- Mesaj
- 107
- Çözümler
- 10
- Beğeni
- 22
- Puan
- 459
- Ticaret Puanı
- 0
Sebebini anlayamadım fakat yardımcı olursanız sevinirim.
Biraz oynama yaptım üzerinde FIXME118 kullandım fakat değişen sadece biraz tam olarak düzelmedi
Eski hali oto hp yenileme:
bool CHARACTER::UpdateAffect()
{
// affect_event 에서 처리할 일은 아니지만, 1초짜리 이벤트에서 처리하는 것이
// 이것 뿐이라 여기서 물약 처리를 한다.
if (GetPoint(POINT_HP_RECOVERY) > 0)
{
if (GetMaxHP() <= GetHP())
{
PointChange(POINT_HP_RECOVERY, -GetPoint(POINT_HP_RECOVERY));
}
else
{
int iVal = 0;
if (LC_IsYMIR())
{
iVal = MIN(GetPoint(POINT_HP_RECOVERY), GetMaxHP() * 9 / 100);
}
else
{
iVal = MIN(GetPoint(POINT_HP_RECOVERY), GetMaxHP() * 7 / 100);
}
PointChange(POINT_HP, iVal);
PointChange(POINT_HP_RECOVERY, -iVal);
}
}
if (GetPoint(POINT_SP_RECOVERY) > 0)
{
if (GetMaxSP() <= GetSP())
PointChange(POINT_SP_RECOVERY, -GetPoint(POINT_SP_RECOVERY));
else
{
int iVal;
if (!g_iUseLocale)
iVal = MIN(GetPoint(POINT_SP_RECOVERY), GetMaxSP() * 7 / 100);
else
iVal = MIN(GetPoint(POINT_SP_RECOVERY), GetMaxSP() * 7 / 100);
PointChange(POINT_SP, iVal);
PointChange(POINT_SP_RECOVERY, -iVal);
}
}
if (GetPoint(POINT_HP_RECOVER_CONTINUE) > 0)
{
PointChange(POINT_HP, GetPoint(POINT_HP_RECOVER_CONTINUE));
}
if (GetPoint(POINT_SP_RECOVER_CONTINUE) > 0)
{
PointChange(POINT_SP, GetPoint(POINT_SP_RECOVER_CONTINUE));
}
AutoRecoveryItemProcess( AFFECT_AUTO_HP_RECOVERY );
AutoRecoveryItemProcess( AFFECT_AUTO_SP_RECOVERY );
Yeni hali oto hp yenileme:
bool CHARACTER::UpdateAffect()
{
if (GetPoint(POINT_HP_RECOVERY) > 0)
{
if (GetMaxHP() <= GetHP())
{
PointChange(POINT_HP_RECOVERY, -GetPoint(POINT_HP_RECOVERY));
}
else
{
int iVal = MIN(GetPoint(POINT_HP_RECOVERY), GetMaxHP() * 7 / 100);
PointChange(POINT_HP, iVal);
PointChange(POINT_HP_RECOVERY, -iVal);
}
}
if (GetPoint(POINT_SP_RECOVERY) > 0)
{
if (GetMaxSP() <= GetSP())
PointChange(POINT_SP_RECOVERY, -GetPoint(POINT_SP_RECOVERY));
else
{
int iVal = MIN(GetPoint(POINT_SP_RECOVERY), GetMaxSP() * 7 / 100);
PointChange(POINT_SP, iVal);
PointChange(POINT_SP_RECOVERY, -iVal);
}
}
if (GetPoint(POINT_HP_RECOVER_CONTINUE) > 0)
PointChange(POINT_HP, GetPoint(POINT_HP_RECOVER_CONTINUE));
if (GetPoint(POINT_SP_RECOVER_CONTINUE) > 0)
PointChange(POINT_SP, GetPoint(POINT_SP_RECOVER_CONTINUE));
AutoRecoveryItemProcess( AFFECT_AUTO_HP_RECOVERY );
AutoRecoveryItemProcess( AFFECT_AUTO_SP_RECOVERY );
Effect yükleme:
void CHARACTER::LoadAffect(DWORD dwCount, TPacketAffectElement * pElements)
{
m_bIsLoadedAffect = false;
if (!GetDesc()->IsPhase(PHASE_GAME))
{
if (test_server)
sys_log(0, "LOAD_AFFECT: Creating Event", GetName(), dwCount);
load_affect_login_event_info* info = AllocEventInfo<load_affect_login_event_info>();
info->pid = GetPlayerID();
info->count = dwCount;
info->data = M2_NEW char[sizeof(TPacketAffectElement) * dwCount];
thecore_memcpy(info->data, pElements, sizeof(TPacketAffectElement) * dwCount);
event_create(load_affect_login_event, info, PASSES_PER_SEC(1));
return;
}
ClearAffect(true);
if (test_server)
sys_log(0, "LOAD_AFFECT: %s count %d", GetName(), dwCount);
TAffectFlag afOld = m_afAffectFlag;
long lMovSpd = GetPoint(POINT_MOV_SPEED);
long lAttSpd = GetPoint(POINT_ATT_SPEED);
for (DWORD i = 0; i < dwCount; ++i, ++pElements)
{
// 무영진은 로드하지않는다.
if (pElements->dwType == SKILL_MUYEONG)
continue;
if (AFFECT_AUTO_HP_RECOVERY == pElements->dwType || AFFECT_AUTO_SP_RECOVERY == pElements->dwType)
{
LPITEM item = FindItemByID( pElements->dwFlag );
if (NULL == item)
continue;
item->Lock(true);
}
if (pElements->bApplyOn >= POINT_MAX_NUM)
{
sys_err("invalid affect data %s ApplyOn %u ApplyValue %d",
GetName(), pElements->bApplyOn, pElements->lApplyValue);
continue;
}
if (test_server)
{
sys_log(0, "Load Affect : Affect %s %d %d", GetName(), pElements->dwType, pElements->bApplyOn );
}
CAffect* pkAff = CAffect::Acquire();
m_list_pkAffect.push_back(pkAff);
pkAff->dwType = pElements->dwType;
pkAff->bApplyOn = pElements->bApplyOn;
pkAff->lApplyValue = pElements->lApplyValue;
pkAff->dwFlag = pElements->dwFlag;
pkAff->lDuration = pElements->lDuration;
pkAff->lSPCost = pElements->lSPCost;
SendAffectAddPacket(GetDesc(), pkAff);
ComputeAffect(pkAff, true);
}
if ( CArenaManager::instance().IsArenaMap(GetMapIndex()) == true )
{
RemoveGoodAffect();
}
if (afOld != m_afAffectFlag || lMovSpd != GetPoint(POINT_MOV_SPEED) || lAttSpd != GetPoint(POINT_ATT_SPEED))
{
UpdatePacket();
}
StartAffectEvent();
m_bIsLoadedAffect = true;
// 용혼석 셋팅 로드 및 초기화
DragonSoul_Initialize();
#ifdef FIXME118
// @fixme118 BEGIN (regain affect hp/mp)
if (!IsDead())
{
PointChange(POINT_HP, GetMaxHP() - GetHP());
PointChange(POINT_SP, GetMaxSP() - GetSP());
}
// @fixme118 END
#endif
}