import net
import player
import item
import snd
import shop
import net
import wndMgr
import app
import chat
import ui
import uiCommon
import mouseModule
import localeInfo
import constInfo
###################################################################################################
## Shop
class ShopDialog(ui.ScriptWindow):
def __init__(self):
ui.ScriptWindow.__init__(self)
self.tooltipItem = 0
self.xShopStart = 0
self.yShopStart = 0
self.questionDialog = None
self.popup = None
self.itemBuyQuestionDialog = None
self.vid = 0
def __del__(self):
ui.ScriptWindow.__del__(self)
def __GetRealIndex(self, i):
return self.tabIdx * shop.SHOP_SLOT_COUNT + i
def Refresh(self):
getItemID=shop.GetItemID
getItemCount=shop.GetItemCount
setItemID=self.itemSlotWindow.SetItemSlot
for i in xrange(shop.SHOP_SLOT_COUNT):
idx = self.__GetRealIndex(i)
itemCount = getItemCount(idx)
if itemCount <= 1:
itemCount = 0
setItemID(i, getItemID(idx), itemCount)
wndMgr.RefreshSlot(self.itemSlotWindow.GetWindowHandle())
def SetItemData(self, pos, itemID, itemCount, itemPrice):
shop.SetItemData(pos, itemID, itemCount, itemPrice)
def LoadDialog(self):
try:
PythonScriptLoader = ui.PythonScriptLoader()
PythonScriptLoader.LoadScriptFile(self, "UIScript/shopdialog.py")
except:
import exception
exception.Abort("ShopDialog.LoadDialog.LoadObject")
smallTab1 = None
smallTab2 = None
smallTab3 = None
middleTab1 = None
middleTab2 = None
try:
GetObject = self.GetChild
self.itemSlotWindow = GetObject("ItemSlot")
self.btnBuy = GetObject("BuyButton")
self.btnSell = GetObject("SellButton")
self.btnClose = GetObject("CloseButton")
self.titleBar = GetObject("TitleBar")
middleTab1 = GetObject("MiddleTab1")
middleTab2 = GetObject("MiddleTab2")
smallTab1 = GetObject("SmallTab1")
smallTab2 = GetObject("SmallTab2")
smallTab3 = GetObject("SmallTab3")
except:
import exception
exception.Abort("ShopDialog.LoadDialog.BindObject")
self.itemSlotWindow.SetSlotStyle(wndMgr.SLOT_STYLE_NONE)
self.itemSlotWindow.SAFE_SetButtonEvent("LEFT", "EMPTY", self.SelectEmptySlot)
self.itemSlotWindow.SAFE_SetButtonEvent("LEFT", "EXIST", self.SelectItemSlot)
self.itemSlotWindow.SAFE_SetButtonEvent("RIGHT", "EXIST", self.UnselectItemSlot)
self.itemSlotWindow.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
self.itemSlotWindow.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
self.btnBuy.SetToggleUpEvent(ui.__mem_func__(self.CancelShopping))
self.btnBuy.SetToggleDownEvent(ui.__mem_func__(self.OnBuy))
self.btnSell.SetToggleUpEvent(ui.__mem_func__(self.CancelShopping))
self.btnSell.SetToggleDownEvent(ui.__mem_func__(self.OnSell))
self.btnClose.SetEvent(ui.__mem_func__(self.AskClosePrivateShop))
self.titleBar.SetCloseEvent(ui.__mem_func__(self.Close))
self.smallRadioButtonGroup = ui.RadioButtonGroup.Create([[smallTab1, lambda : self.OnClickTabButton(0), None], [smallTab2, lambda : self.OnClickTabButton(1), None], [smallTab3, lambda : self.OnClickTabButton(2), None]])
self.middleRadioButtonGroup = ui.RadioButtonGroup.Create([[middleTab1, lambda : self.OnClickTabButton(0), None], [middleTab2, lambda : self.OnClickTabButton(1), None]])
self.__HideMiddleTabs()
self.__HideSmallTabs()
self.tabIdx = 0
self.coinType = shop.SHOP_COIN_TYPE_GOLD
self.Refresh()
def __ShowBuySellButton(self):
self.btnBuy.Show()
self.btnSell.Show()
def __ShowMiddleTabs(self):
self.middleRadioButtonGroup.Show()
def __ShowSmallTabs(self):
self.smallRadioButtonGroup.Show()
def __HideBuySellButton(self):
self.btnBuy.Hide()
self.btnSell.Hide()
def __HideMiddleTabs(self):
self.middleRadioButtonGroup.Hide()
def __HideSmallTabs(self):
self.smallRadioButtonGroup.Hide()
def __SetTabNames(self):
if shop.GetTabCount() == 2:
self.middleRadioButtonGroup.SetText(0, shop.GetTabName(0))
self.middleRadioButtonGroup.SetText(1, shop.GetTabName(1))
elif shop.GetTabCount() == 3:
self.smallRadioButtonGroup.SetText(0, shop.GetTabName(0))
self.smallRadioButtonGroup.SetText(1, shop.GetTabName(1))
self.smallRadioButtonGroup.SetText(2, shop.GetTabName(2))
def Destroy(self):
self.Close()
self.ClearDictionary()
self.tooltipItem = 0
self.itemSlotWindow = 0
self.btnBuy = 0
self.btnSell = 0
self.btnClose = 0
self.titleBar = 0
self.questionDialog = None
self.popup = None
self.vid = 0
def Open(self, vid, type=0):
self.vid=int(vid)
isPrivateShop = False
isMainPlayerPrivateShop = False
myshop=False
for i in xrange(len(constInfo.MyShops)):
if int(constInfo.MyShops[i]["vid"]) == int(self.vid):
myshop=True
self.vid=int(constInfo.MyShops[i]["id"])
chr.SelectInstance(self.vid)
if chr.GetRace() == 30000 or not chr.IsNPC(self.vid):
isPrivateShop = True
if player.IsMainCharacterIndex(self.vid):
myshop=True
self.vid=""
if myshop == True:
isMainPlayerPrivateShop = True
self.btnBuy.Hide()
self.btnSell.Hide()
self.btnClose.Show()
else:
isMainPlayerPrivateShop = False
self.btnBuy.Show()
self.btnSell.Show()
self.btnClose.Hide()
shop.Open(isPrivateShop, isMainPlayerPrivateShop)
self.tabIdx = 0
if isPrivateShop:
self.__HideMiddleTabs()
self.__HideSmallTabs()
else:
if shop.GetTabCount() == 1:
self.__ShowBuySellButton()
self.__HideMiddleTabs()
self.__HideSmallTabs()
elif shop.GetTabCount() == 2:
self.__HideBuySellButton()
self.__ShowMiddleTabs()
self.__HideSmallTabs()
self.__SetTabNames()
self.middleRadioButtonGroup.OnClick(0)
elif shop.GetTabCount() == 3:
self.__HideBuySellButton()
self.__HideMiddleTabs()
self.__ShowSmallTabs()
self.__SetTabNames()
self.middleRadioButtonGroup.OnClick(1)
self.Refresh()
self.SetTop()
self.Show()
(self.xShopStart, self.yShopStart, z) = player.GetMainCharacterPosition()
def Close(self):
if self.itemBuyQuestionDialog:
self.itemBuyQuestionDialog.Close()
self.itemBuyQuestionDialog = None
constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)
if self.questionDialog:
self.OnCloseQuestionDialog()
shop.Close()
net.SendShopEndPacket()
self.CancelShopping()
self.tooltipItem.HideToolTip()
self.Hide()
def GetIndexFromSlotPos(self, slotPos):
return self.tabIdx * shop.SHOP_SLOT_COUNT + slotPos
def OnClickTabButton(self, idx):
self.tabIdx = idx
self.Refresh()
def AskClosePrivateShop(self):
questionDialog = uiCommon.QuestionDialog()
questionDialog.SetText(localeInfo.PRIVATE_SHOP_CLOSE_QUESTION)
questionDialog.SetAcceptEvent(ui.__mem_func__(self.OnClosePrivateShop))
questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
questionDialog.Open()
self.questionDialog = questionDialog
constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
return True
def OnClosePrivateShop(self):
net.SendChatPacket("/close_shop "+str(self.vid))
self.OnCloseQuestionDialog()
return True
def OnPressEscapeKey(self):
self.Close()
return True
def OnPressExitKey(self):
self.Close()
return True
def OnBuy(self):
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SHOP_BUY_INFO)
app.SetCursor(app.BUY)
self.btnSell.SetUp()
def OnSell(self):
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SHOP_SELL_INFO)
app.SetCursor(app.SELL)
self.btnBuy.SetUp()
def CancelShopping(self):
self.btnBuy.SetUp()
self.btnSell.SetUp()
app.SetCursor(app.NORMAL)
def __OnClosePopupDialog(self):
self.pop = None
constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)
## ¿ëÈ¥¼® Æȸ®´Â ±â´É Ãß°¡.
def SellAttachedItem(self):
if shop.IsPrivateShop():
mouseModule.mouseController.DeattachObject()
return
attachedSlotType = mouseModule.mouseController.GetAttachedType()
attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
if localeInfo.IsBRAZIL() == 0:
attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
if player.SLOT_TYPE_INVENTORY == attachedSlotType or player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedSlotType:
if localeInfo.IsBRAZIL():
itemIndex = player.GetItemIndex(attachedSlotPos)
item.SelectItem(itemIndex)
else:
item.SelectItem(attachedItemIndex)
if item.IsAntiFlag(item.ANTIFLAG_SELL):
popup = uiCommon.PopupDialog()
popup.SetText(localeInfo.SHOP_CANNOT_SELL_ITEM)
popup.SetAcceptEvent(self.__OnClosePopupDialog)
popup.Open()
self.popup = popup
return
itemtype = player.INVENTORY
if localeInfo.IsBRAZIL() == 0:
if player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedSlotType:
itemtype = player.DRAGON_SOUL_INVENTORY
if player.IsValuableItem(itemtype, attachedSlotPos):
itemPrice = item.GetISellItemPrice()
if item.Is1GoldItem():
itemPrice = attachedCount / itemPrice / 5
else:
itemPrice = itemPrice * max(1, attachedCount) / 5
itemName = item.GetItemName()
questionDialog = uiCommon.QuestionDialog()
questionDialog.SetText(localeInfo.DO_YOU_SELL_ITEM(itemName, attachedCount, itemPrice))
questionDialog.SetAcceptEvent(lambda arg1=attachedSlotPos, arg2=attachedCount, arg3 = itemtype: self.OnSellItem(arg1, arg2, arg3))
questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
questionDialog.Open()
self.questionDialog = questionDialog
constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
else:
self.OnSellItem(attachedSlotPos, attachedCount, itemtype)
else:
snd.PlaySound("sound/ui/loginfail.wav")
mouseModule.mouseController.DeattachObject()
def OnSellItem(self, slotPos, count, itemtype):
net.SendShopSellPacketNew(slotPos, count, itemtype)
snd.PlaySound("sound/ui/money.wav")
self.OnCloseQuestionDialog()
def OnCloseQuestionDialog(self):
if not self.questionDialog:
return
self.questionDialog.Close()
self.questionDialog = None
constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)
def SelectEmptySlot(self, selectedSlotPos):
isAttached = mouseModule.mouseController.isAttached()
if isAttached:
self.SellAttachedItem()
def UnselectItemSlot(self, selectedSlotPos):
if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS() == 1:
return
if shop.IsPrivateShop():
self.AskBuyItem(selectedSlotPos)
else:
net.SendShopBuyPacket(self.__GetRealIndex(selectedSlotPos))
def SelectItemSlot(self, selectedSlotPos):
if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS() == 1:
return
isAttached = mouseModule.mouseController.isAttached()
selectedSlotPos = self.__GetRealIndex(selectedSlotPos)
if isAttached:
self.SellAttachedItem()
else:
if True == shop.IsMainPlayerPrivateShop():
return
curCursorNum = app.GetCursor()
if app.BUY == curCursorNum:
self.AskBuyItem(selectedSlotPos)
elif app.SELL == curCursorNum:
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SHOP_SELL_INFO)
else:
selectedItemID = shop.GetItemID(selectedSlotPos)
itemCount = shop.GetItemCount(selectedSlotPos)
type = player.SLOT_TYPE_SHOP
if shop.IsPrivateShop():
type = player.SLOT_TYPE_PRIVATE_SHOP
mouseModule.mouseController.AttachObject(self, type, selectedSlotPos, selectedItemID, itemCount)
mouseModule.mouseController.SetCallBack("INVENTORY", ui.__mem_func__(self.DropToInventory))
snd.PlaySound("sound/ui/pick.wav")
def DropToInventory(self):
attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
self.AskBuyItem(attachedSlotPos)
def AskBuyItem(self, slotPos):
slotPos = self.__GetRealIndex(slotPos)
itemIndex = shop.GetItemID(slotPos)
itemPrice = shop.GetItemPrice(slotPos)
itemCount = shop.GetItemCount(slotPos)
item.SelectItem(itemIndex)
itemName = item.GetItemName()
itemBuyQuestionDialog = uiCommon.QuestionDialog()
itemBuyQuestionDialog.SetText(localeInfo.DO_YOU_BUY_ITEM(itemName, itemCount, localeInfo.NumberToMoneyString(itemPrice)))
itemBuyQuestionDialog.SetAcceptEvent(lambda arg=True: self.AnswerBuyItem(arg))
itemBuyQuestionDialog.SetCancelEvent(lambda arg=False: self.AnswerBuyItem(arg))
itemBuyQuestionDialog.Open()
itemBuyQuestionDialog.pos = slotPos
self.itemBuyQuestionDialog = itemBuyQuestionDialog
constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
def AnswerBuyItem(self, flag):
if flag:
pos = self.itemBuyQuestionDialog.pos
net.SendShopBuyPacket(pos)
self.itemBuyQuestionDialog.Close()
self.itemBuyQuestionDialog = None
constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)
def SetItemToolTip(self, tooltipItem):
self.tooltipItem = tooltipItem
def OverInItem(self, slotIndex):
slotIndex = self.__GetRealIndex(slotIndex)
if mouseModule.mouseController.isAttached():
return
if 0 != self.tooltipItem:
if shop.SHOP_COIN_TYPE_GOLD == shop.GetTabCoinType(self.tabIdx):
self.tooltipItem.SetShopItem(slotIndex)
else:
self.tooltipItem.SetShopItemBySecondaryCoin(slotIndex)
def OverOutItem(self):
if 0 != self.tooltipItem:
self.tooltipItem.HideToolTip()
def OnUpdate(self):
USE_SHOP_LIMIT_RANGE = 1000
(x, y, z) = player.GetMainCharacterPosition()
if abs(x - self.xShopStart) > USE_SHOP_LIMIT_RANGE or abs(y - self.yShopStart) > USE_SHOP_LIMIT_RANGE:
self.Close()
class MallPageDialog(ui.ScriptWindow):
def __init__(self):
ui.ScriptWindow.__init__(self)
def __del__(self):
ui.ScriptWindow.__del__(self)
def Destroy(self):
self.ClearDictionary()
def Open(self):
scriptLoader = ui.PythonScriptLoader()
scriptLoader.LoadScriptFile(self, "uiscript/mallpagedialog.py")
self.GetChild("titlebar").SetCloseEvent(ui.__mem_func__(self.Close))
(x, y)=self.GetGlobalPosition()
x+=10
y+=30
MALL_PAGE_WIDTH = 600
MALL_PAGE_HEIGHT = 480
app.ShowWebPage(
"http://metin2.co.kr/08_mall/game_mall/login_fail.htm",
(x, y, x+MALL_PAGE_WIDTH, y+MALL_PAGE_HEIGHT))
self.Lock()
self.Show()
def Close(self):
app.HideWebPage()
self.Unlock()
self.Hide()
def OnPressEscapeKey(self):
self.Close()
return True