struct FuncShout
{
const char * m_str;
BYTE m_bEmpire;
FuncShout(const char * str, BYTE bEmpire) : m_str(str), m_bEmpire(bEmpire)
{
}
void operator () (LPDESC d)
{
if (!d->GetCharacter())
return;
d->GetCharacter()->ChatPacket(CHAT_TYPE_SHOUT, "%s", m_str);
}
};