Çözüldü Oto item ve yang toplama scripti hatası

  • Konuyu açan Konuyu açan kaizec
  • Açılış Tarihi Açılış Tarihi
  • Yanıt Yanıt 6
  • Gösterim Gösterim 1K
Bu konu çözüme ulaştırılmıştır. Çözüm için konuya yazılan tüm yorumları okumayı unutmayın. Eğer konudaki yorumlar sorununuzu çözmediyse yeni bir konu açabilirsiniz.
Durum
İçerik kilitlendiği için mesaj gönderimine kapatıldı.

kaizec

Çaylak Üye
Üye
Mesaj
48
Çözümler
2
Beğeni
12
Puan
19
Ticaret Puanı
0
Kusura bakmayın yeni olduğum için herşeyi deniyorum en son çare soruyorum

Sysser :
networkModule.SetSelectCharacterPhase - <type 'exceptions.IndentationError'>:unindent does not match any outer indentation level (uiGameOption.py, line 93)


uigameoption.py:
Genişlet Daralt Kopyala
import ui
import snd
import systemSetting
import net
import chat
import app
import localeInfo
import constInfo
import chrmgr
import player
import uiPrivateShopBuilder # ±èÁØÈ£
import interfaceModule # ±èÁØÈ£

blockMode = 0
viewChatMode = 0

MOBILE = False

if localeInfo.IsYMIR():
    MOBILE = True


class OptionDialog(ui.ScriptWindow):

    def __init__(self):
        ui.ScriptWindow.__init__(self)
        self.__Initialize()
        self.__Load()
        self.RefreshViewChat()
        self.RefreshAlwaysShowName()
        self.RefreshShowDamage()
        self.RefreshShowSalesText()
        self.RefreshPickitem()
        self.RefreshPickYang()

    def __del__(self):
        ui.ScriptWindow.__del__(self)
        print " -------------------------------------- DELETE GAME OPTION DIALOG"

    def __Initialize(self):
        self.titleBar = 0
        self.nameColorModeButtonList = []
        self.viewTargetBoardButtonList = []
        self.pvpModeButtonDict = {}
        self.blockButtonList = []
        self.viewChatButtonList = []
        self.alwaysShowNameButtonList = []
        self.showDamageButtonList = []
        self.showsalesTextButtonList = []
        self.autopickitem = []
        self.autopickyang = []

    def Destroy(self):
        self.ClearDictionary()

        self.__Initialize()
        print " -------------------------------------- DESTROY GAME OPTION DIALOG"
   
    def __Load_LoadScript(self, fileName):
        try:
            pyScriptLoader = ui.PythonScriptLoader()
            pyScriptLoader.LoadScriptFile(self, fileName)
        except:
            import exception
            exception.Abort("OptionDialog.__Load_LoadScript")

    def __Load_BindObject(self):
        try:
            GetObject = self.GetChild
            self.titleBar = GetObject("titlebar")
            self.nameColorModeButtonList.append(GetObject("name_color_normal"))
            self.nameColorModeButtonList.append(GetObject("name_color_empire"))
            self.viewTargetBoardButtonList.append(GetObject("target_board_no_view"))
            self.viewTargetBoardButtonList.append(GetObject("target_board_view"))
            self.pvpModeButtonDict[player.PK_MODE_PEACE] = GetObject("pvp_peace")
            self.pvpModeButtonDict[player.PK_MODE_REVENGE] = GetObject("pvp_revenge")
            self.pvpModeButtonDict[player.PK_MODE_GUILD] = GetObject("pvp_guild")
            self.pvpModeButtonDict[player.PK_MODE_FREE] = GetObject("pvp_free")
            self.blockButtonList.append(GetObject("block_exchange_button"))
            self.blockButtonList.append(GetObject("block_party_button"))
            self.blockButtonList.append(GetObject("block_guild_button"))
            self.blockButtonList.append(GetObject("block_whisper_button"))
            self.blockButtonList.append(GetObject("block_friend_button"))
            self.blockButtonList.append(GetObject("block_party_request_button"))
            self.viewChatButtonList.append(GetObject("view_chat_on_button"))
            self.viewChatButtonList.append(GetObject("view_chat_off_button"))
            self.alwaysShowNameButtonList.append(GetObject("always_show_name_on_button"))
            self.alwaysShowNameButtonList.append(GetObject("always_show_name_off_button"))
            self.showDamageButtonList.append(GetObject("show_damage_on_button"))
            self.showDamageButtonList.append(GetObject("show_damage_off_button"))
            self.showsalesTextButtonList.append(GetObject("salestext_on_button"))
            self.showsalesTextButtonList.append(GetObject("salestext_off_button"))
            self.autopickitem.append(GetObject("auto_pick_item_on"))
            self.autopickitem.append(GetObject("auto_pick_item_off"))
            self.autopickyang.append(GetObject("auto_pick_yang_on"))
            self.autopickyang.append(GetObject("auto_pick_yang_off"))

            global MOBILE
            if MOBILE:
                self.inputMobileButton = GetObject("input_mobile_button")
                self.deleteMobileButton = GetObject("delete_mobile_button")


        except:
            import exception
            exception.Abort("OptionDialog.__Load_BindObject")

    def __Load(self):
        global MOBILE
        if MOBILE:
            self.__Load_LoadScript("uiscript/gameoptiondialog_formobile.py")
        else:
            self.__Load_LoadScript("uiscript/gameoptiondialog.py")

        self.__Load_BindObject()

        self.SetCenterPosition()

        self.titleBar.SetCloseEvent(ui.__mem_func__(self.Close))

        self.nameColorModeButtonList[0].SAFE_SetEvent(self.__OnClickNameColorModeNormalButton)
        self.nameColorModeButtonList[1].SAFE_SetEvent(self.__OnClickNameColorModeEmpireButton)

        self.viewTargetBoardButtonList[0].SAFE_SetEvent(self.__OnClickTargetBoardViewButton)
        self.viewTargetBoardButtonList[1].SAFE_SetEvent(self.__OnClickTargetBoardNoViewButton)

        self.pvpModeButtonDict[player.PK_MODE_PEACE].SAFE_SetEvent(self.__OnClickPvPModePeaceButton)
        self.pvpModeButtonDict[player.PK_MODE_REVENGE].SAFE_SetEvent(self.__OnClickPvPModeRevengeButton)
        self.pvpModeButtonDict[player.PK_MODE_GUILD].SAFE_SetEvent(self.__OnClickPvPModeGuildButton)
        self.pvpModeButtonDict[player.PK_MODE_FREE].SAFE_SetEvent(self.__OnClickPvPModeFreeButton)

        self.blockButtonList[0].SetToggleUpEvent(self.__OnClickBlockExchangeButton)
        self.blockButtonList[1].SetToggleUpEvent(self.__OnClickBlockPartyButton)
        self.blockButtonList[2].SetToggleUpEvent(self.__OnClickBlockGuildButton)
        self.blockButtonList[3].SetToggleUpEvent(self.__OnClickBlockWhisperButton)
        self.blockButtonList[4].SetToggleUpEvent(self.__OnClickBlockFriendButton)
        self.blockButtonList[5].SetToggleUpEvent(self.__OnClickBlockPartyRequest)

        self.blockButtonList[0].SetToggleDownEvent(self.__OnClickBlockExchangeButton)
        self.blockButtonList[1].SetToggleDownEvent(self.__OnClickBlockPartyButton)
        self.blockButtonList[2].SetToggleDownEvent(self.__OnClickBlockGuildButton)
        self.blockButtonList[3].SetToggleDownEvent(self.__OnClickBlockWhisperButton)
        self.blockButtonList[4].SetToggleDownEvent(self.__OnClickBlockFriendButton)
        self.blockButtonList[5].SetToggleDownEvent(self.__OnClickBlockPartyRequest)

        self.viewChatButtonList[0].SAFE_SetEvent(self.__OnClickViewChatOnButton)
        self.viewChatButtonList[1].SAFE_SetEvent(self.__OnClickViewChatOffButton)

        self.alwaysShowNameButtonList[0].SAFE_SetEvent(self.__OnClickAlwaysShowNameOnButton)
        self.alwaysShowNameButtonList[1].SAFE_SetEvent(self.__OnClickAlwaysShowNameOffButton)

        self.showDamageButtonList[0].SAFE_SetEvent(self.__OnClickShowDamageOnButton)
        self.showDamageButtonList[1].SAFE_SetEvent(self.__OnClickShowDamageOffButton)
       
        self.showsalesTextButtonList[0].SAFE_SetEvent(self.__OnClickSalesTextOnButton)
        self.showsalesTextButtonList[1].SAFE_SetEvent(self.__OnClickSalesTextOffButton)
        self.autopickitem[0].SAFE_SetEvent(self.__OnClickPickitemOnButton)
        self.autopickitem[1].SAFE_SetEvent(self.__OnClickPickitemOffButton)      
        self.autopickyang[0].SAFE_SetEvent(self.__OnClickPickYangOnButton)
        self.autopickyang[1].SAFE_SetEvent(self.__OnClickPickYangOffButton)
       
        self.__ClickRadioButton(self.nameColorModeButtonList, constInfo.GET_CHRNAME_COLOR_INDEX())
        self.__ClickRadioButton(self.viewTargetBoardButtonList, constInfo.GET_VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD())
        self.__SetPeacePKMode()

        #global MOBILE
        if MOBILE:
            self.inputMobileButton.SetEvent(ui.__mem_func__(self.__OnChangeMobilePhoneNumber))
            self.deleteMobileButton.SetEvent(ui.__mem_func__(self.__OnDeleteMobilePhoneNumber))

    def __ClickRadioButton(self, buttonList, buttonIndex):
        try:
            selButton=buttonList[buttonIndex]
        except IndexError:
            return

        for eachButton in buttonList:
            eachButton.SetUp()

        selButton.Down()

    def __SetNameColorMode(self, index):
        constInfo.SET_CHRNAME_COLOR_INDEX(index)
        self.__ClickRadioButton(self.nameColorModeButtonList, index)

    def __SetTargetBoardViewMode(self, flag):
        constInfo.SET_VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD(flag)
        self.__ClickRadioButton(self.viewTargetBoardButtonList, flag)

    def __OnClickNameColorModeNormalButton(self):
        self.__SetNameColorMode(0)

    def __OnClickNameColorModeEmpireButton(self):
        self.__SetNameColorMode(1)

    def __OnClickTargetBoardViewButton(self):
        self.__SetTargetBoardViewMode(0)

    def __OnClickTargetBoardNoViewButton(self):
        self.__SetTargetBoardViewMode(1)

    def __OnClickCameraModeShortButton(self):
        self.__SetCameraMode(0)

    def __OnClickCameraModeLongButton(self):
        self.__SetCameraMode(1)

    def __OnClickFogModeLevel0Button(self):
        self.__SetFogLevel(0)

    def __OnClickFogModeLevel1Button(self):
        self.__SetFogLevel(1)

    def __OnClickFogModeLevel2Button(self):
        self.__SetFogLevel(2)

    def __OnClickBlockExchangeButton(self):
        self.RefreshBlock()
        global blockMode
        net.SendChatPacket("/setblockmode " + str(blockMode ^ player.BLOCK_EXCHANGE))
    def __OnClickBlockPartyButton(self):
        self.RefreshBlock()
        global blockMode
        net.SendChatPacket("/setblockmode " + str(blockMode ^ player.BLOCK_PARTY))
    def __OnClickBlockGuildButton(self):
        self.RefreshBlock()
        global blockMode
        net.SendChatPacket("/setblockmode " + str(blockMode ^ player.BLOCK_GUILD))
    def __OnClickBlockWhisperButton(self):
        self.RefreshBlock()
        global blockMode
        net.SendChatPacket("/setblockmode " + str(blockMode ^ player.BLOCK_WHISPER))
    def __OnClickBlockFriendButton(self):
        self.RefreshBlock()
        global blockMode
        net.SendChatPacket("/setblockmode " + str(blockMode ^ player.BLOCK_FRIEND))
    def __OnClickBlockPartyRequest(self):
        self.RefreshBlock()
        global blockMode
        net.SendChatPacket("/setblockmode " + str(blockMode ^ player.BLOCK_PARTY_REQUEST))

    def __OnClickViewChatOnButton(self):
        global viewChatMode
        viewChatMode = 1
        systemSetting.SetViewChatFlag(viewChatMode)
        self.RefreshViewChat()
    def __OnClickViewChatOffButton(self):
        global viewChatMode
        viewChatMode = 0
        systemSetting.SetViewChatFlag(viewChatMode)
        self.RefreshViewChat()

    def __OnClickAlwaysShowNameOnButton(self):
        systemSetting.SetAlwaysShowNameFlag(True)
        self.RefreshAlwaysShowName()

    def __OnClickAlwaysShowNameOffButton(self):
        systemSetting.SetAlwaysShowNameFlag(False)
        self.RefreshAlwaysShowName()

    def __OnClickShowDamageOnButton(self):
        systemSetting.SetShowDamageFlag(True)
        self.RefreshShowDamage()

    def __OnClickShowDamageOffButton(self):
        systemSetting.SetShowDamageFlag(False)
        self.RefreshShowDamage()
       
    def __OnClickSalesTextOnButton(self):
        systemSetting.SetShowSalesTextFlag(True)
        self.RefreshShowSalesText()
        uiPrivateShopBuilder.UpdateADBoard()
       
    def __OnClickSalesTextOffButton(self):
        systemSetting.SetShowSalesTextFlag(False)
        self.RefreshShowSalesText()
   
    def __OnClickPickitemOnButton(self):
        constInfo.auto_pick_item = 0
        chat.AppendChat(chat.CHAT_TYPE_INFO, "Otomatik yang ve item toplama sistemi aktive edildi.")
        self.RefreshPickitem()
   
    def __OnClickPickitemOffButton(self):
        constInfo.auto_pick_item = 1
        chat.AppendChat(chat.CHAT_TYPE_INFO, "Otomatik yang ve item toplama sistemi deaktif edildi.")
        self.RefreshPickitem()

    def RefreshPickitem(self):
        if constInfo.auto_pick_item == 0:
            self.autopickitem[0].Down()
            self.autopickitem[1].SetUp()
        else:
            self.autopickitem[0].SetUp()
            self.autopickitem[1].Down()
           
    def __OnClickPickYangOnButton(self):
        constInfo.auto_pick_yang = 0
        chat.AppendChat(chat.CHAT_TYPE_INFO, "Otomatik sadece yang toplama sistemi aktive edildi.")
        self.RefreshPickYang()
       
    def __OnClickPickYangOffButton(self):
        constInfo.auto_pick_yang = 1
        chat.AppendChat(chat.CHAT_TYPE_INFO, "Otomatik sadece yang toplama sistemi deaktif edildi.")
        self.RefreshPickYang()

    def RefreshPickYang(self):
        if constInfo.auto_pick_yang == 0:
            self.autopickyang[0].Down()
            self.autopickyang[1].SetUp()
        else:
            self.autopickyang[0].SetUp()
            self.autopickyang[1].Down()
           
    def __CheckPvPProtectedLevelPlayer(self):  
        if player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL:
            self.__SetPeacePKMode()
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL))
            return 1

        return 0

    def __SetPKMode(self, mode):
        for btn in self.pvpModeButtonDict.values():
            btn.SetUp()
        if self.pvpModeButtonDict.has_key(mode):
            self.pvpModeButtonDict[mode].Down()

    def __SetPeacePKMode(self):
        self.__SetPKMode(player.PK_MODE_PEACE)

    def __RefreshPVPButtonList(self):
        self.__SetPKMode(player.GetPKMode())

    def __OnClickPvPModePeaceButton(self):
        if self.__CheckPvPProtectedLevelPlayer():
            return

        self.__RefreshPVPButtonList()

        if constInfo.PVPMODE_ENABLE:
            net.SendChatPacket("/pkmode 0", chat.CHAT_TYPE_TALKING)
        else:
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OPTION_PVPMODE_NOT_SUPPORT)

    def __OnClickPvPModeRevengeButton(self):
        if self.__CheckPvPProtectedLevelPlayer():
            return

        self.__RefreshPVPButtonList()

        if constInfo.PVPMODE_ENABLE:
            net.SendChatPacket("/pkmode 1", chat.CHAT_TYPE_TALKING)
        else:
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OPTION_PVPMODE_NOT_SUPPORT)

    def __OnClickPvPModeFreeButton(self):
        if self.__CheckPvPProtectedLevelPlayer():
            return

        self.__RefreshPVPButtonList()

        if constInfo.PVPMODE_ENABLE:
            net.SendChatPacket("/pkmode 2", chat.CHAT_TYPE_TALKING)
        else:
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OPTION_PVPMODE_NOT_SUPPORT)

    def __OnClickPvPModeGuildButton(self):
        if self.__CheckPvPProtectedLevelPlayer():
            return

        self.__RefreshPVPButtonList()

        if 0 == player.GetGuildID():
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE)
            return

        if constInfo.PVPMODE_ENABLE:
            net.SendChatPacket("/pkmode 4", chat.CHAT_TYPE_TALKING)
        else:
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OPTION_PVPMODE_NOT_SUPPORT)

    def OnChangePKMode(self):
        self.__RefreshPVPButtonList()

    def __OnChangeMobilePhoneNumber(self):
        global MOBILE
        if not MOBILE:
            return

        import uiCommon
        inputDialog = uiCommon.InputDialog()
        inputDialog.SetTitle(localeInfo.MESSENGER_INPUT_MOBILE_PHONE_NUMBER_TITLE)
        inputDialog.SetMaxLength(13)
        inputDialog.SetAcceptEvent(ui.__mem_func__(self.OnInputMobilePhoneNumber))
        inputDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseInputDialog))
        inputDialog.Open()
        self.inputDialog = inputDialog

    def __OnDeleteMobilePhoneNumber(self):
        global MOBILE
        if not MOBILE:
            return

        import uiCommon
        questionDialog = uiCommon.QuestionDialog()
        questionDialog.SetText(localeInfo.MESSENGER_DO_YOU_DELETE_PHONE_NUMBER)
        questionDialog.SetAcceptEvent(ui.__mem_func__(self.OnDeleteMobile))
        questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
        questionDialog.Open()
        self.questionDialog = questionDialog

    def OnInputMobilePhoneNumber(self):
        global MOBILE
        if not MOBILE:
            return

        text = self.inputDialog.GetText()

        if not text:
            return

        text.replace('-', '')
        net.SendChatPacket("/mobile " + text)
        self.OnCloseInputDialog()
        return True

    def OnInputMobileAuthorityCode(self):
        global MOBILE
        if not MOBILE:
            return

        text = self.inputDialog.GetText()
        net.SendChatPacket("/mobile_auth " + text)
        self.OnCloseInputDialog()
        return True

    def OnDeleteMobile(self):
        global MOBILE
        if not MOBILE:
            return

        net.SendChatPacket("/mobile")
        self.OnCloseQuestionDialog()
        return True

    def OnCloseInputDialog(self):
        self.inputDialog.Close()
        self.inputDialog = None
        return True

    def OnCloseQuestionDialog(self):
        self.questionDialog.Close()
        self.questionDialog = None
        return True

    def OnPressEscapeKey(self):
        self.Close()
        return True

    def RefreshMobile(self):
        global MOBILE
        if not MOBILE:
            return

        if player.HasMobilePhoneNumber():
            self.inputMobileButton.Hide()
            self.deleteMobileButton.Show()
        else:
            self.inputMobileButton.Show()
            self.deleteMobileButton.Hide()

    def OnMobileAuthority(self):
        global MOBILE
        if not MOBILE:
            return

        import uiCommon
        inputDialog = uiCommon.InputDialogWithDescription()
        inputDialog.SetTitle(localeInfo.MESSENGER_INPUT_MOBILE_AUTHORITY_TITLE)
        inputDialog.SetDescription(localeInfo.MESSENGER_INPUT_MOBILE_AUTHORITY_DESCRIPTION)
        inputDialog.SetAcceptEvent(ui.__mem_func__(self.OnInputMobileAuthorityCode))
        inputDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseInputDialog))
        inputDialog.SetMaxLength(4)
        inputDialog.SetBoardWidth(310)
        inputDialog.Open()
        self.inputDialog = inputDialog

    def RefreshBlock(self):
        global blockMode
        for i in xrange(len(self.blockButtonList)):
            if 0 != (blockMode & (1 << i)):
                self.blockButtonList[i].Down()
            else:
                self.blockButtonList[i].SetUp()

    def RefreshViewChat(self):
        if systemSetting.IsViewChat():
            self.viewChatButtonList[0].Down()
            self.viewChatButtonList[1].SetUp()
        else:
            self.viewChatButtonList[0].SetUp()
            self.viewChatButtonList[1].Down()

    def RefreshAlwaysShowName(self):
        if systemSetting.IsAlwaysShowName():
            self.alwaysShowNameButtonList[0].Down()
            self.alwaysShowNameButtonList[1].SetUp()
        else:
            self.alwaysShowNameButtonList[0].SetUp()
            self.alwaysShowNameButtonList[1].Down()

    def RefreshShowDamage(self):
        if systemSetting.IsShowDamage():
            self.showDamageButtonList[0].Down()
            self.showDamageButtonList[1].SetUp()
        else:
            self.showDamageButtonList[0].SetUp()
            self.showDamageButtonList[1].Down()
           
    def RefreshShowSalesText(self):
        if systemSetting.IsShowSalesText():
            self.showsalesTextButtonList[0].Down()
            self.showsalesTextButtonList[1].SetUp()
        else:
            self.showsalesTextButtonList[0].SetUp()
            self.showsalesTextButtonList[1].Down()

    def OnBlockMode(self, mode):
        global blockMode
        blockMode = mode
        self.RefreshBlock()

    def Show(self):
        self.RefreshMobile()
        self.RefreshBlock()
        ui.ScriptWindow.Show(self)

    def Close(self):
        self.Hide()

kodlarda 93.satırda hata olduğunu söylüyor kontrol ediyorum hata göremiyorum acaba clientsourceden yangımı tanımlayamıyor? anlamadım ki
 
En son bir moderatör tarafından düzenlenmiş:
kontrol ettim malesef tab boşluğu doğru sorunu bende anlayamadım
Notepad++ da gizli sembolleri görerek dogruladin mi bunu? İstersen 92.satirin yada 91.satirin sol tarafındaki boşluğu kopyalayıp 93ün sol tarafına yapıştırmayı dene.
Çünkü bu sorun genellikle tab hatasi yüzünden oluşuyor.
 
Notepad++ da gizli sembolleri görerek dogruladin mi bunu? İstersen 92.satirin yada 91.satirin sol tarafındaki boşluğu kopyalayıp 93ün sol tarafına yapıştırmayı dene.
Çünkü bu sorun genellikle tab hatasi yüzünden oluşuyor.
2021-08-19 01_56_58-C__Users_Warmechz_Desktop_EterNexus_root_uigameoption.py - Notepad++.png


resimde de olduğu gibi sorun yok gözüküyor ama hala 93. satırdan log vermeye devam ediyor client source ile alakalı olabileceğini düşünüyorum ama tam olarak saptayamadım :/ sorunu anlayan veya bilen varsa paylaşırsa sevinirim...
 
Import eksiğin yada dosya hedef yolunda eksiğin olabilir. Dış kaynaklardan 93-94-95-96. satırda ki bilgilere ulaşamıyor.
 
Çözüm
Durum
İçerik kilitlendiği için mesaj gönderimine kapatıldı.
Geri
Üst