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kalkan takılıyor fakat slotta gözükmüyor
item proto:
13000 ȣ½ň¯Ɛ+0 ITEM_ARMOR ARMOR_SHIELD 1 NONE NONE WEAR_UNIQUE 400 400 13001 217 15 LEVEL 0 LIMIT_NONE 0 APPLY_MOV_SPEED -2 APPLY_NONE 0 APPLY_NONE 0 0 3 0 0 0 0 0 0 0
length.h:
enum EWearPositions
{
WEAR_BODY, // 0
WEAR_HEAD, // 1
WEAR_FOOTS, // 2
WEAR_WRIST, // 3
WEAR_WEAPON, // 4
WEAR_NECK, // 5
WEAR_EAR, // 6
#ifndef ENABLE_ADDITIONAL_EQUIPMENT_PAGE
WEAR_UNIQUE1, // 7
WEAR_UNIQUE2, // 8
#endif
WEAR_ARROW, // 7
WEAR_SHIELD, // 8
#ifdef ENABLE_ADDITIONAL_EQUIPMENT_PAGE
WEAR_BELT, // 9
WEAR_PENDANT, // 10 (PENDANT)
WEAR_GLOVES, // 11 (GLOVES)
// Second Equipment
WEAR_SECOND_BODY, // 12
WEAR_SECOND_HEAD, // 13
WEAR_SECOND_FOOTS, // 14
WEAR_SECOND_WRIST, // 15
WEAR_SECOND_WEAPON, // 16
WEAR_SECOND_NECK, // 17
WEAR_SECOND_EAR, // 18
WEAR_SECOND_ARROW, // 19
WEAR_SECOND_SHIELD, // 20
WEAR_SECOND_BELT, // 21
WEAR_SECOND_PENDANT, // 22
WEAR_SECOND_GLOVES, // 23
#endif
#ifndef ENABLE_ADDITIONAL_EQUIPMENT_PAGE
WEAR_ABILITY1, // 11 - 10
WEAR_ABILITY2, // 12 - 11
WEAR_ABILITY3, // 13 - 12
WEAR_ABILITY4, // 14 - 13
WEAR_ABILITY5, // 15 - 14
WEAR_ABILITY6, // 16 - 15
WEAR_ABILITY7, // 17 - 16
WEAR_ABILITY8, // 18 - 17
#endif
WEAR_COSTUME_BODY, // 24
WEAR_COSTUME_HAIR, // 25
#ifdef ENABLE_ACCE_SYSTEM
WEAR_COSTUME_ACCE,//26
#endif
#ifdef ENABLE_ADDITIONAL_EQUIPMENT_PAGE
WEAR_UNIQUE1, // 27
WEAR_UNIQUE2, // 28
#else
WEAR_RING1, // 22 - 21 :New ring slot 1 (left)
WEAR_RING2, // 23 - 22 : New ring slot 2 (right)
WEAR_BELT, // 24 - 21 : New belt slot
#endif
itemdata.h:
enum EWearPositions
{
WEAR_BODY, // 0
WEAR_HEAD, // 1
WEAR_FOOTS, // 2
WEAR_WRIST, // 3
WEAR_WEAPON, // 4
WEAR_NECK, // 5
WEAR_EAR, // 6
#ifndef ENABLE_ADDITIONAL_EQUIPMENT_PAGE
WEAR_UNIQUE1, // 7
WEAR_UNIQUE2, // 8
#endif
WEAR_ARROW, // 9 (7)
WEAR_SHIELD, // 10 (8)
#ifdef ENABLE_ADDITIONAL_EQUIPMENT_PAGE
WEAR_BELT, // 11 (9)
#endif
WEAR_COSTUME_BODY,
WEAR_COSTUME_HAIR,
#ifdef ENABLE_ACCE_SYSTEM
WEAR_COSTUME_ACCE,
#endif
#ifdef ENABLE_ADDITIONAL_EQUIPMENT_PAGE
WEAR_UNIQUE1, // 24 - 23
WEAR_UNIQUE2, // 25 - 24
#endif
WEAR_MAX_NUM,