Yardım connection refused

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sorunsuz bağlanan filesimin game sourcesini gcc9 a yükselttim game db build oldu ama ch1 açarken böyle hata alıyorum
Gcc9
Gcc10
MySQL 5.5
Python 2.7
freebds 11.4 kullanıyorum

db syser vermedi

ch1 syser

SYSERR: Sep 19 11:15:58 :: pid_init:
Start of pid: 885

SYSERR: Sep 19 11:15:58 :: socket_connect: HOST localhost:15000, could not connect.
SYSERR: Sep 19 11:16:01 :: socket_connect: HOST localhost:15000, could not connect.
SYSERR: Sep 19 11:16:04 :: socket_connect: HOST localhost:15000, could not connect.
SYSERR: Sep 19 11:16:07 :: socket_connect: HOST localhost:15000, could not connect.
SYSERR: Sep 19 11:16:10 :: socket_connect: HOST localhost:15000, could not connect.
SYSERR: Sep 19 11:16:13 :: socket_connect: HOST localhost:15000, could not connect.
SYSERR: Sep 19 11:16:16 :: socket_connect: HOST localhost:15000, could not connect.


game 99 syslog;
Kod:
Genişlet Daralt Kopyala
Sep 19 11:25:12 :: SYSTEM: Trying to connect to localhost:15000
SYSERR: Sep 19 11:25:12 :: socket_connect: HOST localhost:15000, could not connect.
Sep 19 11:25:12 :: CLIENT_DESC [db_clientdesc] trying DBPacket() while not connected
Sep 19 11:25:13 :: CLIENT_DESC [db_clientdesc] trying DBPacket() while not connected
SYSERR: Sep 19 11:25:14 :: hupsig: SIGHUP, SIGINT, SIGTERM signal has been received. shutting down.
Sep 19 11:25:14 :: <shutdown> Starting...
Sep 19 11:25:14 :: <shutdown> Destroying CArenaManager...
Sep 19 11:25:14 :: ARENA: ArenaMap will be destroy. mapIndex(112)
Sep 19 11:25:14 :: ARENA: End Duel PID_A(0) vs PID_B(0)
Sep 19 11:25:14 :: ARENA: End Duel PID_A(0) vs PID_B(0)
Sep 19 11:25:14 :: ARENA: End Duel PID_A(0) vs PID_B(0)
Sep 19 11:25:14 :: ARENA: End Duel PID_A(0) vs PID_B(0)
Sep 19 11:25:14 :: <shutdown> Destroying COXEventManager...
Sep 19 11:25:14 :: CLIENT_DESC [db_clientdesc] trying DBPacket() while not connected
Sep 19 11:25:14 :: <shutdown> Disabling signal timer...
Sep 19 11:25:14 :: <shutdown> Shutting down CHARACTER_MANAGER...
Sep 19 11:25:14 :: <shutdown> Shutting down ITEM_MANAGER...
Sep 19 11:25:14 :: <shutdown> Flushing db_clientdesc...
Sep 19 11:25:14 :: <shutdown> Flushing p2p_manager...
Sep 19 11:25:14 :: <shutdown> Destroying CShopManager...
Sep 19 11:25:14 :: <shutdown> Destroying CHARACTER_MANAGER...
Sep 19 11:25:14 :: <shutdown> Destroying ITEM_MANAGER...
Sep 19 11:25:14 :: <shutdown> Destroying DESC_MANAGER...
Sep 19 11:25:14 :: <shutdown> Destroying quest::CQuestManager...
Sep 19 11:25:14 :: <shutdown> Destroying building::CManager...
Sep 19 11:25:14 :: <shutdown> Flushing TrafficProfiler...
Sep 19 11:25:14 :: <shutdown> Canceling ReloadSpamEvent...
Sep 19 11:25:14 :: <shutdown> regen_free()...
Sep 19 11:25:14 :: <shutdown> Closing sockets...
Sep 19 11:25:14 :: <shutdown> fdwatch_delete()...
Sep 19 11:25:14 :: <shutdown> event_destroy()...
Sep 19 11:25:14 :: <shutdown> CTextFileLoader::DestroySystem()...
Sep 19 11:25:14 :: <shutdown> thecore_destroy()...
SYSERR: Sep 19 11:25:14 :: pid_deinit:
End of pid

ve işin garip yanı db de bulunan item_name.txt item_proto.txt de düzenleme yapınca mysqlde item_proto değişmiyor

====================================
Linkleri görebilmek için giriş yap veya kayıt ol.

====================================
 
Son düzenleme:
game hata vermemek, seni uyarmak. game sana db bağlanamadım kapatıyorum kendimi demek.


sen kontrol etmek db.core var mı diye, varsa gdb ile açıp bakmak.
 
game hata vermemek, seni uyarmak. game sana db bağlanamadım kapatıyorum kendimi demek.


sen kontrol etmek db.core var mı diye, varsa gdb ile açıp bakmak.
Adsız.png
 
Game sourcede game kısmında Makefile açıp CPPFLAGS yada LDFLAGS kısımlarında "-g" ekli değilse sıraya dahil et ardından kaynak kodunu derleyip tekrardan dene bakalım bu sefer coreyi açabilecekmisin
Bu şekilde mi hocam?

C++:
Genişlet Daralt Kopyala
PLATFORM = $(shell file /bin/ls | cut -d' ' -f3 | cut -d'-' -f1)

GCC_VERSION = $(shell $(CC) --version 2>&1 | grep "(GCC)" | cut -d' ' -f3  | cut -d'.' -f1)
BSD_VERSION = $(shell uname -v 2>&1 | cut -d' ' -f2 | cut -d'.' -f1)
SVN_VERSION = 40000

CC = g++9

INCDIR =
LIBDIR =
BINDIR = ..
OBJDIR = OBJDIR
$(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)

# Standard Setting
LIBS = -pthread -lm -lmd

# Removed -fno-rtti
CFLAGS = -g -Wall -O2 -m32 -pipe -fexceptions -fno-strict-aliasing -pthread -D_THREAD_SAFE -DNDEBUG -D__SVN_VERSION__=\"$(SVN_VERSION)\"
CFLAGS += -Wno-deprecated-declarations -Wno-format-truncation -Wno-sign-compare -Wno-nonnull-compare
CFLAGS += -Wno-int-in-bool-context -Wno-stringop-truncation -Wno-address
CFLAGS += -fstack-protector-all
CXXFLAGS = -g -std=c++11 -Wl,-rpath=/usr/local/lib/gcc9

# boost
INCDIR += -I../../../Extern/include/boost

# DevIL
INCDIR += -I../../../Extern/include/IL
LIBS += ../../../Extern/lib/libIL.a\
        ../../../Extern/lib/libjasper.a\
        ../../../Extern/lib/libpng.a\
        ../../../Extern/lib/libtiff.a\
        ../../../Extern/lib/libjbig.a\
        ../../../Extern/lib/libmng.a\
        /usr/lib/liblzma.a\
        ../../../Extern/lib/liblcms.a\
        ../../../Extern/lib/libjpeg.a

# MySQL
INCDIR += -I/usr/local/include/mysql
LIBS += /usr/local/lib/mysql/libmysqlclient.a /usr/lib/libz.a

# Miscellaneous external libraries
INCDIR += -I../../../Extern/include
LIBDIR += -L../../../Extern/lib
LIBS += -lcryptopp

# XTrap
INCDIR += -I../../libxtrap/include

# openssl
INCDIR += -I/usr/include
LIBDIR += -L/usr/local/lib
LIBS += -lssl -lcrypto

# Project Library
INCDIR += -I../../liblua/include
INCDIR += -I/usr/local/include
INCDIR += -L/usr/local/lib/mysql
LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib -L../../liblua/lib
LIBDIR += -L/usr/local/lib
LIBS += -lthecore -lpoly -llua -llualib -lsql -lgame
USE_STACKTRACE = 0
ifeq ($(USE_STACKTRACE), 1)
LIBS += /usr/local/lib/libexecinfo.a
endif

TARGET  = $(BINDIR)/game

CFILE    = minilzo.c

CPPFILE = BattleArena.cpp FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp TrafficProfiler.cpp ani.cpp\
          arena.cpp banword.cpp battle.cpp blend_item.cpp block_country.cpp buffer_manager.cpp building.cpp castle.cpp\
          char.cpp char_affect.cpp char_battle.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_manager.cpp\
          char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp\
          cmd_gm.cpp cmd_oxevent.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp\
          desc_client.cpp desc_manager.cpp desc_p2p.cpp dev_log.cpp dungeon.cpp empire_text_convert.cpp entity.cpp\
          entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp\
          guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp\
          input_login.cpp input_main.cpp input_p2p.cpp input_teen.cpp input_udp.cpp ip_ban.cpp\
          item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp\
          locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp matrix_card.cpp\
          messenger_manager.cpp mining.cpp mob_manager.cpp monarch.cpp motion.cpp over9refine.cpp p2p.cpp packet_info.cpp\
          party.cpp passpod.cpp pcbang.cpp polymorph.cpp priv_manager.cpp pvp.cpp\
          questevent.cpp questlua.cpp questlua_affect.cpp questlua_arena.cpp questlua_ba.cpp questlua_building.cpp\
          questlua_danceevent.cpp questlua_dungeon.cpp questlua_forked.cpp questlua_game.cpp questlua_global.cpp\
          questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp questlua_mgmt.cpp\
          questlua_monarch.cpp questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp\
          questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp\
          refine.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp sequence.cpp shop.cpp\
          skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp\
          wedding.cpp xmas_event.cpp version.cpp panama.cpp threeway_war.cpp map_location.cpp auth_brazil.cpp\
          BlueDragon.cpp BlueDragon_Binder.cpp DragonLair.cpp questlua_dragonlair.cpp\
          skill_power.cpp affect.cpp\
          SpeedServer.cpp questlua_speedserver.cpp XTrapManager.cpp\
          auction_manager.cpp FileMonitor_FreeBSD.cpp ClientPackageCryptInfo.cpp cipher.cpp\
          buff_on_attributes.cpp dragon_soul_table.cpp DragonSoul.cpp\
          group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp\
          shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp teleport_window.cpp MountSystem.cpp


COBJS    = $(CFILE:%.c=$(OBJDIR)/%.o)
CPPOBJS    = $(CPPFILE:%.cpp=$(OBJDIR)/%.o)

MAINOBJ = $(OBJDIR)/main.o
MAINCPP = main.cpp

default: $(TARGET) $(TEST_TARGET)

$(OBJDIR)/minilzo.o: minilzo.c
    @$(CC) $(CFLAGS) $(CXXFLAGS) $(INCDIR) -c $< -o $@
    @echo Buildlendi $<

$(OBJDIR)/version.o: version.cpp
    @$(CC) $(CFLAGS) $(CXXFLAGS) -D__SVN_VERSION__=\"$(SVN_VERSION)\" -c $< -o $@
    @echo Buildlendi $<

$(OBJDIR)/%.o: %.cpp
    @echo Buildlendi $<
    @$(CC) $(CFLAGS) $(CXXFLAGS) $(INCDIR) -c $< -o $@

$(TARGET): $(CPPOBJS) $(COBJS) $(MAINOBJ)
    @echo olusturuluyor$(TARGET)....
    @$(CC) $(CFLAGS) $(CXXFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(MAINOBJ) $(LIBS) -o $(TARGET)

clean:
    @rm -f $(COBJS) $(CPPOBJS)
    @rm -f $(BINDIR)/game* $(BINDIR)/conv

tag:
    ctags *.cpp *.h *.c

dep:
    makedepend -f Depend $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(CPPFILE) $(CFILE) $(MAINCPP) 2> /dev/null > Depend

sinclude Depend
Kod:
Genişlet Daralt Kopyala
 
Bu şekilde mi hocam?

C++:
Genişlet Daralt Kopyala
PLATFORM = $(shell file /bin/ls | cut -d' ' -f3 | cut -d'-' -f1)

GCC_VERSION = $(shell $(CC) --version 2>&1 | grep "(GCC)" | cut -d' ' -f3  | cut -d'.' -f1)
BSD_VERSION = $(shell uname -v 2>&1 | cut -d' ' -f2 | cut -d'.' -f1)
SVN_VERSION = 40000

CC = g++9

INCDIR =
LIBDIR =
BINDIR = ..
OBJDIR = OBJDIR
$(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)

# Standard Setting
LIBS = -pthread -lm -lmd

# Removed -fno-rtti
CFLAGS = -g -Wall -O2 -m32 -pipe -fexceptions -fno-strict-aliasing -pthread -D_THREAD_SAFE -DNDEBUG -D__SVN_VERSION__=\"$(SVN_VERSION)\"
CFLAGS += -Wno-deprecated-declarations -Wno-format-truncation -Wno-sign-compare -Wno-nonnull-compare
CFLAGS += -Wno-int-in-bool-context -Wno-stringop-truncation -Wno-address
CFLAGS += -fstack-protector-all
CXXFLAGS = -g -std=c++11 -Wl,-rpath=/usr/local/lib/gcc9

# boost
INCDIR += -I../../../Extern/include/boost

# DevIL
INCDIR += -I../../../Extern/include/IL
LIBS += ../../../Extern/lib/libIL.a\
        ../../../Extern/lib/libjasper.a\
        ../../../Extern/lib/libpng.a\
        ../../../Extern/lib/libtiff.a\
        ../../../Extern/lib/libjbig.a\
        ../../../Extern/lib/libmng.a\
        /usr/lib/liblzma.a\
        ../../../Extern/lib/liblcms.a\
        ../../../Extern/lib/libjpeg.a

# MySQL
INCDIR += -I/usr/local/include/mysql
LIBS += /usr/local/lib/mysql/libmysqlclient.a /usr/lib/libz.a

# Miscellaneous external libraries
INCDIR += -I../../../Extern/include
LIBDIR += -L../../../Extern/lib
LIBS += -lcryptopp

# XTrap
INCDIR += -I../../libxtrap/include

# openssl
INCDIR += -I/usr/include
LIBDIR += -L/usr/local/lib
LIBS += -lssl -lcrypto

# Project Library
INCDIR += -I../../liblua/include
INCDIR += -I/usr/local/include
INCDIR += -L/usr/local/lib/mysql
LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib -L../../liblua/lib
LIBDIR += -L/usr/local/lib
LIBS += -lthecore -lpoly -llua -llualib -lsql -lgame
USE_STACKTRACE = 0
ifeq ($(USE_STACKTRACE), 1)
LIBS += /usr/local/lib/libexecinfo.a
endif

TARGET  = $(BINDIR)/game

CFILE    = minilzo.c

CPPFILE = BattleArena.cpp FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp TrafficProfiler.cpp ani.cpp\
          arena.cpp banword.cpp battle.cpp blend_item.cpp block_country.cpp buffer_manager.cpp building.cpp castle.cpp\
          char.cpp char_affect.cpp char_battle.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_manager.cpp\
          char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp\
          cmd_gm.cpp cmd_oxevent.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp\
          desc_client.cpp desc_manager.cpp desc_p2p.cpp dev_log.cpp dungeon.cpp empire_text_convert.cpp entity.cpp\
          entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp\
          guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp\
          input_login.cpp input_main.cpp input_p2p.cpp input_teen.cpp input_udp.cpp ip_ban.cpp\
          item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp\
          locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp matrix_card.cpp\
          messenger_manager.cpp mining.cpp mob_manager.cpp monarch.cpp motion.cpp over9refine.cpp p2p.cpp packet_info.cpp\
          party.cpp passpod.cpp pcbang.cpp polymorph.cpp priv_manager.cpp pvp.cpp\
          questevent.cpp questlua.cpp questlua_affect.cpp questlua_arena.cpp questlua_ba.cpp questlua_building.cpp\
          questlua_danceevent.cpp questlua_dungeon.cpp questlua_forked.cpp questlua_game.cpp questlua_global.cpp\
          questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp questlua_mgmt.cpp\
          questlua_monarch.cpp questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp\
          questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp\
          refine.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp sequence.cpp shop.cpp\
          skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp\
          wedding.cpp xmas_event.cpp version.cpp panama.cpp threeway_war.cpp map_location.cpp auth_brazil.cpp\
          BlueDragon.cpp BlueDragon_Binder.cpp DragonLair.cpp questlua_dragonlair.cpp\
          skill_power.cpp affect.cpp\
          SpeedServer.cpp questlua_speedserver.cpp XTrapManager.cpp\
          auction_manager.cpp FileMonitor_FreeBSD.cpp ClientPackageCryptInfo.cpp cipher.cpp\
          buff_on_attributes.cpp dragon_soul_table.cpp DragonSoul.cpp\
          group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp\
          shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp teleport_window.cpp MountSystem.cpp


COBJS    = $(CFILE:%.c=$(OBJDIR)/%.o)
CPPOBJS    = $(CPPFILE:%.cpp=$(OBJDIR)/%.o)

MAINOBJ = $(OBJDIR)/main.o
MAINCPP = main.cpp

default: $(TARGET) $(TEST_TARGET)

$(OBJDIR)/minilzo.o: minilzo.c
    @$(CC) $(CFLAGS) $(CXXFLAGS) $(INCDIR) -c $< -o $@
    @echo Buildlendi $<

$(OBJDIR)/version.o: version.cpp
    @$(CC) $(CFLAGS) $(CXXFLAGS) -D__SVN_VERSION__=\"$(SVN_VERSION)\" -c $< -o $@
    @echo Buildlendi $<

$(OBJDIR)/%.o: %.cpp
    @echo Buildlendi $<
    @$(CC) $(CFLAGS) $(CXXFLAGS) $(INCDIR) -c $< -o $@

$(TARGET): $(CPPOBJS) $(COBJS) $(MAINOBJ)
    @echo olusturuluyor$(TARGET)....
    @$(CC) $(CFLAGS) $(CXXFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(MAINOBJ) $(LIBS) -o $(TARGET)

clean:
    @rm -f $(COBJS) $(CPPOBJS)
    @rm -f $(BINDIR)/game* $(BINDIR)/conv

tag:
    ctags *.cpp *.h *.c

dep:
    makedepend -f Depend $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(CPPFILE) $(CFILE) $(MAINCPP) 2> /dev/null > Depend

sinclude Depend
Kod:
Genişlet Daralt Kopyala
Evet build et bakalım
 
Freebsd sürümün nedir güncel mi birde acaba?
2 farklı freebds ile açmayı denedim ikisindede aynı hatayı verdi.

Kullanılan İmaj Dosyası: FreeBSD-11.4-RELEASE-i386-disc1.iso
FreeBSD Sürümü: 11.4 i386(32bit)
Timezone problemi giderildi. Sunucu açıp kapattığınızda Türkiye saatiyle uyumlu çalışmaya devam edecektir.
Daha yüksek disk hızı nedeniyle dosya sistemi olarak ZFS tercih edilmiştir.

Bulunan Paketler:
Gmake
Gcc8
Gcc9
Gcc10
MySQL 5.5
Python 2.7

diğeri ise ;

Freebsd 11.3 Performanslı stabil olan bir
Vdi dosyası

Genel Olarak : GCC9.3-MAKEDEPEND-SUBVERSİON-MYSQL5.6-GMAKE-DEVIL
Yani kısacası build ve oyunu açmak için gerekli Eklentiler Kuruludur.
 
2 farklı freebds ile açmayı denedim ikisindede aynı hatayı verdi.

Kullanılan İmaj Dosyası: FreeBSD-11.4-RELEASE-i386-disc1.iso
FreeBSD Sürümü: 11.4 i386(32bit)
Timezone problemi giderildi. Sunucu açıp kapattığınızda Türkiye saatiyle uyumlu çalışmaya devam edecektir.
Daha yüksek disk hızı nedeniyle dosya sistemi olarak ZFS tercih edilmiştir.

Bulunan Paketler:
Gmake
Gcc8
Gcc9
Gcc10
MySQL 5.5
Python 2.7

diğeri ise ;

Freebsd 11.3 Performanslı stabil olan bir
Vdi dosyası

Genel Olarak : GCC9.3-MAKEDEPEND-SUBVERSİON-MYSQL5.6-GMAKE-DEVIL
Yani kısacası build ve oyunu açmak için gerekli Eklentiler Kuruludur.
Freebsd 13 kullan
 
Normal değil ama yapabileceğin birşey yok benim veya senin müdahale edebileceğin birşey değil
2 farklı freebds 13.0 da açmayı denedim

Adsız22.png

ikinci freebds de böyle dedi
Adsız1.png



ilgili libleri yükledim gene aynı connection refused hatası aldımmmmmmmm

ah sanırım filesi komple silecem :D

yeni db.core;

Adsız4.png


clientmanagerboost.cpp;
Adsız5.png
 
Son düzenleme:
2 farklı freebds 13.0 da açmayı denedim

10835 eklentisini görüntüle
ikinci freebds de böyle dedi
10836 eklentisini görüntüle


ilgili libleri yükledim gene aynı connection refused hatası aldımmmmmmmm

ah sanırım filesi komple silecem :D

yeni db.core;

10837 eklentisini görüntüle

clientmanagerboost.cpp;
10838 eklentisini görüntüle
Tamamdır, ClientManagerBoot.cpp dosyanı atar mısın tam olarak bir inceleme yapabilmem için
 
Üst