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db build alırken şöyle bir hata alıyorum başka bsd versiyonu kullandığımda bu dbyi build edebildim ama o zamanda aynı hatayı game build ederken aldım.
Yardım edebilecek var mı?
db build alırken şöyle bir hata alıyorum başka bsd versiyonu kullandığımda bu dbyi build edebildim ama o zamanda aynı hatayı game build ederken aldım.
Yardım edebilecek var mı?
Kod:
linking ../db_r41025
/usr/local/bin/ld: /usr/local/lib/mysql/libmysqlclient.a(client.c.o): in function `ssl_verify_server_cert':
client.c:(.text+0x61c8): undefined reference to `SSL_get_peer_certificate'
/usr/local/bin/ld: /usr/local/lib/mysql/libmysqlclient.a(my_aes_openssl.cc.o): in function `my_aes_encrypt':
my_aes_openssl.cc:(.text+0x60): undefined reference to `EVP_CIPHER_iv_length'
/usr/local/bin/ld: /usr/local/lib/mysql/libmysqlclient.a(my_aes_openssl.cc.o): in function `my_aes_decrypt':
my_aes_openssl.cc:(.text+0x224): undefined reference to `EVP_CIPHER_iv_length'
/usr/local/bin/ld: /usr/local/lib/mysql/libmysqlclient.a(my_aes_openssl.cc.o): in function `my_aes_get_size':
my_aes_openssl.cc:(.text+0x2fe): undefined reference to `EVP_CIPHER_block_size'
/usr/local/bin/ld: /usr/local/lib/mysql/libmysqlclient.a(my_aes_openssl.cc.o): in function `my_aes_needs_iv':
my_aes_openssl.cc:(.text+0x33a): undefined reference to `EVP_CIPHER_iv_length'
collect2: error: ld returned 1 exit status
gmake: *** [Makefile:77: ../db_r41025] Error 1
db makefile:
CC = g++9
DB_VERSION = $(shell cat ../../__REVISION__)
INCDIR =
LIBDIR =
BINDIR = ..
OBJDIR = .obj
SRVDIR = /usr/game/srv1
$(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)
# LIST_OF_CONSTANTS BEGIN
ENABLE_GCC_AUTODEPEND = 1
ENABLE_STATIC = 0
# LIST_OF_CONSTANTS END
# Depend Path File
ifneq ($(ENABLE_GCC_AUTODEPEND), 1)
DEPFILE = Depend
endif
# Project Flags
CFLAGS = -m32 -g -Wall -O2 -pipe -fno-rtti -fno-exceptions -Wno-long-long -pthread -D_THREAD_SAFE
CFLAGS += -Wno-deprecated-declarations -Wno-nonnull-compare -Wno-deprecated-declarations -Wno-array-bounds -Wno-address
CFLAGS += -Wno-int-in-bool-context -Wno-format-truncation
CXXFLAGS = -std=c++2a -Wl,-rpath=/usr/local/lib/gcc9
ifeq ($(ENABLE_STATIC), 1)
CFLAGS += -static
endif
# Version defines
CFLAGS += -D__USER__=\"$(USER)\" -D__HOSTNAME__=\"$(HOSTNAME)\" -D__PWD__=\"$(PWD)\" -D__DB_VERSION__=\"$(DB_VERSION)\"
# Boost
INCDIR += -I../../../Extern/include/boost
# MySQL
INCDIR += -I/usr/local/include/mysql
LIBS += /usr/local/lib/mysql/libmysqlclient.a /usr/lib/libz.a
# Project Libraries
INCDIR += -I/usr/local/include
INCDIR += -I../../../Extern/include
LIBDIR += -I../../../Extern/lib
LIBDIR += -L../../libthecore/lib -L../../libsql -L../../libpoly -L../../libgame/lib
LIBS += -lthecore -lsql -lpoly -lgame -lm
# OpenSSL
LIBS += -lssl -lcrypto
# PROJECT_SRC_FILES BEGIN
CPPFILE = Config.cpp NetBase.cpp Peer.cpp PeerBase.cpp Main.cpp Lock.cpp DBManager.cpp \
Cache.cpp LoginData.cpp ClientManager.cpp ClientManagerPlayer.cpp ClientManagerLogin.cpp \
ClientManagerBoot.cpp ClientManagerParty.cpp ClientManagerGuild.cpp GuildManager.cpp HB.cpp \
PrivManager.cpp MoneyLog.cpp ItemAwardManager.cpp ClientManagerEventFlag.cpp Marriage.cpp \
Monarch.cpp BlockCountry.cpp ItemIDRangeManager.cpp ClientManagerHorseName.cpp version.cpp \
AuctionManager.cpp ProtoReader.cpp CsvReader.cpp
# PROJECT_SRC_FILES END
# PROJECT_OBJ_FILES BEGIN
CPPOBJS = $(CPPFILE:%.cpp=$(OBJDIR)/%.o)
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
CPPDEPS = $(CPPOBJS:%.o=%.d)
endif
# PROJECT_OBJ_FILES END
# Target Paths
MAIN_TARGET = $(BINDIR)/db_r$(DB_VERSION)
default: $(MAIN_TARGET)
$(MAIN_TARGET): $(CPPOBJS)
@echo linking $(MAIN_TARGET)
@$(CC) $(CFLAGS) $(CXXFLAGS) $(LIBDIR) $(CPPOBJS) $(LIBS) -o $(MAIN_TARGET)
$(OBJDIR)/%.o: %.cpp
@echo compiling $<
@$(CC) $(CFLAGS) $(CXXFLAGS) $(INCDIR) -c $< -o $@
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
@$(CC) -MM -MG -MP $(CFLAGS) $(CXXFLAGS) $(INCDIR) -c $< -o $(OBJDIR)/$*.d
@sed -i '' -e's/$*.o:/$(OBJDIR)\/$*.o:/g' $(OBJDIR)/$*.d
endif
$(OBJDIR):
@mkdir $(OBJDIR)
symlink:
@ln -fs db_r$(DB_VERSION) $(BINDIR)/db_symlink
strip:
@cp $(BINDIR)/db_r$(DB_VERSION) $(BINDIR)/db_r
@strip $(BINDIR)/db_r
install:
rm -rf $(SRVDIR)/share/bin/db
cp $(MAIN_TARGET) $(SRVDIR)/share/bin/db
clean:
@rm -f $(CPPOBJS) $(BINDIR)/db_r*
dep:
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
@echo "Note: gcc autodepend is autodetected, so target dep skipped"
else
makedepend -f $(DEPFILE) $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(CPPFILE) 2> /dev/null > $(DEPFILE)
endif
# AUTO_DEPEND_CHECK BEGIN
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
sinclude $(CPPDEPS)
else
sinclude $(DEPFILE)
endif
# AUTO_DEPEND_CHECK END
game makefile:
CC = g++9
GAME_VERSION := $(shell cat ../../__REVISION__)
GccMajorVersion := $(shell expr `$(CC) -dumpversion | cut -f1 -d.`)
GccMinorVersion := $(shell expr `$(CC) -dumpversion | cut -f2 -d.`)
GccMinorEGT8 := $(shell expr $(GccMinorVersion) \>= 8)
INCDIR =
LIBDIR =
BINDIR = ..
OBJDIR = .obj
SRVDIR = /usr/game/srv1
$(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)
## LIST OF CONSTANTS BEGIN
ENABLE_GOOGLE_TEST = 0
ENABLE_HSHIELD_SYSTEM = 0
ENABLE_XTRAP_SYSTEM = 0
ENABLE_LUA_5_VERSION = 0
ENABLE_GCC_AUTODEPEND = 1
ENABLE_STATIC = 0
## LIST OF CONSTANTS END
# Depend Path File
ifneq ($(ENABLE_GCC_AUTODEPEND), 1)
DEPFILE = Depend
endif
# Standard Libraries
LIBS = -lm -lmd
# Project Flags
CFLAGS = -m32 -g -O2 -pipe -fexceptions -fno-strict-aliasing -pthread -D_THREAD_SAFE -DNDEBUG -Wno-volatile -Wno-register
CXXFLAGS = -std=c++2a -Wl,-rpath=/usr/local/lib/gcc9
ifeq ($(ENABLE_STATIC), 1)
CFLAGS += -static
endif
ifeq ($(GccMinorEGT8), 1)
CFLAGS += -Wno-unused-local-typedefs
endif
# FreeBSD stack protector
CFLAGS += -fstack-protector-all
# Version defines
CFLAGS += -D__USER__=\"$(USER)\" -D__HOSTNAME__=\"$(HOSTNAME)\" -D__PWD__=\"$(PWD)\" -D__GAME_VERSION__=\"$(GAME_VERSION)\"
# Boost
INCDIR += -I../../../Extern/include/boost
# DevIL
INCDIR += -I../../../Extern/include/IL
LIBS += ../../../Extern/lib/libIL.a\
../../../Extern/lib/libjasper.a\
../../../Extern/lib/libpng.a\
../../../Extern/lib/libtiff.a\
../../../Extern/lib/libjbig.a\
../../../Extern/lib/libmng.a\
/usr/lib/liblzma.a\
../../../Extern/lib/liblcms.a\
../../../Extern/lib/libjpeg.a
# MySQL
INCDIR += -I/usr/local/include/mysql
LIBS += /usr/local/lib/mysql/libmysqlclient.a /usr/lib/libz.a
# CryptoPP
LIBS += ../../../Extern/lib/libcryptopp.a
# GTest
ifeq ($(ENABLE_GOOGLE_TEST), 1)
LIBS += /usr/local/lib/libgtest.a
CFLAGS += -DENABLE_GOOGLE_TEST
endif
# HackShield
ifeq ($(ENABLE_HSHIELD_SYSTEM), 1)
INCDIR += -I../../libhackshield/include
CFLAGS += -DENABLE_HSHIELD_SYSTEM
endif
# XTrap
ifeq ($(ENABLE_XTRAP_SYSTEM), 1)
INCDIR += -I../../libxtrap/include
CFLAGS += -DENABLE_XTRAP_SYSTEM
endif
# OpenSSL
INCDIR += -I/usr/include
LIBS += -lssl -lcrypto
# LIBS += /usr/lib/libssl.a
# Lua
CFLAGS += -DENABLE_LUA_5_VERSION=ENABLE_LUA_5_VERSION
ifeq ($(ENABLE_LUA_5_VERSION), 2)
INCDIR += -I../../liblua/5.2/install/include
LIBDIR += -L../../liblua/5.2/install/lib
LIBS += ../../liblua/5.2/install/lib/liblua.a
else
INCDIR += -I../../liblua/5.0/include
LIBDIR += -L../../liblua/5.0/lib
LIBS += ../../liblua/5.0/lib/liblua.a ../../liblua/5.0/lib/liblualib.a
endif
# Project Libraries
INCDIR += -I../../../Extern/include
INCDIR += -I/usr/local/include
LIBDIR += -L/usr/local/lib
LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib
LIBS += -lthecore -lpoly -lsql -lgame
# PROJECT_SRC_FILES BEGIN
MAINCPP = main.cpp
CFILE = minilzo.c
CPPFILE = BattleArena.cpp FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp TrafficProfiler.cpp ani.cpp\
arena.cpp banword.cpp battle.cpp blend_item.cpp block_country.cpp buffer_manager.cpp building.cpp castle.cpp\
char.cpp char_affect.cpp char_battle.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_manager.cpp\
char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp\
cmd_gm.cpp cmd_oxevent.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp\
desc_client.cpp desc_manager.cpp desc_p2p.cpp dev_log.cpp dungeon.cpp empire_text_convert.cpp entity.cpp\
entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp\
guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp\
input_login.cpp input_main.cpp input_p2p.cpp input_teen.cpp input_udp.cpp ip_ban.cpp\
item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp\
locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp matrix_card.cpp\
messenger_manager.cpp mining.cpp mob_manager.cpp monarch.cpp motion.cpp over9refine.cpp p2p.cpp packet_info.cpp\
party.cpp passpod.cpp pcbang.cpp polymorph.cpp priv_manager.cpp pvp.cpp\
questevent.cpp questlua.cpp questlua_affect.cpp questlua_arena.cpp questlua_ba.cpp questlua_building.cpp\
questlua_danceevent.cpp questlua_dungeon.cpp questlua_forked.cpp questlua_game.cpp questlua_global.cpp\
questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp questlua_mgmt.cpp\
questlua_monarch.cpp questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp\
questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp\
refine.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp sequence.cpp shop.cpp\
skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp\
wedding.cpp xmas_event.cpp version.cpp panama.cpp threeway_war.cpp map_location.cpp auth_brazil.cpp\
BlueDragon.cpp BlueDragon_Binder.cpp DragonLair.cpp questlua_dragonlair.cpp\
HackShield.cpp HackShield_Impl.cpp char_hackshield.cpp skill_power.cpp affect.cpp\
SpeedServer.cpp questlua_speedserver.cpp XTrapManager.cpp\
auction_manager.cpp FileMonitor_FreeBSD.cpp ClientPackageCryptInfo.cpp cipher.cpp\
buff_on_attributes.cpp dragon_soul_table.cpp DragonSoul.cpp\
group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp\
shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp shutdown_manager.cpp
# PROJECT_SRC_FILES END
# PROJECT_OBJ_FILES BEGIN
COBJS = $(CFILE:%.c=$(OBJDIR)/%.o)
CPPOBJS = $(CPPFILE:%.cpp=$(OBJDIR)/%.o)
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
CDEPS = $(COBJS:%.o=%.d)
CPPDEPS = $(CPPOBJS:%.o=%.d)
endif
MAINOBJ = $(MAINCPP:%.cpp=$(OBJDIR)/%.o)
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
MAINDEPS = $(MAINOBJ:%.o=%.d)
endif
# PROJECT_OBJ_FILES END
# Target Paths
MAIN_TARGET = $(BINDIR)/game_r$(GAME_VERSION)
default: $(MAIN_TARGET)
test: $(TEST_TARGET)
$(OBJDIR)/%.o: %.c
@echo compiling $<
@$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
@$(CC) -MM -MG -MP $(CFLAGS) $(INCDIR) -c $< -o $(OBJDIR)/$*.d
@sed -i '' -e's/$*.o:/$(OBJDIR)\/$*.o:/g' $(OBJDIR)/$*.d
endif
$(OBJDIR)/%.o: %.cpp
@echo compiling $<
@$(CC) $(CFLAGS) $(CXXFLAGS) $(INCDIR) -c $< -o $@
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
@$(CC) -MM -MG -MP $(CFLAGS) $(CXXFLAGS) $(INCDIR) -c $< -o $(OBJDIR)/$*.d
@sed -i '' -e's/$*.o:/$(OBJDIR)\/$*.o:/g' $(OBJDIR)/$*.d
endif
limit_time:
@echo update limit time
@python update_limit_time.py
$(MAIN_TARGET): $(CPPOBJS) $(COBJS) $(MAINOBJ)
@echo linking $(MAIN_TARGET)
@$(CC) $(CFLAGS) $(CXXFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(MAINOBJ) $(LIBS) -o $(MAIN_TARGET)
dump:
@$(CC) -dM -E - < /dev/null > .nope.nope
symlink:
@ln -fs game_r$(GAME_VERSION) $(BINDIR)/game_symlink
strip:
@cp $(MAIN_TARGET) $(BINDIR)/game_r
@strip $(BINDIR)/game_r
install:
rm -rf $(SRVDIR)/share/bin/game
cp $(MAIN_TARGET) $(SRVDIR)/share/bin/game
clean:
@echo cleaning $(MAIN_TARGET) $(OBJDIR)
@rm -f $(COBJS) $(CPPOBJS) $(MAINOBJ)
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
@rm -f $(CDEPS) $(CPPDEPS) $(MAINDEPS)
endif
@rm -f $(BINDIR)/game_r* $(BINDIR)/test_r* $(BINDIR)/conv
dep:
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
@echo "Note: gcc autodepend is autodetected, so target dep skipped"
else
makedepend -f $(DEPFILE) $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(CPPFILE) $(CFILE) $(MAINCPP) $(TESTCPP) 2> /dev/null > $(DEPFILE)
endif
# AUTO_DEPEND_CHECK BEGIN
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
sinclude $(CDEPS)
sinclude $(CPPDEPS)
sinclude $(MAINDEPS)
else
sinclude $(DEPFILE)
endif
# AUTO_DEPEND_CHECK END
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