Çözüldü Nemere ışınlanma sorunu

  • Konuyu açan Konuyu açan dePayens
  • Açılış Tarihi Açılış Tarihi
  • Yanıt Yanıt 2
  • Gösterim Gösterim 77
Bu konu çözüme ulaştırılmıştır. Çözüm için konuya yazılan tüm yorumları okumayı unutmayın. Eğer konudaki yorumlar sorununuzu çözmediyse yeni bir konu açabilirsiniz.
Durum
İçerik kilitlendiği için mesaj gönderimine kapatıldı.

dePayens

Üye
Üye
Mesaj
73
Çözümler
2
Beğeni
15
Puan
444
Ticaret Puanı
0
Herkese iyi çalışmalar diliyorum,
Razadörün questini çalıştırdım, ancak nemerede şu problemi yaşıyorum:
İçeri ışınladığı anda geri tekrardan dışarı atıyor. 2 farklı quest denedim 2sinde de aynısını yapıyor. map index'im ch1-core3'te tanımlı "352" id numarası ile.
Questi altta bıraktım. Yardımcı olabilecek var mı;?

snow_dungeon.quest:
Genişlet Daralt Kopyala
define DUNGEON_MAP_INDEX 352
define ENTRY_MAP_INDEX 61
define DUNGEON_MAN 20397
define DUNGEON_MAN_DIR 0
define ENTRY_MAN 20395
define ENTER_LIMIT_TIME 240 -- 240min (4h)
define MOB_REGEN_FILE_PATH "data/dungeon/snow_dungeon/"
define REJOIN_LIMIT_TIME 5 -- 5min
define LEVEL4_BOSS 6151
define LEVEL5_KEY 30332
define LEVEL5_CUBE 20398
define LEVEL5_GEN_LIMIT 100
define LEVEL2_KEY 30331
define LEVEL6_STONE 8058
define LEVEL7_BOSS 6151
define LEVEL8_KEY 30333
define LEVEL9_STONE 20399
define FINAL_BOSS 6191

quest snow_dungeon begin
    state start begin
        function setting()
            return {
                ["outside_entry_pos"] = { 4322, 1655 },
                ["floor_pos"] = {
                    { 5291, 1814 },
                    { 5540, 1797 },
                    { 5882, 1800 },
                    { 5293, 2071 },
                    { 5540, 2074 },
                    { 5866, 2076 },
                    { 5423, 2244 },
                    { 5689, 2237 },
                    { 5969, 2229 },
                    { 6047, 1924 }
                },
                ["dungeon_man_pos"] = { 172, 261 },
                ["dungeon_man_last_pos"] = { 849, 641 },
                ["need_shaman"] = true,
                ["need_assassin"] = true,
                ["check_mount"] = true,
                ["level5_cube_pos"] = {
                    { 449, 488 },
                    { 455, 445 },
                    { 419, 422 },
                    { 382, 444 },
                    { 389, 488 }
                },
                ["level6_stone_pos"] = { 747, 494 },
                ["level4_boss_cords"] = {
                    { 160, 490 },
                    { 215, 440 },
                    { 140, 425 }
                },
                ["level7_boss_pos"] = {
                    { 302, 678 },
                    { 281, 657 },
                    { 303, 635 },
                    { 324, 656 }
                },
                ["final_boss_poss"] = { 927, 333 },
                ["level9_stone_pos"] = { 849, 660 },
                ["floor_jump_delay"] = 5,
                ["floor_check_delay"] = 5,
            }
        end

        function is_snowd(idx)
            return idx >= DUNGEON_MAP_INDEX * 10000 and idx < (DUNGEON_MAP_INDEX + 1) * 10000
        end

        function make_dungeon()
            local setting = snow_dungeon.setting()
            d.new_jump_party(DUNGEON_MAP_INDEX, setting.floor_pos[1][1], setting.floor_pos[1][2])
            d.spawn_mob_ac_dir(DUNGEON_MAN, setting.dungeon_man_pos[1], setting.dungeon_man_pos[2], DUNGEON_MAN_DIR)

            d.setf("level", 0)
            d.setf("started", 0)
            d.setf("dungeon_enter", 0)
        end

        function go_boss()
            local setting = snow_dungeon.setting()

            if not party.is_leader() then
                say(locale_quest(8209))
                return
            end

            say(locale_quest(8210))
            local warp = select(locale_quest(8211), locale_quest(8212))
            if warp == 1 then
                npc.purge()

                d.notice(8172)
                server_timer("snow_dungeon_floor10_timer", setting.floor_jump_delay, d.get_map_index())
            end
        end

        function level_clear()
            d.clear_regen()
            d.purge_area(520000, 155000, 612000, 228600)
        end

        function clear_timer(inx)
            clear_server_timer("snow_dungeon_floor2_timer", inx)
            clear_server_timer("snow_dungeon_floor3_timer", inx)
            clear_server_timer("snow_dungeon_floor4_timer", inx)
            clear_server_timer("snow_dungeon_floor5_timer", inx)
            clear_server_timer("snow_dungeon_floor6_timer", inx)
            clear_server_timer("snow_dungeon_floor7_timer", inx)
            clear_server_timer("snow_dungeon_floor8_timer", inx)
            clear_server_timer("snow_dungeon_floor9_timer", inx)

            clear_server_timer("snow_dungeon_45m_left_timer", inx)
            clear_server_timer("snow_dungeon_30m_left_timer", inx)
            clear_server_timer("snow_dungeon_15m_left_timer", inx)
            clear_server_timer("snow_dungeon_5m_left_timer", inx)
            clear_server_timer("snow_dungeon_1m_left_timer", inx)
            clear_server_timer("snow_dungeon_0m_left_timer", inx)
            clear_server_timer("snow_dungeon_end_timer", inx)

            clear_server_timer("snow_dungeon_check_timer", inx)

            clear_server_timer("snow_dungeon_leader_out_timer", inx)
        end

        when login begin
            local idx = pc.get_map_index()
            local setting = snow_dungeon.setting()
            if idx == DUNGEON_MAP_INDEX then
                pc.warp(setting.outside_entry_pos[1] * 100, setting.outside_entry_pos[2] * 100, ENTRY_MAP_INDEX)
            elseif snow_dungeon.is_snowd(idx) then
                --pc.set_warp_location(0, 0 , 0)
                pc.set_warp_location(ENTRY_MAP_INDEX, setting.outside_entry_pos[1], setting.outside_entry_pos[2])
                if d.getf("dungeon_enter") == 0 then
                    if get_global_time() - pc.getf("snow_dungeon", "exit_time") < ENTER_LIMIT_TIME * 60 then
                        d.notice(1321)
                        say(locale_quest(8175))
                        timer("snow_dungeon_warp_timer", setting.floor_jump_delay)
                    elseif pc.get_level() < 100 then
                        d.notice(8184)
                        say(locale_quest(8184))
                        timer("snow_dungeon_warp_timer", setting.floor_jump_delay)
                    end
                end
            end
        end

        when snow_dungeon_warp_timer.timer begin
            local setting = snow_dungeon.setting()
            pc.warp(setting.outside_entry_pos[1] * 100, setting.outside_entry_pos[2] * 100, ENTRY_MAP_INDEX)
        end

        when logout begin
            local idx = pc.get_map_index()
            if snow_dungeon.is_snowd(idx) then
                if d.getf("dungeon_enter") == 1 then
                    pc.setf("snow_dungeon", "exit_time", get_global_time())
                end

                if party.is_leader() then
                    server_timer("snow_dungeon_leader_out_timer", REJOIN_LIMIT_TIME * 60, d.get_map_index())
                end
            end
        end

        when ENTRY_MAN.chat.locale_quest(8173) begin
            local setting = snow_dungeon.setting()
            if party.is_party() then
                local party_check = 0
                if d.find(party.getf("dungeon_index")) then
                    party_check = (d.getf_from_map_index("party_leader_pid", party.getf("dungeon_index")) == party.get_leader_pid())
                end

                if d.find(party.getf("dungeon_index")) and party_check then
                    if get_global_time() - pc.getf("snow_dungeon", "exit_time") < REJOIN_LIMIT_TIME * 60 then
                        local level = d.getf_from_map_index("level", party.getf("dungeon_index"))
                        pc.warp(setting.floor_pos[level][1] * 100, setting.floor_pos[level][2] * 100, party.getf("dungeon_index"))
                    else
                        say_title(mob_name(ENTRY_MAN))
                        say(locale_quest(8176))
                    end
                else
                    local pids = { party.get_member_pids() }
                    local notEnoughLevelMembers = {}
                    local levelCheck = true
                    local jobAssassin = 0
                    local jobShaman = 0
                    local rideCheck = true

                    for i, pid in next, pids, nil do
                        q.begin_other_pc_block(pid)

                        if pc.get_level() < 100 then
                            table.insert(notEnoughLevelMembers, pc.get_name())
                            levelCheck = false
                        end

                        if setting.need_assassin then
                            if pc.get_job() == ASSASSIN then
                                jobAssassin = jobAssassin + 1
                            end
                        end

                        if setting.need_shaman then
                            if pc.get_job() == SHAMAN then
                                jobShaman = jobShaman + 1
                            end
                        end

                        if setting.check_mount then
                            if pc.is_mount() then
                                rideCheck = false
                            end
                        end

                        q.end_other_pc_block()
                    end

                    if not levelCheck then
                        say_title(mob_name(ENTRY_MAN))
                        say(locale_quest(8180))
                        for i, name in next, notEnoughLevelMembers, nil do
                            say(color(1,1,0), locale_quest(1378, name))
                        end
                        return
                    end

                    if setting.need_assassin then
                        if jobAssassin < 1 then
                            say_title(mob_name(ENTRY_MAN))
                            say(locale_quest(8177))
                            return
                        end
                    end

                    if setting.need_shaman then
                        if jobShaman < 1 then
                            say_title(mob_name(ENTRY_MAN))
                            say(locale_quest(8177))
                            return
                        end
                    end

                    if setting.check_mount then
                        if not rideCheck then
                            say_title(mob_name(ENTRY_MAN))
                            say(locale_quest(8174))
                            return
                        end
                    end

                    if party.is_leader() then
                        say_title(mob_name(ENTRY_MAN))
                        say(locale_quest(8177))
                        say(locale_quest(8178))
                        local warp = select(locale_quest(8179), locale_quest(8181))
                        if warp == 1 then
                            if party.is_map_member_flag_lt("exit_time", get_global_time() - ENTER_LIMIT_TIME * 60) then
                                snow_dungeon.make_dungeon()
                            else
                                say(locale_quest(8182))
                            end
                        end
                        party.setf("snow_dungeon_boss_kill_count", 0)
                    else
                        say(locale_quest(8183))
                    end
                end
            else
                say(locale_quest(8184))
            end
        end

        when DUNGEON_MAN.chat."< GM > Information" with snow_dungeon.is_snowd(pc.get_map_index()) and pc.get_gm_level() == 5 begin
            say_title("General Information")
            if snow_dungeon.is_snowd(d.get_map_index()) then
                say_reward("In dungeon")
            end
            say(string.format("Current level : %d", d.getf("level")))
            say(string.format("Monster count : %d", d.count_monster()))
            say(string.format("Dungeon map_ndex : %d", d.get_map_index()))
            say(string.format("Player map_index : %d", pc.get_map_index()))
            say(string.format("Access limit : %d", pc.getf("snow_dungeon", "exit_time")))
            say(string.format("Global time : %d", get_global_time()))
            if d.is_unique_dead("boss_4") then
                say("Level 7 real boss (Szel) is dead")
            else
                say("Level 7 real boss (Szel) is not dead")
            end
            if game.get_event_flag("ignore_hanma_conditions") > 0 then
                say("Hanma conditions are off.")
            else
                say("Hanma conditions are on.")
            end
            wait()
            say_title("Hanma Conditions")
            say_yellow(string.format("Level 4 - Only with Buff (HOSIN) can deal damage on %s", mob_name(LEVEL4_BOSS)))
            say_yellow(string.format("Level 6 - Only Shaman can deal damage on %s", mob_name(LEVEL6_STONE)))
            say_yellow(string.format("Level 7 - Only with Buff (GICHEON) can deal damage on %s", mob_name(LEVEL4_BOSS)))
            say_yellow(string.format("Level 9 - Only Ninja and Shaman can deal damage on %s", mob_name(LEVEL9_STONE)))
            local s = select("Enable Conditions", "Disable Conditions", "Cancel")
            if s == 1 then
                game.set_event_flag("ignore_hanma_conditions", 0)
            elseif s == 2 then
                game.set_event_flag("ignore_hanma_conditions", 1)
            else return end
        end

        when DUNGEON_MAN.chat.locale_quest(8167) with snow_dungeon.is_snowd(pc.get_map_index()) and d.getf("level") == 0 begin
            local setting = snow_dungeon.setting()
            if party.is_leader() then
                if d.getf("started") == 0 then
                    say(locale_quest(8168))

                    d.setf("level", 1)
                    d.setf("started", 1)
                    d.setf("dungeon_enter", 1)
                    party.setf("dungeon_index", d.get_map_index())
                    d.setf("party_leader_pid", party.get_leader_pid())

                    server_timer("snow_dungeon_45m_left_timer", 15 * 60, d.get_map_index())
                    d.notice(8169)

                    d.regen_file(MOB_REGEN_FILE_PATH .. "sd_1.txt")
                    server_loop_timer("snow_dungeon_check_timer", setting.floor_check_delay, d.get_map_index())
                end
            else
                say(locale_quest(8209))
            end
        end

        when DUNGEON_MAN.chat.locale_quest(8208) with snow_dungeon.is_snowd(pc.get_map_index()) and d.getf("level") == 9 begin
            snow_dungeon.go_boss()
        end

        when LEVEL2_KEY.use with snow_dungeon.is_snowd(pc.get_map_index()) and d.getf("level") == 2 begin
            if d.getf("level2_use_key") > 0 then
                test_chat("TEST : Key already used!")
                return
            end

            local setting = snow_dungeon.setting()
            if setting.need_shaman then
                if pc.get_job() != SHAMAN then
                    say(locale_quest(8190))
                    return
                end
            end

            local rand = number(1, 100)
            local chance = 30 -- 30%
            if rand <= chance or is_test_server() then
                snow_dungeon.level_clear()
                d.setf("level2_use_key", 1)
                d.notice(8191)
                server_timer("snow_dungeon_floor3_timer", setting.floor_jump_delay, get_server_timer_arg())
            else
                say(locale_quest(8192))
            end
            item.remove()
        end

        when LEVEL8_KEY.use with snow_dungeon.is_snowd(pc.get_map_index()) and d.getf("level") == 8 begin
            if d.getf("level8_use_key") > 0 then
                test_chat("TEST : Key already used!")
                return
            end

            local setting = snow_dungeon.setting()
            if setting.need_assassin or setting.need_shaman then
                if pc.get_job() != ASSASSIN and pc.get_job() != SHAMAN then
                    return
                end
            end

            snow_dungeon.level_clear()
            d.setf("level8_use_key", 1)
            d.notice(8171)
            server_timer("snow_dungeon_floor9_timer", 5, get_server_timer_arg())
            item.remove()
        end

        when LEVEL5_CUBE.take with snow_dungeon.is_snowd(d.get_map_index()) and item.get_vnum() == LEVEL5_KEY and d.getf("level") == 5 begin
            local setting = snow_dungeon.setting()
            if npc.get_vid() == d.get_unique_vid("cube_1") then
                npc.purge()
                say(locale_quest(8196))
                d.setf("cubekill", 2)
                if d.count_monster() < LEVEL5_GEN_LIMIT then
                    d.regen_file(MOB_REGEN_FILE_PATH .. "sd_5.txt")
                end
                item.remove()
            elseif npc.get_vid() == d.get_unique_vid("cube_2") then
                if d.getf("cubekill") == 2 then
                    npc.purge()
                    say(locale_quest(8197))
                    d.setf("cubekill", 3)
                    if d.count_monster() < LEVEL5_GEN_LIMIT then
                        d.regen_file(MOB_REGEN_FILE_PATH .. "sd_5.txt")
                    end
                else
                    say(locale_quest(8198))
                    if is_test_server() then
                        say("2nd")
                    end
                end
                item.remove()
            elseif npc.get_vid() == d.get_unique_vid("cube_3") then
                if d.getf("cubekill") == 3 then
                    npc.purge()
                    say(locale_quest(8199))
                    d.setf("cubekill", 4)
                    if d.count_monster() < LEVEL5_GEN_LIMIT then
                        d.regen_file(MOB_REGEN_FILE_PATH .. "sd_5.txt")
                    end
                else
                    say(locale_quest(8198))
                    if is_test_server() then
                        say("3rd")
                    end
                end
                item.remove()
            elseif npc.get_vid() == d.get_unique_vid("cube_4") then
                if d.getf("cubekill") == 4 then
                    npc.purge()
                    say(locale_quest(8200))
                    d.setf("cubekill", 5)
                    if d.count_monster() < LEVEL5_GEN_LIMIT then
                        d.regen_file(MOB_REGEN_FILE_PATH .. "sd_5.txt")
                    end
                else
                    say(locale_quest(8198))
                    if is_test_server() then
                        say("4th")
                    end
                end
                item.remove()
            else
                item.remove()
                if d.getf("cubekill") == 5 then
                    npc.purge()

                    snow_dungeon.level_clear()
                    d.notice(8170)
                    server_timer("snow_dungeon_floor6_timer", setting.floor_jump_delay, get_server_timer_arg())
                else
                    say(locale_quest(8198))
                    if is_test_server() then
                        say("5th")
                    end
                end
            end
        end

        when kill with snow_dungeon.is_snowd(pc.get_map_index()) begin
            local setting = snow_dungeon.setting()
            local level = d.getf("level")
            if level == 2 then
                local rand = number(1, 100)
                local chance = 3 -- 3%
                if rand <= chance or is_test_server() then
                    game.drop_item(LEVEL2_KEY, 1)
                end
            elseif level == 5 then
                local rand = number(1, 100)
                local chance = 3 -- 3%
                if rand <= chance or is_test_server() then
                    game.drop_item(LEVEL5_KEY, 1)
                end
            elseif level == 8 then
                if setting.need_assassin then
                    if pc.get_job() != ASSASSIN then
                        return
                    end
                end
                local rand = number(1, 100)
                local chance = 3 -- 3%
                if rand <= chance or is_test_server() then
                    game.drop_item(LEVEL8_KEY, 1)
                end
            end
        end

        when LEVEL6_STONE.kill with snow_dungeon.is_snowd(pc.get_map_index()) and d.getf("level") == 6 begin
            local setting = snow_dungeon.setting()
            snow_dungeon.level_clear()
            d.notice(8202)
            server_timer("snow_dungeon_floor7_timer", setting.floor_jump_delay, get_server_timer_arg())
        end

        when LEVEL9_STONE.kill with snow_dungeon.is_snowd(pc.get_map_index()) and d.getf("level") == 9 begin
            local setting = snow_dungeon.setting()
            snow_dungeon.level_clear()
            d.spawn_mob_ac_dir(DUNGEON_MAN, setting.dungeon_man_last_pos[1], setting.dungeon_man_last_pos[2], 1)
        end

        when FINAL_BOSS.kill with snow_dungeon.is_snowd(pc.get_map_index()) and d.getf("level") == 10 begin
            snow_dungeon.level_clear()

            d.notice(8214)
            d.notice(8215)
            server_timer("snow_dungeon_end_timer", 60, d.get_map_index())

            if party.is_party() then
                party.setf("snow_dungeon_boss_kill_count", 1)
            end
        end

        when snow_dungeon_check_timer.server_timer begin
            if d.select(get_server_timer_arg()) then
                local setting = snow_dungeon.setting()
                local level = d.getf("level")
                if level == 1 and d.count_monster() <= 0 then
                    d.notice(8185)
                    server_timer("snow_dungeon_floor2_timer", setting.floor_jump_delay, d.get_map_index())
                elseif level == 3 and d.count_monster() <= 0 then
                    d.notice(8186)
                    server_timer("snow_dungeon_floor4_timer", setting.floor_jump_delay, d.get_map_index())
                elseif level == 4 and d.count_monster() <= 0 then
                    if d.getf("level4_boss_spawn") == 1 then
                        d.notice(8187)
                        server_timer("snow_dungeon_floor5_timer", setting.floor_jump_delay, d.get_map_index())
                    else
                        d.setf("level4_boss_spawn", 1)
                        d.regen_file(MOB_REGEN_FILE_PATH .. "sd_4.txt")
                        local r = number(1, table.getn(setting.level4_boss_cords))
                        d.spawn_mob(LEVEL4_BOSS, setting.level4_boss_cords[r][1], setting.level4_boss_cords[r][2])
                    end
                elseif level == 6 and d.count_monster() <= 0 then
                    d.notice(8188)
                    d.spawn_mob(LEVEL6_STONE, setting.level6_stone_pos[1], setting.level6_stone_pos[2])
                elseif level == 7 then
                    for i = 1, 3 do
                        if not d.is_unique_dead("boss_" .. i) then
                            if d.unique_get_hp_perc("boss_" .. i) < 50 then
                                d.purge_unique("boss_" .. i)
                                d.notice(8204)
                            end
                        end
                    end
                    if d.is_unique_dead("boss_4") then
                        snow_dungeon.level_clear()
                        d.notice(8205)
                        server_timer("snow_dungeon_floor8_timer", setting.floor_jump_delay, d.get_map_index())
                    end
                end
            end
        end

        when snow_dungeon_floor2_timer.server_timer begin
            if d.select(get_server_timer_arg()) then
                local setting = snow_dungeon.setting()
                local level = 2
                snow_dungeon.level_clear()
                d.setf("level", level)
                d.jump_all(setting.floor_pos[level][1], setting.floor_pos[level][2])
                d.regen_file(MOB_REGEN_FILE_PATH .. "sd_2.txt")
                d.notice(8189)
            end
        end

        when snow_dungeon_floor3_timer.server_timer begin
            if d.select(get_server_timer_arg()) then
                local setting = snow_dungeon.setting()
                local level = 3
                snow_dungeon.level_clear()
                d.setf("level", level)
                d.jump_all(setting.floor_pos[level][1], setting.floor_pos[level][2])
                d.regen_file(MOB_REGEN_FILE_PATH .. "sd_3.txt")
                d.notice(8169)
            end
        end

        when snow_dungeon_floor4_timer.server_timer begin
            if d.select(get_server_timer_arg()) then
                local setting = snow_dungeon.setting()
                local level = 4
                snow_dungeon.level_clear()
                d.setf("level", level)
                d.jump_all(setting.floor_pos[level][1], setting.floor_pos[level][2])
                d.regen_file(MOB_REGEN_FILE_PATH .. "sd_4.txt")
                d.notice(8193)
            end
        end

        when snow_dungeon_floor5_timer.server_timer begin
            if d.select(get_server_timer_arg()) then
                local setting = snow_dungeon.setting()
                local level = 5
                snow_dungeon.level_clear()
                d.setf("level", level)
                d.jump_all(setting.floor_pos[level][1], setting.floor_pos[level][2])
                d.regen_file(MOB_REGEN_FILE_PATH .. "sd_5.txt")

                local vis = { 0, 0, 0, 0, 0 }
                for i = 1, 5 do
                    vis[i] = 0
                end
                for i = 1, 5 do
                    local ran = number(1, 5)
                    local st = 0
                    for j = 1, 50 do
                        st = st + 1
                        if st > 5 then
                            st = 1
                        end
                        if vis[st] == 0 then
                            ran = ran - 1
                            if ran == 0 then
                                vis[st] = 1
                                d.set_unique("cube_" .. st, d.spawn_mob(LEVEL5_CUBE, setting.level5_cube_pos[i][1], setting.level5_cube_pos[i][2]))
                                break
                            end
                        end
                    end
                end

                d.notice(8194)
                d.notice(8195)
            end
        end

        when snow_dungeon_floor6_timer.server_timer begin
            if d.select(get_server_timer_arg()) then
                local setting = snow_dungeon.setting()
                local level = 6
                snow_dungeon.level_clear()
                d.setf("level", level)
                d.jump_all(setting.floor_pos[level][1], setting.floor_pos[level][2])
                d.regen_file(MOB_REGEN_FILE_PATH .. "sd_6.txt")
                d.notice(8201)
            end
        end

        when snow_dungeon_floor7_timer.server_timer begin
            if d.select(get_server_timer_arg()) then
                local setting = snow_dungeon.setting()
                local level = 7
                snow_dungeon.level_clear()
                d.setf("level", level)
                d.jump_all(setting.floor_pos[level][1], setting.floor_pos[level][2])
                d.regen_file(MOB_REGEN_FILE_PATH .. "sd_7.txt")

                local vis = { 0, 0, 0, 0 }
                for i = 1, 3 do
                    vis[i] = 0
                end
                for i = 1, 4 do
                    local ran = number(1, 4)
                    local st = 0
                    for j = 1, 50 do
                        st = st + 1
                        if st > 4 then
                            st = 1
                        end
                        if vis[st] == 0 then
                            ran = ran - 1
                            if ran == 0 then
                                vis[st] = 1
                                d.set_unique("boss_" .. st, d.spawn_mob(LEVEL7_BOSS, setting.level7_boss_pos[i][1], setting.level7_boss_pos[i][2]))
                                break
                            end
                        end
                    end
                end

                d.notice(8203)
            end
        end

        when snow_dungeon_floor8_timer.server_timer begin
            if d.select(get_server_timer_arg()) then
                local setting = snow_dungeon.setting()
                local level = 8
                snow_dungeon.level_clear()
                d.setf("level", level)
                d.jump_all(setting.floor_pos[level][1], setting.floor_pos[level][2])
                d.regen_file(MOB_REGEN_FILE_PATH .. "sd_8.txt")
                d.notice(8206)
            end
        end

        when snow_dungeon_floor9_timer.server_timer begin
            if d.select(get_server_timer_arg()) then
                local setting = snow_dungeon.setting()
                local level = 9
                snow_dungeon.level_clear()
                d.setf("level", level)
                d.jump_all(setting.floor_pos[level][1], setting.floor_pos[level][2])
                d.regen_file(MOB_REGEN_FILE_PATH .. "sd_9.txt")
                d.spawn_mob(LEVEL9_STONE, setting.level9_stone_pos[1], setting.level9_stone_pos[2])
                d.notice(8207)
            end
        end

        when snow_dungeon_floor10_timer.server_timer begin
            if d.select(get_server_timer_arg()) then
                local setting = snow_dungeon.setting()
                local level = 10
                d.setf("level", level)
                d.jump_all(setting.floor_pos[level][1], setting.floor_pos[level][2])
                d.regen_file(MOB_REGEN_FILE_PATH .. "sd_10.txt")
                d.spawn_mob(FINAL_BOSS, setting.final_boss_poss[1], setting.final_boss_poss[2])
                d.notice(8213)
            end
        end

        when snow_dungeon_45m_left_timer.server_timer begin
            if d.select(get_server_timer_arg()) then
                d.notice(8216, 45)
                d.notice(8217)
                server_timer("snow_dungeon_30m_left_timer", 15 * 60, get_server_timer_arg())
            end
        end

        when snow_dungeon_30m_left_timer.server_timer begin
            if d.select(get_server_timer_arg()) then
                d.notice(8216, 30)
                d.notice(8217)
                server_timer("snow_dungeon_15m_left_timer", 15 * 60, get_server_timer_arg())
            end
        end

        when snow_dungeon_15m_left_timer.server_timer begin
            if d.select(get_server_timer_arg()) then
                d.notice(8216, 15)
                d.notice(8217)
                server_timer("snow_dungeon_5m_left_timer", 10 * 60, get_server_timer_arg())
            end
        end

        when snow_dungeon_5m_left_timer.server_timer begin
            if d.select(get_server_timer_arg()) then
                d.notice(8216, 5)
                d.notice(8217)
                server_timer("snow_dungeon_1m_left_timer", 4 * 60, get_server_timer_arg())
            end
        end

        when snow_dungeon_1m_left_timer.server_timer begin
            if d.select(get_server_timer_arg()) then
                d.notice(8216, 1)
                d.notice(8217)
                server_timer("snow_dungeon_0m_left_timer", 60, get_server_timer_arg())
            end
        end

        when snow_dungeon_0m_left_timer.server_timer begin
            local setting = snow_dungeon.setting()
            if d.select(get_server_timer_arg()) then
                d.notice(8218)
                d.notice(8219)
                server_timer("snow_dungeon_end_timer", 10, d.get_map_index())
            end
        end

        when snow_dungeon_end_timer.server_timer begin
            local setting = snow_dungeon.setting()
            if d.select(get_server_timer_arg()) then
                snow_dungeon.clear_timer(d.get_map_index())
                d.setf("party_leader_pid", 0)
                d.set_warp_location(ENTRY_MAP_INDEX, setting.outside_entry_pos[1], setting.outside_entry_pos[2])
                d.exit_all()
            end
        end

        when snow_dungeon_leader_out_timer.server_timer begin
            local setting = snow_dungeon.setting()
            if d.select(get_server_timer_arg()) then
                server_timer("snow_dungeon_end_timer", 10, d.get_map_index())
            end
        end
    end
end
 
Çözüm
define ENTRY_MAP_INDEX 61

ışınlandığın map da aynı config de olmalı.

61 indexli map core3 config dosyasında mevcut mu ?

eğer mevutsa diğer corelerdeki config dosyalarınıda kontrol et aynısı diğerlerinde olmamalı.
define ENTRY_MAP_INDEX 61

ışınlandığın map da aynı config de olmalı.

61 indexli map core3 config dosyasında mevcut mu ?

eğer mevutsa diğer corelerdeki config dosyalarınıda kontrol et aynısı diğerlerinde olmamalı.
 
Çözüm
define ENTRY_MAP_INDEX 61

ışınlandığın map da aynı config de olmalı.

61 indexli map core3 config dosyasında mevcut mu ?

eğer mevutsa diğer corelerdeki config dosyalarınıda kontrol et aynısı diğerlerinde olmamalı.
Teşekkür ederim. Sayenizde düzeldi, 2 saattir bununla uğraşıyorum.
 
Durum
İçerik kilitlendiği için mesaj gönderimine kapatıldı.
Geri
Üst