Yardım game.core "no symbol table info available" hatası

Konu sahibi bu konuda soru soruyor. Sorusu ile ilgili bilgisi olanların yanıtlamasını bekliyor.

CalvinGiorgio

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1718566758528.png


Yukarıdaki resimde görüldüğü gibi dosya yolu bu şekilde

1718566794624.png


direkt olarak dosya yoluna gidiyorum "gdb" yazıp açıyorum ordan core oku diyorum bt full yapıyorum bu şekilde çıkıyor yanlış mı yapıyorum acaba ?
 
gamede olan makefileyi atabilirmisin buraya acaba
game_makefile:
Genişlet Daralt Kopyala
CC = ccache c++
INCDIR =
LIBDIR =
BINDIR = ..
OBJDIR = .obj
$(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)

ENABLE_STATIC = 1
ENABLE_CRYPTOPP = 0

CFLAGS = -m32 -g -Wall -w -O3 -pipe -fexceptions -fstack-protector-all -fno-strict-aliasing -pthread -D_THREAD_SAFE -DNDEBUG

ifeq ($(ENABLE_STATIC), 1)
CFLAGS += -static
endif

### LIBS FROM ../EXTERN and LOCAL/INCLUDE
# boost    (for boost, you need to install boost from PuTTY. Example: pkg install boost-libs).
INCDIR += -I/usr/local/include
ifeq ($(ENABLE_CRYPTOPP), 1)
# cryptopp (7.0)
INCDIR += -I../../../extern/cryptopp
LIBDIR += -L../../../extern/cryptopp/lib
LIBS += -lcryptopp
endif
# devil
INCDIR += -I../../../extern/devil
LIBDIR += -L../../../extern/devil/lib
LIBS += -lil -lpng -ltiff -lmng -llcms -ljpeg -ljbig -llzma
# minilzo
INCDIR += -I../../../extern/minilzo
LIBDIR += -L../../../extern/minilzo/lib
LIBS   += -lminilzo
# mysql
INCDIR += -I/usr/local/include/mysql
LIBDIR += -L/usr/local/lib/mysql
LIBS   += -lmysqlclient -lz -lm -lmd
LIBS   += -lssl -lcrypto
### END

### LIBS FROM ../SOURCE/LIB
# libgame
INCDIR += -I../../lib/libgame
LIBDIR += -L../../lib/libgame/lib
LIBS   += -lgame
# libpoly
INCDIR += -I../../lib/libpoly
LIBDIR += -L../../lib/libpoly/lib
LIBS   += -lpoly
# libsql
INCDIR += -I../../lib/libsql
LIBDIR += -L../../lib/libsql/lib
LIBS   += -lsql
# libthecore
INCDIR += -I../../lib/libthecore
LIBDIR += -L../../lib/libthecore/lib
LIBS   += -lthecore
# lua
INCDIR += -I../../lib/liblua/include
LIBDIR += -L../../lib/liblua/lib
LIBS   += -llua -llualib
### END

CPP    =    affect.cpp\
        ani.cpp\
        arena.cpp\
        banword.cpp\
        battle.cpp\
        battle_arena.cpp\
        blend_item.cpp\
        blue_dragon.cpp\
        blue_dragon_binder.cpp\
        buff_on_attributes.cpp\
        buffer_manager.cpp\
        building.cpp\
        char.cpp\
        char_affect.cpp\
        char_battle.cpp\
        char_change_empire.cpp\
        char_dragonsoul.cpp\
        char_horse.cpp\
        char_item.cpp\
        char_manager.cpp\
        char_quickslot.cpp\
        char_resist.cpp\
        char_skill.cpp\
        char_state.cpp\
        cipher.cpp\
        cmd.cpp\
        cmd_emotion.cpp\
        cmd_general.cpp\
        cmd_gm.cpp\
        cmd_oxevent.cpp\
        config.cpp\
        constants.cpp\
        crc32.cpp\
        cube.cpp\
        db.cpp\
        desc.cpp\
        desc_client.cpp\
        desc_manager.cpp\
        desc_p2p.cpp\
        dragon_lair.cpp\
        dragon_soul.cpp\
        dragon_soul_table.cpp\
        dungeon.cpp\
        entity.cpp\
        entity_view.cpp\
        event.cpp\
        event_queue.cpp\
        exchange.cpp\
        file_loader.cpp\
        fishing.cpp\
        fsm.cpp\
        gm.cpp\
        group_text_parse_tree.cpp\
        guild.cpp\
        guild_manager.cpp\
        guild_war.cpp\
        horse_rider.cpp\
        horsename_manager.cpp\
        input.cpp\
        input_auth.cpp\
        input_db.cpp\
        input_login.cpp\
        input_main.cpp\
        input_p2p.cpp\
        item.cpp\
        item_addon.cpp\
        item_attribute.cpp\
        item_manager.cpp\
        item_manager_idrange.cpp\
        item_manager_read_tables.cpp\
        locale.cpp\
        locale_service.cpp\
        log.cpp\
        login_data.cpp\
        lzo_manager.cpp\
        main.cpp\
        map_location.cpp\
        mark_convert.cpp\
        mark_image.cpp\
        mark_manager.cpp\
        marriage.cpp\
        messenger_manager.cpp\
        mining.cpp\
        mob_manager.cpp\
        motion.cpp\
        new_activity.cpp\
        new_admin_manager.cpp\
        new_auto_event_manager.cpp\
        new_battle_pass.cpp\
        new_biolog_system.cpp\
        new_boss_tracking.cpp\
        new_char_aura.cpp\
        new_char_battle_zodiac.cpp\
        new_char_fakebuff.cpp\
        new_char_fakepc.cpp\
        new_char_gaya.cpp\
        new_cuberenewal.cpp\
        new_daily_boss.cpp\
        new_event_function_handler.cpp\
        new_input_api.cpp\
        new_inventory.cpp\
        new_meley_lair.cpp\
        new_mount_system.cpp\
        new_nearby_scanner.cpp\
        new_offlineshop.cpp\
        new_offlineshop_manager.cpp\
        new_offlineshop_safebox.cpp\
        new_pet_system.cpp\
        new_questlua_meley_lair.cpp\
        new_questlua_zodiac_temple.cpp\
        new_rune_system.cpp\
        new_snow_flake.cpp\
        new_switchbot.cpp\
        new_whisper_admin.cpp\
        new_zodiac_temple.cpp\
        new_zodiac_temple_settings.cpp\
        ox_event.cpp\
        p2p.cpp\
        packet_info.cpp\
        party.cpp\
        pet_system.cpp\
        polymorph.cpp\
        priv_manager.cpp\
        pvp.cpp\
        questevent.cpp\
        questlua.cpp\
        questlua_affect.cpp\
        questlua_arena.cpp\
        questlua_battle_arena.cpp\
        questlua_building.cpp\
        questlua_danceevent.cpp\
        questlua_dragonlair.cpp\
        questlua_dragonsoul.cpp\
        questlua_dungeon.cpp\
        questlua_game.cpp\
        questlua_global.cpp\
        questlua_guild.cpp\
        questlua_horse.cpp\
        questlua_item.cpp\
        questlua_marriage.cpp\
        questlua_npc.cpp\
        questlua_oxevent.cpp\
        questlua_party.cpp\
        questlua_pc.cpp\
        questlua_pet.cpp\
        questlua_quest.cpp\
        questlua_target.cpp\
        questmanager.cpp\
        questnpc.cpp\
        questpc.cpp\
        refine.cpp\
        regen.cpp\
        safebox.cpp\
        sectree.cpp\
        sectree_manager.cpp\
        shop.cpp\
        shop_ex.cpp\
        shop_manager.cpp\
        skill.cpp\
        skill_power.cpp\
        start_position.cpp\
        target.cpp\
        text_file_loader.cpp\
        trigger.cpp\
        utils.cpp\
        vector.cpp\
        war_map.cpp\
        wedding.cpp

CPPOBJS    = $(CPP:%.cpp=$(OBJDIR)/%.o)

GAME_TARGET = $(BINDIR)/game

default: $(GAME_TARGET)

$(OBJDIR)/%.o: %.cpp
    @echo -e "\033[0;32m [OK] \033[0m" $<
    @$(CC) -w $(CFLAGS) $(INCDIR) -c $< -o $@

$(GAME_TARGET): $(CPPOBJS)
    @echo linking $(GAME_TARGET)
    @$(CC) -w $(CFLAGS) $(LIBDIR) $(CPPOBJS) $(LIBS) -o $(GAME_TARGET)

clean:
    @rm -f $(CPPOBJS)
    @rm -f $(BINDIR)/game* $(BINDIR)/conv

tag:
    ctags *.cpp *.h
 
Makefile:
Genişlet Daralt Kopyala
CC = ccache c++
INCDIR =
LIBDIR =
BINDIR = ..
OBJDIR = .obj
$(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)

ENABLE_STATIC = 1
ENABLE_CRYPTOPP = 0

CFLAGS = -m32 -g -ggdb3 -Wall -w -O3 -pipe -fexceptions -fstack-protector-all -fno-strict-aliasing -pthread -D_THREAD_SAFE -DNDEBUG

ifeq ($(ENABLE_STATIC), 1)
CFLAGS += -static
endif

### LIBS FROM ../EXTERN and LOCAL/INCLUDE
# boost    (for boost, you need to install boost from PuTTY. Example: pkg install boost-libs).
INCDIR += -I/usr/local/include
ifeq ($(ENABLE_CRYPTOPP), 1)
# cryptopp (7.0)
INCDIR += -I../../../extern/cryptopp
LIBDIR += -L../../../extern/cryptopp/lib
LIBS += -lcryptopp
endif
# devil
INCDIR += -I../../../extern/devil
LIBDIR += -L../../../extern/devil/lib
LIBS += -lil -lpng -ltiff -lmng -llcms -ljpeg -ljbig -llzma
# minilzo
INCDIR += -I../../../extern/minilzo
LIBDIR += -L../../../extern/minilzo/lib
LIBS   += -lminilzo
# mysql
INCDIR += -I/usr/local/include/mysql
LIBDIR += -L/usr/local/lib/mysql
LIBS   += -lmysqlclient -lz -lm -lmd
LIBS   += -lssl -lcrypto
### END

### LIBS FROM ../SOURCE/LIB
# libgame
INCDIR += -I../../lib/libgame
LIBDIR += -L../../lib/libgame/lib
LIBS   += -lgame
# libpoly
INCDIR += -I../../lib/libpoly
LIBDIR += -L../../lib/libpoly/lib
LIBS   += -lpoly
# libsql
INCDIR += -I../../lib/libsql
LIBDIR += -L../../lib/libsql/lib
LIBS   += -lsql
# libthecore
INCDIR += -I../../lib/libthecore
LIBDIR += -L../../lib/libthecore/lib
LIBS   += -lthecore
# lua
INCDIR += -I../../lib/liblua/include
LIBDIR += -L../../lib/liblua/lib
LIBS   += -llua -llualib
### END

CPP    =    affect.cpp\
        ani.cpp\
        arena.cpp\
        banword.cpp\
        battle.cpp\
        battle_arena.cpp\
        blend_item.cpp\
        blue_dragon.cpp\
        blue_dragon_binder.cpp\
        buff_on_attributes.cpp\
        buffer_manager.cpp\
        building.cpp\
        char.cpp\
        char_affect.cpp\
        char_battle.cpp\
        char_change_empire.cpp\
        char_dragonsoul.cpp\
        char_horse.cpp\
        char_item.cpp\
        char_manager.cpp\
        char_quickslot.cpp\
        char_resist.cpp\
        char_skill.cpp\
        char_state.cpp\
        cipher.cpp\
        cmd.cpp\
        cmd_emotion.cpp\
        cmd_general.cpp\
        cmd_gm.cpp\
        cmd_oxevent.cpp\
        config.cpp\
        constants.cpp\
        crc32.cpp\
        cube.cpp\
        db.cpp\
        desc.cpp\
        desc_client.cpp\
        desc_manager.cpp\
        desc_p2p.cpp\
        dragon_lair.cpp\
        dragon_soul.cpp\
        dragon_soul_table.cpp\
        dungeon.cpp\
        entity.cpp\
        entity_view.cpp\
        event.cpp\
        event_queue.cpp\
        exchange.cpp\
        file_loader.cpp\
        fishing.cpp\
        fsm.cpp\
        gm.cpp\
        group_text_parse_tree.cpp\
        guild.cpp\
        guild_manager.cpp\
        guild_war.cpp\
        horse_rider.cpp\
        horsename_manager.cpp\
        input.cpp\
        input_auth.cpp\
        input_db.cpp\
        input_login.cpp\
        input_main.cpp\
        input_p2p.cpp\
        item.cpp\
        item_addon.cpp\
        item_attribute.cpp\
        item_manager.cpp\
        item_manager_idrange.cpp\
        item_manager_read_tables.cpp\
        locale.cpp\
        locale_service.cpp\
        log.cpp\
        login_data.cpp\
        lzo_manager.cpp\
        main.cpp\
        map_location.cpp\
        mark_convert.cpp\
        mark_image.cpp\
        mark_manager.cpp\
        marriage.cpp\
        messenger_manager.cpp\
        mining.cpp\
        mob_manager.cpp\
        motion.cpp\
        new_activity.cpp\
        new_admin_manager.cpp\
        new_auto_event_manager.cpp\
        new_battle_pass.cpp\
        new_biolog_system.cpp\
        new_boss_tracking.cpp\
        new_char_aura.cpp\
        new_char_battle_zodiac.cpp\
        new_char_fakebuff.cpp\
        new_char_fakepc.cpp\
        new_char_gaya.cpp\
        new_cuberenewal.cpp\
        new_daily_boss.cpp\
        new_event_function_handler.cpp\
        new_input_api.cpp\
        new_inventory.cpp\
        new_meley_lair.cpp\
        new_mount_system.cpp\
        new_nearby_scanner.cpp\
        new_offlineshop.cpp\
        new_offlineshop_manager.cpp\
        new_offlineshop_safebox.cpp\
        new_pet_system.cpp\
        new_questlua_meley_lair.cpp\
        new_questlua_zodiac_temple.cpp\
        new_rune_system.cpp\
        new_snow_flake.cpp\
        new_switchbot.cpp\
        new_whisper_admin.cpp\
        new_zodiac_temple.cpp\
        new_zodiac_temple_settings.cpp\
        ox_event.cpp\
        p2p.cpp\
        packet_info.cpp\
        party.cpp\
        pet_system.cpp\
        polymorph.cpp\
        priv_manager.cpp\
        pvp.cpp\
        questevent.cpp\
        questlua.cpp\
        questlua_affect.cpp\
        questlua_arena.cpp\
        questlua_battle_arena.cpp\
        questlua_building.cpp\
        questlua_danceevent.cpp\
        questlua_dragonlair.cpp\
        questlua_dragonsoul.cpp\
        questlua_dungeon.cpp\
        questlua_game.cpp\
        questlua_global.cpp\
        questlua_guild.cpp\
        questlua_horse.cpp\
        questlua_item.cpp\
        questlua_marriage.cpp\
        questlua_npc.cpp\
        questlua_oxevent.cpp\
        questlua_party.cpp\
        questlua_pc.cpp\
        questlua_pet.cpp\
        questlua_quest.cpp\
        questlua_target.cpp\
        questmanager.cpp\
        questnpc.cpp\
        questpc.cpp\
        refine.cpp\
        regen.cpp\
        safebox.cpp\
        sectree.cpp\
        sectree_manager.cpp\
        shop.cpp\
        shop_ex.cpp\
        shop_manager.cpp\
        skill.cpp\
        skill_power.cpp\
        start_position.cpp\
        target.cpp\
        text_file_loader.cpp\
        trigger.cpp\
        utils.cpp\
        vector.cpp\
        war_map.cpp\
        wedding.cpp

CPPOBJS    = $(CPP:%.cpp=$(OBJDIR)/%.o)

GAME_TARGET = $(BINDIR)/game

default: $(GAME_TARGET)

$(OBJDIR)/%.o: %.cpp
    @echo -e "\033[0;32m [OK] \033[0m" $<
    @$(CC) -w $(CFLAGS) $(INCDIR) -c $< -o $@

$(GAME_TARGET): $(CPPOBJS)
    @echo linking $(GAME_TARGET)
    @$(CC) -w $(CFLAGS) $(LIBDIR) $(CPPOBJS) $(LIBS) -o $(GAME_TARGET)

clean:
    @rm -f $(CPPOBJS)
    @rm -f $(BINDIR)/game* $(BINDIR)/conv

tag:
    ctags *.cpp *.h

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