import ui
import chr
import grp
import app
import snd
import net
import math
import event
import wndMgr
import uiCommon
import uiTarget
import constInfo
import musicInfo
import uiTaskBar
import uiToolTip
import localeInfo
import uiCharacter
import uiInventory
import uiPlayerGauge
import consoleModule
import systemSetting
import networkModule
import uiAffectShower
import uiScriptLocale
import uiMapNameShower
import interfaceModule
import playerSettingModule
index = 0
LEAVE_BUTTON_FOR_POTAL = False
NOT_NEED_DELETE_CODE = False
ENABLE_ENGNUM_DELETE_CODE = False
if localeInfo.IsJAPAN():
NOT_NEED_DELETE_CODE = True
elif localeInfo.IsHONGKONG():
ENABLE_ENGNUM_DELETE_CODE = True
elif localeInfo.IsNEWCIBN() or localeInfo.IsCIBN10():
ENABLE_ENGNUM_DELETE_CODE = True
elif localeInfo.IsEUROPE():
ENABLE_ENGNUM_DELETE_CODE = True
class SelectCharacterWindow(ui.Window):
SLOT_COUNT = 4
CHARACTER_TYPE_COUNT = 4
EMPIRE_NAME = {
net.EMPIRE_A : localeInfo.EMPIRE_A,
net.EMPIRE_B : localeInfo.EMPIRE_B,
net.EMPIRE_C : localeInfo.EMPIRE_C
}
RACE_NAME = {
playerSettingModule.RACE_WARRIOR_M : localeInfo.JOB_WARRIOR,
playerSettingModule.RACE_WARRIOR_W : localeInfo.JOB_WARRIOR,
playerSettingModule.RACE_ASSASSIN_M : localeInfo.JOB_ASSASSIN,
playerSettingModule.RACE_ASSASSIN_W : localeInfo.JOB_ASSASSIN,
playerSettingModule.RACE_SURA_M : localeInfo.JOB_SURA,
playerSettingModule.RACE_SURA_W : localeInfo.JOB_SURA,
playerSettingModule.RACE_SHAMAN_M : localeInfo.JOB_SHAMAN,
playerSettingModule.RACE_SHAMAN_W : localeInfo.JOB_SHAMAN,
}
DESCRIPTION_FILE_NAME = {
playerSettingModule.RACE_WARRIOR_M : uiScriptLocale.JOBDESC_WARRIOR_PATH,
playerSettingModule.RACE_WARRIOR_W : uiScriptLocale.JOBDESC_WARRIOR_PATH,
playerSettingModule.RACE_ASSASSIN_M : uiScriptLocale.JOBDESC_ASSASSIN_PATH,
playerSettingModule.RACE_ASSASSIN_W : uiScriptLocale.JOBDESC_ASSASSIN_PATH,
playerSettingModule.RACE_SURA_M : uiScriptLocale.JOBDESC_SURA_PATH,
playerSettingModule.RACE_SURA_W : uiScriptLocale.JOBDESC_SURA_PATH,
playerSettingModule.RACE_SHAMAN_M : uiScriptLocale.JOBDESC_SHAMAN_PATH,
playerSettingModule.RACE_SHAMAN_W : uiScriptLocale.JOBDESC_SHAMAN_PATH,
}
DESCRIPTION_FILE_NAME_LIMIT = {
playerSettingModule.RACE_WARRIOR_M : 1,
playerSettingModule.RACE_WARRIOR_W : 1,
playerSettingModule.RACE_ASSASSIN_M : 1,
playerSettingModule.RACE_ASSASSIN_W : 1,
playerSettingModule.RACE_SURA_M : 1,
playerSettingModule.RACE_SURA_W : 1,
playerSettingModule.RACE_SHAMAN_M : 0,
playerSettingModule.RACE_SHAMAN_W : 0,
}
FACE_IMAGE_DICT_1 = {
playerSettingModule.RACE_WARRIOR_M : "d:/ymir work/ui/intro/public_intro/face/face_warrior_m_01.sub",
playerSettingModule.RACE_WARRIOR_W : "d:/ymir work/ui/intro/public_intro/face/face_warrior_w_01.sub",
playerSettingModule.RACE_ASSASSIN_M : "d:/ymir work/ui/intro/public_intro/face/face_assassin_m_01.sub",
playerSettingModule.RACE_ASSASSIN_W : "d:/ymir work/ui/intro/public_intro/face/face_assassin_w_01.sub",
playerSettingModule.RACE_SURA_M : "d:/ymir work/ui/intro/public_intro/face/face_sura_m_01.sub",
playerSettingModule.RACE_SURA_W : "d:/ymir work/ui/intro/public_intro/face/face_sura_w_01.sub",
playerSettingModule.RACE_SHAMAN_M : "d:/ymir work/ui/intro/public_intro/face/face_shaman_m_01.sub",
playerSettingModule.RACE_SHAMAN_W : "d:/ymir work/ui/intro/public_intro/face/face_shaman_w_01.sub",
}
FACE_IMAGE_DICT_2 = {
playerSettingModule.RACE_WARRIOR_M : "d:/ymir work/ui/intro/public_intro/face/face_warrior_m_02.sub",
playerSettingModule.RACE_WARRIOR_W : "d:/ymir work/ui/intro/public_intro/face/face_warrior_w_02.sub",
playerSettingModule.RACE_ASSASSIN_M : "d:/ymir work/ui/intro/public_intro/face/face_assassin_m_02.sub",
playerSettingModule.RACE_ASSASSIN_W : "d:/ymir work/ui/intro/public_intro/face/face_assassin_w_02.sub",
playerSettingModule.RACE_SURA_M : "d:/ymir work/ui/intro/public_intro/face/face_sura_m_02.sub",
playerSettingModule.RACE_SURA_W : "d:/ymir work/ui/intro/public_intro/face/face_sura_w_02.sub",
playerSettingModule.RACE_SHAMAN_M : "d:/ymir work/ui/intro/public_intro/face/face_shaman_m_02.sub",
playerSettingModule.RACE_SHAMAN_W : "d:/ymir work/ui/intro/public_intro/face/face_shaman_w_02.sub",
}
FACE_IMAGE_DICT_3 = {
playerSettingModule.RACE_WARRIOR_M : "icon/face/warrior_m.tga",
playerSettingModule.RACE_WARRIOR_W : "icon/face/warrior_w.tga",
playerSettingModule.RACE_ASSASSIN_M : "icon/face/assassin_m.tga",
playerSettingModule.RACE_ASSASSIN_W : "icon/face/assassin_w.tga",
playerSettingModule.RACE_SURA_M : "icon/face/sura_m.tga",
playerSettingModule.RACE_SURA_W : "icon/face/sura_w.tga",
playerSettingModule.RACE_SHAMAN_M : "icon/face/shaman_m.tga",
playerSettingModule.RACE_SHAMAN_W : "icon/face/shaman_w.tga",
}
class DescriptionBox(ui.Window):
def __init__(self):
ui.Window.__init__(self)
self.descIndex = 0
def __del__(self):
ui.Window.__del__(self)
def SetIndex(self, index):
self.descIndex = index
def OnRender(self):
event.RenderEventSet(self.descIndex)
class CharacterRenderer(ui.Window):
def OnRender(self):
grp.ClearDepthBuffer()
grp.SetGameRenderState()
grp.PushState()
grp.SetOmniLight()
screenWidth = wndMgr.GetScreenWidth()
screenHeight = wndMgr.GetScreenHeight()
newScreenWidth = float(screenWidth - 270)
newScreenHeight = float(screenHeight)
grp.SetViewport(270.0/screenWidth, 0.0, newScreenWidth/screenWidth, newScreenHeight/screenHeight)
app.SetCenterPosition(0.0, 0.0, 0.0)
app.SetCamera(1600.0, 15.0, 190.0, 110.0)
grp.SetPerspective(10.0, newScreenWidth/newScreenHeight, 1000.0, 3000.0)
(x, y) = app.GetCursorPosition()
grp.SetCursorPosition(x, y)
chr.Deform()
chr.Render()
grp.RestoreViewport()
grp.PopState()
grp.SetInterfaceRenderState()
def __init__(self, stream):
ui.Window.__init__(self)
net.SetPhaseWindow(net.PHASE_WINDOW_SELECT, self)
self.stream=stream
self.slot = self.stream.GetCharacterSlot()
self.openLoadingFlag = False
self.startIndex = -1
self.startReservingTime = 0
self.Rotation = 0
self.curNameAlpha = []
self.destNameAlpha = []
for i in xrange(self.CHARACTER_TYPE_COUNT):
self.curNameAlpha.append(0.0)
self.destNameAlpha.append(0.0)
self.curGauge = [0.0, 0.0, 0.0, 0.0]
self.destGauge = [0.0, 0.0, 0.0, 0.0]
self.dlgBoard = 0
self.changeNameFlag = False
self.nameInputBoard = None
self.sendedChangeNamePacket = False
self.startIndex = -1
self.isLoad = 0
##if app.CHARECTER_SELECT_FIX:BASLAT
self.GameStarted = 0
##if app.CHARECTER_SELECT_FIX:BİT
def __del__(self):
ui.Window.__del__(self)
net.SetPhaseWindow(net.PHASE_WINDOW_SELECT, 0)
def Open(self):
if not self.__LoadBoardDialog(uiScriptLocale.LOCALE_UISCRIPT_PATH + "selectcharacterwindow.py"):
dbg.TraceError("SelectCharacterWindow.Open - __LoadScript Error")
return
if not self.__LoadQuestionDialog("uiscript/questiondialog.py"):
return
playerSettingModule.LoadGameData("INIT")
self.InitCharacterBoard()
self.btnStart.Enable()
self.btnCreate.Enable()
self.btnDelete.Enable()
self.btnExit.Enable()
self.dlgBoard.Show()
self.SetWindowName("SelectCharacterWindow")
self.Show()
if self.slot >= 0:
self.SelectSlot(self.slot)
if musicInfo.selectMusic != "":
snd.SetMusicVolume(systemSetting.GetMusicVolume())
snd.FadeInMusic("BGM/"+musicInfo.selectMusic)
app.SetCenterPosition(0.0, 0.0, 0.0)
app.SetCamera(1600.0, 15.0, 190.0, 110.0)
self.isLoad=1
self.Refresh()
if self.stream.isAutoSelect:
chrSlot=self.stream.GetCharacterSlot()
self.SelectSlot(chrSlot)
self.StartGame()
self.SetEmpire(net.GetEmpireID())
if app.WJ_SECURITY_SYSTEM:
constInfo.open_security = 0
app.ShowCursor()
def Close(self):
if musicInfo.selectMusic != "":
snd.FadeOutMusic("BGM/"+musicInfo.selectMusic)
self.stream.popupWindow.Close()
if self.dlgBoard:
self.dlgBoard.ClearDictionary()
self.my_id = None
self.textBoard = None
self.empireName = None
self.EmpireFlagA = None
self.EmpireFlagB = None
self.EmpireFlagC = None
self.dlgBoard = None
self.btnStart = None
self.btnCreate = None
self.btnDelete = None
self.btnExit = None
self.backGroundImg1 = None
self.backGroundImg2 = None
self.backGroundImg3 = None
self.dlgQuestion.ClearDictionary()
self.dlgQuestion = None
self.dlgQuestionText = None
self.dlgQuestionAcceptButton = None
self.dlgQuestionCancelButton = None
self.privateInputBoard = None
self.nameInputBoard = None
chr.DeleteInstance(self.slot)
self.Hide()
self.descriptionBox.Hide()
self.KillFocus()
app.HideCursor()
event.Destroy()
def SetEmpire(self, id):
self.empireName.SetText(self.EMPIRE_NAME.get(id, ""))
if id == 1:
self.empireName.SetFontColor(1.0, 0, 0)
self.EmpireFlagA.Show()
self.EmpireFlagB.Hide()
self.EmpireFlagC.Hide()
self.BackGround = self.backGroundImg1
self.backGroundImg1.Show()
self.backGroundImg2.Hide()
self.backGroundImg3.Hide()
self.chrRenderer = self.CharacterRenderer()
self.chrRenderer.SetParent(self.backGroundImg1)
self.chrRenderer.Show()
elif id == 2:
self.empireName.SetFontColor(1.0, 1.0, 0.0)
self.EmpireFlagA.Hide()
self.EmpireFlagB.Show()
self.EmpireFlagC.Hide()
self.BackGround = self.backGroundImg2
self.backGroundImg1.Hide()
self.backGroundImg2.Show()
self.backGroundImg3.Hide()
self.chrRenderer = self.CharacterRenderer()
self.chrRenderer.SetParent(self.backGroundImg2)
self.chrRenderer.Show()
elif id == 3:
self.empireName.SetFontColor(0.0, 0, 1.0)
self.EmpireFlagA.Hide()
self.EmpireFlagB.Hide()
self.EmpireFlagC.Show()
self.BackGround = self.backGroundImg3
self.backGroundImg1.Hide()
self.backGroundImg2.Hide()
self.backGroundImg3.Show()
self.chrRenderer = self.CharacterRenderer()
self.chrRenderer.SetParent(self.backGroundImg3)
self.chrRenderer.Show()
def Refresh(self):
if not self.isLoad:
return
for i in xrange(self.SLOT_COUNT):
id = net.GetAccountCharacterSlotDataInteger(i, net.ACCOUNT_CHARACTER_SLOT_ID)
race = net.GetAccountCharacterSlotDataInteger(i, net.ACCOUNT_CHARACTER_SLOT_RACE)
form = net.GetAccountCharacterSlotDataInteger(i, net.ACCOUNT_CHARACTER_SLOT_FORM)
name = net.GetAccountCharacterSlotDataString(i, net.ACCOUNT_CHARACTER_SLOT_NAME)
hair = net.GetAccountCharacterSlotDataInteger(i, net.ACCOUNT_CHARACTER_SLOT_HAIR)
sash = 0
if app.ENABLE_SASH_SYSTEM:
sash = net.GetAccountCharacterSlotDataInteger(i, net.ACCOUNT_CHARACTER_SLOT_SASH)
if id != 0:
self.MakeCharacter(i, id, name, race, form, hair, sash)
self.SelectSlot(i)
break
self.CharacterSlot_0.Hide()
self.CharacterFace_0.Hide()
self.CharacterSlot_0_Lv.Hide()
self.CharacterSlot_0_Name.Hide()
self.CharacterSlot_1.Hide()
self.CharacterFace_1.Hide()
self.CharacterSlot_1_Lv.Hide()
self.CharacterSlot_1_Name.Hide()
self.CharacterSlot_2.Hide()
self.CharacterFace_2.Hide()
self.CharacterSlot_2_Lv.Hide()
self.CharacterSlot_2_Name.Hide()
self.CharacterSlot_3.Hide()
self.CharacterFace_3.Hide()
self.CharacterSlot_3_Lv.Hide()
self.CharacterSlot_3_Name.Hide()
#self.CharacterSlot_4.Hide()
#self.CharacterFace_4.Hide()
#self.CharacterSlot_4_Lv.Hide()
#self.CharacterSlot_4_Name.Hide()
for i in xrange(self.SLOT_COUNT):
id = net.GetAccountCharacterSlotDataInteger(i, net.ACCOUNT_CHARACTER_SLOT_ID)
race = net.GetAccountCharacterSlotDataInteger(i, net.ACCOUNT_CHARACTER_SLOT_RACE)
name = net.GetAccountCharacterSlotDataString(i, net.ACCOUNT_CHARACTER_SLOT_NAME)
level = net.GetAccountCharacterSlotDataInteger(i, net.ACCOUNT_CHARACTER_SLOT_LEVEL)
if id != 0:
if i == 0:
self.CharacterFace_0.LoadImage(self.FACE_IMAGE_DICT_2[race])
self.CharacterFace_0.Show()
self.CharacterSlot_0.Show()
self.CharacterSlot_0_Name.SetText(name)
self.CharacterSlot_0_Name.Show()
self.CharacterSlot_0_Lv.SetText(localeInfo.INTRO_SELECT_LEVEL % (level))
self.CharacterSlot_0_Lv.SetFontColor(30, 72, 168)
self.CharacterSlot_0_Lv.Show()
elif i == 1:
self.CharacterFace_1.LoadImage(self.FACE_IMAGE_DICT_2[race])
self.CharacterFace_1.Show()
self.CharacterSlot_1.Show()
self.CharacterSlot_1_Name.SetText(name)
self.CharacterSlot_1_Name.Show()
self.CharacterSlot_1_Lv.SetText(localeInfo.INTRO_SELECT_LEVEL % (level))
self.CharacterSlot_1_Lv.SetFontColor(30, 72, 168)
self.CharacterSlot_1_Lv.Show()
elif i == 2:
self.CharacterFace_2.LoadImage(self.FACE_IMAGE_DICT_2[race])
self.CharacterFace_2.Show()
self.CharacterSlot_2.Show()
self.CharacterSlot_2_Name.SetText(name)
self.CharacterSlot_2_Name.Show()
self.CharacterSlot_2_Lv.SetText(localeInfo.INTRO_SELECT_LEVEL % (level))
self.CharacterSlot_2_Lv.SetFontColor(30, 72, 168)
self.CharacterSlot_2_Lv.Show()
elif i == 3:
self.CharacterFace_3.LoadImage(self.FACE_IMAGE_DICT_2[race])
self.CharacterFace_3.Show()
self.CharacterSlot_3.Show()
self.CharacterSlot_3_Name.SetText(name)
self.CharacterSlot_3_Name.Show()
self.CharacterSlot_3_Lv.SetText(localeInfo.INTRO_SELECT_LEVEL % (level))
self.CharacterSlot_3_Lv.SetFontColor(30, 72, 168)
self.CharacterSlot_3_Lv.Show()
#elif i == 4:
# self.CharacterFace_4.LoadImage(self.FACE_IMAGE_DICT_2[race])
# self.CharacterFace_4.Show()
# self.CharacterSlot_4.Show()
# self.CharacterSlot_4_Name.SetText(name)
# self.CharacterSlot_4_Name.Show()
# self.CharacterSlot_4_Lv.SetText(localeInfo.INTRO_SELECT_LEVEL % (level))
# self.CharacterSlot_4_Lv.SetFontColor(30, 72, 168)
# self.CharacterSlot_4_Lv.Show()
def GetCharacterSlotID(self, slotIndex):
return net.GetAccountCharacterSlotDataInteger(slotIndex, net.ACCOUNT_CHARACTER_SLOT_ID)
def __LoadQuestionDialog(self, fileName):
self.dlgQuestion = ui.ScriptWindow()
try:
pyScrLoader = ui.PythonScriptLoader()
pyScrLoader.LoadScriptFile(self.dlgQuestion, fileName)
except:
import exception
exception.Abort("SelectCharacterWindow.LoadQuestionDialog.LoadScript")
try:
GetObject=self.dlgQuestion.GetChild
self.dlgQuestionText=GetObject("message")
self.dlgQuestionAcceptButton=GetObject("accept")
self.dlgQuestionCancelButton=GetObject("cancel")
except:
import exception
exception.Abort("SelectCharacterWindow.LoadQuestionDialog.BindObject")
self.dlgQuestionText.SetText(localeInfo.SELECT_DO_YOU_DELETE_REALLY)
self.dlgQuestionAcceptButton.SetEvent(ui.__mem_func__(self.RequestDeleteCharacter))
self.dlgQuestionCancelButton.SetEvent(ui.__mem_func__(self.dlgQuestion.Hide))
return 1
def __LoadBoardDialog(self, fileName):
self.dlgBoard = ui.ScriptWindow()
try:
pyScrLoader = ui.PythonScriptLoader()
pyScrLoader.LoadScriptFile(self.dlgBoard, fileName)
except:
import exception
exception.Abort("SelectCharacterWindow.LoadBoardDialog.LoadScript")
try:
GetObject=self.dlgBoard.GetChild
self.backGroundImg1 = GetObject("BackGround")
self.backGroundImg2 = GetObject("BackGround2")
self.backGroundImg2.Hide()
self.backGroundImg3 = GetObject("BackGround3")
self.backGroundImg3.Hide()
self.btnStart = GetObject("start_button")
self.btnCreate = GetObject("create_button")
self.btnDelete = GetObject("delete_button")
self.btnExit = GetObject("exit_button")
self.CharacterSlot_0 = GetObject("CharacterSlot_0")
self.CharacterFace_0 = GetObject("CharacterFace_0")
self.CharacterSlot_0_Lv = ui.TextLine()
self.CharacterSlot_0_Lv.SetParent(self.CharacterSlot_0)
self.CharacterSlot_0_Lv.SetPosition(108, 19)
self.CharacterSlot_0_Lv.SetHorizontalAlignLeft()
self.CharacterSlot_0_Lv.SetText("")
self.CharacterSlot_0_Name = ui.TextLine()
self.CharacterSlot_0_Name.SetParent(self.CharacterSlot_0)
self.CharacterSlot_0_Name.SetPosition(140, 3)
self.CharacterSlot_0_Name.SetHorizontalAlignRight()
self.CharacterSlot_0_Name.SetText("")
self.CharacterSlot_1 = GetObject("CharacterSlot_1")
self.CharacterFace_1 = GetObject("CharacterFace_1")
self.CharacterSlot_1_Lv = ui.TextLine()
self.CharacterSlot_1_Lv.SetParent(self.CharacterSlot_1)
self.CharacterSlot_1_Lv.SetPosition(108, 19)
self.CharacterSlot_1_Lv.SetHorizontalAlignLeft()
self.CharacterSlot_1_Lv.SetText("")
self.CharacterSlot_1_Name = ui.TextLine()
self.CharacterSlot_1_Name.SetParent(self.CharacterSlot_1)
self.CharacterSlot_1_Name.SetPosition(140, 3)
self.CharacterSlot_1_Name.SetHorizontalAlignRight()
self.CharacterSlot_1_Name.SetText("")
self.CharacterSlot_2 = GetObject("CharacterSlot_2")
self.CharacterFace_2 = GetObject("CharacterFace_2")
self.CharacterSlot_2_Lv = ui.TextLine()
self.CharacterSlot_2_Lv.SetParent(self.CharacterSlot_2)
self.CharacterSlot_2_Lv.SetPosition(108, 19)
self.CharacterSlot_2_Lv.SetHorizontalAlignLeft()
self.CharacterSlot_2_Lv.SetText("")
self.CharacterSlot_2_Name = ui.TextLine()
self.CharacterSlot_2_Name.SetParent(self.CharacterSlot_2)
self.CharacterSlot_2_Name.SetPosition(140, 3)
self.CharacterSlot_2_Name.SetHorizontalAlignRight()
self.CharacterSlot_2_Name.SetText("")
self.CharacterSlot_3 = GetObject("CharacterSlot_3")
self.CharacterFace_3 = GetObject("CharacterFace_3")
self.CharacterSlot_3_Lv = ui.TextLine()
self.CharacterSlot_3_Lv.SetParent(self.CharacterSlot_3)
self.CharacterSlot_3_Lv.SetPosition(108, 19)
self.CharacterSlot_3_Lv.SetHorizontalAlignLeft()
self.CharacterSlot_3_Lv.SetText("")
self.CharacterSlot_3_Name = ui.TextLine()
self.CharacterSlot_3_Name.SetParent(self.CharacterSlot_3)
self.CharacterSlot_3_Name.SetPosition(140, 3)
self.CharacterSlot_3_Name.SetHorizontalAlignRight()
self.CharacterSlot_3_Name.SetText("")
#self.CharacterSlot_4 = GetObject("CharacterSlot_4")
#self.CharacterFace_4 = GetObject("CharacterFace_4")
#self.CharacterSlot_4_Lv = ui.TextLine()
#self.CharacterSlot_4_Lv.SetParent(self.CharacterSlot_4)
#self.CharacterSlot_4_Lv.SetPosition(108, 19)
#self.CharacterSlot_4_Lv.SetHorizontalAlignLeft()
#self.CharacterSlot_4_Lv.SetText("")
#self.CharacterSlot_4_Name = ui.TextLine()
#self.CharacterSlot_4_Name.SetParent(self.CharacterSlot_4)
#self.CharacterSlot_4_Name.SetPosition(140, 3)
#self.CharacterSlot_4_Name.SetHorizontalAlignRight()
#self.CharacterSlot_4_Name.SetText("")
self.DiscFace = GetObject("DiscFace")
self.raceName = GetObject("raceName_Text")
self.my_id = GetObject("my_id")
self.textBoard = GetObject("text_board")
self.textBoardPrev = GetObject("prev_button")
self.textBoardNext = GetObject("next_button")
self.CharacterHTH = GetObject("hth_value")
self.CharacterINT = GetObject("int_value")
self.CharacterSTR = GetObject("str_value")
self.CharacterDEX = GetObject("dex_value")
self.NameList = []
self.NameList.append(GetObject("name_warrior"))
self.NameList.append(GetObject("name_assassin"))
self.NameList.append(GetObject("name_sura"))
self.NameList.append(GetObject("name_shaman"))
self.GaugeList = []
self.GaugeList.append(GetObject("hth_gauge"))
self.GaugeList.append(GetObject("int_gauge"))
self.GaugeList.append(GetObject("str_gauge"))
self.GaugeList.append(GetObject("dex_gauge"))
self.empireName = GetObject("EmpireName")
self.EmpireFlagA = GetObject("EmpireFlag_A")
self.EmpireFlagB = GetObject("EmpireFlag_B")
self.EmpireFlagC = GetObject("EmpireFlag_C")
except:
import exception
exception.Abort("SelectCharacterWindow.LoadBoardDialog.BindObject")
self.toolTip = uiToolTip.ToolTip()
self.toolTip.ClearToolTip()
self.descIndex = 0
self.descriptionBox = self.DescriptionBox()
self.descriptionBox.Show()
self.my_id.SetText(constInfo.ACCOUNT_NAME)
self.textBoardPrev.SetEvent(ui.__mem_func__(self.PrevDescriptionPage))
self.textBoardNext.SetEvent(ui.__mem_func__(self.NextDescriptionPage))
GetObject("start_button").ShowToolTip = lambda arg=1: self.OverInButton(arg)
GetObject("start_button").HideToolTip = lambda arg=1: self.OverOutButton()
GetObject("exit_button").ShowToolTip = lambda arg=2: self.OverInButton(arg)
GetObject("exit_button").HideToolTip = lambda arg=2: self.OverOutButton()
GetObject("delete_button").ShowToolTip = lambda arg=3: self.OverInButton(arg)
GetObject("delete_button").HideToolTip = lambda arg=3: self.OverOutButton()
GetObject("create_button").ShowToolTip = lambda arg=4: self.OverInButton(arg)
GetObject("create_button").HideToolTip = lambda arg=4: self.OverOutButton()
GetObject("CharacterSlot_0").ShowToolTip = lambda arg=5: self.OverInButton(arg)
GetObject("CharacterSlot_0").HideToolTip = lambda arg=5: self.OverOutButton()
GetObject("CharacterSlot_1").ShowToolTip = lambda arg=6: self.OverInButton(arg)
GetObject("CharacterSlot_1").HideToolTip = lambda arg=6: self.OverOutButton()
GetObject("CharacterSlot_2").ShowToolTip = lambda arg=7: self.OverInButton(arg)
GetObject("CharacterSlot_2").HideToolTip = lambda arg=7: self.OverOutButton()
GetObject("CharacterSlot_3").ShowToolTip = lambda arg=8: self.OverInButton(arg)
GetObject("CharacterSlot_3").HideToolTip = lambda arg=8: self.OverOutButton()
#GetObject("CharacterSlot_4").ShowToolTip = lambda arg=9: self.OverInButton(arg)
#GetObject("CharacterSlot_4").HideToolTip = lambda arg=9: self.OverOutButton()
GetObject("prev_button").ShowToolTip = lambda arg=9: self.OverInButton(arg)
GetObject("prev_button").HideToolTip = lambda arg=9: self.OverOutButton()
GetObject("next_button").ShowToolTip = lambda arg=10: self.OverInButton(arg)
GetObject("next_button").HideToolTip = lambda arg=10: self.OverOutButton()
for name in self.NameList:
name.SetAlpha(0.0)
self.btnStart.SetEvent(ui.__mem_func__(self.StartGame))
self.btnCreate.SetEvent(ui.__mem_func__(self.CreateCharacter))
self.btnExit.SetEvent(ui.__mem_func__(self.ExitSelect))
self.CharacterSlot_0.SAFE_SetEvent(self.SelectSlot, 0)
self.CharacterSlot_1.SAFE_SetEvent(self.SelectSlot, 1)
self.CharacterSlot_2.SAFE_SetEvent(self.SelectSlot, 2)
self.CharacterSlot_3.SAFE_SetEvent(self.SelectSlot, 3)
#self.CharacterSlot_4.SAFE_SetEvent(self.SelectSlot, 4)
if NOT_NEED_DELETE_CODE:
self.btnDelete.SetEvent(ui.__mem_func__(self.PopupDeleteQuestion))
else:
self.btnDelete.SetEvent(ui.__mem_func__(self.InputPrivateCode))
self.chrRenderer = self.CharacterRenderer()
self.chrRenderer.SetParent(self.backGroundImg1)
self.chrRenderer.Show()
return 1
def MakeCharacter(self, index, id, name, race, form, hair, sash):
if 0 == id:
return
chr.CreateInstance(index)
chr.SelectInstance(index)
chr.SetVirtualID(index)
chr.SetNameString(name)
chr.SetRace(race)
chr.SetArmor(form)
chr.SetHair(hair)
if app.ENABLE_SASH_SYSTEM:
chr.SetSash(sash)
chr.Refresh()
chr.SetMotionMode(chr.MOTION_MODE_GENERAL)
chr.SetLoopMotion(chr.MOTION_INTRO_WAIT)
chr.SetRotation(0.0)
distance = 50.0
rotRadian = 82.0 * (math.pi*2) / 360.0
x = distance*math.sin(rotRadian) + distance*math.cos(rotRadian)
y = distance*math.cos(rotRadian) - distance*math.sin(rotRadian)
chr.SetPixelPosition(int(x), int(y), 30)
self.DiscFace.LoadImage(self.FACE_IMAGE_DICT_3[race])
self.DiscFace.Show()
self.raceName.SetText(self.RACE_NAME[race])
self.raceName.Show()
def StartGame(self):
##if app.CHARECTER_SELECT_FIX:BASLAT
if self.GameStarted == 1:#Scp1453
return
self.GameStarted = 1
##if app.CHARECTER_SELECT_FIX:BİT
self.toolTip.Hide()
if self.sendedChangeNamePacket:
return
if self.changeNameFlag:
self.OpenChangeNameDialog()
return
if -1 != self.startIndex:
return
if musicInfo.selectMusic != "":
snd.FadeLimitOutMusic("BGM/"+musicInfo.selectMusic, systemSetting.GetMusicVolume()*0.05)
self.btnStart.SetUp()
self.btnCreate.SetUp()
self.btnDelete.SetUp()
self.btnExit.SetUp()
self.btnStart.Disable()
self.btnCreate.Disable()
self.btnDelete.Disable()
self.btnExit.Disable()
self.dlgQuestion.Hide()
self.stream.SetCharacterSlot(self.slot)
self.startIndex = self.slot
self.startReservingTime = app.GetTime()
for i in xrange(self.SLOT_COUNT):
if False == chr.HasInstance(i):
continue
chr.SelectInstance(i)
if i == self.slot:
self.slot = self.slot
chr.PushOnceMotion(chr.MOTION_INTRO_SELECTED, 0.1)
continue
chr.PushOnceMotion(chr.MOTION_INTRO_NOT_SELECTED, 0.1)
def OpenChangeNameDialog(self):
import uiCommon
nameInputBoard = uiCommon.InputDialogWithDescription()
nameInputBoard.SetTitle(localeInfo.SELECT_CHANGE_NAME_TITLE)
nameInputBoard.SetAcceptEvent(ui.__mem_func__(self.AcceptInputName))
nameInputBoard.SetCancelEvent(ui.__mem_func__(self.CancelInputName))
nameInputBoard.SetMaxLength(chr.PLAYER_NAME_MAX_LEN)
nameInputBoard.SetBoardWidth(200)
nameInputBoard.SetDescription(localeInfo.SELECT_INPUT_CHANGING_NAME)
nameInputBoard.Open()
nameInputBoard.slot = self.slot
self.nameInputBoard = nameInputBoard
def OnChangeName(self, id, name):
self.SelectSlot(id)
self.sendedChangeNamePacket = False
self.PopupMessage(localeInfo.SELECT_CHANGED_NAME)
def AcceptInputName(self):
changeName = self.nameInputBoard.GetText()
if not changeName:
return
self.sendedChangeNamePacket = True
net.SendChangeNamePacket(self.nameInputBoard.slot, changeName)
return self.CancelInputName()
def CancelInputName(self):
self.nameInputBoard.Close()
self.nameInputBoard = None
return True
def OnCreateFailure(self, type):
self.sendedChangeNamePacket = False
if 0 == type:
self.PopupMessage(localeInfo.SELECT_CHANGE_FAILURE_STRANGE_NAME)
elif 1 == type:
self.PopupMessage(localeInfo.SELECT_CHANGE_FAILURE_ALREADY_EXIST_NAME)
elif 100 == type:
self.PopupMessage(localeInfo.SELECT_CHANGE_FAILURE_STRANGE_INDEX)
def CreateCharacter(self):
self.toolTip.Hide()
for i in xrange(self.SLOT_COUNT):
id = net.GetAccountCharacterSlotDataInteger(i, net.ACCOUNT_CHARACTER_SLOT_ID)
if id == 0:
self.stream.SetCharacterSlot(i)
EMPIRE_MODE = 1
if EMPIRE_MODE:
if self.__AreAllSlotEmpty():
self.stream.SetReselectEmpirePhase()
else:
self.stream.SetCreateCharacterPhase()
else:
self.stream.SetCreateCharacterPhase()
break
def __AreAllSlotEmpty(self):
for iSlot in xrange(self.SLOT_COUNT):
if 0 != net.GetAccountCharacterSlotDataInteger(iSlot, net.ACCOUNT_CHARACTER_SLOT_ID):
return 0
return 1
def PopupDeleteQuestion(self):
id = self.GetCharacterSlotID(self.slot)
if 0 == id:
return
self.dlgQuestion.Show()
self.dlgQuestion.SetTop()
def RequestDeleteCharacter(self):
self.dlgQuestion.Hide()
id = self.GetCharacterSlotID(self.slot)
if 0 == id:
self.PopupMessage(localeInfo.SELECT_EMPTY_SLOT)
return
net.SendDestroyCharacterPacket(self.slot, "1234567")
self.PopupMessage(localeInfo.SELECT_DELEING)
def InputPrivateCode(self):
import uiCommon
privateInputBoard = uiCommon.InputDialogWithDescription()
privateInputBoard.SetTitle(localeInfo.INPUT_PRIVATE_CODE_DIALOG_TITLE)
privateInputBoard.SetAcceptEvent(ui.__mem_func__(self.AcceptInputPrivateCode))
privateInputBoard.SetCancelEvent(ui.__mem_func__(self.CancelInputPrivateCode))
if ENABLE_ENGNUM_DELETE_CODE:
pass
else:
privateInputBoard.SetNumberMode()
privateInputBoard.SetSecretMode()
privateInputBoard.SetMaxLength(7)
privateInputBoard.SetBoardWidth(250)
privateInputBoard.SetDescription(localeInfo.INPUT_PRIVATE_CODE_DIALOG_DESCRIPTION)
privateInputBoard.Open()
self.privateInputBoard = privateInputBoard
def AcceptInputPrivateCode(self):
privateCode = self.privateInputBoard.GetText()
if not privateCode:
return
id = self.GetCharacterSlotID(self.slot)
if 0 == id:
self.PopupMessage(localeInfo.SELECT_EMPTY_SLOT)
return
net.SendDestroyCharacterPacket(self.slot, privateCode)
self.PopupMessage(localeInfo.SELECT_DELEING)
self.CancelInputPrivateCode()
return True
def CancelInputPrivateCode(self):
self.privateInputBoard = None
return True
def OnDeleteSuccess(self, slot):
self.PopupMessage(localeInfo.SELECT_DELETED)
self.DeleteCharacter(slot)
def OnDeleteFailure(self):
self.PopupMessage(localeInfo.SELECT_CAN_NOT_DELETE)
def DeleteCharacter(self, index):
chr.DeleteInstance(index)
self.SelectSlot(self.slot)
self.Refresh()
def ExitSelect(self):
self.dlgQuestion.Hide()
if LEAVE_BUTTON_FOR_POTAL:
if app.loggined:
self.stream.SetPhaseWindow(0)
else:
self.stream.setloginphase()
else:
self.stream.SetLoginPhase()
self.Hide()
def GetSlotIndex(self):
return self.slot
def DecreaseSlotIndex(self):
##if app.CHARECTER_SELECT_FIX:BASLAT
if self.GameStarted == 1:#Scp1453
return
##if app.CHARECTER_SELECT_FIX:BIT
slotIndex = (self.GetSlotIndex() - 1 + self.SLOT_COUNT) % self.SLOT_COUNT
self.SelectSlot(slotIndex)
def IncreaseSlotIndex(self):
##if app.CHARECTER_SELECT_FIX:BASLAT
self.GameStarted = 0#Scp1453
##if app.CHARECTER_SELECT_FIX:BIT
slotIndex = (self.GetSlotIndex() + 1) % self.SLOT_COUNT
self.SelectSlot(slotIndex)
def SelectSlot(self, index):
##if app.CHARECTER_SELECT_FIX:BASLAT
if self.GameStarted == 1:#Scp1453
return
##if app.CHARECTER_SELECT_FIX:BIT
if index < 0:
return
if index >= self.SLOT_COUNT:
return
snd.PlaySound("sound/ui/click.wav")
chr.DeleteInstance(0)
chr.DeleteInstance(1)
chr.DeleteInstance(2)
chr.DeleteInstance(3)
#chr.DeleteInstance(4)
self.DiscFace.Hide()
self.raceName.Hide()
id = net.GetAccountCharacterSlotDataInteger(index, net.ACCOUNT_CHARACTER_SLOT_ID)
race = net.GetAccountCharacterSlotDataInteger(index, net.ACCOUNT_CHARACTER_SLOT_RACE)
form = net.GetAccountCharacterSlotDataInteger(index, net.ACCOUNT_CHARACTER_SLOT_FORM)
name = net.GetAccountCharacterSlotDataString(index, net.ACCOUNT_CHARACTER_SLOT_NAME)
hair = net.GetAccountCharacterSlotDataInteger(index, net.ACCOUNT_CHARACTER_SLOT_HAIR)
sash = 0
if app.ENABLE_SASH_SYSTEM:
sash = net.GetAccountCharacterSlotDataInteger(index, net.ACCOUNT_CHARACTER_SLOT_SASH)
#acce = net.GetAccountCharacterSlotDataInteger(index, net.ACCOUNT_CHARACTER_SLOT_ACCE)
#acce_spec = net.GetAccountCharacterSlotDataInteger(index, net.ACCOUNT_CHARACTER_SLOT_ACCE_SPEC)
if id != 0:
#self.MakeCharacter(index, id, name, race, form, hair, acce, acce_spec)
self.MakeCharacter(index, id, name, race, form, hair, sash)
if index == 0:
self.CharacterSlot_0.Down()
self.CharacterSlot_0_Name.SetFontColor(1.0, 0.6000, 0.3500)
self.CharacterFace_0.LoadImage(self.FACE_IMAGE_DICT_1[race])
self.CharacterSlot_1.SetUp()
self.CharacterSlot_2.SetUp()
self.CharacterSlot_3.SetUp()
#self.CharacterSlot_4.SetUp()
self.CharacterSlot_1_Name.SetFontColor(0.8549, 0.8549, 0.8549)
self.CharacterSlot_2_Name.SetFontColor(0.8549, 0.8549, 0.8549)
self.CharacterSlot_3_Name.SetFontColor(0.8549, 0.8549, 0.8549)
#self.CharacterSlot_4_Name.SetFontColor(0.8549, 0.8549, 0.8549)
elif index == 1:
self.CharacterSlot_1.Down()
self.CharacterSlot_1_Name.SetFontColor(1.0, 0.6000, 0.3500)
self.CharacterFace_1.LoadImage(self.FACE_IMAGE_DICT_1[race])
self.CharacterSlot_0.SetUp()
self.CharacterSlot_2.SetUp()
self.CharacterSlot_3.SetUp()
#self.CharacterSlot_4.SetUp()
self.CharacterSlot_0_Name.SetFontColor(0.8549, 0.8549, 0.8549)
self.CharacterSlot_2_Name.SetFontColor(0.8549, 0.8549, 0.8549)
self.CharacterSlot_3_Name.SetFontColor(0.8549, 0.8549, 0.8549)
#self.CharacterSlot_4_Name.SetFontColor(0.8549, 0.8549, 0.8549)
elif index == 2:
self.CharacterSlot_2.Down()
self.CharacterSlot_2_Name.SetFontColor(1.0, 0.6000, 0.3500)
self.CharacterFace_2.LoadImage(self.FACE_IMAGE_DICT_1[race])
self.CharacterSlot_0.SetUp()
self.CharacterSlot_1.SetUp()
self.CharacterSlot_3.SetUp()
#self.CharacterSlot_4.SetUp()
self.CharacterSlot_0_Name.SetFontColor(0.8549, 0.8549, 0.8549)
self.CharacterSlot_1_Name.SetFontColor(0.8549, 0.8549, 0.8549)
self.CharacterSlot_3_Name.SetFontColor(0.8549, 0.8549, 0.8549)
#self.CharacterSlot_4_Name.SetFontColor(0.8549, 0.8549, 0.8549)
elif index == 3:
self.CharacterSlot_3.Down()
self.CharacterSlot_3_Name.SetFontColor(1.0, 0.6000, 0.3500)
self.CharacterFace_3.LoadImage(self.FACE_IMAGE_DICT_1[race])
self.CharacterSlot_0.SetUp()
self.CharacterSlot_1.SetUp()
self.CharacterSlot_2.SetUp()
#self.CharacterSlot_4.SetUp()
self.CharacterSlot_0_Name.SetFontColor(0.8549, 0.8549, 0.8549)
self.CharacterSlot_1_Name.SetFontColor(0.8549, 0.8549, 0.8549)
self.CharacterSlot_2_Name.SetFontColor(0.8549, 0.8549, 0.8549)
#self.CharacterSlot_4_Name.SetFontColor(0.8549, 0.8549, 0.8549)
#elif index == 4:
# self.CharacterSlot_4.Down()
# self.CharacterSlot_4_Name.SetFontColor(1.0, 0.6000, 0.3500)
# self.CharacterFace_4.LoadImage(self.FACE_IMAGE_DICT_1[race])
# self.CharacterSlot_0.SetUp()
# self.CharacterSlot_1.SetUp()
# self.CharacterSlot_2.SetUp()
# self.CharacterSlot_3.SetUp()
# self.CharacterSlot_0_Name.SetFontColor(0.8549, 0.8549, 0.8549)
# self.CharacterSlot_1_Name.SetFontColor(0.8549, 0.8549, 0.8549)
# self.CharacterSlot_2_Name.SetFontColor(0.8549, 0.8549, 0.8549)
# self.CharacterSlot_3_Name.SetFontColor(0.8549, 0.8549, 0.8549)
self.slot = index
chr.SelectInstance(self.slot)
for i in xrange(self.CHARACTER_TYPE_COUNT):
self.destNameAlpha[i] = 0.0
self.destGauge = [0.0, 0.0, 0.0, 0.0]
id=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_ID)
if 0 != id:
self.btnStart.Show()
self.btnDelete.Show()
self.btnCreate.Hide()
for i in xrange(self.SLOT_COUNT):
id_check = net.GetAccountCharacterSlotDataInteger(i, net.ACCOUNT_CHARACTER_SLOT_ID)
if id_check == 0:
self.btnCreate.Show()
playTime=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_PLAYTIME)
level=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_LEVEL)
race=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_RACE)
valueHTH=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_HTH)
valueINT=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_INT)
valueSTR=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_STR)
valueDEX=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_DEX)
name=net.GetAccountCharacterSlotDataString(self.slot, net.ACCOUNT_CHARACTER_SLOT_NAME)
guildID=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_GUILD_ID)
guildName=net.GetAccountCharacterSlotDataString(self.slot, net.ACCOUNT_CHARACTER_SLOT_GUILD_NAME)
self.changeNameFlag=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_CHANGE_NAME_FLAG)
job = chr.RaceToJob(race)
if job >= 0 and job < self.CHARACTER_TYPE_COUNT:
self.destNameAlpha[job] = 1.0
self.CharacterHTH.SetText(str(valueHTH))
self.CharacterINT.SetText(str(valueINT))
self.CharacterSTR.SetText(str(valueSTR))
self.CharacterDEX.SetText(str(valueDEX))
statesSummary = float(valueHTH + valueINT + valueSTR + valueDEX)
if statesSummary > 0.0:
self.destGauge = [
((float(valueHTH) * 10) / 90) / 10,
((float(valueINT) * 10) / 90) / 10,
((float(valueSTR) * 10) / 90) / 10,
((float(valueDEX) * 10) / 90) / 10
]
event.ClearEventSet(self.descIndex)
self.descIndex = event.RegisterEventSet(self.DESCRIPTION_FILE_NAME[race])
if self.DESCRIPTION_FILE_NAME_LIMIT[race] == 1:
self.textBoardPrev.Show()
self.textBoardNext.Show()
else:
self.textBoardPrev.Hide()
self.textBoardNext.Hide()
else:
self.textBoardPrev.Hide()
self.textBoardNext.Hide()
self.InitCharacterBoard()
def PrevDescriptionPage(self):
if event.IsWait(self.descIndex) == True:
if event.GetVisibleStartLine(self.descIndex)-14 >= 0:
event.SetVisibleStartLine(self.descIndex, event.GetVisibleStartLine(self.descIndex)-14)
event.Skip(self.descIndex)
else:
event.Skip(self.descIndex)
def NextDescriptionPage(self):
if event.IsWait(self.descIndex) == True:
event.SetVisibleStartLine(self.descIndex, event.GetVisibleStartLine(self.descIndex)+14)
event.Skip(self.descIndex)
else:
event.Skip(self.descIndex)
def InitCharacterBoard(self):
self.btnStart.Hide()
self.btnDelete.Hide()
self.btnCreate.Show()
self.CharacterHTH.SetText("")
self.CharacterINT.SetText("")
self.CharacterSTR.SetText("")
self.CharacterDEX.SetText("")
## Event
def OnKeyDown(self, key):
##if app.CHARECTER_SELECT_FIX:BASLAT
if self.GameStarted == 1:#Scp1453
return
##if app.CHARECTER_SELECT_FIX:BIT
if 1 == key:
self.ExitSelect()
if 2 == key:
self.SelectSlot(0)
if 3 == key:
self.SelectSlot(1)
if 4 == key:
self.SelectSlot(2)
if 5 == key:
self.SelectSlot(3)
if 28 == key:
id = net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_ID)
if 0 == id:
self.CreateCharacter()
else:
self.StartGame()
if 203 == key:
self.slot = (self.GetSlotIndex() - 1 + self.SLOT_COUNT) % self.SLOT_COUNT
self.SelectSlot(self.slot)
if 205 == key:
self.slot = (self.GetSlotIndex() + 1) % self.SLOT_COUNT
self.SelectSlot(self.slot)
return True
def OnUpdate(self):
chr.Update()
(xposEventSet, yposEventSet) = self.textBoard.GetGlobalPosition()
event.UpdateEventSet(self.descIndex, xposEventSet+7, -(yposEventSet+7))
self.descriptionBox.SetIndex(self.descIndex)
for i in xrange(4):
self.curGauge[i] += (self.destGauge[i] - self.curGauge[i]) / 10.0
if abs(self.curGauge[i] - self.destGauge[i]) < 0.005:
self.curGauge[i] = self.destGauge[i]
self.GaugeList[i].SetPercentage(self.curGauge[i], 1.0)
for i in xrange(self.CHARACTER_TYPE_COUNT):
self.curNameAlpha[i] += (self.destNameAlpha[i] - self.curNameAlpha[i]) / 10.0
self.NameList[i].SetAlpha(self.curNameAlpha[i])
for i in xrange(self.SLOT_COUNT):
if False == chr.HasInstance(i):
continue
if -1 != self.startIndex:
if app.GetTime() - self.startReservingTime > 3.0:
if False == self.openLoadingFlag:
chrSlot=self.stream.GetCharacterSlot()
net.DirectEnter(chrSlot)
self.openLoadingFlag = True
import chat
chat.Clear()
self.Rotation = self.Rotation - 1
chr.SetRotation(self.Rotation)
def PopupMessage(self, msg, func=0):
if not func:
func=self.EmptyFunc
self.stream.popupWindow.Close()
self.stream.popupWindow.Open(msg, func, localeInfo.UI_OK)
def OverInButton(self, stat):
if stat == 1:
self.toolTip.ClearToolTip()
self.toolTip.AlignHorizonalCenter()
self.toolTip.AutoAppendNewTextLine(uiScriptLocale.SELECT_SELECT, grp.GenerateColor(1.0, 1.0, 0.0, 1.0))
self.toolTip.Show()
elif stat == 2:
self.toolTip.ClearToolTip()
self.toolTip.AlignHorizonalCenter()
self.toolTip.AutoAppendNewTextLine(uiScriptLocale.SELECT_EXIT, grp.GenerateColor(1.0, 1.0, 0.0, 1.0))
self.toolTip.Show()
elif stat == 3:
self.toolTip.ClearToolTip()
self.toolTip.AlignHorizonalCenter()
self.toolTip.AutoAppendNewTextLine(uiScriptLocale.SELECT_DELETE, grp.GenerateColor(1.0, 1.0, 0.0, 1.0))
self.toolTip.Show()
elif stat == 4:
self.toolTip.ClearToolTip()
self.toolTip.AlignHorizonalCenter()
self.toolTip.AutoAppendNewTextLine(uiScriptLocale.SELECT_CREATE, grp.GenerateColor(1.0, 1.0, 0.0, 1.0))
self.toolTip.Show()
elif stat >= 5 and stat <= 8:
playTime = net.GetAccountCharacterSlotDataInteger(stat-5, net.ACCOUNT_CHARACTER_SLOT_PLAYTIME)
guildName = net.GetAccountCharacterSlotDataString(stat-5, net.ACCOUNT_CHARACTER_SLOT_GUILD_NAME)
self.toolTip.ClearToolTip()
self.toolTip.AlignHorizonalCenter()
if guildName:
self.toolTip.AutoAppendNewTextLine(uiScriptLocale.SELECT_YES_GUILD % (guildName), grp.GenerateColor(1.0, 1.0, 0.0, 1.0), True)
else:
self.toolTip.AutoAppendNewTextLine(uiScriptLocale.SELECT_NO_GUILD, grp.GenerateColor(1.0, 1.0, 0.0, 1.0), True)
self.toolTip.AutoAppendNewTextLine(uiScriptLocale.SELECT_PLAYTIME % (playTime), grp.GenerateColor(1.0, 1.0, 0.0, 1.0))
self.toolTip.Show()
elif stat == 9:
self.toolTip.ClearToolTip()
self.toolTip.AlignHorizonalCenter()
self.toolTip.AutoAppendNewTextLine(uiScriptLocale.CREATE_PREV, grp.GenerateColor(1.0, 1.0, 0.0, 1.0))
self.toolTip.Show()
elif stat == 10:
self.toolTip.ClearToolTip()
self.toolTip.AlignHorizonalCenter()
self.toolTip.AutoAppendNewTextLine(uiScriptLocale.CREATE_NEXT, grp.GenerateColor(1.0, 1.0, 0.0, 1.0))
self.toolTip.Show()
def OverOutButton(self):
self.toolTip.Hide()
def EmptyFunc(self):
pass
def OnPressExitKey(self):
self.ExitSelect()
return True
def OnPressEscapeKey(self):
self.ExitSelect()
return True