject("block_party_button"))
            self.blockButtonList.append(GetObject("block_guild_button"))
            self.blockButtonList.append(GetObject("block_whisper_button"))
            self.blockButtonList.append(GetObject("block_friend_button"))
            self.blockButtonList.append(GetObject("block_party_request_button"))
            self.viewChatButtonList.append(GetObject("view_chat_on_button"))
            self.viewChatButtonList.append(GetObject("view_chat_off_button"))
            self.alwaysShowNameButtonList.append(GetObject("always_show_name_on_button"))
            self.alwaysShowNameButtonList.append(GetObject("always_show_name_off_button"))
            self.showDamageButtonList.append(GetObject("show_damage_on_button"))
            self.showDamageButtonList.append(GetObject("show_damage_off_button"))
            self.showsalesTextButtonList.append(GetObject("salestext_on_button"))
            self.showsalesTextButtonList.append(GetObject("salestext_off_button"))
            self.autopickitem.append(GetObject("auto_pick_item_on"))
            self.autopickitem.append(GetObject("auto_pick_item_off"))
            self.autopickyang.append(GetObject("auto_pick_yang_on"))
            self.autopickyang.append(GetObject("auto_pick_yang_off"))

            global MOBILE
            if MOBILE:
                self.inputMobileButton = GetObject("input_mobile_button")
                self.deleteMobileButton = GetObject("delete_mobile_button")


        except:
            import exception
            exception.Abort("OptionDialog.__Load_BindObject")

    def __Load(self):
        global MOBILE
        if MOBILE:
            self.__Load_LoadScript("uiscript/gameoptiondialog_formobile.py")
        else:
            self.__Load_LoadScript("uiscript/gameoptiondialog.py")

        self.__Load_BindObject()

        self.SetCenterPosition()

        self.titleBar.SetCloseEvent(ui.__mem_func__(self.Close))

        self.nameColorModeButtonList[0].SAFE_SetEvent(self.__OnClickNameColorModeNormalButton)
        self.nameColorModeButtonList[1].SAFE_SetEvent(self.__OnClickNameColorModeEmpireButton)

        self.viewTargetBoardButtonList[0].SAFE_SetEvent(self.__OnClickTargetBoardViewButton)
        self.viewTargetBoardButtonList[1].SAFE_SetEvent(self.__OnClickTargetBoardNoViewButton)

        self.pvpModeButtonDict[player.PK_MODE_PEACE].SAFE_SetEvent(self.__OnClickPvPModePeaceButton)
        self.pvpModeButtonDict[player.PK_MODE_REVENGE].SAFE_SetEvent(self.__OnClickPvPModeRevengeButton)
        self.pvpModeButtonDict[player.PK_MODE_GUILD].SAFE_SetEvent(self.__OnClickPvPModeGuildButton)
        self.pvpModeButtonDict[player.PK_MODE_FREE].SAFE_SetEvent(self.__OnClickPvPModeFreeButton)

        self.blockButtonList[0].SetToggleUpEvent(self.__OnClickBlockExchangeButton)
        self.blockButtonList[1].SetToggleUpEvent(self.__OnClickBlockPartyButton)
        self.blockButtonList[2].SetToggleUpEvent(self.__OnClickBlockGuildButton)
        self.blockButtonList[3].SetToggleUpEvent(self.__OnClickBlockWhisperButton)
        self.blockButtonList[4].SetToggleUpEvent(self.__OnClickBlockFriendButton)
        self.blockButtonList[5].SetToggleUpEvent(self.__OnClickBlockPartyRequest)

        self.blockButtonList[0].SetToggleDownEvent(self.__OnClickBlockExchangeButton)
        self.blockButtonList[1].SetToggleDownEvent(self.__OnClickBlockPartyButton)
        self.blockButtonList[2].SetToggleDownEvent(self.__OnClickBlockGuildButton)
        self.blockButtonList[3].SetToggleDownEvent(self.__OnClickBlockWhisperButton)
        self.blockButtonList[4].SetToggleDownEvent(self.__OnClickBlockFriendButton)
        self.blockButtonList[5].SetToggleDownEvent(self.__OnClickBlockPartyRequest)

        self.viewChatButtonList[0].SAFE_SetEvent(self.__OnClickViewChatOnButton)
        self.viewChatButtonList[1].SAFE_SetEvent(self.__OnClickViewChatOffButton)

        self.alwaysShowNameButtonList[0].SAFE_SetEvent(self.__OnClickAlwaysShowNameOnButton)
        self.alwaysShowNameButtonList[1].SAFE_SetEvent(self.__OnClickAlwaysShowNameOffButton)

        self.showDamageButtonList[0].SAFE_SetEvent(self.__OnClickShowDamageOnButton)
        self.showDamageButtonList[1].SAFE_SetEvent(self.__OnClickShowDamageOffButton)
       
        self.showsalesTextButtonList[0].SAFE_SetEvent(self.__OnClickSalesTextOnButton)
        self.showsalesTextButtonList[1].SAFE_SetEvent(self.__OnClickSalesTextOffButton)
        self.autopickitem[0].SAFE_SetEvent(self.__OnClickPickitemOnButton)
        self.autopickitem[1].SAFE_SetEvent(self.__OnClickPickitemOffButton)      
        self.autopickyang[0].SAFE_SetEvent(self.__OnClickPickYangOnButton)
        self.autopickyang[1].SAFE_SetEvent(self.__OnClickPickYangOffButton)
       
        self.__ClickRadioButton(self.nameColorModeButtonList, constInfo.GET_CHRNAME_COLOR_INDEX())
        self.__ClickRadioButton(self.viewTargetBoardButtonList, constInfo.GET_VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD())
        self.__SetPeacePKMode()

        #global MOBILE
        if MOBILE:
            self.inputMobileButton.SetEvent(ui.__mem_func__(self.__OnChangeMobilePhoneNumber))
            self.deleteMobileButton.SetEvent(ui.__mem_func__(self.__OnDeleteMobilePhoneNumber))

    def __ClickRadioButton(self, buttonList, buttonIndex):
        try:
            selButton=buttonList[buttonIndex]
        except IndexError:
            return

        for eachButton in buttonList:
            eachButton.SetUp()

        selButton.Down()

    def __SetNameColorMode(self, index):
        constInfo.SET_CHRNAME_COLOR_INDEX(index)
        self.__ClickRadioButton(self.nameColorModeButtonList, index)

    def __SetTargetBoardViewMode(self, flag):
        constInfo.SET_VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD(flag)
        self.__ClickRadioButton(self.viewTargetBoardButtonList, flag)

    def __OnClickNameColorModeNormalButton(self):
        self.__SetNameColorMode(0)

    def __OnClickNameColorModeEmpireButton(self):
        self.__SetNameColorMode(1)

    def __OnClickTargetBoardViewButton(self):
        self.__SetTargetBoardViewMode(0)

    def __OnClickTargetBoardNoViewButton(self):
        self.__SetTargetBoardViewMode(1)

    def __OnClickCameraModeShortButton(self):
        self.__SetCameraMode(0)

    def __OnClickCameraModeLongButton(self):
        self.__SetCameraMode(1)

    def __OnClickFogModeLevel0Button(self):
        self.__SetFogLevel(0)

    def __OnClickFogModeLevel1Button(self):
        self.__SetFogLevel(1)

    def __OnClickFogModeLevel2Button(self):
        self.__SetFogLevel(2)

    def __OnClickBlockExchangeButton(self):
        self.RefreshBlock()
        global blockMode
        net.SendChatPacket("/setblockmode " + str(blockMode ^ player.BLOCK_EXCHANGE))
    def __OnClickBlockPartyButton(self):
        self.RefreshBlock()
        global blockMode
        net.SendChatPacket("/setblockmode " + str(blockMode ^ player.BLOCK_PARTY))
    def __OnClickBlockGuildButton(self):
        self.RefreshBlock()
        global blockMode
        net.SendChatPacket("/setblockmode " + str(blockMode ^ player.BLOCK_GUILD))
    def __OnClickBlockWhisperButton(self):
        self.RefreshBlock()
        global blockMode
        net.SendChatPacket("/setblockmode " + str(blockMode ^ player.BLOCK_WHISPER))
    def __OnClickBlockFriendButton(self):
        self.RefreshBlock()
        global blockMode
        net.SendChatPacket("/setblockmode " + str(blockMode ^ player.BLOCK_FRIEND))
    def __OnClickBlockPartyRequest(self):
        self.RefreshBlock()
        global blockMode
        net.SendChatPacket("/setblockmode " + str(blockMode ^ player.BLOCK_PARTY_REQUEST))

    def __OnClickViewChatOnButton(self):
        global viewChatMode
        viewChatMode = 1
        systemSetting.SetViewChatFlag(viewChatMode)
        self.RefreshViewChat()
    def __OnClickViewChatOffButton(self):
        global viewChatMode
        viewChatMode = 0
        systemSetting.SetViewChatFlag(viewChatMode)
        self.RefreshViewChat()

    def __OnClickAlwaysShowNameOnButton(self):
        systemSetting.SetAlwaysShowNameFlag(True)
        self.RefreshAlwaysShowName()

    def __OnClickAlwaysShowNameOffButton(self):
        systemSetting.SetAlwaysShowNameFlag(False)
        self.RefreshAlwaysShowName()

    def __OnClickShowDamageOnButton(self):
        systemSetting.SetShowDamageFlag(True)
        self.RefreshShowDamage()

    def __OnClickShowDamageOffButton(self):
        systemSetting.SetShowDamageFlag(False)
        self.RefreshShowDamage()
       
    def __OnClickSalesTextOnButton(self):
        systemSetting.SetShowSalesTextFlag(True)
        self.RefreshShowSalesText()
        uiPrivateShopBuilder.UpdateADBoard()
       
    def __OnClickSalesTextOffButton(self):
        systemSetting.SetShowSalesTextFlag(False)
        self.RefreshShowSalesText()
   
    def __OnClickPickitemOnButton(self):
        constInfo.auto_pick_item = 0
        chat.AppendChat(chat.CHAT_TYPE_INFO, "Otomatik yang ve item toplama sistemi aktive edildi.")
        self.RefreshPickitem()
   
    def __OnClickPickitemOffButton(self):
        constInfo.auto_pick_item = 1
        chat.AppendChat(chat.CHAT_TYPE_INFO, "Otomatik yang ve item toplama sistemi deaktif edildi.")
        self.RefreshPickitem()

    def RefreshPickitem(self):
        if constInfo.auto_pick_item == 0:
            self.autopickitem[0].Down()
            self.autopickitem[1].SetUp()
        else:
            self.autopickitem[0].SetUp()
            self.autopickitem[1].Down()
           
    def __OnClickPickYangOnButton(self):
        constInfo.auto_pick_yang = 0
        chat.AppendChat(chat.CHAT_TYPE_INFO, "Otomatik sadece yang toplama sistemi aktive edildi.")
        self.RefreshPickYang()
       
    def __OnClickPickYangOffButton(self):
        constInfo.auto_pick_yang = 1
        chat.AppendChat(chat.CHAT_TYPE_INFO, "Otomatik sadece yang toplama sistemi deaktif edildi.")
        self.RefreshPickYang()

    def RefreshPickYang(self):
        if constInfo.auto_pick_yang == 0:
            self.autopickyang[0].Down()
            self.autopickyang[1].SetUp()
        else:
            self.autopickyang[0].SetUp()
            self.autopickyang[1].Down()
           
    def __CheckPvPProtectedLevelPlayer(self):  
        if player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL:
            self.__SetPeacePKMode()
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL))
            return 1

        return 0

    def __SetPKMode(self, mode):
        for btn in self.pvpModeButtonDict.values():
            btn.SetUp()
        if self.pvpModeButtonDict.has_key(mode):
            self.pvpModeButtonDict[mode].Down()

    def __SetPeacePKMode(self):
        self.__SetPKMode(player.PK_MODE_PEACE)

    def __RefreshPVPButtonList(self):
        self.__SetPKMode(player.GetPKMode())

    def __OnClickPvPModePeaceButton(self):
        if self.__CheckPvPProtectedLevelPlayer():
            return

        self.__RefreshPVPButtonList()

        if constInfo.PVPMODE_ENABLE:
            net.SendChatPacket("/pkmode 0", chat.CHAT_TYPE_TALKING)
        else:
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OPTION_PVPMODE_NOT_SUPPORT)

    def __OnClickPvPModeRevengeButton(self):
        if self.__CheckPvPProtectedLevelPlayer():
            return

        self.__RefreshPVPButtonList()

        if constInfo.PVPMODE_ENABLE:
            net.SendChatPacket("/pkmode 1", chat.CHAT_TYPE_TALKING)
        else:
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OPTION_PVPMODE_NOT_SUPPORT)

    def __OnClickPvPModeFreeButton(self):
        if self.__CheckPvPProtectedLevelPlayer():
            return

        self.__RefreshPVPButtonList()

        if constInfo.PVPMODE_ENABLE:
            net.SendChatPacket("/pkmode 2", chat.CHAT_TYPE_TALKING)
        else:
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OPTION_PVPMODE_NOT_SUPPORT)

    def __OnClickPvPModeGuildButton(self):
        if self.__CheckPvPProtectedLevelPlayer():
            return

        self.__RefreshPVPButtonList()

        if 0 == player.GetGuildID():
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE)
            return

        if constInfo.PVPMODE_ENABLE:
            net.SendChatPacket("/pkmode 4", chat.CHAT_TYPE_TALKING)
        else:
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OPTION_PVPMODE_NOT_SUPPORT)

    def OnChangePKMode(self):
        self.__RefreshPVPButtonList()

    def __OnChangeMobilePhoneNumber(self):
        global MOBILE
        if not MOBILE:
            return

        import uiCommon
        inputDialog = uiCommon.InputDialog()
        inputDialog.SetTitle(localeInfo.MESSENGER_INPUT_MOBILE_PHONE_NUMBER_TITLE)
        inputDialog.SetMaxLength(13)
        inputDialog.SetAcceptEvent(ui.__mem_func__(self.OnInputMobilePhoneNumber))
        inputDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseInputDialog))
        inputDialog.Open()
        self.inputDialog = inputDialog

    def __OnDeleteMobilePhoneNumber(self):
        global MOBILE
        if not MOBILE:
            return

        import uiCommon
        questionDialog = uiCommon.QuestionDialog()
        questionDialog.SetText(localeInfo.MESSENGER_DO_YOU_DELETE_PHONE_NUMBER)
        questionDialog.SetAcceptEvent(ui.__mem_func__(self.OnDeleteMobile))
        questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
        questionDialog.Open()
        self.questionDialog = questionDialog

    def OnInputMobilePhoneNumber(self):
        global MOBILE
        if not MOBILE:
            return

        text = self.inputDialog.GetText()

        if not text:
            return

        text.replace('-', '')
        net.SendChatPacket("/mobile " + text)
        self.OnCloseInputDialog()
        return True

    def OnInputMobileAuthorityCode(self):
        global MOBILE
        if not MOBILE:
            return

        text = self.inputDialog.GetText()
        net.SendChatPacket("/mobile_auth " + text)
        self.OnCloseInputDialog()
        return True

    def OnDeleteMobile(self):
        global MOBILE
        if not MOBILE:
            return

        net.SendChatPacket("/mobile")
        self.OnCloseQuestionDialog()
        return True

    def OnCloseInputDialog(self):
        self.inputDialog.Close()
        self.inputDialog = None
        return True

    def OnCloseQuestionDialog(self):
        self.questionDialog.Close()
        self.questionDialog = None
        return True

    def OnPressEscapeKey(self):
        self.Close()
        return True

    def RefreshMobile(self):
        global MOBILE
        if not MOBILE:
            return

        if player.HasMobilePhoneNumber():
            self.inputMobileButton.Hide()
            self.deleteMobileButton.Show()
        else:
            self.inputMobileButton.Show()
            self.deleteMobileButton.Hide()

    def OnMobileAuthority(self):
        global MOBILE
        if not MOBILE:
            return

        import uiCommon
        inputDialog = uiCommon.InputDialogWithDescription()
        inputDialog.SetTitle(localeInfo.MESSENGER_INPUT_MOBILE_AUTHORITY_TITLE)
        inputDialog.SetDescription(localeInfo.MESSENGER_INPUT_MOBILE_AUTHORITY_DESCRIPTION)
        inputDialog.SetAcceptEvent(ui.__mem_func__(self.OnInputMobileAuthorityCode))
        inputDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseInputDialog))
        inputDialog.SetMaxLength(4)
        inputDialog.SetBoardWidth(310)
        inputDialog.Open()
        self.inputDialog = inputDialog

    def RefreshBlock(self):
        global blockMode
        for i in xrange(len(self.blockButtonList)):
            if 0 != (blockMode & (1 << i)):
                self.blockButtonList[i].Down()
            else:
                self.blockButtonList[i].SetUp()

    def RefreshViewChat(self):
        if systemSetting.IsViewChat():
            self.viewChatButtonList[0].Down()
            self.viewChatButtonList[1].SetUp()
        else:
            self.viewChatButtonList[0].SetUp()
            self.viewChatButtonList[1].Down()

    def RefreshAlwaysShowName(self):
        if systemSetting.IsAlwaysShowName():
            self.alwaysShowNameButtonList[0].Down()
            self.alwaysShowNameButtonList[1].SetUp()
        else:
            self.alwaysShowNameButtonList[0].SetUp()
            self.alwaysShowNameButtonList[1].Down()

    def RefreshShowDamage(self):
        if systemSetting.IsShowDamage():
            self.showDamageButtonList[0].Down()
            self.showDamageButtonList[1].SetUp()
        else:
            self.showDamageButtonList[0].SetUp()
            self.showDamageButtonList[1].Down()
           
    def RefreshShowSalesText(self):
        if systemSetting.IsShowSalesText():
            self.showsalesTextButtonList[0].Down()
            self.showsalesTextButtonList[1].SetUp()
        else:
            self.showsalesTextButtonList[0].SetUp()
            self.showsalesTextButtonList[1].Down()

    def OnBlockMode(self, mode):
        global blockMode
        blockMode = mode
        self.RefreshBlock()

    def Show(self):
        self.RefreshMobile()
        self.RefreshBlock()
        ui.ScriptWindow.Show(self)

    def Close(self):
        self.Hide()

kodlarda 93.satırda hata olduğunu söylüyor kontrol ediyorum hata göremiyorum acaba clientsourceden yangımı tanımlayamıyor? anlamadım ki
 
En son bir moderatör tarafından düzenlenmiş:
93. satırın sol tarafındaki boşluk TAB olmayabilir.
 
kontrol ettim malesef tab boşluğu doğru sorunu bende anlayamadım
Notepad++ da gizli sembolleri görerek dogruladin mi bunu? İstersen 92.satirin yada 91.satirin sol tarafındaki boşluğu kopyalayıp 93ün sol tarafına yapıştırmayı dene.
Çünkü bu sorun genellikle tab hatasi yüzünden oluşuyor.
 
Notepad++ da gizli sembolleri görerek dogruladin mi bunu? İstersen 92.satirin yada 91.satirin sol tarafındaki boşluğu kopyalayıp 93ün sol tarafına yapıştırmayı dene.
Çünkü bu sorun genellikle tab hatasi yüzünden oluşuyor.
2021-08-19 01_56_58-C__Users_Warmechz_Desktop_EterNexus_root_uigameoption.py - Notepad++.png


resimde de olduğu gibi sorun yok gözüküyor ama hala 93. satırdan log vermeye devam ediyor client source ile alakalı olabileceğini düşünüyorum ama tam olarak saptayamadım :/ sorunu anlayan veya bilen varsa paylaşırsa sevinirim...
 
Import eksiğin yada dosya hedef yolunda eksiğin olabilir. Dış kaynaklardan 93-94-95-96. satırda ki bilgilere ulaşamıyor.
 
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İçerik kilitlendiği için mesaj gönderimine kapatıldı.
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