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As shown in the title
I will change the color of the player level that is next to the name
But in a beautiful way
Every 10 levels a specific color
Picture for illustration:
Explanation:
Open:
InstancebaseEffect.cpp
Look for
I will change the color of the player level that is next to the name
But in a beautiful way
Every 10 levels a specific color
Picture for illustration:
Linkleri görebilmek için
giriş yap veya kayıt ol.
Explanation:
Open:
InstancebaseEffect.cpp
Look for
Kod:
void CInstanceBase :: UpdateTextTailLevel (DWORD level)
{
// static D3DXCOLOR s_kLevelColor = D3DXCOLOR (119.0f / 255.0f, 246.0f / 255.0f, 168.0f / 255.0f, 1.0f);
static D3DXCOLOR s_kLevelColor = D3DXCOLOR (152.0f / 255.0f, 255.0f / 255.0f, 51.0f / 255.0f, 1.0f);
char szText [256];
And replace it with
void CInstanceBase :: UpdateTextTailLevel (DWORD level)
{
// static D3DXCOLOR s_kLevelColor = D3DXCOLOR (119.0f / 255.0f, 246.0f / 255.0f, 168.0f / 255.0f, 1.0f);
static D3DXCOLOR s_kLevelColor = D3DXCOLOR (152.0f / 255.0f, 255.0f / 255.0f, 51.0f / 255.0f, 1.0f);
// LevelColors
if (level <10) (
s_kLevelColor = D3DXCOLOR (192.0f / 255.0f, 192.0f / 255.0f, 192.0f / 255.0f, 1.0f);
}
else if (level <20) (
s_kLevelColor = D3DXCOLOR (248.0f / 255.0f, 248.0f / 255.0f, 255.0f / 255.0f, 1.0f);
}
else if (level <30) (
s_kLevelColor = D3DXCOLOR (124.0f / 255.0f, 252.0f / 255.0f, 0.0f / 255.0f, 1.0f);
}
else if (level <40) (
s_kLevelColor = D3DXCOLOR (0.0f / 255.0f, 128.0f / 255.0f, 0.0f / 255.0f, 1.0f);
}
else if (level <50) (
s_kLevelColor = D3DXCOLOR (30.0f / 255.0f, 144.0f / 255.0f, 255.0f / 255.0f, 1.0f);
}
else if (level <60) (
s_kLevelColor = D3DXCOLOR (0.0f / 255.0f, 0.0f / 255.0f, 255.0f / 255.0f, 1.0f);
}
else if (level <70) (
s_kLevelColor = D3DXCOLOR (128.0f / 255.0f, 0.0f / 255.0f, 128.0f / 255.0f, 1.0f);
}
else if (level <80) (
s_kLevelColor = D3DXCOLOR (255.0f / 255.0f, 20.0f / 255.0f, 147.0f / 255.0f, 1.0f);
}
else if (level <90) (
s_kLevelColor = D3DXCOLOR (255.0f / 255.0f, 105 / 255.0f, 180.0f / 255.0f, 1.0f);
}
else if (level <100) (
s_kLevelColor = D3DXCOLOR (0.0f / 255.0f, 255.0f / 255.0f, 255.0f / 255.0f, 1.0f);
}
else if (level <105) (
s_kLevelColor = D3DXCOLOR (255.0f / 255.0f, 140.0f / 255.0f, 0.0f / 255.0f, 1.0f);
}
else {
s_kLevelColor = D3DXCOLOR (255.0f / 255.0f, 0.0f / 255.0f, 0.0f / 255.0f, 1.0f);
}
// End
char szText [256];
Thank's [/ CODE] [/ CODE]