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![cb431f02bacb5e8fc354cb8b0c63b0fc.gif cb431f02bacb5e8fc354cb8b0c63b0fc.gif](https://i.gyazo.com/cb431f02bacb5e8fc354cb8b0c63b0fc.gif)
![b12c45d0654bab15c33eecfc2a25fcaf.gif b12c45d0654bab15c33eecfc2a25fcaf.gif](https://i.gyazo.com/b12c45d0654bab15c33eecfc2a25fcaf.gif)
GameLib/ActorInstanceBattle.cpp:
bool CActorInstance::CanAct()
{
if (IsDead())
return false;
if (IsStun())
return false;
if (IsParalysis())
return false;
if (IsFaint())
return false;
if (IsSleep())
return false;
return true;
}
GameLib/ActorInstanceBattle.cpp:
bool CActorInstance::CanAct()
{
if (IsDead())
return false;
if (IsStun())
return false;
if (IsParalysis())
return false;
if (IsFaint())
return false;
if (IsSleep())
return false;
if (IsKnockDown()){ return false; }
if (__IsStandUpMotion()){ return false; }
return true;
}