Çözüldü No rule to make target `OBJDIR_GAME/switchbot.o', needed by `../game_r42026'

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gmake: *** No rule to make target `OBJDIR_GAME/switchbot.o', needed by `../game_r42026'. Stop.
gmake: *** Waiting for unfinished jobs....

Bu Hatayı ne gibi bir durumda verir
src dosyasına ve makefile dosyasına switchbot.cpp ekledim
 
gmake clean yazdıktan sonra tekrardan derlemeyi deneyebilirsiniz
 
Makefile dosyasına düzgün eklediniz mi?
Birde ekledikten sonra gmake dep yazdınız mı?
 
Makefile:
Genişlet Daralt Kopyala
CC = g++49

GAME_VERSION = $(shell cat ../../__REVISION__)

INCDIR =
LIBDIR =
BINDIR = ..
OBJDIR = OBJDIR_GAME
SRV_DIR = /usr/game
$(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)

# Version Defines
CFLAGS = -m32 -g -Wall -w -O3 -pipe -fexceptions -pthread -D_THREAD_SAFE -DNDEBUG -std=c++11 -fstack-protector-all -D__GAME_VERSION__=\"$(GAME_VERSION)\"

# Project Library
INCDIR += -I../../../Extern/include
INCDIR += -I../../../Extern/include/mysql
INCDIR += -I../../../Extern/include/devil
INCDIR += -I../../../Extern/include/boost
INCDIR += -I../../../Extern/include/liblua
LIBDIR += -L../../../Extern/lib
LIBDIR += -L../../libthecore/lib -L. -L../../libpoly -L../../libsql -L../../libgame/lib -L../../liblua/lib
LIBS += -lthecore -lpoly -llua -llualib -lurielac -lsql -lgame -lssl -lcryptopp -lmysqlclient -lz -lIL -lpng -ltiff -lmng -llcms -ljpeg -pthread -lm -lmd

CFILE    = minilzo.c

CPPFILE = BattleArena.cpp MountSystem.cpp FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp TrafficProfiler.cpp ani.cpp\
          arena.cpp banword.cpp battle.cpp blend_item.cpp block_country.cpp buffer_manager.cpp building.cpp castle.cpp\
          char.cpp char_affect.cpp char_battle.cpp char_cards.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_manager.cpp\
          char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp\
          cmd_gm.cpp cmd_oxevent.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp\
          desc_client.cpp desc_manager.cpp desc_p2p.cpp dev_log.cpp dungeon.cpp empire_text_convert.cpp entity.cpp\
          entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp\
          guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp\
          input_login.cpp input_main.cpp input_p2p.cpp input_teen.cpp input_udp.cpp ip_ban.cpp dungeon_turn_back.cpp\
          item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp\
          locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp matrix_card.cpp autoeventstart.cpp\
          messenger_manager.cpp mining.cpp mob_manager.cpp monarch.cpp motion.cpp over9refine.cpp p2p.cpp packet_info.cpp\
          party.cpp passpod.cpp pcbang.cpp polymorph.cpp priv_manager.cpp pvp.cpp auto_event_manager.cpp\
          questevent.cpp questlua.cpp questlua_affect.cpp questlua_arena.cpp questlua_ba.cpp questlua_building.cpp\
          questlua_danceevent.cpp questlua_dungeon.cpp questlua_forked.cpp questlua_game.cpp questlua_global.cpp\
          questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp questlua_mgmt.cpp\
          questlua_monarch.cpp questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp\
          questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp damage_top.cpp\
          refine.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp sequence.cpp shop.cpp boss_tracking.cpp\
          skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp\
          wedding.cpp xmas_event.cpp version.cpp panama.cpp threeway_war.cpp map_location.cpp auth_brazil.cpp\
          BlueDragon.cpp BlueDragon_Binder.cpp DragonLair.cpp questlua_dragonlair.cpp skill_power.cpp affect.cpp\
          SpeedServer.cpp questlua_speedserver.cpp auction_manager.cpp buff_on_attributes.cpp minigame_catch_king.cpp\
          FileMonitor_FreeBSD.cpp ClientPackageCryptInfo.cpp cipher.cpp dragon_soul_table.cpp whisper_admin.cpp\
          group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp DragonSoul.cpp baashidoevent.cpp\
          shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp questlua_support.cpp stone_event.cpp\
          combat_zone.cpp SupportSystem.cpp attr_transfer.cpp New_PetSystem.cpp questlua_petnew.cpp\
          offline_shop.cpp offlineshop_manager.cpp offlineshop_config.cpp minigame_attendance.cpp 12zi.cpp\
          char_battle_zodiac.cpp zodiac_temple.cpp questlua_zodiac_temple.cpp char_cheque.cpp\
          char_gaya.cpp TempleOchao.cpp questlua_TempleOchao.cpp MeleyLair.cpp questlua_MeleyLair.cpp

COBJS    = $(CFILE:%.c=$(OBJDIR)/%.o)
CPPOBJS    = $(CPPFILE:%.cpp=$(OBJDIR)/%.o)

MAINOBJ = $(OBJDIR)/main.o
MAINCPP = main.cpp

TARGET  = $(BINDIR)/game_r$(GAME_VERSION)

default: $(TARGET)

$(OBJDIR)/minilzo.o: minilzo.c
    @echo -e "\033[0;32mSistem Derleniyor ->\033[0m" $<
    @$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@

$(OBJDIR)/%.o: %.cpp
    @echo -e "\033[0;32mSistem Derleniyor ->\033[0m" $<
    @$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@

$(TARGET): $(CPPOBJS) $(COBJS) $(MAINOBJ)
    @echo -e "\033[0;33mGame olusturuluyor ->\033[0m" $(TARGET)
    @$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(MAINOBJ) $(LIBS) -o $(TARGET)

symlink:
    @ln -fs game_r$(GAME_VERSION) $(BINDIR)/game_symlink

strip:
    @cp $(BINDIR)/game_r$(GAME_VERSION) $(BINDIR)/game_r
    @strip $(BINDIR)/game_r

clean:
    @rm -f OBJDIR_GAME/*
    @rm -f $(BINDIR)/game_r* $(BINDIR)/conv

tag:
    ctags *.cpp *.h *.c

install: $(DTARGET)
    rm -rf $(SRV_DIR)/share/bin/game
    cp $(TARGET) $(SRV_DIR)/share/bin/game

dep:
    makedepend -f Depend $(INCDIR) -I/usr/include/c++/v1 -I/usr/include/c++/v1 -p$(OBJDIR)/ $(CPPFILE) $(CFILE) $(MAINCPP) 2> /dev/null > Depend

sinclude Depend
 
Şu şekilde deneyin

Makefile:
Genişlet Daralt Kopyala
CC = g++49

GAME_VERSION = $(shell cat ../../__REVISION__)

INCDIR =
LIBDIR =
BINDIR = ..
OBJDIR = OBJDIR_GAME
SRV_DIR = /usr/game
$(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)

# Version Defines
CFLAGS = -m32 -g -Wall -w -O3 -pipe -fexceptions -pthread -D_THREAD_SAFE -DNDEBUG -std=c++11 -fstack-protector-all -D__GAME_VERSION__=\"$(GAME_VERSION)\"

# Project Library
INCDIR += -I../../../Extern/include
INCDIR += -I../../../Extern/include/mysql
INCDIR += -I../../../Extern/include/devil
INCDIR += -I../../../Extern/include/boost
INCDIR += -I../../../Extern/include/liblua
LIBDIR += -L../../../Extern/lib
LIBDIR += -L../../libthecore/lib -L. -L../../libpoly -L../../libsql -L../../libgame/lib -L../../liblua/lib
LIBS += -lthecore -lpoly -llua -llualib -lurielac -lsql -lgame -lssl -lcryptopp -lmysqlclient -lz -lIL -lpng -ltiff -lmng -llcms -ljpeg -pthread -lm -lmd

CFILE    = minilzo.c

CPPFILE = BattleArena.cpp MountSystem.cpp FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp TrafficProfiler.cpp ani.cpp\
          arena.cpp banword.cpp battle.cpp blend_item.cpp block_country.cpp buffer_manager.cpp building.cpp castle.cpp\
          char.cpp char_affect.cpp char_battle.cpp char_cards.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_manager.cpp\
          char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp\
          cmd_gm.cpp cmd_oxevent.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp\
          desc_client.cpp desc_manager.cpp desc_p2p.cpp dev_log.cpp dungeon.cpp empire_text_convert.cpp entity.cpp\
          entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp\
          guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp\
          input_login.cpp input_main.cpp input_p2p.cpp input_teen.cpp input_udp.cpp ip_ban.cpp dungeon_turn_back.cpp\
          item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp\
          locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp matrix_card.cpp autoeventstart.cpp\
          messenger_manager.cpp mining.cpp mob_manager.cpp monarch.cpp motion.cpp over9refine.cpp p2p.cpp packet_info.cpp\
          party.cpp passpod.cpp pcbang.cpp polymorph.cpp priv_manager.cpp pvp.cpp auto_event_manager.cpp\
          questevent.cpp questlua.cpp questlua_affect.cpp questlua_arena.cpp questlua_ba.cpp questlua_building.cpp\
          questlua_danceevent.cpp questlua_dungeon.cpp questlua_forked.cpp questlua_game.cpp questlua_global.cpp\
          questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp questlua_mgmt.cpp\
          questlua_monarch.cpp questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp\
          questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp damage_top.cpp\
          refine.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp sequence.cpp shop.cpp boss_tracking.cpp\
          skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp\
          wedding.cpp xmas_event.cpp version.cpp panama.cpp threeway_war.cpp map_location.cpp auth_brazil.cpp\
          BlueDragon.cpp BlueDragon_Binder.cpp DragonLair.cpp questlua_dragonlair.cpp skill_power.cpp affect.cpp\
          SpeedServer.cpp questlua_speedserver.cpp auction_manager.cpp buff_on_attributes.cpp minigame_catch_king.cpp\
          FileMonitor_FreeBSD.cpp ClientPackageCryptInfo.cpp cipher.cpp dragon_soul_table.cpp whisper_admin.cpp\
          group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp DragonSoul.cpp baashidoevent.cpp\
          shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp questlua_support.cpp stone_event.cpp\
          combat_zone.cpp SupportSystem.cpp attr_transfer.cpp New_PetSystem.cpp questlua_petnew.cpp\
          offline_shop.cpp offlineshop_manager.cpp offlineshop_config.cpp minigame_attendance.cpp 12zi.cpp\
          char_battle_zodiac.cpp zodiac_temple.cpp questlua_zodiac_temple.cpp char_cheque.cpp\
          char_gaya.cpp TempleOchao.cpp questlua_TempleOchao.cpp MeleyLair.cpp questlua_MeleyLair.cpp\
          switchbot.cpp

COBJS    = $(CFILE:%.c=$(OBJDIR)/%.o)
CPPOBJS    = $(CPPFILE:%.cpp=$(OBJDIR)/%.o)

MAINOBJ = $(OBJDIR)/main.o
MAINCPP = main.cpp

TARGET  = $(BINDIR)/game_r$(GAME_VERSION)

default: $(TARGET)

$(OBJDIR)/minilzo.o: minilzo.c
    @echo -e "\033[0;32mSistem Derleniyor ->\033[0m" $<
    @$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@

$(OBJDIR)/%.o: %.cpp
    @echo -e "\033[0;32mSistem Derleniyor ->\033[0m" $<
    @$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@

$(TARGET): $(CPPOBJS) $(COBJS) $(MAINOBJ)
    @echo -e "\033[0;33mGame olusturuluyor ->\033[0m" $(TARGET)
    @$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(MAINOBJ) $(LIBS) -o $(TARGET)

symlink:
    @ln -fs game_r$(GAME_VERSION) $(BINDIR)/game_symlink

strip:
    @cp $(BINDIR)/game_r$(GAME_VERSION) $(BINDIR)/game_r
    @strip $(BINDIR)/game_r

clean:
    @rm -f OBJDIR_GAME/*
    @rm -f $(BINDIR)/game_r* $(BINDIR)/conv

tag:
    ctags *.cpp *.h *.c

install: $(DTARGET)
    rm -rf $(SRV_DIR)/share/bin/game
    cp $(TARGET) $(SRV_DIR)/share/bin/game

dep:
    makedepend -f Depend $(INCDIR) -I/usr/include/c++/v1 -I/usr/include/c++/v1 -p$(OBJDIR)/ $(CPPFILE) $(CFILE) $(MAINCPP) 2> /dev/null > Depend

sinclude Depend
 
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