- Mesaj
- 225
- Çözümler
- 15
- Beğeni
- 54
- Puan
- 489
- Ticaret Puanı
- 0
Merhaba, great kurulumu yaptım memory leak fixini yapmayı bir türlü beceremedim. Anlatımda şöyle yazılmış ancak ben bunları tam olarak nereye koyacağımı bulamadım.
delete msgleri nereye koymalıyım? Sonuna yazıyor koydugumda hata alıyorum.
delete msgleri nereye koymalıyım? Sonuna yazıyor koydugumda hata alıyorum.
Anlatım:
void CHARACTER::UpdateShopItems()
Sonuna :
delete Msg;
#######################################################
void CHARACTER::LoadPrivShops()
Sonuna:
delete pkMsg;
#######################################################
void CHARACTER::OpenShop(DWORD id, const char* name, bool onboot)
Sonuna:
pkMsg.reset(nullptr);
#######################################################
ACMD(do_shop_update_item)
Sonrasına:
if (CHARACTER_MANAGER::instance().GetCharactersByRaceNum(30000, i))
{
CharacterVectorInteractor::iterator it = i.begin();
while (it != i.end())
{
LPCHARACTER pc = *it++;
if (pc)
if (pc->GetRaceNum() == 30000 && pc->GetPrivShop() == shop_id)
{
pc->UpdateShopItems();
return;
}
}
}
Ekle:
delete pkMsg;
Sonrasına:
if (CHARACTER_MANAGER::instance().GetCharactersByRaceNum(30000, i))
{
CharacterVectorInteractor::iterator it = i.begin();
while (it != i.end())
{
LPCHARACTER pc = *it++;
if (pc)
if (pc->GetRaceNum() == 30000 && pc->GetPrivShop() == shop_id)
{
pc->UpdateShopItems();
return;
}
}
}
Ekle:
delete pkMsg;
Sonrasına:
TPacketShopUpdateItem packet;
packet.shop_id = shop_id;
db_clientdesc->DBPacket(HEADER_GD_SHOP_UPDATE_ITEM, 0, &packet, sizeof(packet));
}
}
Ekle:
delete pkMsg;
#######################################################
ACMD(do_shop_refresh_items)
sonuna :
delete pkMsg;
#######################################################
EVENTFUNC(fix_shop_event)
Önce:
return PASSES_PER_SEC(SHOP_TIME_REFRESH * 60);
Ekle:
delete pkMsg;