#include "stdafx.h"
#include <math.h>
#include "ProtoReader.h"
#include "CsvReader.h"
#include <sstream>
#include <vector>
#include <unordered_map>
#include <algorithm>
using namespace std;
#define ENABLE_NUMERIC_FIELD
#ifdef ENABLE_NUMERIC_FIELD
bool _IsNumericString(const std::string& trimInputString)
{
if (trimInputString.empty())
return false;
bool isNumber = true;
for (auto& c : trimInputString)
{
if (!std::isdigit(c) && c != '-' && c != '+')
{
isNumber = false;
break;
}
}
return isNumber;
}
#endif
inline string trim_left(const string& str)
{
string::size_type n = str.find_first_not_of(" \t\v\n\r");
return n == string::npos ? str : str.substr(n, str.length());
}
inline string trim_right(const string& str)
{
string::size_type n = str.find_last_not_of(" \t\v\n\r");
return n == string::npos ? str : str.substr(0, n + 1);
}
string trim(const string& str){return trim_left(trim_right(str));}
static string* StringSplit(string strOrigin, string strTok)
{
size_t cutAt;
int index = 0;
string* strResult = new string[30];
while ((cutAt = strOrigin.find_first_of(strTok)) != strOrigin.npos)
{
if (cutAt > 0)
{
strResult[index++] = strOrigin.substr(0, cutAt);
}
strOrigin = strOrigin.substr(cutAt+1);
}
if(strOrigin.length() > 0)
{
strResult[index++] = strOrigin.substr(0, cutAt);
}
for( int i=0;i<index;i++)
{
strResult[i] = trim(strResult[i]);
}
return strResult;
}
static const std::vector<std::string> arItemType = {
"ITEM_NONE", "ITEM_WEAPON",// 1,2
"ITEM_ARMOR", "ITEM_USE",// 3,4
"ITEM_AUTOUSE", "ITEM_MATERIAL",// 5,6
"ITEM_SPECIAL", "ITEM_TOOL",// 7,8
"ITEM_LOTTERY", "ITEM_ELK",//9,10
"ITEM_METIN", "ITEM_CONTAINER",// 10,11
"ITEM_FISH", "ITEM_ROD",//12,13
"ITEM_RESOURCE", "ITEM_CAMPFIRE",//14,15
"ITEM_UNIQUE", "ITEM_SKILLBOOK",//16,17
"ITEM_QUEST", "ITEM_POLYMORPH",//18,19
"ITEM_TREASURE_BOX", "ITEM_TREASURE_KEY",//20,21
"ITEM_SKILLFORGET", "ITEM_GIFTBOX",//22,23
"ITEM_PICK", "ITEM_HAIR",//24,25
"ITEM_TOTEM", "ITEM_BLEND",//26,27
"ITEM_COSTUME", "ITEM_DS",//28,29
"ITEM_SPECIAL_DS", "ITEM_EXTRACT",//30,31
"ITEM_SECONDARY_COIN",//32,33
"ITEM_RING",//34,
"ITEM_PET", "ITEM_BELT",//35
"ITEM_MEDIUM", // 36,37
"ITEM_GACHA", "ITEM_SOUL" // 38,39
"ITEM_PASSIVE" // 40
};
int get_Item_Type_Value(std::string inputString)
{
#ifdef ENABLE_NUMERIC_FIELD
if (_IsNumericString(inputString))
return std::stoi(inputString);
#endif
auto it = std::find(std::begin(arItemType), std::end(arItemType), inputString);
if (it == std::end(arItemType))
return -1;
return std::distance(std::begin(arItemType), it);
}
static const std::unordered_map<uint32_t, std::vector<std::string>> mapItemSubType {
{1, { "WEAPON_SWORD", "WEAPON_DAGGER", "WEAPON_BOW", "WEAPON_TWO_HANDED",
"WEAPON_BELL", "WEAPON_FAN", "WEAPON_ARROW", "WEAPON_MOUNT_SPEAR", "WEAPON_CLAW", "WEAPON_QUIVER", "WEAPON_BOUQUET"}},
{2, { "ARMOR_BODY", "ARMOR_HEAD", "ARMOR_SHIELD", "ARMOR_WRIST", "ARMOR_FOOTS",
"ARMOR_NECK", "ARMOR_EAR", "ARMOR_PENDANT", "ARMOR_GLOVE", "ARMOR_NUM_TYPES"}},
{3, { "USE_POTION", "USE_TALISMAN", "USE_TUNING", "USE_MOVE", "USE_TREASURE_BOX", "USE_MONEYBAG", "USE_BAIT",
"USE_ABILITY_UP", "USE_AFFECT", "USE_CREATE_STONE", "USE_SPECIAL", "USE_POTION_NODELAY", "USE_CLEAR",
"USE_INVISIBILITY", "USE_DETACHMENT", "USE_BUCKET", "USE_POTION_CONTINUE", "USE_CLEAN_SOCKET",
"USE_CHANGE_ATTRIBUTE", "USE_ADD_ATTRIBUTE", "USE_ADD_ACCESSORY_SOCKET", "USE_PUT_INTO_ACCESSORY_SOCKET",
"USE_ADD_ATTRIBUTE2", "USE_RECIPE", "USE_CHANGE_ATTRIBUTE2", "USE_BIND", "USE_UNBIND", "USE_TIME_CHARGE_PER", "USE_TIME_CHARGE_FIX", "USE_PUT_INTO_BELT_SOCKET", "USE_PUT_INTO_RING_SOCKET",
"USE_CHANGE_COSTUME_ATTR", "USE_RESET_COSTUME_ATTR", "USE_UNK33", "USE_CHANGE_ATTRIBUTE_PLUS"}},
{4, { "AUTOUSE_POTION", "AUTOUSE_ABILITY_UP", "AUTOUSE_BOMB", "AUTOUSE_GOLD", "AUTOUSE_MONEYBAG", "AUTOUSE_TREASURE_BOX"}},
{5, { "MATERIAL_LEATHER", "MATERIAL_BLOOD", "MATERIAL_ROOT", "MATERIAL_NEEDLE", "MATERIAL_JEWEL",
"MATERIAL_DS_REFINE_NORMAL", "MATERIAL_DS_REFINE_BLESSED", "MATERIAL_DS_REFINE_HOLLY"}},
{6, { "SPECIAL_MAP", "SPECIAL_KEY", "SPECIAL_DOC", "SPECIAL_SPIRIT"}},
{7, { "TOOL_FISHING_ROD"}},
{8, { "LOTTERY_TICKET", "LOTTERY_INSTANT"}},
{10, { "METIN_NORMAL", "METIN_GOLD"}},
{12, { "FISH_ALIVE", "FISH_DEAD"}},
{14, { "RESOURCE_FISHBONE", "RESOURCE_WATERSTONEPIECE", "RESOURCE_WATERSTONE", "RESOURCE_BLOOD_PEARL",
"RESOURCE_BLUE_PEARL", "RESOURCE_WHITE_PEARL", "RESOURCE_BUCKET", "RESOURCE_CRYSTAL", "RESOURCE_GEM",
"RESOURCE_STONE", "RESOURCE_METIN", "RESOURCE_ORE"}},
{16, { "UNIQUE_NONE", "UNIQUE_BOOK", "UNIQUE_SPECIAL_RIDE", "UNIQUE_3", "UNIQUE_4", "UNIQUE_5",
"UNIQUE_6", "UNIQUE_7", "UNIQUE_8", "UNIQUE_9", "USE_SPECIAL"}},
{28, { "COSTUME_BODY", "COSTUME_HAIR", "COSTUME_MOUNT", "COSTUME_ACCE", "COSTUME_WEAPON"}},
{29, { "DS_SLOT1", "DS_SLOT2", "DS_SLOT3", "DS_SLOT4", "DS_SLOT5", "DS_SLOT6"}},
{31, { "EXTRACT_DRAGON_SOUL", "EXTRACT_DRAGON_HEART"}},
{35, { "PET_NONE", "PET_EGG", "PET_UPBRINGING", "PET_BAG", "PET_FEEDSTUFF", "PET_SKILL",
"PET_SKILL_DEL_BOOK","PET_NAME_CHANGE", "PET_EXPFOOD", "PET_SKILL_ALL_DEL_BOOK", "PET_EXPFOOD_PER",
"PET_ATTR_DETERMINE", "PET_ATTR_CHANGE", "PET_PAY", "PET_PRIMIUM_FEEDSTUFF"}},
};
int get_Item_SubType_Value(int type_value, std::string inputString)
{
inputString = trim(inputString);
#ifdef ENABLE_NUMERIC_FIELD
if (_IsNumericString(inputString))
return std::stoi(inputString);
#endif
auto itType = mapItemSubType.find(type_value);
if (itType == mapItemSubType.end())
{
sys_err("Type Out of range! (type_value: %d)", type_value);
return -1;
}
auto vecSubtype = itType->second;
auto itSubtype = std::find(vecSubtype.begin(), vecSubtype.end(), inputString);
if (itSubtype == vecSubtype.end())
{
sys_err("Subtype Out of range! (type_value: %d)", type_value);
return -1;
}
return std::distance(vecSubtype.begin(), itSubtype);
}
int get_Item_AntiFlag_Value(string inputString)
{
#ifdef ENABLE_NUMERIC_FIELD
if (_IsNumericString(inputString))
return std::stoi(inputString);
#endif
string arAntiFlag[] = {"ANTI_FEMALE", "ANTI_MALE", "ANTI_MUSA", "ANTI_ASSASSIN", "ANTI_SURA", "ANTI_MUDANG",
"ANTI_GET", "ANTI_DROP", "ANTI_SELL", "ANTI_EMPIRE_A", "ANTI_EMPIRE_B", "ANTI_EMPIRE_C",
"ANTI_SAVE", "ANTI_GIVE", "ANTI_PKDROP", "ANTI_STACK", "ANTI_MYSHOP", "ANTI_SAFEBOX", "ANTI_WOLFMAN",
"ANTI_PET20", "ANTI_PET21"};
int retValue = 0;
string* arInputString = StringSplit(inputString, "|");
for(size_t i=0;i<_countof(arAntiFlag);i++) {
string tempString = arAntiFlag[i];
for (size_t j=0; j<30 ; j++)
{
string tempString2 = arInputString[j];
if (tempString2.compare(tempString)==0) {
retValue = retValue + pow((float)2,(float)i);
}
if(tempString2.compare("") == 0)
break;
}
}
delete []arInputString;
//cout << "AntiFlag : " << antiFlagStr << " -> " << retValue << endl;
return retValue;
}
int get_Item_Flag_Value(string inputString)
{
#ifdef ENABLE_NUMERIC_FIELD
if (_IsNumericString(inputString))
return std::stoi(inputString);
#endif
string arFlag[] = {"ITEM_TUNABLE", "ITEM_SAVE", "ITEM_STACKABLE", "COUNT_PER_1GOLD", "ITEM_SLOW_QUERY", "ITEM_UNIQUE",
"ITEM_MAKECOUNT", "ITEM_IRREMOVABLE", "CONFIRM_WHEN_USE", "QUEST_USE", "QUEST_USE_MULTIPLE",
"QUEST_GIVE", "ITEM_QUEST", "LOG", "STACKABLE", "SLOW_QUERY", "REFINEABLE", "IRREMOVABLE", "ITEM_APPLICABLE"};
int retValue = 0;
string* arInputString = StringSplit(inputString, "|");
for(size_t i=0;i<_countof(arFlag);i++) {
string tempString = arFlag[i];
for (size_t j=0; j<30 ; j++)
{
string tempString2 = arInputString[j];
if (tempString2.compare(tempString)==0) {
retValue = retValue + pow((float)2,(float)i);
}
if(tempString2.compare("") == 0)
break;
}
}
delete []arInputString;
//cout << "Flag : " << flagStr << " -> " << retValue << endl;
return retValue;
}
int get_Item_WearFlag_Value(string inputString)
{
#ifdef ENABLE_NUMERIC_FIELD
if (_IsNumericString(inputString))
return std::stoi(inputString);
#endif
string arWearrFlag[] = {"WEAR_BODY", "WEAR_HEAD", "WEAR_FOOTS", "WEAR_WRIST", "WEAR_WEAPON", "WEAR_NECK", "WEAR_EAR", "WEAR_SHIELD", "WEAR_UNIQUE",
"WEAR_ARROW", "WEAR_HAIR", "WEAR_ABILITY", "WEAR_PENDANT", "WEAR_GLOVE"
#ifdef ENABLE_EXTENDED_PET_SYSTEM
,"WEAR_PET"
#endif
};
int retValue = 0;
string* arInputString = StringSplit(inputString, "|");
for(size_t i=0;i<_countof(arWearrFlag);i++) {
string tempString = arWearrFlag[i];
for (size_t j=0; j<30 ; j++)
{
string tempString2 = arInputString[j];
if (tempString2.compare(tempString)==0) {
retValue = retValue + pow((float)2,(float)i);
}
if(tempString2.compare("") == 0)
break;
}
}
delete []arInputString;
//cout << "WearFlag : " << wearFlagStr << " -> " << retValue << endl;
return retValue;
}
int get_Item_Immune_Value(string inputString)
{
#ifdef ENABLE_NUMERIC_FIELD
if (_IsNumericString(inputString))
return std::stoi(inputString);
#endif
string arImmune[] = {"PARA","CURSE","STUN","SLEEP","SLOW","POISON","TERROR"};
int retValue = 0;
string* arInputString = StringSplit(inputString, "|");
for(size_t i=0;i<_countof(arImmune);i++) {
string tempString = arImmune[i];
for (size_t j=0; j<30 ; j++)
{
string tempString2 = arInputString[j];
if (tempString2.compare(tempString)==0) {
retValue = retValue + pow((float)2,(float)i);
}
if(tempString2.compare("") == 0)
break;
}
}
delete []arInputString;
//cout << "Immune : " << immuneStr << " -> " << retValue << endl;
return retValue;
}
int get_Item_LimitType_Value(string inputString)
{
#ifdef ENABLE_NUMERIC_FIELD
if (_IsNumericString(inputString))
return std::stoi(inputString);
#endif
string arLimitType[] = {"LIMIT_NONE", "LEVEL", "STR", "DEX", "INT", "CON", "PC_BANG", "REAL_TIME", "REAL_TIME_FIRST_USE", "TIMER_BASED_ON_WEAR"};
int retInt = -1;
//cout << "LimitType : " << limitTypeStr << " -> ";
for (unsigned int j=0;j<_countof(arLimitType);j++) {
string tempString = arLimitType[j];
string tempInputString = trim(inputString);
if (tempInputString.compare(tempString)==0)
{
//cout << j << " ";
retInt = j;
break;
}
}
//cout << endl;
return retInt;
}
int get_Item_ApplyType_Value(string inputString)
{
#ifdef ENABLE_NUMERIC_FIELD
if (_IsNumericString(inputString))
return std::stoi(inputString);
#endif
string arApplyType[] = {"APPLY_NONE", "APPLY_MAX_HP", "APPLY_MAX_SP", "APPLY_CON", "APPLY_INT", "APPLY_STR", "APPLY_DEX", "APPLY_ATT_SPEED",
"APPLY_MOV_SPEED", "APPLY_CAST_SPEED", "APPLY_HP_REGEN", "APPLY_SP_REGEN", "APPLY_POISON_PCT", "APPLY_STUN_PCT",
"APPLY_SLOW_PCT", "APPLY_CRITICAL_PCT", "APPLY_PENETRATE_PCT", "APPLY_ATTBONUS_HUMAN", "APPLY_ATTBONUS_ANIMAL",
"APPLY_ATTBONUS_ORC", "APPLY_ATTBONUS_MILGYO", "APPLY_ATTBONUS_UNDEAD", "APPLY_ATTBONUS_DEVIL", "APPLY_STEAL_HP",
"APPLY_STEAL_SP", "APPLY_MANA_BURN_PCT", "APPLY_DAMAGE_SP_RECOVER", "APPLY_BLOCK", "APPLY_DODGE", "APPLY_RESIST_SWORD",
"APPLY_RESIST_TWOHAND", "APPLY_RESIST_DAGGER", "APPLY_RESIST_BELL", "APPLY_RESIST_FAN", "APPLY_RESIST_BOW", "APPLY_RESIST_FIRE",
"APPLY_RESIST_ELEC", "APPLY_RESIST_MAGIC", "APPLY_RESIST_WIND", "APPLY_REFLECT_MELEE", "APPLY_REFLECT_CURSE", "APPLY_POISON_REDUCE",
"APPLY_KILL_SP_RECOVER", "APPLY_EXP_DOUBLE_BONUS", "APPLY_GOLD_DOUBLE_BONUS", "APPLY_ITEM_DROP_BONUS", "APPLY_POTION_BONUS",
"APPLY_KILL_HP_RECOVER", "APPLY_IMMUNE_STUN", "APPLY_IMMUNE_SLOW", "APPLY_IMMUNE_FALL", "APPLY_SKILL", "APPLY_BOW_DISTANCE",
"APPLY_ATT_GRADE_BONUS", "APPLY_DEF_GRADE_BONUS", "APPLY_MAGIC_ATT_GRADE", "APPLY_MAGIC_DEF_GRADE", "APPLY_CURSE_PCT",
"APPLY_MAX_STAMINA", "APPLY_ATTBONUS_WARRIOR", "APPLY_ATTBONUS_ASSASSIN", "APPLY_ATTBONUS_SURA", "APPLY_ATTBONUS_SHAMAN",
"APPLY_ATTBONUS_MONSTER", "APPLY_MALL_ATTBONUS", "APPLY_MALL_DEFBONUS", "APPLY_MALL_EXPBONUS", "APPLY_MALL_ITEMBONUS",
"APPLY_MALL_GOLDBONUS", "APPLY_MAX_HP_PCT", "APPLY_MAX_SP_PCT", "APPLY_SKILL_DAMAGE_BONUS", "APPLY_NORMAL_HIT_DAMAGE_BONUS",
"APPLY_SKILL_DEFEND_BONUS", "APPLY_NORMAL_HIT_DEFEND_BONUS", "APPLY_PC_BANG_EXP_BONUS", "APPLY_PC_BANG_DROP_BONUS",
"APPLY_EXTRACT_HP_PCT", "APPLY_RESIST_WARRIOR", "APPLY_RESIST_ASSASSIN", "APPLY_RESIST_SURA", "APPLY_RESIST_SHAMAN",
"APPLY_ENERGY", "APPLY_DEF_GRADE", "APPLY_COSTUME_ATTR_BONUS", "APPLY_MAGIC_ATTBONUS_PER", "APPLY_MELEE_MAGIC_ATTBONUS_PER",
"APPLY_RESIST_ICE", "APPLY_RESIST_EARTH", "APPLY_RESIST_DARK", "APPLY_ANTI_CRITICAL_PCT", "APPLY_ANTI_PENETRATE_PCT",
"APPLY_BLEEDING_REDUCE", "APPLY_BLEEDING_PCT", "APPLY_ATTBONUS_WOLFMAN", "APPLY_RESIST_WOLFMAN", "APPLY_RESIST_CLAW",
"APPLY_ACCEDRAIN_RATE", "APPLY_RESIST_MAGIC_REDUCTION", // 97,98
"APPLY_ENCHANT_ELECT", "APPLY_ENCHANT_FIRE", "APPLY_ENCHANT_ICE", "APPLY_ENCHANT_WIND", "APPLY_ENCHANT_EARTH", "APPLY_ENCHANT_DARK", // 99-104
"APPLY_ATTBONUS_CZ","APPLY_ATTBONUS_INSECT","APPLY_ATTBONUS_DESERT","APPLY_ATTBONUS_SWORD","APPLY_ATTBONUS_TWOHAND", // 105,109
"APPLY_ATTBONUS_DAGGER","APPLY_ATTBONUS_BELL","APPLY_ATTBONUS_FAN","APPLY_ATTBONUS_BOW","APPLY_ATTBONUS_CLAW", "APPLY_RESIST_HUMAN", // 110,115
"APPLY_RESIST_MOUNT_FALL", "APPLY_UNK117", "APPLY_MOUNT" // 116-118
};
int retInt = -1;
//cout << "ApplyType : " << applyTypeStr << " -> ";
for (size_t j=0;j<_countof(arApplyType);j++) {
string tempString = arApplyType[j];
string tempInputString = trim(inputString);
if (tempInputString.compare(tempString)==0)
{
//cout << j << " ";
retInt = j;
break;
}
}
//cout << endl;
return retInt;
}
int get_Mob_Rank_Value(string inputString)
{
#ifdef ENABLE_NUMERIC_FIELD
if (_IsNumericString(inputString))
return std::stoi(inputString);
#endif
string arRank[] = {"PAWN", "S_PAWN", "KNIGHT", "S_KNIGHT", "BOSS", "KING"};
int retInt = -1;
//cout << "Rank : " << rankStr << " -> ";
for (size_t j=0;j<_countof(arRank);j++) {
string tempString = arRank[j];
string tempInputString = trim(inputString);
if (tempInputString.compare(tempString)==0)
{
//cout << j << " ";
retInt = j;
break;
}
}
//cout << endl;
return retInt;
}
int get_Mob_Type_Value(string inputString)
{
#ifdef ENABLE_NUMERIC_FIELD
if (_IsNumericString(inputString))
return std::stoi(inputString);
#endif
string arType[] = { "MONSTER", "NPC", "STONE", "WARP", "DOOR", "BUILDING", "PC", "POLYMORPH_PC", "HORSE", "GOTO"};
int retInt = -1;
//cout << "Type : " << typeStr << " -> ";
for (size_t j=0;j<_countof(arType);j++) {
string tempString = arType[j];
string tempInputString = trim(inputString);
if (tempInputString.compare(tempString)==0)
{
//cout << j << " ";
retInt = j;
break;
}
}
//cout << endl;
return retInt;
}
int get_Mob_BattleType_Value(string inputString)
{
#ifdef ENABLE_NUMERIC_FIELD
if (_IsNumericString(inputString))
return std::stoi(inputString);
#endif
string arBattleType[] = { "MELEE", "RANGE", "MAGIC", "SPECIAL", "POWER", "TANKER", "SUPER_POWER", "SUPER_TANKER"};
int retInt = -1;
//cout << "Battle Type : " << battleTypeStr << " -> ";
for (size_t j=0;j<_countof(arBattleType);j++) {
string tempString = arBattleType[j];
string tempInputString = trim(inputString);
if (tempInputString.compare(tempString)==0)
{
//cout << j << " ";
retInt = j;
break;
}
}
//cout << endl;
return retInt;
}
int get_Mob_Size_Value(string inputString)
{
#ifdef ENABLE_NUMERIC_FIELD
if (_IsNumericString(inputString))
return std::stoi(inputString);
#endif
string arSize[] = { "SMALL", "MEDIUM", "BIG"}; //@fixme201 SAMLL to SMALL
int retInt = 0;
//cout << "Size : " << sizeStr << " -> ";
for (size_t j=0;j<_countof(arSize);j++) {
string tempString = arSize[j];
string tempInputString = trim(inputString);
if (tempInputString.compare(tempString)==0)
{
//cout << j << " ";
retInt = j + 1;
break;
}
}
//cout << endl;
return retInt;
}
int get_Mob_AIFlag_Value(string inputString)
{
#ifdef ENABLE_NUMERIC_FIELD
if (_IsNumericString(inputString))
return std::stoi(inputString);
#endif
string arAIFlag[] = {"AGGR","NOMOVE","COWARD","NOATTSHINSU","NOATTCHUNJO","NOATTJINNO","ATTMOB","BERSERK","STONESKIN","GODSPEED","DEATHBLOW","REVIVE",
};
int retValue = 0;
string* arInputString = StringSplit(inputString, ",");
for (size_t i =0;i<_countof(arAIFlag);i++) {
string tempString = arAIFlag[i];
for (size_t j=0; j<30 ; j++)
{
string tempString2 = arInputString[j];
if (tempString2.compare(tempString)==0) {
retValue = retValue + pow((float)2,(float)i);
}
if(tempString2.compare("") == 0)
break;
}
}
delete []arInputString;
//cout << "AIFlag : " << aiFlagStr << " -> " << retValue << endl;
return retValue;
}
int get_Mob_RaceFlag_Value(string inputString)
{
#ifdef ENABLE_NUMERIC_FIELD
if (_IsNumericString(inputString))
return std::stoi(inputString);
#endif
string arRaceFlag[] = {"ANIMAL","UNDEAD","DEVIL","HUMAN","ORC","MILGYO","INSECT","FIRE","ICE","DESERT","TREE",
"ATT_ELEC","ATT_FIRE","ATT_ICE","ATT_WIND","ATT_EARTH","ATT_DARK","ZODIAC"};
int retValue = 0;
string* arInputString = StringSplit(inputString, ",");
for(size_t i =0;i<_countof(arRaceFlag);i++) {
string tempString = arRaceFlag[i];
for (size_t j=0; j<30 ; j++)
{
string tempString2 = arInputString[j];
if (tempString2.compare(tempString)==0) {
retValue = retValue + pow((float)2,(float)i);
}
if(tempString2.compare("") == 0)
break;
}
}
delete []arInputString;
//cout << "Race Flag : " << raceFlagStr << " -> " << retValue << endl;
return retValue;
}
int get_Mob_ImmuneFlag_Value(string inputString)
{
#ifdef ENABLE_NUMERIC_FIELD
if (_IsNumericString(inputString))
return std::stoi(inputString);
#endif
string arImmuneFlag[] = {"STUN","SLOW","FALL","CURSE","POISON","TERROR", "REFLECT"};
int retValue = 0;
string* arInputString = StringSplit(inputString, ",");
for(size_t i =0;i<_countof(arImmuneFlag);i++) {
string tempString = arImmuneFlag[i];
for (size_t j=0; j<30 ; j++)
{
string tempString2 = arInputString[j];
if (tempString2.compare(tempString)==0) {
retValue = retValue + pow((float)2,(float)i);
}
if(tempString2.compare("") == 0)
break;
}
}
delete []arInputString;
//cout << "Immune Flag : " << immuneFlagStr << " -> " << retValue << endl;
return retValue;
}
#ifndef __DUMP_PROTO__
bool Set_Proto_Mob_Table(TMobTable *mobTable, cCsvTable &csvTable,std::map<int,const char*> &nameMap)
{
int col = 0;
str_to_number(mobTable->dwVnum, csvTable.AsStringByIndex(col++));
strlcpy(mobTable->szName, csvTable.AsStringByIndex(col++), sizeof(mobTable->szName));
auto it = nameMap.find(mobTable->dwVnum);
if (it != nameMap.end()) {
const char * localeName = it->second;
strlcpy(mobTable->szLocaleName, localeName, sizeof(mobTable->szLocaleName));
} else {
strlcpy(mobTable->szLocaleName, mobTable->szName, sizeof(mobTable->szLocaleName));
}
//RANK
int rankValue = get_Mob_Rank_Value(csvTable.AsStringByIndex(col++));
mobTable->bRank = rankValue;
//TYPE
int typeValue = get_Mob_Type_Value(csvTable.AsStringByIndex(col++));
mobTable->bType = typeValue;
//BATTLE_TYPE
int battleTypeValue = get_Mob_BattleType_Value(csvTable.AsStringByIndex(col++));
mobTable->bBattleType = battleTypeValue;
str_to_number(mobTable->bLevel, csvTable.AsStringByIndex(col++));
//SIZE
int sizeValue = get_Mob_Size_Value(csvTable.AsStringByIndex(col++));
mobTable->bSize = sizeValue;
//AI_FLAG
int aiFlagValue = get_Mob_AIFlag_Value(csvTable.AsStringByIndex(col++));
mobTable->dwAIFlag = aiFlagValue;
//mount_capacity;
col++;
//RACE_FLAG
int raceFlagValue = get_Mob_RaceFlag_Value(csvTable.AsStringByIndex(col++));
mobTable->dwRaceFlag = raceFlagValue;
//IMMUNE_FLAG
int immuneFlagValue = get_Mob_ImmuneFlag_Value(csvTable.AsStringByIndex(col++));
mobTable->dwImmuneFlag = immuneFlagValue;
str_to_number(mobTable->bEmpire, csvTable.AsStringByIndex(col++)); //col = 11
strlcpy(mobTable->szFolder, csvTable.AsStringByIndex(col++), sizeof(mobTable->szFolder));
str_to_number(mobTable->bOnClickType, csvTable.AsStringByIndex(col++));
str_to_number(mobTable->bStr, csvTable.AsStringByIndex(col++));
str_to_number(mobTable->bDex, csvTable.AsStringByIndex(col++));
str_to_number(mobTable->bCon, csvTable.AsStringByIndex(col++));
str_to_number(mobTable->bInt, csvTable.AsStringByIndex(col++));
str_to_number(mobTable->dwDamageRange[0], csvTable.AsStringByIndex(col++));
str_to_number(mobTable->dwDamageRange[1], csvTable.AsStringByIndex(col++));
str_to_number(mobTable->dwMaxHP, csvTable.AsStringByIndex(col++));
str_to_number(mobTable->bRegenCycle, csvTable.AsStringByIndex(col++));
str_to_number(mobTable->bRegenPercent, csvTable.AsStringByIndex(col++));
str_to_number(mobTable->dwGoldMin, csvTable.AsStringByIndex(col++));
str_to_number(mobTable->dwGoldMax, csvTable.AsStringByIndex(col++));
str_to_number(mobTable->dwExp, csvTable.AsStringByIndex(col++));
str_to_number(mobTable->wDef, csvTable.AsStringByIndex(col++));
str_to_number(mobTable->sAttackSpeed, csvTable.AsStringByIndex(col++));
str_to_number(mobTable->sMovingSpeed, csvTable.AsStringByIndex(col++));
str_to_number(mobTable->bAggresiveHPPct, csvTable.AsStringByIndex(col++));
str_to_number(mobTable->wAggressiveSight, csvTable.AsStringByIndex(col++));
str_to_number(mobTable->wAttackRange, csvTable.AsStringByIndex(col++));
str_to_number(mobTable->dwDropItemVnum, csvTable.AsStringByIndex(col++)); //32
str_to_number(mobTable->dwResurrectionVnum, csvTable.AsStringByIndex(col++));
for (int i = 0; i < MOB_ENCHANTS_MAX_NUM; ++i)
str_to_number(mobTable->cEnchants[i], csvTable.AsStringByIndex(col++));
for (int i = 0; i < MOB_RESISTS_MAX_NUM; ++i)
str_to_number(mobTable->cResists[i], csvTable.AsStringByIndex(col++));
str_to_number(mobTable->fDamMultiply, csvTable.AsStringByIndex(col++));
str_to_number(mobTable->dwSummonVnum, csvTable.AsStringByIndex(col++));
str_to_number(mobTable->dwDrainSP, csvTable.AsStringByIndex(col++));
//Mob_Color
++col;
str_to_number(mobTable->dwPolymorphItemVnum, csvTable.AsStringByIndex(col++));
str_to_number(mobTable->Skills[0].bLevel, csvTable.AsStringByIndex(col++));
str_to_number(mobTable->Skills[0].dwVnum, csvTable.AsStringByIndex(col++));
str_to_number(mobTable->Skills[1].bLevel, csvTable.AsStringByIndex(col++));
str_to_number(mobTable->Skills[1].dwVnum, csvTable.AsStringByIndex(col++));
str_to_number(mobTable->Skills[2].bLevel, csvTable.AsStringByIndex(col++));
str_to_number(mobTable->Skills[2].dwVnum, csvTable.AsStringByIndex(col++));
str_to_number(mobTable->Skills[3].bLevel, csvTable.AsStringByIndex(col++));
str_to_number(mobTable->Skills[3].dwVnum, csvTable.AsStringByIndex(col++));
str_to_number(mobTable->Skills[4].bLevel, csvTable.AsStringByIndex(col++));
str_to_number(mobTable->Skills[4].dwVnum, csvTable.AsStringByIndex(col++));
str_to_number(mobTable->bBerserkPoint, csvTable.AsStringByIndex(col++));
str_to_number(mobTable->bStoneSkinPoint, csvTable.AsStringByIndex(col++));
str_to_number(mobTable->bGodSpeedPoint, csvTable.AsStringByIndex(col++));
str_to_number(mobTable->bDeathBlowPoint, csvTable.AsStringByIndex(col++));
str_to_number(mobTable->bRevivePoint, csvTable.AsStringByIndex(col++));
sys_log(0, "MOB #%-5d %-24s level: %-3u rank: %u empire: %d", mobTable->dwVnum, mobTable->szLocaleName, mobTable->bLevel, mobTable->bRank, mobTable->bEmpire);
return true;
}
bool Set_Proto_Item_Table(TItemTable *itemTable, cCsvTable &csvTable,std::map<int,const char*> &nameMap)
{
int col = 0;
int dataArray[33];
for (size_t i=0; i<_countof(dataArray);i++) {
int validCheck = 0;
if (i==2) {
dataArray[i] = get_Item_Type_Value(csvTable.AsStringByIndex(col));
validCheck = dataArray[i];
} else if (i==3) {
dataArray[i] = get_Item_SubType_Value(dataArray[i-1], csvTable.AsStringByIndex(col));
validCheck = dataArray[i];
} else if (i==5) {
dataArray[i] = get_Item_AntiFlag_Value(csvTable.AsStringByIndex(col));
validCheck = dataArray[i];
} else if (i==6) {
dataArray[i] = get_Item_Flag_Value(csvTable.AsStringByIndex(col));
validCheck = dataArray[i];
} else if (i==7) {
dataArray[i] = get_Item_WearFlag_Value(csvTable.AsStringByIndex(col));
validCheck = dataArray[i];
} else if (i==8) {
dataArray[i] = get_Item_Immune_Value(csvTable.AsStringByIndex(col));
validCheck = dataArray[i];
} else if (i==14) {
dataArray[i] = get_Item_LimitType_Value(csvTable.AsStringByIndex(col));
validCheck = dataArray[i];
} else if (i==16) {
dataArray[i] = get_Item_LimitType_Value(csvTable.AsStringByIndex(col));
validCheck = dataArray[i];
} else if (i==18) {
dataArray[i] = get_Item_ApplyType_Value(csvTable.AsStringByIndex(col));
validCheck = dataArray[i];
} else if (i==20) {
dataArray[i] = get_Item_ApplyType_Value(csvTable.AsStringByIndex(col));
validCheck = dataArray[i];
} else if (i==22) {
dataArray[i] = get_Item_ApplyType_Value(csvTable.AsStringByIndex(col));
validCheck = dataArray[i];
} else {
str_to_number(dataArray[i], csvTable.AsStringByIndex(col));
}
if (validCheck == -1)
{
std::ostringstream dataStream;
for (size_t j = 0; j < i; ++j)
dataStream << dataArray[j] << ",";
//fprintf(stderr, "ItemProto Reading Failed : Invalid value.\n");
sys_err("ItemProto Reading Failed : Invalid value. (index: %d, col: %d, value: %s)", i, col, csvTable.AsStringByIndex(col));
sys_err("\t%d ~ %d Values: %s", 0, i, dataStream.str().c_str());
exit(0);
}
col = col + 1;
}
{
std::string s(csvTable.AsStringByIndex(0));
size_t pos = s.find("~");
if (std::string::npos == pos)
{
itemTable->dwVnum = dataArray[0];
itemTable->dwVnumRange = 0;
}
else
{
std::string s_start_vnum (s.substr(0, pos));
std::string s_end_vnum (s.substr(pos +1 ));
int start_vnum = atoi(s_start_vnum.c_str());
int end_vnum = atoi(s_end_vnum.c_str());
if (0 == start_vnum || (0 != end_vnum && end_vnum < start_vnum))
{
sys_err ("INVALID VNUM %s", s.c_str());
return false;
}
itemTable->dwVnum = start_vnum;
itemTable->dwVnumRange = end_vnum - start_vnum;
}
}
strlcpy(itemTable->szName, csvTable.AsStringByIndex(1), sizeof(itemTable->szName));
auto it = nameMap.find(itemTable->dwVnum);
if (it != nameMap.end()) {
const char * localeName = it->second;
strlcpy(itemTable->szLocaleName, localeName, sizeof(itemTable->szLocaleName));
} else {
strlcpy(itemTable->szLocaleName, itemTable->szName, sizeof(itemTable->szLocaleName));
}
itemTable->bType = dataArray[2];
itemTable->bSubType = dataArray[3];
itemTable->bSize = MINMAX(1, dataArray[4], 3); // @fixme179
itemTable->dwAntiFlags = dataArray[5];
itemTable->dwFlags = dataArray[6];
itemTable->dwWearFlags = dataArray[7];
itemTable->dwImmuneFlag = dataArray[8];
itemTable->dwGold = dataArray[9];
itemTable->dwShopBuyPrice = dataArray[10];
itemTable->dwRefinedVnum = dataArray[11];
itemTable->wRefineSet = dataArray[12];
itemTable->bAlterToMagicItemPct = dataArray[13];
itemTable->cLimitRealTimeFirstUseIndex = -1;
itemTable->cLimitTimerBasedOnWearIndex = -1;
int i;
for (i = 0; i < ITEM_LIMIT_MAX_NUM; ++i)
{
itemTable->aLimits[i].bType = dataArray[14+i*2];
itemTable->aLimits[i].lValue = dataArray[15+i*2];
if (LIMIT_REAL_TIME_START_FIRST_USE == itemTable->aLimits[i].bType)
itemTable->cLimitRealTimeFirstUseIndex = (char)i;
if (LIMIT_TIMER_BASED_ON_WEAR == itemTable->aLimits[i].bType)
itemTable->cLimitTimerBasedOnWearIndex = (char)i;
}
for (i = 0; i < ITEM_APPLY_MAX_NUM; ++i)
{
itemTable->aApplies[i].bType = dataArray[18+i*2];
itemTable->aApplies[i].lValue = dataArray[19+i*2];
}
for (i = 0; i < ITEM_VALUES_MAX_NUM; ++i)
itemTable->alValues[i] = dataArray[24+i];
itemTable->bGainSocketPct = dataArray[31];
itemTable->sAddonType = dataArray[32];
str_to_number(itemTable->bWeight, "0");
#ifdef ENABLE_CHECK_SELL_PRICE
auto dwPrice = itemTable->dwShopBuyPrice;
#ifndef ENABLE_NO_SELL_PRICE_DIVIDED_BY_5
dwPrice /= 5;
#endif
if (dwPrice > itemTable->dwGold)
{
sys_err("ITEM: #%-5lu %-24s SELL_OVERFLOW dwGold: %u < dwShopBuyPrice %u",
itemTable->dwVnum,
itemTable->szLocaleName,
itemTable->dwGold,
dwPrice
);
itemTable->dwGold = dwPrice;
}
#endif
return true;
}
#endif