Duyuru Kod Editöründe Yapılan Değişiklikler

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Merhaba arkadaşlar,
Sitemizde kodlama alanına olan yoğunluktan dolayı kod editöründe değişiklikler yaptık.
Bu değişiklikler ile artık daha fazla kodlama dilini destekleyeceğiz.
Bunlar kısaca;
  • PHP <Bu vardı>
  • HTML <Buda vardı>
  • C++
  • Python
  • JavaScript
  • CSS
  • C header (c, h)
  • C#
  • Lua (Quest)
  • SQL
  • diff
  • gdb
  • Dos (Cmd)
  • İni
  • XML
  • Text
  • Hex
  • Pascal
  • VB
  • Java
  • Matlab
  • Delphi
  • SH
  • Asp
  • Apache (conf)
Bu yukarıdakiler dışında desteklenen dillerde var. Lakin biz en çok kullananları seçenek olarak ekledik.
İsterseniz nasıl göründüklerine bir göz atalım. ^_^

PHP:
Genişlet Daralt Kopyala
<?php
echo "Merhaba Dünya"
?>

HTML:
Genişlet Daralt Kopyala
<html>
<head>
    <title>Merhaba</title>
</head>
<body>
    <h1>Merhaba</h1>
    <p>Merhaba Dünya</p>
</body>
</html>

C++:
Genişlet Daralt Kopyala
int CInputMain::Messenger(LPCHARACTER ch, const char* c_pData, size_t uiBytes)
{
    TPacketCGMessenger* p = (TPacketCGMessenger*) c_pData;

    if (uiBytes < sizeof(TPacketCGMessenger))
        return -1;

    c_pData += sizeof(TPacketCGMessenger);
    uiBytes -= sizeof(TPacketCGMessenger);

Python:
Genişlet Daralt Kopyala
## Shop
class ShopDialog(ui.ScriptWindow):

    def __init__(self):
        ui.ScriptWindow.__init__(self)
        self.tooltipItem = 0
        self.xShopStart = 0
        self.yShopStart = 0
        self.questionDialog = None
        self.popup = None
        self.itemBuyQuestionDialog = None
        self.itemQuestionChangeItemPrice = None

    def __del__(self):
        ui.ScriptWindow.__del__(self)

JavaScript:
Genişlet Daralt Kopyala
if (var == true)
{
    document.write("Merhaba dünya")
}

CSS:
Genişlet Daralt Kopyala
#content .pageContent {
    background-color: rgb(252, 252, 255);
    padding: 10px 20px;
}

C:
Genişlet Daralt Kopyala
#pragma pack(1)
typedef struct SPacketGGSetup
{
    BYTE    bHeader;
    WORD    wPort;
    BYTE    bChannel;
} TPacketGGSetup;

C#:
Genişlet Daralt Kopyala
// Hello1.cs
public class Hello1
{
   public static void Main()
   {
     System.Console.WriteLine("Hello, World!");
   }
}

Lua (Quest):
Genişlet Daralt Kopyala
--quest.create = function(f) return coroutine.create(f) end
--quest.process = function(co,args) return coroutine.resume(co, args) end
setstate = q.setstate
newstate = q.setstate

q.set_clock = function(name, value) q.set_clock_name(name) q.set_clock_value(value) end
q.set_counter = function(name, value) q.set_counter_name(name) q.set_counter_value(value) end
c_item_name = function(vnum) return ("[ITEM value;"..vnum.."]") end
c_mob_name = function(vnum) return ("[MOB value;"..vnum.."]") end

Kod:
Genişlet Daralt Kopyala
SELECT * FROM player.item WHERE window = 'INVENTORY' and owner_id = 1

Kod:
Genişlet Daralt Kopyala
CShop::Create (this=0x55aea160, table=0x2b954fc9) at shop.cpp:168
       pkItem = 0x2af8ba00
       pkItemProto = (const TItemTable *) 0x29a97a40
       item = (CShop::shop_item &) @0xc8: Cannot access memory at address 0xc8

Diff:
Genişlet Daralt Kopyala
diff -rupN pre/algebra.cpp after/algebra.cpp
--- pre/algebra.cpp    2015-05-05 17:06:11.000000000 +0200
+++ after/algebra.cpp    2015-05-05 17:07:18.000000000 +0200
@@ -58,7 +58,7 @@ template <class T> const T& AbstractEucl
     Element g[3]={b, a};
     unsigned int i0=0, i1=1, i2=2;
-    while (!Equal(g[i1], this->Identity()))
+    while (!this->Equal(g[i1], this->Identity()))
     {
         g[i2] = Mod(g[i0], g[i1]);
         unsigned int t = i0; i0 = i1; i1 = i2; i2 = t;

Kod:
Genişlet Daralt Kopyala
LocaleService locale/turkey/locale_string.txt


 KANAL1 ACILDI ..

 METIN2 AKTIF! ..

root@M2SourceBuild-SSD:/usr/game #

INI:
Genişlet Daralt Kopyala
[Graphics_DX11]
AdapterVendorID=4318
AdapterDeviceID=4049
DisplayWidth=1920
DisplayHeight=1080
RefreshRate=60
DisplayableRefreshRate=60
AntiAliasingMode=1
VSync=1
EnvironmentQuality=3
TextureQuality=2
ShadowQuality=2
ReflectionQuality=2
GodRays=1
MotionBlur=0
SSAO=1
UseVolumetricFog=1
[Input]
SelectedInput=KeyboardMouse2
HighProfileToggle=0

XML:
Genişlet Daralt Kopyala
<?xml version="1.0" encoding="UTF-16" standalone="no"?>
<GSA_SDK Version="2.1.17038654.0">
    <APPLICATION>
        <DISPLAYNAME Value="Assassin's Creed IV Black Flag" />
        <VERSIONNAME Value="1.0" />
        <INSTALLPATH Value="D:\Program Files (x86)\Assassins Creed IV Black Flag\" />
        <CONFIGPATH Value="C:\Users\xx\Documents\Assassin's Creed IV Black Flag" />
        <EXECUTABLE Value="AC4BFSP" />
        <EXECCMD Value="" />
    </APPLICATION>
</GSA_SDK>

Kod:
Genişlet Daralt Kopyala
Text işte la :D
Hani şu normal yazı var ye o işte :P

Kod:
Genişlet Daralt Kopyala
3C 3F 78 6D 6C 20 76 65 72 73 69 6F 6E 3D 22 31 2E 30 22 20 65 6E 63 6F 64 69 6E 67 3D 22 75 74 66 2D 38 22 3F 3E 0A 3C 61 64 64 6F 6E 20 61 64 64 6F 6E 5F 69 64 3D 22 53 74 65 61 6D 22 20 74 69 74 6C 65 3D 22 53 74 65 61 6D 20 41 75 74 68

Kod:
Genişlet Daralt Kopyala
program Merhaba;
begin
  writeln ('Merhaba, dünya.')
end.

Kod:
Genişlet Daralt Kopyala
' A "Hello, World!" program in Visual Basic.
Module Hello
  Sub Main()
     MsgBox("Merhaba, Dünya!") ' Display message on computer screen.
  End Sub
End Module

Java:
Genişlet Daralt Kopyala
public class HelloWorld {

    public static void main(String[] args) {
        // Prints "Hello, World" to the terminal window.
        System.out.println("Hello, World");
    }

}

Kod:
Genişlet Daralt Kopyala
function y = hello_world %#codegen
y = 'Hello World!';

%   Copyright 2010 The MathWorks, Inc.

Kod:
Genişlet Daralt Kopyala
 unit Unit1;

 interface

 uses
   Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
   Dialogs, StdCtrls;

 type
   TForm1 = class(TForm)
     Label1: TLabel;      // The label we have added
     Button1: TButton;    // The button we have added
     procedure Button1Click(Sender: TObject);
   private
     { private declarations }
   public
     { public declarations }
   end;

 var
   Form1: TForm1;

 implementation

 {$R *.dfm}

 // The button action we have added
 procedure TForm1.Button1Click(Sender: TObject);
 begin
   Label1.Caption := 'Hello World';    // Label changed when button pressed
 end;

 end.

Bash:
Genişlet Daralt Kopyala
case $chs in
1*)
 
    clear
    echo -e "\033[32m \nKANAL1 KAPATILIYOR ..\033[0m"
    cd /usr/game/cores/channel1/
    ./shut.sh &
    sleep 2
    echo -e "\033[32m \nKANAL1 KAPATILDI ..\033[0m"
    echo
 
;;

Kod:
Genişlet Daralt Kopyala
<%
   HelloWorldLabel.Text = "Hello, world!";
%>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" >
<head runat="server">
   <title>Untitled Page</title>
</head>
<body>
   <form id="form1" runat="server">
   <div>
       <asp:Label runat="server" id="HelloWorldLabel"></asp:Label>
   </div>
   </form>
</body>
</html>

Kod:
Genişlet Daralt Kopyala
<VirtualHost *:80>
   ServerName domain.name.com
   DocumentRoot /var/www/html/
</VirtualHost>
 
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