bool CGraphicDevice::__CreatePDTVertexBufferList()
{
for (UINT i = 0; i < PDT_VERTEXBUFFER_NUM; ++i)
{
if (FAILED(ms_lpd3dDevice->CreateVertexBuffer(sizeof(TPDTVertex) * PDT_VERTEX_NUM, D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1...